Dual Spec Just for Underwater

Dual Spec Just for Underwater

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Posted by: Lumines.3916

Lumines.3916

I will give them credit where it’s due by stating it’s the best system of underwater combat I’ve seen yet in a game like this. I dislike most underwater content but the environments are beautiful and the combat while isn’t quite there is a notch above most attempts. My first character was a Necromancer and I think they’re pretty good underwater, but there are still some issues that I think overlap with other professions.

My problems with it:
-Weapon choices feels limiting and does not always synergize well with builds we’ve set up.
-If your utilities happen to be unavailable underwater, then all your trait investment for these skills are also useless.
-It’s harder to make out distance and depth in water compared to land.

Idea: Now what I think would greatly improve underwater combat without having to create big changes is that give us the ability to have a trait build reserved JUST for underwater. That way it won’t feel like we have to sacrifice one end for another and feel like half a character underwater or vice versa.

Dual Spec Just for Underwater

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Posted by: TottWriter.8591

TottWriter.8591

I actually really like this idea. I play elementalist and I would definitely say my playstyle is very different underwater by necessity.

I don’t know how workable it would be, but I’d certainly not complain if they implemented it.

The RP community is gathered on Tarnished Coast and Piken Square.
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Dual Spec Just for Underwater

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Posted by: soulwblood.1529

soulwblood.1529

I agree with this. I really love underwater fighting, but I just feel too underpowered in terms of damage and survivability compared to regular combat… Surely some fixes need to be done, and maybe a underwater specific trait build would be nice

Dual Spec Just for Underwater

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Posted by: Easterlily.5836

Easterlily.5836

Fully agree, but I dont want them to make new traits just for underwater, but a “dual spec” like thing for underwater and on surface would be great.

You always continue forward, but there will be curves before you reach the end of the road.

Dual Spec Just for Underwater

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Posted by: IlMOD.6179

IlMOD.6179

Bump for good idea. You don’t need to add new traits for this to work. Each trait line is connected to a specific weapon(s), so just add underwater weapons to those traitlines. Or “just” make some traits have double usageability.

Dual Spec Just for Underwater

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Posted by: Lumines.3916

Lumines.3916

@ Easterlily, that’s what basically the idea is, a dual spec just for underwater. They don’t have to put in thought in designing new traits or anything, just let us have a spec we can tailor for our underwater needs.

Some classes like the Engineer already have aquatic weapons included in some of their traits.

Dual Spec Just for Underwater

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Posted by: CaveSalamander.9150

CaveSalamander.9150

Man would I love this! I’m certain my necro would be happy happy

Dual Spec Just for Underwater

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Posted by: Easterlily.5836

Easterlily.5836

@ Easterlily, that’s what basically the idea is, a dual spec just for underwater. They don’t have to put in thought in designing new traits or anything, just let us have a spec we can tailor for our underwater needs.

Some classes like the Engineer already have aquatic weapons included in some of their traits.

I think it’s to few underwater events/hearts. They should add more in the future.

You always continue forward, but there will be curves before you reach the end of the road.

Dual Spec Just for Underwater

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Posted by: Rari.8069

Rari.8069

I would rather see existing utility skills (necromancer wells in particular) be given underwater available versions and have traits made that work both on land and underwater.

Some classes have weapons that make very graceful transitions underwater (ranger spear comes to mind) , while others do not. I think this is simply a matter of balancing and should, must, come in time.

The worst change going from land to underwater that I have experienced is (I have not played all classes ) with necromancer’s Death Shroud, where not only several traits are made moot, but the functionality for solo play is impaired because of the changes to skill #4.

I would like to see the transition from land to water be made smoother. Underwater gameplay will always be different from land, but traits should remain useful and more utility (and elites) should be available. Otherwise, underwater becomes punishing for many classes.

Dual Spec Just for Underwater

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Posted by: Redscope.6215

Redscope.6215

I don’t get how I can shout underwater and throw fire underwater but I can’t throw bolas underwater. Making certain skills unavailable, when you think about the ones that already are available, doesn’t make a whole lot of sense.

That being said, yes. People need an underwater spec for their traits that switches.

Not sure why they thought switching your skills out was okay but not your traits. Guess it was just overlooked.

Dual Spec Just for Underwater

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Posted by: Lumines.3916

Lumines.3916

Seems to be quite a few people that like the idea on reddit, we’ll see

http://www.reddit.com/r/Guildwars2/comments/10r2lg/those_that_hate_underwater_combat_solution/