I agree wholeheartedly. I mean, if you want 1 quick dungeon, most OTHER dungeons already do that. Fractals is the hard-core-ish content in GW2. Toning it down THAT MUCH seems counterproductive.

Plus what scares me the most is that they might get rotating schedules like the World bosses and that you have to enter fractals at specific times to get in a specific one. I usually play at more or less the same time every day, imagine the agony of having to play the exact same fractal every day?

(edited by ReaverKane.7598)

So this allows you to balance and tailor mistlock instabilities to scales without worrying about how they effect certain shards more than others? Interesting. I believe Weth mentioned this back in the fractal CDI. Good to see the concern was addressed.

Only problem this creates is a lack of uniform scale for fractal records. Usually we choose the scale with agony and no other mistlock to create a controlled environment. Now it seems like certain records are going to be forced into weird mistlocks.

(edited by spoj.9672)

What about the reward system? Since there will be 3 new tiers of rewards: 1-20, 21-50 and 51-100, does this mean there is one daily chest for each of these tiers, which all give the same reward? Or do they scale with the fractal level?

If not, people will just do the lowest swamp every day and that’s that. If it does, people will do 100 every day and have the exact same fractal every day.

Nova [rT]

(edited by dutchiez.7502)

I assume at lv100 every fractal will be available? So that you can play all fractals at lv 100 once you defeated the one attached to it (to unlock ‘all fractals at 100’)?

Razor xxxx (Desolation ; Off)

Bring back: ‘Gamer’ title + MAT’s!

Throw out: Hotjoin!

“The new static schedule will allow you to practice a given fractal and learn its challenges with your friends, removing the necessity of rerolling fractals in order to find the fractal of your choice.”

I dont think its going to be locked into specifics. I think you can choose whatever you want. Maybe the bonus daily is tied to a certain one. But there will probably still be worthwhile rewards to completing other fractals on the same scale.

At least I hope so.

Static shards is really great for a lot of reasons. Records included.

If you can only play the given shard from that day, it’s a downgrade from the current system.

If you can select a given shard from the list, it’s still a downgrade from the current system, because who will NOT select swamp?

*“One of the core changes we’re making is that each fractal run will only consist of one island from a static list instead of the current rotation of three random islands with a random boss fractal. "*

This means that you can easily level fractals just by doing 1 fractal, instead of 3 fractals + 1 boss fractal.

What this means is that everyone is going to level their FOTM lvl 4 times faster than before.

(edited by Quickfoot Katana.8642)

To clarify on what the “Static Schedule” means:

Old System:

Every time you load in from Dessa’s Lab, a random fractal is chosen. If you want to play Swamp, you have to leave and re-enter, “rerolling” until you get that fractal.

New System:

Upon loading in from Dessa’s Lab, you are placed in a particular fractal depending on which scale you are playing at. If you want to play Swamp, all you’ll have to do is enter at a scale associated with it.

Hope this helps!

So these will change daily? Or will certain levels always be locked into certain fractals?

Had to delete my last post because of forum shenanigans. For Clarity:

Scales will now have a specific assigned Fractal associated with them. So certain fractal scales will have you play through the Swamp Fractal, others will be Mai Trin, etc. Each existing fractal has been associated with a number of scales, so you’ll see all of them multiple times on your ascent to fractal scale 100.

With this change, it will be easier for groups who want to practice strategy against a certain fractal to jump right in and play. Additionally, it paces out the rate at which you experience certain Fractals, so you don’t have to fight the same encounters over and over again!

Your explanation is still confusing. Are you saying a level 100 fractals can be Mai trinn with a number of certain mistlocks and that will not change not matter what? 100 will always be mai? What’s going to stop people from running a lower level on swamp, let’s say 96 for faster rewards? What incentive is there for people to try different long fractals? People will always just pick swamp, over and over and over, if after it is done, we can pick it again.

The world is teeming with unnecessary people.

It is God’s decision that i fight.

As knight of honor, as protector of the sin. I sacrifice myself, for the blood of criminals.

Anet clarified some stuff on reddit:

http://www.reddit.com/r/Guildwars2/comments/3f6ei6/the_brandnew_fractals_of_the_mists_legendary/ctluosv

Each fractal scale is a pre-determined island and gambit pairing. Fractal 20 will always be the same island and the same gambit. You won’t be able to just do swamp for any scale you want.

The rewards you get from an island will scale based on the island type. So an island that is typically longer (cliffside) will give more rewards then one that is typically shorter (swamp). This will discourage you from just farming swamp forever.

The new daily achievements will require you complete different fractal scales. You won’t be able to just do swamp X times to complete the achievements.

This might mean a group picks their favorite set of scales (3 to 9 or so islands) to clear each day, but repeatedly farming the same scale or same island will not be as beneficial.

Boss fights will be spread throughout the ‘static schedule’ like the other fractal islands. A ‘run’ will be one island; either boss or regular. They use the same reward scaling I mentioned above.

Lord Arcadio

League Of Ascending Immortals [OATH]