Camera and FOV (field of view)

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Posted by: JonPeters

JonPeters

Game Design Lead

Next

I’ve seen a lot of topics on this both here and externally so let me try and address it. The current FOV is going to stay because increasing it, while having some benefits for some players, has too many drawbacks.

1) performance suffers greatly because of how things are built and view distances

2) art suffers because of texture tiling, LOD problems and just general stretching from the fisheye effect.

3) gameplay suffers because positional awareness becomes less necessary in a game where combat is greatly designed around positioning.

There is a a serious camera problem, however, which is making some players nauseous. We believe a large number of these cases are not FOV related but rather due to bugs in camera smoothing. Because of this we are expediting a quick fix to this issue that is currently in testing and should see the light of day in the next build we do.

Jon

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Posted by: BrienBear.6073

BrienBear.6073

Thanks for the feedback on this. Glad to see you guys are working on complaints that people have, even if they don’t get it responded to in the way they’d like.

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Posted by: Hickeroar.9734

Hickeroar.9734

Thanks! I personally never had a problem with the FOV, but the camera smoothing improvements are most welcome.

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Posted by: Corew.8932

Corew.8932

I’ve seen a lot of topics on this both here and externally so let me try and address it. The current FOV is going to stay because increasing it, while having some benefits for some players, has too many drawbacks.

1) performance suffers greatly because of how things are built and view distances

2) art suffers because of texture tiling, LOD problems and just general stretching from the fisheye effect.

3) gameplay suffers because positional awareness becomes less necessary in a game where combat is greatly designed around positioning.

There is a a serious camera problem, however, which is making some players nauseous. We believe a large number of these cases are not FOV related but rather due to bugs in camera smoothing. Because of this we are expediting a quick fix to this issue that is currently in testing and should see the light of day in the next build we do.

Jon

Thanks for the answer, but I can still get a (much) wider FoV by playing on 3 monitors.. guess that is the only solution for those who gets sick then. I’m not one of them but I think the current FoV doesn’t make the game justice AND it is kindof annoying, it’s like playing with tunnelvision.

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Posted by: Hickeroar.9734

Hickeroar.9734

Thanks for the answer, but I can still get a (much) wider FoV by playing on 3 monitors.. guess that is the only solution for those who gets sick then. I’m not one of them but I think the current FoV doesn’t make the game justice AND it is kindof annoying, it’s like playing with tunnelvision.

I think this is a subjective topic. I’m usually a “FOV Nazi” in games and get very irritated when there’s no option to change the FOV.

In GW2 it never even occured to me to look because it just seemed “right” the way it was. I’m guessing you’re probably used to cranking it up higher than I do in games or something….

I still wouldn’t mind an option for it even though it could impact performance, simply for the fact that it would please a “large vocal minority” of the community. Could be as simple as warning the user when they change it that it might adversely affect performance. I have a sneaking suspicion that in the long-term we may see it show up.

Edit:
Also, using three monitors automatically implies a performance hit by default, so I don’t think that “exception” is really an “exception.”

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Posted by: Corew.8932

Corew.8932

Well, you can get the same effect by running the game in a window and resize it vertically, three monitors isn’t really needed.. but it will have to be one big monitor.

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Posted by: InterSlayer.5821

InterSlayer.5821

One of my buddies quit GW2 over the nausea issue because he can’t play for longer than 30 minutes. I really hope the camera fix will help him out.

If not, then I don’t quite understand why Anet is so hesitant to allow the option to change the FoV. No one seems to be asking for a new, default FoV that has to be inflicted on every player. Just an option, for people who want or simply need, to make the FoV customizable to some degree.

As other people have said, its already something you can change, although poorly, through window resizing or multiple monitors. It’s confusing to me why the reasons listed against changing it seem to overlook the already available tweaks.

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Posted by: Beltaine.8402

Beltaine.8402

Jon, I see your point, but it’s made moot by the fact that the game’s aspect ratio is not locked when running it in a window.

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Posted by: C Gunner.9406

C Gunner.9406

Camera is fine here, I hate it when i try and drag it sometimes and it releases its hold when im still holding down the mouse button.

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Posted by: Corew.8932

Corew.8932

Jon, I see your point, but it’s made moot by the fact that the game’s aspect ratio is not locked when running it in a window.

Maybe we shouldn’t have told him.. now they might “fix” that instead

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Posted by: souldonkey.9534

souldonkey.9534

JonPeters, I’m sorry to say but your response to ALL of the FoV threads is just stupid in my hoenst opinion.
Why is it SO HARD for you and the dev team of GW2 to understand that FoV threads will continue to pop until you DO SOMETHING about this?!
A FoV of ~60 on a modern PC game is stupid, no matter what you blame it on, there is a reason there are tons of threads on the official and the unofficial forums discussing this topic every single day.

Sigh.

Yeah, be a raging infant and insult the employees. That’ll get the results your after…

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Posted by: souldonkey.9534

souldonkey.9534

extending the FOV to 90 or 100 does not create a fisheye effect.

Yes it does…

It may not be super noticeable to some, but it’s very noticeable to me and to plenty of others. It also may not bother you at all, but it would bother some people, myself included.

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Posted by: Verteiron.8734

Verteiron.8734

I am not usually mindful of settings like FoV, but even I have been aware of the tunnel vision that routinely distracts me from just playing the game. I have to swing the camera around to take in scenes I should be able to see at a glance. I constantly find myself wishing I could just zoom out a bit more.

While I hope you are correct in your assertion that the camera movement fixes will address the motion sickness many are experiencing, there are many other reasons for allowing the end user to adjust the FoV, not least of which is the fact that there are already methods for doing so, both with and without the use of 3rd party tools.

Your response here is going to make a lot of people unhappy. I suspect this problem is not going to go away, and is instead going to drive greater and greater numbers of your player base to use the 3rd party tools you are so keen to avoid.

If you find you continue to receive complaints about motion sickness after your camera fixes go live, will you please consider revisiting this issue?

(edited by Verteiron.8734)

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Posted by: Mungrul.9358

Mungrul.9358

Sorry Jon, but I have to disagree.

I don’t have any problem with the FOV of the game, but options are ALWAYS good.
FOV performance hits are temporary, with hardware improvements over time making them negligible.

I know exactly the graphical quality issues you refer to, but let me assure you, the impact is not as great as you think. I played Quake 3 for years with an FOV of 110 along with the associated graphical foibles and performance hits, but the gains far outweighed any losses.

You’re already seeing serious PvP players lowering graphical settings to ensure top performance, so obviously graphical fidelity is not the most important thing for players.
And if you really were concerned about the decrease in quality of artwork, you’d have removed quality sliders from graphical options.

Finally, your point about positional awareness makes no sense, as a wider field of view makes you more aware of your surroundings, allowing quicker spotting of enemies. An FOV closer to that of your real life eyesight is never a bad thing and drastically helps improve immersion. You have watched all of the QuakeCon stuff regarding Occulus Rift I take it, and the work done by John Carmack and Palmer Luckey with lenses tailored to exploit the fact that less detail is needed in peripheral vision?

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Posted by: Hammerholm.7218

Hammerholm.7218

JonPeters, I’m sorry to say but your response to ALL of the FoV threads is just stupid in my hoenst opinion.
Why is it SO HARD for you and the dev team of GW2 to understand that FoV threads will continue to pop until you DO SOMETHING about this?!
A FoV of ~60 on a modern PC game is stupid, no matter what you blame it on, there is a reason there are tons of threads on the official and the unofficial forums discussing this topic every single day.

Sigh.

Yeah, be a raging infant and insult the employees. That’ll get the results your after…

Care to elaborate? For instance how have I insulted the employees?
If a decision is in your sense stupid, do you not have the right to mention this?

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Posted by: JonPeters

Previous

JonPeters

Game Design Lead

JonPeters, I’m sorry to say but your response to ALL of the FoV threads is just stupid in my hoenst opinion.
Why is it SO HARD for you and the dev team of GW2 to understand that FoV threads will continue to pop until you DO SOMETHING about this?!
A FoV of ~60 on a modern PC game is stupid, no matter what you blame it on, there is a reason there are tons of threads on the official and the unofficial forums discussing this topic every single day.

Sigh.

FOV in GW2 is 75, which is the same as the default in Half Life and WoW. While I understand people’s desires, (I play source engine and quake engine games at about 105 or 110), we are not just limiting it for technical reasons, there are also gameplay implications that we are taking into account that we believe are a core part of the game. Additionally we keep it at 75 to maintain the integrity of our art which is also important to us and many of our fans. If there was a single reason we might think about looking for a workaround, but because it relates to core issues for 3 of our major departments this is not an easy problem and will remain that way for the foreseeable future.

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Posted by: Peter.8047

Peter.8047

But… I can window mode and drag the game window as wide as I want, so I don’t understand this explanation.

(edited by Peter.8047)

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Posted by: Cernow.3974

Cernow.3974

Yes it does…

It may not be super noticeable to some, but it’s very noticeable to me and to plenty of others. It also may not bother you at all, but it would bother some people, myself included.

Then don’t turn this option on (if they add it)! No-one is asking for the default FOV to be changed. We are asking for an OPTION to adjust the FOV for those that wish it. So it doesn’t have to bother you at all, you can continue to play the game exactly as you do now.

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Posted by: souldonkey.9534

souldonkey.9534

Yes it does…

It may not be super noticeable to some, but it’s very noticeable to me and to plenty of others. It also may not bother you at all, but it would bother some people, myself included.

Then don’t turn this option on (if they add it)! No-one is asking for the default FOV to be changed. We are asking for an OPTION to adjust the FOV for those that wish it. So it doesn’t have to bother you at all, you can continue to play the game exactly as you do now.

I know that, and I never disputed that. If an FOV slider were implemented I wouldn’t use it because of the fisheye effect. I was just pointing out that you’re incorrect in saying that it doesn’t exist. There is a fisheye effect. It may not bother you, but it’s there. That’s all I was saying.

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Posted by: Bonzoso.7014

Bonzoso.7014

While I’m not exactly one of the many people who feel strongly enough about the limited FOV to be consistently vocal about it, here is how I feel about Jon’s explanation.

1) The default FOV could remain the same, while creating a slider would give those with the hardware to accommodate it — and those who feel ill playing with the default FOV — the option to change it. PC gamers love having options, and MMO gamers love them even more.

2) Expanding the FOV via windowed mode stretching has not resulted in texture/art distortion to a large enough degree for me to notice it, but even if it did, this is another example of how allowing each individual player the option to decide for him/herself what is most important to them in how the game runs and appears on their setup would be as close to ‘everybody wins’ as you could get.

3) I disagree with how this was explained. Positional awareness IS important in combat, and the game already suffers because the limited FOV and camera make it more difficult for players to be fully aware of their positioning. You say the game would suffer with expanded FOV because it would diminish the importance of being positionally aware…I say the game would improve because it would actually allow players to BE aware of their surroundings, thus putting any lapses in player awareness solely on their own shoulders rather than allowing them to blame it on the game itself.

Of course, hardware discrepancies between players will result in some playing with an expanded FOV having an advantage over those who cannot, but let’s be honest here — those with the better hardware and connection are ALWAYS going to be at an advantage in competitive PC gaming, and the same is already true in this game. Players with triple-monitor setups and more current specs (or those playing on large HDTVs with enough screen real estate to play in widescreen windowed mode) are probably destroying those people with older specs or single sub-24" monitors as it is.

(edited by Bonzoso.7014)

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Posted by: stof.9341

stof.9341

JonPeters, I’m sorry to say but your response to ALL of the FoV threads is just stupid in my hoenst opinion.
Why is it SO HARD for you and the dev team of GW2 to understand that FoV threads will continue to pop until you DO SOMETHING about this?!
A FoV of ~60 on a modern PC game is stupid, no matter what you blame it on, there is a reason there are tons of threads on the official and the unofficial forums discussing this topic every single day.

Sigh.

FOV in GW2 is 75, which is the same as the default in Half Life and WoW. While I understand people’s desires, (I play source engine and quake engine games at about 105 or 110), we are not just limiting it for technical reasons, there are also gameplay implications that we are taking into account that we believe are a core part of the game. Additionally we keep it at 75 to maintain the integrity of our art which is also important to us and many of our fans. If there was a single reason we might think about looking for a workaround, but because it relates to core issues for 3 of our major departments this is not an easy problem and will remain that way for the foreseeable future.

Vertical FoV is at 75? What about FoV change when you zoom in and out? Is it still 75 all the way through or does it change depending on how close the camera is from the player?

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Posted by: theerrantventure.9185

theerrantventure.9185

JonPeters, I’m sorry to say but your response to ALL of the FoV threads is just stupid in my hoenst opinion.
Why is it SO HARD for you and the dev team of GW2 to understand that FoV threads will continue to pop until you DO SOMETHING about this?!
A FoV of ~60 on a modern PC game is stupid, no matter what you blame it on, there is a reason there are tons of threads on the official and the unofficial forums discussing this topic every single day.

Sigh.

FOV in GW2 is 75, which is the same as the default in Half Life and WoW. While I understand people’s desires, (I play source engine and quake engine games at about 105 or 110), we are not just limiting it for technical reasons, there are also gameplay implications that we are taking into account that we believe are a core part of the game. Additionally we keep it at 75 to maintain the integrity of our art which is also important to us and many of our fans. If there was a single reason we might think about looking for a workaround, but because it relates to core issues for 3 of our major departments this is not an easy problem and will remain that way for the foreseeable future.

I follow these reasons and find the 75 FOV fine. Is camera distance something that is in the upcoming fix? I know for me I find when I am traveling a zone that I feel like I need to zoom out farther to take in the sites as well as to see what’s ahead.

All I’d like is to be able to zoom out about 2-3x the current setting. Can we get a Max Camera Distance setting?

Trolls are like stray cats.
Feed them and they multiply.
Please do not feed them.

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Posted by: DethLocke.6170

DethLocke.6170

Jon, I was under the impression that three monitor setups do indeed get a larger field of view in this game. You state that gameplay would suffer with a larger FoV because of positioning advantages, yet you allow these “issues” stopping you from giving us options to exist for anyone who has the income for a three monitor setup. Why is it that single monitor setups aren’t allowed to have a larger FoV, because of “positioning”, but if you can afford three monitors, that issue goes out the window?

I have to say, it seems extremely disingenuous and hypocritical.

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Posted by: Josher.9612

Josher.9612

FOV for me is fine. Its the camera distance which is VERY annoying. You should be able to pull it back further. I understand about performance issues, but you don’t HAVE to pull it out all the way. That being said, the game plays VERY badly in mass WvW and DEs now. Allowing even more players on screen that I can’t even see, because they’re not being drawn in, would just add fuel to the annoying fire.

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Posted by: ChairGraveyard.2967

ChairGraveyard.2967

@JonPeters, what about the fact that people with $1000 monitor setups don’t have to deal with the horrible FoV we do? How is that good for gameplay at all when a small portion of the players get an advantage that no one else has access to?

There’s no legitimate reason not to let us at least have 90 FOV.

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Posted by: Nukeyak.1786

Nukeyak.1786

First off, I would like to thank Jon Peters/ArenaNet for addressing the FOV issue and for offering reasons why he think the cons of increasing FOV outweigh the benefits.

Do I agree with his conclusions? No, I don’t.

While I’m not getting nauseous, I do have an “uneasy” feeling while playing—leaning into the screen, fatigue etc.—I think due to the low FOV. I think this vague unease is being experienced by ALL players even if they may not be fully conscious of it. If so, people will over time find themselves playing less and less partly because on some level they just don’t feel comfortable while playing. In my view, this unease outweighs the three points made against widening FOV.

Perhaps I’m wrong and the camera smoothing will do the trick. I certainly hope so.

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Posted by: Enzi.5496

Enzi.5496

Dear Jon,

thanks for addressing this, I hope we can have a constructive discussion about this so here goes:

1) performance suffers greatly because of how things are built and view distances

I don’t understand this, that’s what options are for! If you turn shadows to ultra and get a bad performance you turn it down. Also with the windowed trick I don’t get any performance hit. GW2 is still CPU bottlenecked so a little more needed performance on the GPU side won’t do much.

2) art suffers because of texture tiling, LOD problems and just general stretching from the fisheye effect.

I’ve used the windowed mode trick in Orr and some other places and I can’t say that there was any graphical glitch at all! The LOD problems on the other hand are always there, but this is independent from the FoV. Also regarding the fisheye effect. This usually occurs with a FoV higher than 90. Although it’s less visible when you have a big monitor. (I have a 16:9 27" with 2560×1440)

3) gameplay suffers because positional awareness becomes less necessary in a game where combat is greatly designed around positioning.

Positional awareness is always crucial but I don’t agree that it will suffer. Your sPvP maps are designed to always have a good angle of any entry point the enemy can come from. With a higher FoV you’d see a little more on the left and right but you still can’t see something in your back unless you pan the camera around. We’re not talking about zooming out more because there I completely agree with you!

As this is all a little vague when we don’t talk about a fixed range of values let me just say that 95 as a max value would be completely sufficient!

And just because I’m a cynic. Why do you bring up all these points when all this can be achieved with a 3 monitor setup and none of this points occur?

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Posted by: Cernow.3974

Cernow.3974

FOV in GW2 is 75, which is the same as the default in Half Life and WoW. While I understand people’s desires, (I play source engine and quake engine games at about 105 or 110), we are not just limiting it for technical reasons, there are also gameplay implications that we are taking into account that we believe are a core part of the game. Additionally we keep it at 75 to maintain the integrity of our art which is also important to us and many of our fans. If there was a single reason we might think about looking for a workaround, but because it relates to core issues for 3 of our major departments this is not an easy problem and will remain that way for the foreseeable future.

It may be the same FOV as WoW, but there’s something about GW2’s camera behaviour which causes problems in a way that WoW doesn’t. Perhaps the smoothing fixes you have planned will help with this.

But if the smoothing fixes don’t alleviate the problem and people keep reporting sickness, please will you consider a compromise of adding a FOV 90 setting. FOV 90 shouldn’t cause too much distortion, won’t give any significant PvP advantage (its far from extreme), but will go a long way to helping quite a lof of sufferers (not everyone, but it will help many).

I totally get the “artistic integrity” argument as artist / designer myself. But believe me when I say that someone suffering from motion sickness isn’t bothered about the artistic integrity of your product, they simply aren’t playing your product because they are lying down in a darkened room feeling very ill instead. That’s one less player likely to spend any money on expansion packs or gems.

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Posted by: Leiloni.7951

Leiloni.7951

Finally, your point about positional awareness makes no sense, as a wider field of view makes you more aware of your surroundings, allowing quicker spotting of enemies.

I think that’s his point – he doesn’t want to make the game easier. If you could have an advantage by using a wider FoV that wouldn’t be fair.

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Posted by: thealienamongus.1968

thealienamongus.1968

1) performance: would rather a small performance drop than headaches

2) art suffers/fisheye effect: BS having seen triple moniter set ups it look more amazing than ever, as for fisheye that only happens at high FOV (<100)

3) gameplay suffers because positional awareness becomes less necessary in a game where combat is greatly designed around positioning.: Ah the good ole pvp reason. why is this all you have? Once again by using a workaround via the windowed mode (reducing the vert size) you increase the fov or by using eyeinfinity (or the thing that shall not be named)

ALLOWING people to play the game comfortably ie without nausea or headaches should be way more important than these ‘reasons’.

While I haven’t had issues with GW2 I have had it in other games, I would get very bad headaches and feel nauseous in the worst cases. I have always had this problem, most of the time it is first-person games but there are a few 3rd-person ones as well most notably KOA:R which I was going to buy day1 but after playing the demo for 5-mins I felt very ill, so I didn’t buy the game until 2 things happened a 3rd party fix and a sale.

FOV in Games part1

FOV in Games part2

google scholar search: fov sickness=

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Posted by: ChairGraveyard.2967

ChairGraveyard.2967

This is so incredibly disappointing. These excuses honestly just don’t cut it. It almost seems like you guys don’t want people to play GW2, being incredibly stubborn about minor (to implement, major in terms of improvement for players) quality of life options like FoV.

I guess the message is that if you don’t want to deal with horribly narrow FOV you have to shell out a grand on monitors. I guess that’s really “fair”.

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Posted by: Renegadeimp.8439

Renegadeimp.8439

From reading the info in this thread it seems like people are getting FOV and camera distance mixed up. What people want isnt a FOV increase ( which would give a “fisheye” effect, but a distance slider, which would hardly cause performance issues or art issues, unless the engine itself was coded very inefficiently.

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Posted by: Ashlov.3819

Ashlov.3819

Jon, I appreciate your response, but it doesn’t change the fact that there are people out there that DO have the ability to obtain a better FOV if they have the money to do so. You can’t detect it, you can’t ban it, and the rest of us are left to suffer for it.

As I’m sure you’re aware, there are various mods that would allow players to increase their FOV, but we’d presumably be banned for using them. So is the lesson here that if you have the money, feel free to exploit the game? Or will you step up and do something to level the playing field for the rest of us?

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Posted by: DethLocke.6170

DethLocke.6170

Finally, your point about positional awareness makes no sense, as a wider field of view makes you more aware of your surroundings, allowing quicker spotting of enemies.

I think that’s his point – he doesn’t want to make the game easier. If you could have an advantage by using a wider FoV that wouldn’t be fair.

If thats his point, why do they allow a wider FoV for three monitor setups, hence as you stated, given a portion of the playerbase a distinct advantage? And then on top of that, why do they refuse to give single monitor setups the option to match it?

Giving three monitor setups a much larger FoV then refusing to allow single monitor setups to increase theirs completely negates every one of Jon’s points unless clarified otherwise, and only Jon can do that. I would like a response to this.

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Posted by: ChairGraveyard.2967

ChairGraveyard.2967

From reading the info in this thread it seems like people are getting FOV and camera distance mixed up. What people want isnt a FOV increase ( which would give a “fisheye” effect, but a distance slider, which would hardly cause performance issues or art issues, unless the engine itself was coded very inefficiently.

No sorry that’s most certainly not what people want when they talk about field of view. I want to be able to put my field of fiew to 90 or 100 which is the industry standard for PC games on widescreen monitors. Right now it’s like looking through a tunnel at the ground, even at max distance zoomed out.

Extra zoomout would not help this at all, please don’t confuse the issue. We need better FoV, not bandaid fixes or excuses.

If thats his point, why do they allow a wider FoV for three monitor setups, hence as you stated, given a portion of the playerbase a distinct advantage? And then on top of that, why do they refuse to give single monitor setups the option to match it?

Giving three monitor setups a much larger FoV then refusing to allow single monitor setups to increase theirs completely negates every one of Jon’s points unless clarified otherwise, and only Jon can do that. I would like a response to this.

Exactly. Right now a portion of the player base does not have to deal with incredibly BAD FoV like the rest of us. This invalidates every single one of Jon’s excuses.

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Posted by: Aesa.4819

Aesa.4819

Regarding the “Art argument”, I actually find it very hard to enjoy the environment/landscape – as I can hardly see anything of it.
When I play GW2 I feel like I’m standing at Grand Canyon, but I’m forced to “enjoy” the scenery through a toilet roll. I’d love to be able to enjoy the entire view, not just a small piece of it.

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Posted by: Kashou.6058

Kashou.6058

I sure hope the fix to camera smoothing is REMOVING IT COMPLETELY.

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Posted by: QSatu.1586

QSatu.1586

Finally an answer.
I’m happy in next update there will be some camera fixes.. today I experienced it in an instance for some strange reason. camera became so incredibly unresponsive.

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Posted by: Ashlov.3819

Ashlov.3819

1) performance: would rather a small performance drop than headaches

2) art suffers/fisheye effect: BS having seen triple moniter set ups it look more amazing than ever, as for fisheye that only happens at high FOV (<100)

3) gameplay suffers because positional awareness becomes less necessary in a game where combat is greatly designed around positioning.: Ah the good ole pvp reason. why is this all you have? Once again by using a workaround via the windowed mode (reducing the vert size) you increase the fov or by using eyeinfinity (or the thing that shall not be named)

ALLOWING people to play the game comfortably ie without nausea or headaches should be way more important than these ‘reasons’.

While I haven’t had issues with GW2 I have had it in other games, I would get very bad headaches and feel nauseous in the worst cases. I have always had this problem, most of the time it is first-person games but there are a few 3rd-person ones as well most notably KOA:R which I was going to buy day1 but after playing the demo for 5-mins I felt very ill, so I didn’t buy the game until 2 things happened a 3rd party fix and a sale.

FOV in Games part1

FOV in Games part2

google scholar search: fov sickness=

The lesson here is that it’s important to have the income to buy the hardware which will allow you to increase FOV and not get banned. I’m pretty stunned at how little ANet appears to care about a considerable amount of their clients having serious medical issues while playing their game. The game that supposedly puts players first. Not so much.

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Posted by: Arson.4189

Arson.4189

So is setting your screen in windowed mode a exploit now? lol. you so silly.

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Posted by: souldonkey.9534

souldonkey.9534

No sorry that’s most certainly not what people want when they talk about field of view. I want to be able to put my field of fiew to 90 or 100 which is the industry standard for PC games on widescreen monitors. Right now it’s like looking through a tunnel at the ground, even at max distance zoomed out.

Extra zoomout would not help this at all, please don’t confuse the issue. We need better FoV, not bandaid fixes or excuses.

90 and 100 are not industry standard, btw. 75 Is typically the default FOV. The only difference with GW2 is that a lot of games that have a default FOV of 75 have sliders allowing you to increase it. 90 and 100 is definitely not an industry “standard” though. There really is no industry standard, but 75 is more common, and sliders to increase or decrease are also included in a decent amount of games.

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Posted by: camoflaugz.5031

camoflaugz.5031

@Jon

Thanks for letting us know whats going on. I am quite happy just to hear anything about what your plans are with the camera issue. Looking forward to the quick fix with the smoothing. By the way is this going to be a slider, something your can disable or is it just gonna be a fix that doesn’t have any options?

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Posted by: DethLocke.6170

DethLocke.6170

Its becoming very disheartening that Jon has stopped speaking, considering he started this conversation. As soon as we pointed out that 3 monitor setups get all of the advantages were asking for, and are being refused, Jon is completely silent.

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Posted by: MajorMelchett.6042

MajorMelchett.6042

I’d like to request 3 extra camera options in the menu (well 2, 1 would be renamed) – i’m putting the request here seeing as your discussing the camera.

Out of combat camera, in combat camera and zoom lock.
—-
The 2 camera modes would be exactly what we have now (left to right, speed) but we would be able to have each seperate – for example i love to have my camera zoomed in and over the shoulder when running around/in towns (gears style) and when in combat i like it to be zoomed out a bit and centered. It’s a hassle to have to manually do it each time and these 2 options would be great.

It wouldn’t change what we have now (as you could just select them both the same for the same effect) and it would allow a bit of choice in how things look in and out of combat.
-
The zoom lock would be used to lock the distance you’ve zoomed in/out via mouse wheel. I hate that there is no way to disable mouse wheel zooming as i have a skills mapped to middle click/left&right wheel click and in the heat of battle i can accidently zoom my camera. Either add a toggle zoom lock OR add a way to change the mouse wheel zooming via keybinding.

Thanks.

(edited by MajorMelchett.6042)

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Posted by: Mungrul.9358

Mungrul.9358

Just to play devil’s advocate a sec, Jon’s point about increasing FoV during full screen play distorting textures would be true. Windowing the game does indeed increase your FoV, but it doesn’t distort textures. Windowing is like having an Eyefinity set up proportionately scaled down. And that’s the key descriptor: proportionate. If you increase FoV without increasing the horizontal screen real estate available to you, textures and geometry become distorted at the periphery, because you’re squeezing more horizontal information into your display. You’re not proportionately increasing your view.

My point however? Competitive gamers don’t care about that distortion, and to be honest, most normal players wouldn’t notice the distortion after playing for a while. Again, why have quality sliders if you don’t want the quality of your game to be determined by the userbase?
And any performance lost by increasing FoV can be reclaimed by lowering the quality of another slider.
Finally, my machine is more than powerful enough to handle an FoV increase; it impacts performance a LOT less than oversampling. Let me choose how to use my hardware and play my game.

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Posted by: Hammerholm.7218

Hammerholm.7218

@JonPeters: Thank you for your secondary response to my initial post, seriously. (For some reason I can’t quote you)
There is a slight difference between WoW and GW2 (Why are you even bringing WoW into this discussion btw?) – Even if they’re both running 75 FoV you can zoom out →A Lot<- more in WoW than you can in GW2. Personally I was more or less forced to keep the zoom at maximum setting during the years I played WoW.
Nevertheless, there are ways to increase FoV in GW2 without using 3rd party addons, so basically all of your arguments regarding loss of art-style, performance and gameplay make no sense, what so ever.

Please, reconsider this for the sake of the players, or FoV-threads will continue to pop up until someone at Arenanet takes notice.

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Posted by: mmoxxi.6351

mmoxxi.6351

I just want to chip in that the FOV is bothersome to me too, not only because I get some nausea issues, but I think I would appreciate the art more if I could see more of it.

I’m happy that we got a response, but I’m very disappointed by said response. I agree with the other posters about the points made to defend a narrow FOV were inadequate, and I find it disheartening that this issue will not be fixed.

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Posted by: Wicked.9261

Wicked.9261

Camera distance is seems fine for some races, but not so good for a huge norn or charr. FOV angles are horrible, especially on an asura when you can’t see something above ground properly.

Anyway, a default FOV less than 85 on a respectable PC game is unacceptable in my opinion. I always hate console ports because of this, but it shouldn’t be the case here. Or is it ? Then should I get a controller and a huge TV or 3 monitors to play normally from my pc ? If esports guys and competitive gamers will also need 3 monitors or wide-windowed trick to play with normal FOV, then this is very sad.

Just don’t give cheap examples like wow, because that game has a lot of customization for UI and camera, so it’s more smooth and fluid.

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Posted by: ChairGraveyard.2967

ChairGraveyard.2967

@Jon, re the “art will be ruined” point, I’m sorry but that is so far from what would actually happen it’s crazy.

Right now the art IS ruined because of the FOV. The only thing you ever see is the stupid GROUND, all because of the HYPER LOW FOV.

So that excuse is complete nonsense, the art wouldn’t be ruined in the slightest by finally being able to see it instead of the ground, like we’re forced to now by the horrendously low bad FOV.

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Posted by: thealienamongus.1968

thealienamongus.1968

FOV in GW2 is 75, which is the same as the default in Half Life

At least you can change HL FOV.