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Posted by: Fortus.6175

Fortus.6175

It’s not like Im farming them or anything, but what exactly are those used for?

Do we save them for GW3 rewards or do you have plans to make it yet another currency we have to manage?

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Posted by: tigirius.9014

tigirius.9014

Yeah i’m hoping the rewards system will give us something for these soon.

They are just sitting around doing nothing atm.

Dunno about the GW3 thing tho. odd.

We need CDIs for Engineers and for the TPcentric status of this game.

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Posted by: Healix.5819

Healix.5819

There are/were plans (announced back in January) to add additional rewards to achievements and rewards based on total points. Since recent achievements rewards items, maybe that’s as far as they’re going to take it now.

https://forum-en.guildwars2.com/forum/game/gw2/Rewards-from-TOTAL-Achievement-Points/2099864

(edited by Healix.5819)

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Posted by: maddoctor.2738

maddoctor.2738

I hope they reward only “fixed” achievements, not repeatable like Dailies and Monthlies, those already reward us with Laurels/coin/karma

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Posted by: ColinJohanson

ColinJohanson

Game Director

There are/were plans (announced back in January) to add additional rewards to achievements and rewards based on total points. Since recent achievements rewards items, maybe that’s as far as they’re going to take it now.

We’re still working on a system that rewards bonuses and rewards for achieving various thresholds of achievement points on your account. More news on this soon!

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Posted by: Ascii.9726

Ascii.9726

We’re still working on a system that rewards bonuses and rewards for achieving various thresholds of achievement points on your account. More news on this soon!

How soon is “soon” :P see someone like me sitting on 10k achievement points have been begging for such a system for months now.

Rank 580+ Necromancer WvW Stream
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA

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Posted by: BlackWolf.8605

BlackWolf.8605

6508 and counting of "HA im higher then you " and nothing more at this point in time

Wolves of The Abyss [Wolf]

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Posted by: Fortus.6175

Fortus.6175

There are/were plans (announced back in January) to add additional rewards to achievements and rewards based on total points. Since recent achievements rewards items, maybe that’s as far as they’re going to take it now.

We’re still working on a system that rewards bonuses and rewards for achieving various thresholds of achievement points on your account. More news on this soon!

well, given that most of the time, when Colin give us a soon followed by a " ! " they are sooner than you would expect, im ok with this. Lets hope it is before the end of the year anniversary.

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Posted by: Erasculio.2914

Erasculio.2914

How soon is “soon” :P see someone like me sitting on 10k achievement points have been begging for such a system for months now.

If you got most of those through the small repeteable achievements like “Agent of Entropy”, I would expect you to be in for a bad awakening when those points are not considered in the achievement rewards. I wouldn’t be surprised if that’s one of the reasons why it’s taking so long for ArenaNet to implement this – finding a way to reward achievement points without rewarding ways to basically exploit them.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

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Posted by: CureForLiving.5360

CureForLiving.5360

There are/were plans (announced back in January) to add additional rewards to achievements and rewards based on total points. Since recent achievements rewards items, maybe that’s as far as they’re going to take it now.

We’re still working on a system that rewards bonuses and rewards for achieving various thresholds of achievement points on your account. More news on this soon!

well, given that most of the time, when Colin give us a soon followed by a " ! " they are sooner than you would expect, im ok with this. Lets hope it is before the end of the year anniversary.

Come on ANet where that spirit of openness we had before launch… and by that I mean I want to know now! :P

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Posted by: Kashrlyyk.5364

Kashrlyyk.5364

There are/were plans (announced back in January) to add additional rewards to achievements and rewards based on total points. Since recent achievements rewards items, maybe that’s as far as they’re going to take it now.

We’re still working on a system that rewards bonuses and rewards for achieving various thresholds of achievement points on your account. More news on this soon!

That would punish new players that missed out on “Living Story” achievements.

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Posted by: lordkrall.7241

lordkrall.7241

That would punish new players that missed out on “Living Story” achievements.

Only if the threshold were so high that you NEEDED the Living Story points in order to get past it.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Aurora Glade

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Posted by: Healix.5819

Healix.5819

If they simply reward total achievements points, you can get the max rewards without ever doing an actual achievement. Just do dailies. Missing points from the Living Story doesn’t even matter.

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Posted by: Decrypter.1785

Decrypter.1785

There are/were plans (announced back in January) to add additional rewards to achievements and rewards based on total points. Since recent achievements rewards items, maybe that’s as far as they’re going to take it now.

We’re still working on a system that rewards bonuses and rewards for achieving various thresholds of achievement points on your account. More news on this soon!

This is good news , just make sure the salvaging and living story do not count towards it

: New Skills 1-5 : G v G + Ladder : Better rewards : My Guilds [WM] [RK] [MoB]

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Posted by: Ascii.9726

Ascii.9726

How soon is “soon” :P see someone like me sitting on 10k achievement points have been begging for such a system for months now.

If you got most of those through the small repeteable achievements like “Agent of Entropy”, I would expect you to be in for a bad awakening when those points are not considered in the achievement rewards. I wouldn’t be surprised if that’s one of the reasons why it’s taking so long for ArenaNet to implement this – finding a way to reward achievement points without rewarding ways to basically exploit them.

They patched Hobby Dungeon Explorer and Agent of Entropy when they launched the highscores (not that i had more then 200 AP in either of them) so its capped.

I have pretty much fully completed every tab there is and am one of the highest NA AP holders there is.

Rank 580+ Necromancer WvW Stream
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA

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Posted by: Marcus Greythorne.6843

Marcus Greythorne.6843

I wonder what’s Anets view on the situation that Living Story achievement points and daily/monthly ap count towards the normal achievement points. Personally I love how the HoM works. I also love it’s rewards: armorsets, minis, weaponskins… awesome!

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Posted by: pullnointer.1476

pullnointer.1476

i know dungeon/speed clear groups who wont take anyone if you don’t have over a certain amount of points.

:D strong considering dungeoning/fotming gives no achievements points.

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Posted by: pullnointer.1476

pullnointer.1476

There are/were plans (announced back in January) to add additional rewards to achievements and rewards based on total points. Since recent achievements rewards items, maybe that’s as far as they’re going to take it now.

We’re still working on a system that rewards bonuses and rewards for achieving various thresholds of achievement points on your account. More news on this soon!

can you pls fix how they are awarded first?

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Posted by: nirvana.8245

nirvana.8245

For the love of god please just give us laurels, I need them badly.

i know dungeon/speed clear groups who wont take anyone if you don’t have over a certain amount of points.

:D strong considering dungeoning/fotming gives no achievements points.

They directly and indirectly give you some. IE Fractal frequenter and explorer stuff

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Posted by: pullnointer.1476

pullnointer.1476

:D strong considering dungeoning/fotming gives no achievements points.

They directly and indirectly give you some. IE Fractal frequenter and explorer stuff

yea and I’m still sitting at 3.1k with 283 fractals and like a 100 dungeon paths done

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Posted by: Rajani Isa.6294

Rajani Isa.6294

There are/were plans (announced back in January) to add additional rewards to achievements and rewards based on total points. Since recent achievements rewards items, maybe that’s as far as they’re going to take it now.

We’re still working on a system that rewards bonuses and rewards for achieving various thresholds of achievement points on your account. More news on this soon!

can you pls fix how they are awarded first?

Achievement points are awarded by doing Achievements.

Like Daily or Monthly ones. Living story, Slayer, etc.

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Posted by: marnick.4305

marnick.4305

It’s a compensation system. If you play 8+ hours a day, you’ve got to compensate over people who work 8+ hours a day. Achievement points do exactly that.

For the record, I have 4.8k.

If I can’t play Guild Wars 2 at work, I won’t work in Guild Wars 2 either.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto

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Posted by: Chaotic Storm.2815

Chaotic Storm.2815

What happened to the days when an achievement felt like something. whats with all this every day stuff earning us points I feel like i’m being spoon fed these points with no actually effort.
where are the achievements for killing so many creatures in a set time, killing a boss in some crazy fashion. Speed running a jump puzzle. where are the actually achievements we can be proud of?

Wasn’t that the point of achievements in the first place to be something we could show of and say “hey look what crazy thing I managed to pull off”

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Posted by: Marcus Greythorne.6843

Marcus Greythorne.6843

What happened to the days when an achievement felt like something. whats with all this every day stuff earning us points I feel like i’m being spoon fed these points with no actually effort.
where are the achievements for killing so many creatures in a set time, killing a boss in some crazy fashion. Speed running a jump puzzle. where are the actually achievements we can be proud of?

Wasn’t that the point of achievements in the first place to be something we could show of and say “hey look what crazy thing I managed to pull off”

gasp man, let me give you a manhug… I miss those too :’(

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Posted by: Zelyhn.8069

Zelyhn.8069

Cool.

Does ANet plan on rewarding people for their skill rather than for mindless farm and achievements ??

Zelyhn [rT] Elementalist Advanced PvE Guide
I have been arbitrarily banned from this forum, with no possibility of appeal.

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Posted by: lordkrall.7241

lordkrall.7241

Cool.

Does ANet plan on rewarding people for their skill rather than for mindless farm and achievements ??

I hear the new jumping puzzle will reward a exotic piece. So that would probably qualify

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Aurora Glade

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Posted by: Healix.5819

Healix.5819

Wasn’t that the point of achievements in the first place to be something we could show of and say “hey look what crazy thing I managed to pull off”

Marketing happened. Achievements are an easy way to create additional content at little cost. They provide a goal where otherwise, there’d be no reason to do something except to just be doing it. They’re now just used as a trick to make you feel like you’re being rewarded, when really, all you’re getting is a line of text.

When the casual market joined in, difficult content had to be made easier to appease the masses. Why develop hard content when only the 1% will be able to do it. During this transition, achievements went from being something rare and challenging to being something that everyone had and if you didn’t, you were bad.

More recently, achievements are being used to just get you to do something which otherwise you may not do. For example, an achievement for liking something on facebook. Welcome to the future, where in the year 2014, achievements are rewarded for watching commercials on tv.

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Posted by: Rajani Isa.6294

Rajani Isa.6294

To be fair, part of the reason we don’t have have rewards for achievements now (other than a few for Living Story, and exploration) is because they don’t want infinite-point-value achievements to skew the rewards.

… And the Xbone apparently has an Xbox live achievement for pre-ordering it.

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Posted by: marnick.4305

marnick.4305

Wasn’t that the point of achievements in the first place to be something we could show of and say “hey look what crazy thing I managed to pull off”

Marketing happened. Achievements are an easy way to create additional content at little cost. They provide a goal where otherwise, there’d be no reason to do something except to just be doing it. They’re now just used as a trick to make you feel like you’re being rewarded, when really, all you’re getting is a line of text.

When the casual market joined in, difficult content had to be made easier to appease the masses. Why develop hard content when only the 1% will be able to do it. During this transition, achievements went from being something rare and challenging to being something that everyone had and if you didn’t, you were bad.

Wasn’t that the whole point of the occupy movement, that the masses shouldn’t suffer for the actions of a few. The inconvenient truth being that casuals are a greater market share than hardcores, plus that market share actually has the financial means to support the game (since hardcore gaming and having a job+family are mutually exclusive). So not only does the casual market have the absolute numbers, they also have the financial trump card. It makes sense to cater to the rich majority instead of the hardcore minority.

That said, I don’t think casual content equals easy content. Imho, casual means time limited. Casual content should never take more than 20 minutes to complete. Guild Missions are by no means easy, but they have a 15 minutes timer which makes them perfect for casual yet hard play.

If I can’t play Guild Wars 2 at work, I won’t work in Guild Wars 2 either.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto

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Posted by: EnemyCrusher.7324

EnemyCrusher.7324

There are/were plans (announced back in January) to add additional rewards to achievements and rewards based on total points. Since recent achievements rewards items, maybe that’s as far as they’re going to take it now.

We’re still working on a system that rewards bonuses and rewards for achieving various thresholds of achievement points on your account. More news on this soon!

That would punish new players that missed out on “Living Story” achievements.

Following that logic, every aspect of PvE punishes new players. They start at zero, just like the rest of us did, and that’s how it should be.

Veteran players are given nine months of living story opportunities in their first nine months, and new players are given nine months of living story opportunities in their first nine months. It wouldn’t make sense any other way.

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Posted by: Drakenvold.9761

Drakenvold.9761

hope we can spend the achievemtns points in furniture for future housing,or npc to grant temporary boons in the home instance,or possible henchmen even rewards that mark some point landmark..now laurels and stuff is just lame

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Posted by: Wallace MacBix.2089

Wallace MacBix.2089

I hope they go back towards the “titles” of gw1. Not just displaying a title above your name mind you, but the ones that had in game effect.

The “lucky” title gave you a higher chance for salvaging and retaining a lock pick. “wisdom” gave a salvage bonus. And all of the EotN titles had special PvE bonuses for being in an area, with skills that got stronger based on how high your title was (don’t think that last one would work with the new system though).

It’d be nice if our achievements could give a passive MF%, a better chance to get ectos/runes from salvaging, etc. Heck even something small like a +5% damage vs. an enemy type would be a reason to bother with the slayer achievements.

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Posted by: EnemyCrusher.7324

EnemyCrusher.7324

I hope they go back towards the “titles” of gw1. Not just displaying a title above your name mind you, but the ones that had in game effect.

The “lucky” title gave you a higher chance for salvaging and retaining a lock pick. “wisdom” gave a salvage bonus. And all of the EotN titles had special PvE bonuses for being in an area, with skills that got stronger based on how high your title was (don’t think that last one would work with the new system though).

It’d be nice if our achievements could give a passive MF%, a better chance to get ectos/runes from salvaging, etc. Heck even something small like a +5% damage vs. an enemy type would be a reason to bother with the slayer achievements.

I like that idea, as long as the bonuses are minimal and restricted to PvE. They would have two logical ways of implementing that, one where achievement completion gives you the (hidden) buff 100% of the time in PvE, and one where the title you’re wearing can give you a specific (visible) buff in PvE.

For achievement completion, they could do things like creature slayer achievements give +2% damage to that creature type, each tier of “Master of Entropy” gives a 1% discount (up to 50%) on salvage kits bought from merchants, or each tier of “Emergency Response Hero” completed gives +2% experience from event completion.

For the title you’re wearing, they could do things like “The Emperor” gives +15% magic find, “Master Crafter” gives a +15% gathering boost, “Dungeon Master” gives you +5% running speed in dungeons, or “Combat Healer” let’s you revive allies 10% faster.

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Posted by: Sins.4782

Sins.4782

We’re still working on a system that rewards bonuses and rewards for achieving various thresholds of achievement points on your account. More news on this soon!

Inb4 precursor scavenger hunt component.