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Posted by: Waraxx.4286

Waraxx.4286

Legendary requires only one thing: time. as with everything else with this game or even life. so, how much time do you need to get a legendary? well, allot. which is good. legendary should be rare, incredibly rare. and maybe they should require as much time as they require now. I’m not the one deciding how much time a legendary require, that’s was Anet does. I want the legendary to be HARD to get. as in very very time consuming.

However this time can be split up in different parts: the time it takes to get all the Gold,karma,badges,tokens etc etc that is required. and if you make and estimate how much time each part takes to complete u clearly see that gold takes probably … 25-75% of all that time. but sure, you make gold in this game no matter what you do right? sure, but the gold/h in wvwvw isn’t very high or when u make 100% map exploration and so on. so even if you do ALL the things in a legendary except for the gold part you would still have to spend another 0 – 100% (of the time already spent) more time on pure goldfarming. and when i mean gold i mean everything that can be bought for gold ( ecto , lodestones , runic stones, T6 vials of blood etc) because if you are building a legendary from everything that drops for you, you lose the gold that you could have had if you sold it.

Basically what i am saying is that the gold part in the legendarys is overproportional why not push more of the time into karma? why does the gold have to play such a huge role in some legendarys ( some legendarys have the right proportion.) but most of the good ones like sword , greatswords , axe , hammer, staff, knife, bow , short bow , (shield?). the gold part is huge. the cost to make the sunrise ( one of the most expensive) you will need almost 1000g or maybe even more ( i did some fast math 450 for the prec , 350 for the lodestones, 100 for runicstones, and then some for ecto and other T6 mats). 1000g ? wait what? 1000? in the most efficient gold farming that’s at least 350 – 500h … sure u might get 200-300g from things u find yourself and gold u get from just playing the game. that’s still 700 or 800g to go … wow. compare this with the time it takes to get the tokens of dungeon:
easy math: u need 500, u can do each run in about 45min u can do 3 (4) runs per day. thing is done after a few days and only a few hours of gameplay. why dosent the legendary require more tokens? u might say well then it turns into grind. and sure i can agree with that but that can be fixed with having multiple dungeons gifts required. like 3 or 4. then it would require some time. or why not all 8 ? …then it would be an accomplishment. like they said it would be ?

basically what do Anet need to do to balance the price on legendarys?

quadruple the drop rates of predececors or whatever to bring down the prices on predecesors. yes it a huuuge change and it would make allot of ppl angry.but just temporarily, they can decrease the drop rates once they have the scavenger hunt out ( witch i pray to god it comes soon, and that its good/hard)

bring down charged lodestones to where all the other lodestones are. or decrease the amount of lodestones required on all or some legendarys.

if you want the legendary to costs ALOT of gold. please do that with the runic stones there entire purpose is to modify the price on legendarys. increasing their price would also make more legendarily costs more equally.

increase the karma requirement or/and the requirement of playing the fractals. becaus they both lead to the same obsidian stone.

more dungeon requirements. 500 tokens from one dungeon? is that your definition of epic? dungeons is the most challenging pve content in the game and u have that have the smallest impact of legendary ?? it should be 300-500 tokens from 3-8 dungeon

or even more basically what anet need to do: increase the required time playing the game and decrease the required time playing the TP or having very much luck ( getting a predececor droped). because almost all legendarys have some form of playing with the TP. (speculation) and if there is anyone out there that have gathered all parts yourself and not bought anything from the tp, you are lucky as hell but you. are. awsome.

thats it. now up to the forum and the players of GW2 to decide if they are happy with the way it is now or if they would like to something similar or something completly diffrent. maybe you want legendarys to be removed. please express yourself Id like to know. after all ultimately its the gamers that makes the game and id like to now what people im playing with.

ty for your time and sorry for all errors.

TL;DR

to much of the time spent to make a legendary is spent on acquire the amount of gold required. and something should be done. also comment if you are happy with the way legendarys are or something that could be improved.

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Posted by: Dreamslayer.7659

Dreamslayer.7659

You already need about 1 million karma – depending on your luck forging clovers.

You also need, at an absolute minimum, 100g to buy Icy Runestones, 200 skill points for a shard and skill points to get crystals while making clovers.

You already need a gift from a specific dungeon.

Beyond that, the other materials can be acquired in various ways – you can farm them, buy them or use some other mechanism in the game to acquire the wealth needed.

I respect your opinion, but I just don’t see what the problem is right now. The Greatswords are very popular despite the situation with charged lodestones – if they were easier to get, Sunrise and Twilight would be too common.

Everyone is going to have a different path to their legendary – for some it will be relatively easy, for others, excessively hard (we’ve all heard of the people who put hundreds or even thousands of weapons in the forge without a precursor).

I think it’s just fine as it it.

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Posted by: Nike.2631

Nike.2631

The issue for many isn’t that they require time, its that the time required has skyrocketed since launch. The rates at which you make coin or kharma have declined. The prices demands for your coin to short cut the time otherwise spent harvesting have exploded.

The people starting to make Legendaries now face a Herculaean task compared to when ectos cost 3s and you could force a precurrsor out of the Mystic Forge semi-reliably. Maybe the task in now more what the Devs intendeed since eveyone blathers on and on about about them being the capstone in a career despite the fact I see 10-20 of them everey day in Lion’s Arch and the WvW maps, the product of “careers” which by definition are only a couple months old, tops.

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Posted by: Waraxx.4286

Waraxx.4286

You already need about 1 million karma – depending on your luck forging clovers.

You also need, at an absolute minimum, 100g to buy Icy Runestones, 200 skill points for a shard and skill points to get crystals while making clovers.

You already need a gift from a specific dungeon.

Beyond that, the other materials can be acquired in various ways – you can farm them, buy them or use some other mechanism in the game to acquire the wealth needed.

I respect your opinion, but I just don’t see what the problem is right now. The Greatswords are very popular despite the situation with charged lodestones – if they were easier to get, Sunrise and Twilight would be too common.

Everyone is going to have a different path to their legendary – for some it will be relatively easy, for others, excessively hard (we’ve all heard of the people who put hundreds or even thousands of weapons in the forge without a precursor).

I think it’s just fine as it it.

I’m sorry my post got lengthy, that wasn’t intended when i made the post. but you cant respect my opinion unless you’ve read my post.
and if you read it; I think u misunderstood me. ( or i misunderstood you)I don’t want the legendary to take less time to acquire. i’m just saying that the legendary should be aquired slightly differently ( more dungeon tokens and require less gold.) and 1000000 karma isn’t allot, of course its allot don’t take me wrong but not compared to how much gold that is required. and acquiring karma have only grown easier. considering that we now get karma from daily, monthly, dungeons, and soon even from fractals. we even get karma from the JP in the current event (on daily basis). but if you want a legendary to cost 1000g that’s ok. i just think its out of proportion. and the sunrise was just a example. i could have taken the knife or twilight. the only legendary that i now of that’s reasonably cheap is the bifrost (staff). why? because it doesn’t contain any lodestones, making it considerably cheaper. the most legendarys i think is around the 700-800g price ( gold only)

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Posted by: Malediktus.9250

Malediktus.9250

the hammer is very expensive, too. 150 molten lodestones, 250 silver dublons.

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Posted by: Kacigarka.5176

Kacigarka.5176

Bentley is very expensive, too. 200 000 – 300 000 dollars.

Something should be done about it.

Thank you
____________________

P.S.: I am happy with way the Legendaries are obtained now, I crafted my Juggernaut month ago and now I am half way done with the Shield.

Legendaries are ment to take months, years to craft. For some months, for others years.

They are not weapon that everyone should have, they are the most prestigue crafted weapons in-game. And you should deal with the fact that gold(money) is and always will be the main currency for everything

Legendary weapons are equivalents for Bentley, etc.

(edited by Kacigarka.5176)

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Posted by: Waraxx.4286

Waraxx.4286

ok ive said this 2 3 or even 4 times already… im going to have to wright it in big fat cursive letters please do not remove this mods it is just to clearfy so ppl dont have to read anything to get the kitten messege

I DO NOT WANT LEGENDARYS TO GET EASIER TO OBTAIN

ill even wright it twice to make sure people read it.. please disregard this i’m sorry i’m really tired of these posts saying that i want the thing to be easier to be obtain.

I DO NOT WANT LEGENDARYS TO GET EASIER TO OBTAIN

ok, done. and again I’m terribly sorry. this is not me screaming or anything else. its just to make sure people read it

HELL I EVEN WANT IT TO BE HARDER

sorry i had to.

this is not about the time or how hard they are to get. it is the proportion between the different parts that is karma gold sillpoints dungeon badges etc. i’m sorry if i was unclear about that.

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Posted by: penatbater.4710

penatbater.4710

For Anet probably, legendaries are one of the biggest gold/material sink ever, requiring loads of various materials at large quantity (unlike, say, mjolnir which requires an obscene amount of 1 particular material for most part).

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Posted by: Turial.1293

Turial.1293

ok ive said this 2 3 or even 4 times already… im going to have to wright it in big fat cursive letters please do not remove this mods it is just to clearfy so ppl dont have to read anything to get the kitten messege

I DO NOT WANT LEGENDARYS TO GET EASIER TO OBTAIN

ill even wright it twice to make sure people read it.. please disregard this i’m sorry i’m really tired of these posts saying that i want the thing to be easier to be obtain.

I DO NOT WANT LEGENDARYS TO GET EASIER TO OBTAIN

ok, done. and again I’m terribly sorry. this is not me screaming or anything else. its just to make sure people read it

HELL I EVEN WANT IT TO BE HARDER

sorry i had to.

this is not about the time or how hard they are to get. it is the proportion between the different parts that is karma gold sillpoints dungeon badges etc. i’m sorry if i was unclear about that.

Any chance we could get spellcheck on these forums?

You need to explain your reasons for why you don’t want it easier to obtain, you also need to do it coherently and with proper english so that people can understand. As it is, your post is nothing more than a sad incomprehensible rant to the tune of “NO! I don’t wanna!”

Yes it is a huge investment in time, money, skill points, etc. and yes; some players can get one easier than other players and yes; some legendaries are easier/harder to obtain than others but at the end of the day it is worth it. The requirements have not changed since day 1 so you should know it is legendary for a reason, either you are willing to put in effort for it or you are not. I’m still at 2 minds about whether or not I would like them to change any aspect.

The only idea I could offer towards the scavenger hunt type legendary would be to go back along the lines of the Moa Chick hunt; now that was amazing, it was hard and you really had to go to the ends of tyria to get all the pieces. I suppose if they made the hunt dish out a precursor of your choice at the end but one that was soul/account bound it would stop players exploiting it for cash; hopefully. The challenge of the legendary is still there but without the random chance of “Scrooge McForge-Djinn” while retaining a way to not make it feel totally out of the grasp of players.

if they were easier to get, Sunrise and Twilight would be too common.

This made me LOL hard, I can’t spend 15 mins in LA without someone spamming this across map chat or watching someone run past with it.

“Some of my best friends are heterosexual”
Whispers of Acoma Homepage - Crystal Desert

(edited by Turial.1293)

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Posted by: Waraxx.4286

Waraxx.4286

Any chance we could get spellcheck on these forums?

You need to explain your reasons for why you don’t want it easier to obtain, you also need to do it coherently and with proper english so that people can understand. As it is, your post is nothing more than a sad incomprehensible rant to the tune of “NO! I don’t wanna!”

Yes it is a huge investment in time, money, skill points, etc. and yes; some players can get one easier than other players and yes; some legendaries are easier/harder to obtain than others but at the end of the day it is worth it. The requirements have not changed since day 1 so you should know it is legendary for a reason, either you are willing to put in effort for it or you are not. I’m still at 2 minds about whether or not I would like them to change any aspect.

The only idea I could offer towards the scavenger hunt type legendary would be to go back along the lines of the Moa Chick hunt; now that was amazing, it was hard and you really had to go to the ends of tyria to get all the pieces. I suppose if they made the hunt dish out a precursor of your choice at the end but one that was soul/account bound it would stop players exploiting it for cash; hopefully. The challenge of the legendary is still there but without the random chance of “Scrooge McForge-Djinn” while retaining a way to not make it feel totally out of the grasp of players.

if they were easier to get, Sunrise and Twilight would be too common.

This made me LOL hard, I can’t spend 15 mins in LA without someone spamming this across map chat or watching someone run past with it.

i’m sry i’m not as good in English as you are its my second language. i wish i knew how to type 100% proper English but i did at least apologize.

and for explaining my view. how about read my almost 5000 character long topic witch i had to shorten to meet the “body length must not be more that 5001 characters” criteria. or it isn’t good enough? maybe you want another 5000 words. oh i can give you to it if you want but i think most ppl would skip that one aswell and in the end just take up space in my topic that i started because i wanted some discussion about the legendarys.

and thank you for your response
also my “k” key is very wierd at the moment.

(edited by Waraxx.4286)

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Posted by: Crossplay.2067

Crossplay.2067

I, for one, don’t mind legendaries taking a long time to achieve. What I am kitten about is how much luck is involved in obtaining the components for them. Before I have stated that I’ve played this game every day since the pre-release and have NEVER gotten a rare weapon or armor from a chest. I must not change that statement. I’ve received one rare helm… that i couldn’t use because I don’t have any heavy armor classes. At least it sold fairly well. In the mean time someone has both Dusk and Dawn. I’ll even take it a step further and say that it’s theoretically possible to play this game until the servers are shut down and never get a precursor to drop.

That is what i despise about RNGs and that’s why they shouldn’t be used for the collection process of any legendary. But, if they just have to be in there, anet should at least make a baseline for success. For instance, if the droprate for charged lodestones is 1 in 20 then there should be a counter that forces the 20th elemental killed to drop one. I prefer to have a set, quantifiable amount of labor that I can schedule for rather than a random crapshoot that’s obviously doesn’t favor me.

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Posted by: Waraxx.4286

Waraxx.4286

I, for one, don’t mind legendaries taking a long time to achieve. What I am kitten about is how much luck is involved in obtaining the components for them. Before I have stated that I’ve played this game every day since the pre-release and have NEVER gotten a rare weapon or armor from a chest. I must not change that statement. I’ve received one rare helm… that i couldn’t use because I don’t have any heavy armor classes. At least it sold fairly well. In the mean time someone has both Dusk and Dawn. I’ll even take it a step further and say that it’s theoretically possible to play this game until the servers are shut down and never get a precursor to drop.

That is what i despise about RNGs and that’s why they shouldn’t be used for the collection process of any legendary. But, if they just have to be in there, anet should at least make a baseline for success. For instance, if the droprate for charged lodestones is 1 in 20 then there should be a counter that forces the 20th elemental killed to drop one. I prefer to have a set, quantifiable amount of labor that I can schedule for rather than a random crapshoot that’s obviously doesn’t favor me.

well they will introduce a scavenger hunt for the precursor as they did with the halloween event. but until then …
also i think a change is inbound on the charge lodestones, there is way to much QQ on the forums and some with the right to do so and with valid arguments. so in the end it will all be good i think but we will have to run with what we have.

RNG is RNG. tbh i don’t really mind it being there as long as the chance is decent. i dont know your level but if you are 80 and never get a rare drop. wow that’s some mean RNG. pray more to the RNGgod I suppose :P.

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Posted by: Nozdrum.2894

Nozdrum.2894

Ever tought about the fact that they might want it the way they have it now?

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Posted by: Nike.2631

Nike.2631

Ever tought about the fact that they might want it the way they have it now?

Yes. And if that’s so then they can have the attrition they rightly deserve of people that just get fed up at the ludcriously low drop rate and the “heroic” MMO where the only class that matters is Day Trader.

They introduded the whole tier of Ascended gear because they know the time between full exotic and even a single Legedary is too bloody long for people who log in to swing a sword rather than finess a margin sale. If you are going to go to the trouble of introducing an entire teir of gear (and one that can’t be bought with coin, imagine that) then you know the Devs have to be at least looking at some of the choke points where sword-swingers are getting kicked in the junk by coin-counters until they scream bloody murder.

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Posted by: Renegade.6325

Renegade.6325

Legendaries are far too easy and take way too little time. Yes its all money; if you win the lottery twice you can afford another one with ease.

There are loads of legendaries around at the moment and Im going to be on 2 very soon myself.

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Posted by: Nike.2631

Nike.2631

…they take way too little time if you are able to BUY your way through the mats.

Truth be told, I hope the Legendary Armor they’ve hinted at has an entirely seperate system of gifts that CANNOT be shorthanded by money in any way, shape, or form.

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Posted by: Seabound.8359

Seabound.8359

to be honest they do need to re-evaluate the process by which people forge the Legendary items, it seems a little anti-climatic that players were able to start mass producing them after the first month. The fact that there were Legendary items in the general populous so soon after launch makes me think the requirements and pre-requisites for getting the weapons were far too easily obtained. In my novice opinion one of the requirements for crafting a Legendary item should have been either age of the account or age of the character, but that’s just my $0.02.

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Posted by: Dempsey.8760

Dempsey.8760

to be honest they do need to re-evaluate the process by which people forge the Legendary items, it seems a little anti-climatic that players were able to start mass producing them after the first month. The fact that there were Legendary items in the general populous so soon after launch makes me think the requirements and pre-requisites for getting the weapons were far too easily obtained. In my novice opinion one of the requirements for crafting a Legendary item should have been either age of the account or age of the character, but that’s just my $0.02.

I don’t think that would be fair to limit people to crafting something they want because they have not played enough, you would just see a mass of people Afking while they are asleep lol.
And Again it isn’t like the people that have them where handed the item, each one of them put time and hard effort into making them, “mass production” with a legendary is something to laugh at because really the amount of people that do have them is considerably small.

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Posted by: Korsbaek.9803

Korsbaek.9803

waraxx if you want the legendarys to cost the same amount of gold or even just approxemently they have two choise and that is makeing the grind a nightmare as they need to account bind/ soulbind all the mats for makeing it or directly go in and control the market on all the mats, else there will always be one legendary that is worth then the others as thats the weapon all wants(going after the principle that the demand for the mats are higher even at same drop rate for all mats) and i want to have none of thous options inplanted and that will also mean that a legendary could cost as little as 101 gold and another 10000 gold but so be it as its all about the demand

and just to your knowlege im not someone with a lot of t6 mats but still that is what i think is the right thing to do, as it gives the game a more real life feiling to it

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Posted by: TWMagimay.9057

TWMagimay.9057

this is not about the time or how hard they are to get. it is the proportion between the different parts that is karma gold sillpoints dungeon badges etc. i’m sorry if i was unclear about that.

Let’s see…
100g vs 1mil karma vs 500 badges vs 500 dungeon tokens vs a bunch of farm mats vs 500 skill points.
True, it’s not proportional, they should increase the gold part of it to match the rest. I’d say, 500g would be good, since it seems to be a pattern.

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Posted by: Aphix.9846

Aphix.9846

karma is kitten easy, without farming karma (events,plinx) I already have about 450 obsidian shards from mostly daily, monthly quests…
badges and dungeon tokens are obviously easy – GOLD is the only problem – In a weeks time I should have everything but the gold needed, meaning Ill have the karma, badges and tokens but still miss ~ 400g for my legendary… (also have bloodstone shard + 70 sp (on average u need 350sp, not 500…)
This is my 2nd legendary and I only decided to start farming for it 2 days ago when I realised I had about 800k karma and 270sp from just playing the game lol…(spent 200k karma for soldier stats gear tho -.-) I’ll try to be a bit more efficient farming gold this time, since that’s basically all I need…

Current situation is poor – I could buy 500g and have my weapon – great system !

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Posted by: TWMagimay.9057

TWMagimay.9057

but still miss ~ 400g for my legendary… (also have bloodstone shard + 70 sp (on average u need 350sp, not 500…)

Gold needed is 100g, how can you be missing 400g? You owe 300 to a loan shark or smth?

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Posted by: Waraxx.4286

Waraxx.4286

@korsbaek: you have a fair point and even if we quadrupled the DR on predecessors doesn’t meant it would make it cost 4 times as little. And i don’t want all the legendarys to cost totally equal but if something could be done to make the difference somewhat less. and the easiest way to do this is to “buff” the cheaper weapons apperence ( i mean honestly, the focus is kind of a joke) to make them somewhat more equally desired. witch is indeed the reason why the most popular costs more. so i think i have to agree with you.

@TWMagimay
you are wrong on 2 points; firstly when we speak of gold we speak of anything that can be traded via gold. i.e lodestones, predecessors and ectos. so if something costs 1 lodestone and 2 gold. the price on that craft would simply be the 2g + the cost of the lodestone on the current market. so when you compare 100g to 500 badges and so on, the comparison should rather be with 800g to everything else because the farmable materials can be bought of gold. it isn’t a 100% true comparison but its the closest we can get. the purpose on this is to simplify how much something cost to make. it’s alot easier to say it costs 10g to craft said item instead of 10 vials of blod and 20 ectos and whatever more is needed.

secondly: even if we didn’t count this way, the minimal cost would be 120g

@aphix: this is the situation that i’m talking about. everything but gold in the legendary you get simply from playing the game ( which i think was the original design). im also in your situation. i now i could everything but all the gold within the next 4 or 5 week and that’s even without hardcore farming it ( i haven’t even finished the mat yet i’m at 75%) however the gold is what is stopping me. and sure the legendary shouldn’t be something i should own because i don’t play gw2 that much but the knowledge that gold ( wich can be bought for money) is the only thing stopping me, bothers me. why dosen’t karma do it? or why doesn’t dungeon tokens do it? if i was blocked by karma/tokens it wouldn’t have bother me as much because then i know that someone who truly love this game and have played this game alot have it. and rightly so.

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Posted by: TWMagimay.9057

TWMagimay.9057

@TWMagimay
you are wrong on 2 points; firstly when we speak of gold we speak of anything that can be traded via gold. i.e lodestones, predecessors and ectos. so if something costs 1 lodestone and 2 gold. the price on that craft would simply be the 2g + the cost of the lodestone on the current market. so when you compare 100g to 500 badges and so on, the comparison should rather be with 800g to everything else because the farmable materials can be bought of gold. it isn’t a 100% true comparison but its the closest we can get. the purpose on this is to simplify how much something cost to make. it’s alot easier to say it costs 10g to craft said item instead of 10 vials of blod and 20 ectos and whatever more is needed.

secondly: even if we didn’t count this way, the minimal cost would be 120g

First, you don’t need that gold. If you read OP, he’s saying that the gold needed is too much compared to the rest. If we apply your logic to it, you need 1000-2500g and you are done. Which would mean 0 karma, 0 tokens, 0 badges, just gold and make this entire topic completely redundant.

Second…eh, recipes…i dun really count those…cause, well, they are smth you get in 2-3 days tops…

(edited by TWMagimay.9057)

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Posted by: Waraxx.4286

Waraxx.4286

@TWMagimay
you are wrong on 2 points; firstly when we speak of gold we speak of anything that can be traded via gold. i.e lodestones, predecessors and ectos. so if something costs 1 lodestone and 2 gold. the price on that craft would simply be the 2g + the cost of the lodestone on the current market. so when you compare 100g to 500 badges and so on, the comparison should rather be with 800g to everything else because the farmable materials can be bought of gold. it isn’t a 100% true comparison but its the closest we can get. the purpose on this is to simplify how much something cost to make. it’s alot easier to say it costs 10g to craft said item instead of 10 vials of blod and 20 ectos and whatever more is needed.

secondly: even if we didn’t count this way, the minimal cost would be 120g

First, you don’t need that gold. If you read OP, he’s saying that the gold needed is too much compared to the rest. If we apply your logic to it, you need 1000-2500g and you are done. Which would mean 0 karma, 0 tokens, 0 badges, just gold and make this entire topic completely redundant.

Second…eh, recipes…i dun really count those…cause, well, they are smth you get in 2-3 days tops…

firstly I am the OP so i think i read it.

I also said that items that are trade-able can be included in the gold price. you can’t trade karma , or obsidian stones. you can’t trade dungeon tokens or badges of honor. you can’t trade gift of exploration or skill points.those things you have to do yourself ( or at least your account have to do it in some form)
translating karma or skillpoints to gold in this conversation wouldn’t serve any purpose considering it cannot be traded.

when we are taling about a cost of a item that is crafted ie legendarys or high end weapons we say it costs this:

X amount of karma. ( it isn’t 100% true any longer because obsidian stones can be acquired from the fractals)
X amount of skillpoints
X amount of dungeons or/and badges
X amount of gold ( and here we also include all the mats needed in the form of how much they are worth on the current market house.
+ other things (i,e gift of exploration.)

Even if you find everything yourself in the world that you need for something you want to craft. if you craft it, it costs you something because the mats you used had a value in gold. and the materials you use, could potentially been used to get gold. so we are rather speaking of potential gold rather than actual gold. in terms of actual gold yes, only 120 is needed. but in terms of potential gold we are talking about 700+g for some. and some legendary even are 1000+g and some legendarys are below 400.

and its funny you don’t count the recipes xD. don’t you count the dungeon tokens either? because the time to get those recieps are roughly equal to the time required to afford the dungeon gifts.
just say you forgot about them instead of blaming on that you don’t count them, please. i was only teasing you :P

(edited by Waraxx.4286)

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Posted by: Sinanju.8456

Sinanju.8456

Idk why we need another one of these threads. Not to try and seem like one of those guys but gold farming isn’t that hard. Legendary weapons are suppose to be hard. I got my precusor a month and a half ago. I got everything you can buy by farming expect some of the molten lodestone and icy runestones. I have grinded hard for it all and I have a full time job.

All I’m missing is world completion, obsidian shards, badges and 67 mystic clovers. It takes time to get. Not everyone is going to get them right away and idk why people don’t understand that.

legendary?

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Posted by: Xista.7391

Xista.7391

Only problem I have is the precursor drop. You can get super lucky, and basically get up to 400g by selling a single precursor. Some people have found multiple precursors…

Say you can get 3g/hour farming… that’s over 100 hours saved by having one lucky drop. They should just require insane amount of time all across the board IMO. One precursor drop and your grinding can be cut in half.

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Posted by: Horheristo.3607

Horheristo.3607

Oh, this thread again?
It’s like no one bothers to read the forums anymore.

Look at it this way… only the real dedicated people, regardless of what method they used to get their legendary (aside the 1st generation gold/precursor exploits) are players who truly care about the game and literally gave their soul to achieve such a feat.

Are you prepared to throw your whole personal life away until you’re done?
Are you dedicated enough to routinely farm gold every day until you reach your goal?

Only players who pushed themselves to the limit and willingly went down the road of legendary should get it.
Everyone else do NOT deserve it, you can keep playing the game and try, quit with frustration or do whatever you want, no one cares.

You say you don’t want it to become easier, so what is with your other suggestions?
Karma? more quests? how much karma or how many quests do you think can be done to get a legendary?
There’s no such thing as a quest too hard, and let’s not forget the hackers that can simply skip all content and finish any quests as hard as it is in matter of seconds or minutes if there’s a bulky boss at the end.
So you want thousands of cheaters to walk around with legendaries instead?

The only way to keep it under check and as a real prestige weapon is through gold.
Which by itself shows how competent the player is.

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Posted by: Dempsey.8760

Dempsey.8760

but still miss ~ 400g for my legendary… (also have bloodstone shard + 70 sp (on average u need 350sp, not 500…)

Gold needed is 100g, how can you be missing 400g? You owe 300 to a loan shark or smth?

runestones are 100 yes
both recipes are 20g
and he isn’t farming for the prereq i would assume, so the 280 left over is for prereq anad T6 mats im sure

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Posted by: TWMagimay.9057

TWMagimay.9057

firstly I am the OP so i think i read it.

Are you…like…sure? xD

I also said that items that are trade-able can be included in the gold price. you can’t trade karma , or obsidian stones. you can’t trade dungeon tokens or badges of honor. you can’t trade gift of exploration or skill points.those things you have to do yourself ( or at least your account have to do it in some form)
translating karma or skillpoints to gold in this conversation wouldn’t serve any purpose considering it cannot be traded.

when we are taling about a cost of a item that is crafted ie legendarys or high end weapons we say it costs this:

X amount of karma. ( it isn’t 100% true any longer because obsidian stones can be acquired from the fractals)
X amount of skillpoints
X amount of dungeons or/and badges
X amount of gold ( and here we also include all the mats needed in the form of how much they are worth on the current market house.
+ other things (i,e gift of exploration.)

Even if you find everything yourself in the world that you need for something you want to craft. if you craft it, it costs you something because the mats you used had a value in gold. and the materials you use, could potentially been used to get gold. so we are rather speaking of potential gold rather than actual gold. in terms of actual gold yes, only 120 is needed. but in terms of potential gold we are talking about 700+g for some. and some legendary even are 1000+g and some legendarys are below 400.

This also sounds really good…until you realise that Legendaries can be sold. Which basically puts a price on the karma, tokens badges etc and in theory makes the whole weapon entirely gold based. BUT you don’t need to spend 400g or 1000g. The only mandatory gold is for the runestones and the recipes(since you insist). That’s the basically intended gold part. The rest of the gold “cost” is selfmade. To further go into gold vs rest…
- you can buy wvwvw siege with badges or gold, putting 100 badges at 1g and giving those a gold value as well
- you can buy dungeon armour with tokens and salvage for ecto which also has a gold value(around 1s per token)
- you can buy cooking ingredients with karma and sell the product which puts a gold value on karma as well
Pretty much everything has a gold value, one way or another, but that doesn’t make the gold part of the legendary any less proportional. It simply allows you to choose whether you want to farm all parts or if you’d rather get gold instead.

and its funny you don’t count the recipes xD. don’t you count the dungeon tokens either? because the time to get those recieps are roughly equal to the time required to afford the dungeon gifts.
just say you forgot about them instead of blaming on that you don’t count them, please. i was only teasing you :P

Well, ofc I forgot about them. Because I don’t see them as relevant to the big picture. I have a list with stuff to get and they didn’t make it on it. For you that might be true(bout the dungeon tokens)…for me…I can get 20g in 2 days of trying hard or 4 days of 1h play . I can’t get gift of Zhaitan like that….it’s the scariest part for me xD

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Posted by: Mura.8673

Mura.8673

I understand the OP’s point. I realize I’m going to have to spend a lot more time farming gold than I will getting dungeon tokens or karma. However, I’m approaching this legendary project from a different mindset. I really like playing GW2, and while I have acquiring the legendary as a long-term goal, I’m having a great time playing the game.

Granted, getting myself some magic find gear and going gold-farming once in a while is on my to-do list, I intend to mix in lots of wvw so that I’m still having a good time.

For someone like myself, sure, it would be nice if I needed LESS expensive crafting mats like Cores and stuff that costs gold, and perhaps MORE wvw badges. But that’s not the way it is. And I bet that solution would annoy anyone that doesn’t like pvp.

Or if the legendary required LESS gold and MORE dungeon token, that would make a pve dungeon guy happy, but annoy a pvp’er like myself.

Gold can be acquired multiple ways in this game, and that means I can do different things to accumulate that gold, so maybe it’s okay that the legendary is skewed toward having the gold.

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Posted by: Stridix.4260

Stridix.4260

Well I am spending time on legendary. But usually I hang out and play w/ friends in arah, fotm, and wvw. So I guess I am still getting legendary done, but slowly.
But depending on what u still needs
First do the easiest (completing worlds, getting gifts from dungeons, wvw, etc.
The ectos. Yeah u need lots, lots of them (or gold)
But lots are farming gold, but, I only farm every 2 or 3 days purposely. I am getting gold while progressing in fotm,, so multitasking is doing that part at the very least.

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Posted by: Waraxx.4286

Waraxx.4286

I understand the OP’s point. I realize I’m going to have to spend a lot more time farming gold than I will getting dungeon tokens or karma. However, I’m approaching this legendary project from a different mindset. I really like playing GW2, and while I have acquiring the legendary as a long-term goal, I’m having a great time playing the game.

Granted, getting myself some magic find gear and going gold-farming once in a while is on my to-do list, I intend to mix in lots of wvw so that I’m still having a good time.

For someone like myself, sure, it would be nice if I needed LESS expensive crafting mats like Cores and stuff that costs gold, and perhaps MORE wvw badges. But that’s not the way it is. And I bet that solution would annoy anyone that doesn’t like pvp.

Or if the legendary required LESS gold and MORE dungeon token, that would make a pve dungeon guy happy, but annoy a pvp’er like myself.

Gold can be acquired multiple ways in this game, and that means I can do different things to accumulate that gold, so maybe it’s okay that the legendary is skewed toward having the gold.

This was the post i was waiting for
you are spot on, on all points you are making. increasing the tokens and/or badges needed would only kitten of those players who doesn’t like dungeon and or wvw.
Karma can however also be acquired from all activities in the pve/wvw section of the game. and for hose who doesn’t like farming karma all day can always farm the fractals which have obsidian stones for sale. and to be honest karma dosent have alot of uses apart from gear. sure, some of the kittening materials are acquired from karma but that’s barely a karma sink. and late game most people already have their gear and then karma become obsolete. I can’t say I have much use for my karma, other then the legendary. i’ve already maxed out kittening and my gear for 2 characters and am soon done with my third. (only 1 have ascended so i’m not 100% maxed out i suppose) so having karma as a second major source to craft the legendary. the majority of the karma i’m getting i’m getting from the day/monthly’s ( 40 * 4500 * 1.55 is alot of karma for only 1 month)

think about that. I understand why badges / tokens cant be increased without having a major overhaul on how the legendarys are crafted. but karma have potential right?

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Posted by: Nike.2631

Nike.2631

In some ways its as simple as having a mechanism of exchange.

If I could buy lodestones with WvW tokens, I’d add some WvW to my rotation.

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Posted by: evo.8640

evo.8640

In some ways its as simple as having a mechanism of exchange.

If I could buy lodestones with WvW tokens, I’d add some WvW to my rotation.

This is simply unacceptable to the elitists, because it presents you and everyone else with the opportunity to have what they have, and that’s just not par for the course.

The fear that everyone, or even any small amount of people will obtain items of similar status conflicts with their God given right to be the chosen few.

Because you simply don’t have the devotion, skill, knowledge, or host of other qualities they do, that demand rank among them.

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Posted by: Nike.2631

Nike.2631

I tend to think its a societal sickness that people take pleasure in what others don’t have, rather than find it what they do have . I’m after Infinite Light not because it’s rare and others won’t have what I’ve got, I’m after it because it’ll make my character look better to me. When I do have it, I’m still gonna sympathize with anyone who wants one – I am not dimished by their achieving that goal too.

I think the idea of Legendaries went off the rails the moment mystic coins were not Account Bound. Those are the ticking clock of the game, it’s literal pulsing life blood… and people trade them away for a pittance. If they had been account bound there’d probably only be 5-10 legedaries on the whole server, owned by people who faithfully checked in daily AND were crazy lucky on their clover rolls at the mystic fountain.

Instead you can’t swing a dead cat in Lion’s Arch without shaving off a leg on somebody’s Twilight.

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Posted by: Horheristo.3607

Horheristo.3607

I’m real glad I’m playing on EU server.
Or it could be just my server that there aren’t as many legendaries owners as some describe.
American gamers are somewhat more hardcore than Euro, so I expect in their servers that some of them got 5 or 6 legendaires and another dozen walking around at any given time in LA.