Skill Balance Coming

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Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

We’ll be making a game update on Wednesday, February 22 that will include skill balancing. Members of our skills and balance team will be on the official forums for a while after the build goes live to discuss those changes with you.

To take part, please join the new thread we’ll post after the build goes live. For our players who participate on the French, German, or Spanish forums, we will provide a list of highlights from the conversation by the end of the week.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

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Posted by: Wasabi Kitty.8247

Wasabi Kitty.8247

Any sneak peaks or vague hints that we can wildly speculate over?

Anet make Rev great again.

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Posted by: miguelsil.6324

miguelsil.6324

Or at least if WvW will be adressed regarding some classes and their over the top builds?

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Posted by: Swagger.1459

Swagger.1459

We’ll be making a game update on Wednesday, February 22 that will include skill balancing. Members of our skills and balance team will be on the official forums for a while after the build goes live to discuss those changes with you.

To take part, please join the new thread we’ll post after the build goes live. For our players who participate on the French, German, or Spanish forums, we will provide a list of highlights from the conversation by the end of the week.

Thank you!

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Posted by: mrauls.6519

mrauls.6519

Nice. Can’t wait to see what changes

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Posted by: Stand The Wall.6987

Stand The Wall.6987

hypehypehypehypehypehypehypehypehypehypehypehype

Team Deathmatch for PvP – Raise the AoE cap for WvW – More unique events for PvE

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Posted by: vesica tempestas.1563

vesica tempestas.1563

We’ll be making a game update on Wednesday, February 22 that will include skill balancing. Members of our skills and balance team will be on the official forums for a while after the build goes live to discuss those changes with you.

To take part, please join the new thread we’ll post after the build goes live. For our players who participate on the French, German, or Spanish forums, we will provide a list of highlights from the conversation by the end of the week.

nice 1, great comms recently!

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Posted by: PlatinumMember.5274

PlatinumMember.5274

hypehypehypehypehypehypehypehypehypehypehypehype

Why?

It is just a balance patch, it ain’t that big of a deal. Or to be more precise it is better to be cautiously optimistic than overly hype.

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Posted by: maddoctor.2738

maddoctor.2738

Can’t wait for the necro “minor fixes”

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Posted by: miguelsil.6324

miguelsil.6324

Can’t wait for the necro “minor fixes”

What minor fixes? Its fairing quite well.

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Posted by: Endless Soul.5178

Endless Soul.5178

Can’t wait for the necro “minor fixes”

What minor fixes? Its fairing quite well.

That’s why it needs to be “fixed”.

Asura characters: Zerina | Myndee | Rissa | Jaxxi | Feyyt | Bekka | Sixx | Akee | Tylee | Nuumy

Your skin will wrinkle and your youth will fade, but your soul is endless.

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Posted by: Boysenberry.1869

Boysenberry.1869

Can’t wait for the necro “minor fixes”

Leaked Necro changes:
- Necromancer minions now turn on their master after 30 seconds.
- Epidemic now spreads conditions to allies.
- Necromancer base movement speed decreased by 50%.

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Posted by: OGDeadHead.8326

OGDeadHead.8326

As a ranger main (for life!) I expect nothing but nerfs, and no fixes at all for the thing that defines this class – our pets.
No worries though – we’re used to it, and we always find a way to stand strong, even though we have most of the community and apparently most of the devs working against us.
Flippin numbers around in a spreadsheet and call that ‘balance’ is a joke, just so you know.

Win10 pro | Xeon 5650 @ 4 GHz | R9 280x toxic | 24 Gig Ram | Process Lasso user

(edited by OGDeadHead.8326)

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Posted by: Dawdler.8521

Dawdler.8521

So the big question:

Will balance between the classes in WvW both zerg/roaming be considered even once or is this a pure PvE/sPvP rebalance as usual?

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Posted by: PlatinumMember.5274

PlatinumMember.5274

So the big question:

Will balance between the classes in WvW both zerg/roaming be considered even once or is this a pure PvE/sPvP rebalance as usual?

Why would zerg balance matter? The whole point of a zerg is to be unbalance at least more so than PvP and PvE. Also roaming isn’t going to be balance because the game is based around teams of 5 not 1v1.

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Posted by: Ballads.2509

Ballads.2509

So the big question:

Will balance between the classes in WvW both zerg/roaming be considered even once or is this a pure PvE/sPvP rebalance as usual?

Uhm wasn’t that last balance patch when a WvW fix Ruined the PVE meta? They nerfed Signet of Inspiration and then PVE Revs into the ground to fix WvW zergs with perma-quickness?

(edited by Ballads.2509)

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Posted by: miguelsil.6324

miguelsil.6324

Can’t wait for the necro “minor fixes”

Leaked Necro changes:
- Necromancer minions now turn on their master after 30 seconds.
- Epidemic now spreads conditions to allies.
- Necromancer base movement speed decreased by 50%.

This made me laugh hard. Thank u

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Posted by: Rauderi.8706

Rauderi.8706

hypehypehypehypehypehypehypehypehypehypehypehype

Why?

It is just a balance patch, it ain’t that big of a deal. Or to be more precise it is better to be cautiously optimistic than overly hype.

At this point, I’m expecting:

  • Popular profession gets nerfs/buffs dependent on developer whim
  • No weak traits are adjusted
  • Potential exploity combos are nerfed across the board
  • No change on warrior nor breaking of the FG/PS meta
  • Stability is still both OP and useless, context and game mode depending
Many alts; handle it!
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

(edited by Rauderi.8706)

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Posted by: The one to Rule.2593

The one to Rule.2593

Cool, can you fix necromancer and revenant so they don’t suck anymore?

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Posted by: Magira.6390

Magira.6390

So the big question:

Will balance between the classes in WvW both zerg/roaming be considered even once or is this a pure PvE/sPvP rebalance as usual?

You only need to remove the silly PVE Gear from the Open PVP and accept WvW as PVP mode.

Then they could handle SPVP and WvW together and the PVP players would no longer have to deal with PVE Gear.

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Posted by: aandiarie.7195

aandiarie.7195

Epi will get nerfed.

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Posted by: Zenith.7301

Zenith.7301

We’ll be making a game update on Wednesday, February 22 that will include skill balancing. Members of our skills and balance team will be on the official forums for a while after the build goes live to discuss those changes with you.

To take part, please join the new thread we’ll post after the build goes live. For our players who participate on the French, German, or Spanish forums, we will provide a list of highlights from the conversation by the end of the week.

I don’t know why balance devs don’t bother to put the changes for testing and push these changes with utter disregard for player feedback.

It’s all done so surreptitiously.

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Posted by: Kasima.8143

Kasima.8143

\Panics in mesmer\

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Posted by: usnedward.9023

usnedward.9023

We’ll be making a game update on Wednesday, February 22 that will include skill balancing. Members of our skills and balance team will be on the official forums for a while after the build goes live to discuss those changes with you.

To take part, please join the new thread we’ll post after the build goes live. For our players who participate on the French, German, or Spanish forums, we will provide a list of highlights from the conversation by the end of the week.

I apologize ahead of time fr the berating the team will get

In all seriousness it will be interesting to see what gets buffed and what gets nerfed.

Granted Death – Necro
Consumed Hate – Thief
Unlucky Scrub – Ranger

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Posted by: TehHobNob.4687

TehHobNob.4687

As someone who uses impact strike…. pls no more invulnerably on down state in wvw. I can dream.

Pancakes
Thief

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Posted by: Anonthiel.2730

Anonthiel.2730

\Panics in mesmer\

+1. Inb4 — “Chronomancer: We have removed Signet of Inspiration from the utility bar. It is now only a trait.”

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Posted by: Orpheal.8263

Orpheal.8263

HALLELUJAAAAAAAAAAAAAAAAAAH!!!

They have heard US!!

*oh wait, brain ticks in again …. skill changes…

hype train goes into FULL BRAKE

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

(edited by Orpheal.8263)

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Posted by: dargon.7253

dargon.7253

We’ll be making a game update on Wednesday, February 22 that will include skill balancing. Members of our skills and balance team will be on the official forums for a while after the build goes live to discuss those changes with you.

To take part, please join the new thread we’ll post after the build goes live. For our players who participate on the French, German, or Spanish forums, we will provide a list of highlights from the conversation by the end of the week.

I’m just wondering why Wednesday? Did the snow storm and subsequent power failure cause all updates (not just Head of the Snake) to get pushed forward from the normal Tuesday to now Wednesday, making Wednesday the normal patch day from now on?

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Posted by: SkyShroud.2865

SkyShroud.2865

Interesting to see what will change.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

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Posted by: latinkuro.7304

latinkuro.7304

All I want is for them to reverse the STUPID pve nerf changes made in the last one.

AKA

Revenant and mesmer changes made to PVE for the sake of kitten WvW and sPVP.

LOVE: Raids & Fractals.
HATE: Jumping puzzles.
DESPISE: TIME GATES, RNG & THE TRINITY !

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Posted by: Ithilwen.1529

Ithilwen.1529

Now I’m scared Mesmer will be dumpstered and DH buffed.

waiting with baited breath.

Mesmerising Girl

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Posted by: Tentonhammr.7849

Tentonhammr.7849

So the big question:

Will balance between the classes in WvW both zerg/roaming be considered even once or is this a pure PvE/sPvP rebalance as usual?

You only need to remove the silly PVE Gear from the Open PVP and accept WvW as PVP mode.

Then they could handle SPVP and WvW together and the PVP players would no longer have to deal with PVE Gear.

Holy kitten someone actually gets it… Someone else actually understands…. Having a pvp game mode governed by PvE rules was never a good idea…

Zelendel

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Posted by: Sublimatio.6981

Sublimatio.6981

i hope power necro gets 50k dps already

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Posted by: Tiny Doom.4380

Tiny Doom.4380

So the big question:

Will balance between the classes in WvW both zerg/roaming be considered even once or is this a pure PvE/sPvP rebalance as usual?

You only need to remove the silly PVE Gear from the Open PVP and accept WvW as PVP mode.

Then they could handle SPVP and WvW together and the PVP players would no longer have to deal with PVE Gear.

Holy kitten someone actually gets it… Someone else actually understands…. Having a pvp game mode governed by PvE rules was never a good idea…

WvW is not, has never been and was never intended to be only a “PvP Mode”. It’s PvPvE, a very common game mode in MMOs going back long before GW2. Of course, you could still have PvPvE using standardized gear if you wanted to. Personally I think that would be a terrible idea but each to their own.

Like almost every suggestion on these forums, though, there’s no danger of it happening. WvW is what it is for better or for worse. Maybe GW3 will do things differently – if any of us live long enough to see it…

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Posted by: Crinn.7864

Crinn.7864

i hope power necro gets 50k dps already

inb4 the damage coefficient of gravedigger has been increased by 700%

Sanity is for the weak minded.
YouTube

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Posted by: Vermillion.4061

Vermillion.4061

One only hopes that epidemic is nerfed in WvW. :O

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Posted by: Draco.9480

Draco.9480

Make Necromancer great again!

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Posted by: Orpheal.8263

Orpheal.8263

Whatever they do, as long its only skill changes, then this patch will change nothing.
It will go like a droplet of water onto a burning hot stone …..pooooof, so meaningful will that patch be for the game.
This game has seen over the years enough skill number changes..and what have they brought GW2? Nothing.

What GW2 needs now is not Skill Changes. It needs Combat Mechanic Changes.
Starting with the most impactful ones that can really bring a wind of change to this game – a fresh one, that will revitalize GW2 and bring it back to its former glory it had within the first two years after release.

  • Boon & Condition Reworks reducing on both sides their amounts from 14 to like 8 or 9 maximum.
  • Base Health System Rework to a new System, which is balanced around individual Health Values for each Class, rather than pidgeonholing all classes into 3 outdated Class Types

Basically its more needed, than these 2 things (Upgrades, Attributes to name two same as important big parts of the whole Combat System and the Class Balance that comes from these mechanics that go hand in hand…)

But change just these 2 things for now… Redesigning the Boons/Conditions and reduce them in their total amount, while rebalancing all Classes based on an overall change in how Base Health is handled for all Classes and these two things will be for 100% sure far more effective in rebalancing the game, than like douzends of Skill Balance Patchs, which do nothing else than permanently changing only numbers of skills and traits.

Personally I’ve enough of simple Skill Changes, seriously, I can’t see this word anymore.
Permanent Skill Changes are the act of the of the uninspired.
Its something that very conservative people do only, which have no clues, how they should touch their game to bring it back onto the right track and which just hope, if they make just here and there every few months some skill number changes on traits and skills, that this alone will be enough to balance a game the size like GW2 that has way more mechanics that play a very important role in balancing the Classes as a whole, than only Skills.

I clearly say, after watching for 5 years now, what this kind of attitude brings to a game – no , this is not enough.

You need to have also the bravery to make neccessary steps – bigger changes, that are if needed – more impactful than just only skill changes to shake up a game like GW2 strong enough and to revitalize it with the changes, so that you can retain players better and make the game more fun again.
Especially for all of its game modes, PvE, as like Pvp and WvW, without that any of these modes suffers from the changes intended to effect only a specific mode, which is also why people demand since a long time, that skill balancing should be completely split among all game modes!

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

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Posted by: Xenesis.6389

Xenesis.6389

Incoming biggest complaint thread, can’t wait to see what wvw gets blamed for next.

Also if this doesn’t involve an improvement of the bloated boons/conditions system for combat introduced with HoT, this is gonna be a mega yawn of a balance patch.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

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Posted by: Asukai.4507

Asukai.4507

Hmm by the looks of it people want epidemic nerf get ready for nerf incoming.

But yes I’m a little worried about the other classes.

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Posted by: Huck.1405

Huck.1405

Every class will get nerfed except Thieves. (As usual)

“You can teach ’em, but you cant learn ’em.”

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Posted by: Astralporing.1957

Astralporing.1957

Oooh, i see it now.

One post says “buy ascended gear faster, because we’re going to increase its cost soon”.
And then another tells you “don’t spend anything now, because any build you may make can get invalidated in few days from now”

Then they just sit back and laugh.

Actions, not words.
Remember, remember, 15th of November

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Posted by: babazhook.6805

babazhook.6805

Thanks for the update that a patch incoming.

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Posted by: shadow.6174

shadow.6174

All I want is for them to reverse the STUPID pve nerf changes made in the last one.

AKA

Revenant and mesmer changes made to PVE for the sake of kitten WvW and sPVP.

^ This. It sux having to work hard to keep 10~20 secs of alacrity and when we share it the ally gets around 5 secs >.<

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Posted by: Hitman.5829

Hitman.5829

Every class will get nerfed except Thieves. (As usual)

What do you expect, the developers love their thieves. If you were a developer and you love to play with thieves, you most likely improve their class to have advantage over others. You most likely give the thief lots of dodges, lots of evade skills, lots of blinds, lots of blocks, lots of stun breakers, and lots of stealth, oh and lots of DPS.

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Posted by: Blude.6812

Blude.6812

As a ranger main (for life!) I expect nothing but nerfs, and no fixes at all for the thing that defines this class – our pets.
No worries though – we’re used to it, and we always find a way to stand strong, even though we have most of the community and apparently most of the devs working against us.
Flippin numbers around in a spreadsheet and call that ‘balance’ is a joke, just so you know.

++11111111
As ranger and long time player I can only agree. “Balance” is the code word for nerf and increasing grind. There is absolutely no reason that they can’t share the info about the changes now and open them to discussion imho.

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Posted by: Hitman.5829

Hitman.5829

Changes for thief:

  • Shadow shot:*
  • This skill now insta-kills on hit and gives 6 initiative.
  • If missed, this skill now applies 10 seconds of blind
  • If blocked, the skill applies 5 seconds of blind and shadow steps to the enemy to hit them for a dagger strike, then immediately gain stealth. The skill remains unblock-able!

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Posted by: xev.9476

xev.9476

So the big question:

Will balance between the classes in WvW both zerg/roaming be considered even once or is this a pure PvE/sPvP rebalance as usual?

Why would zerg balance matter? The whole point of a zerg is to be unbalance at least more so than PvP and PvE. Also roaming isn’t going to be balance because the game is based around teams of 5 not 1v1.

You’ve either never played or bothered paying attention in an RvR game – some semblance of balance is always necessary. There’s a massive difference in the quality of WvW gameplay, for both roaming and zerg playstyles, pre- and post- HoT. These platitudes about how the game mode is “supposed to be unbalanced” (what does that even mean???) or how the game isn’t meant to be balanced around such large groups just ensures that WvW will continue to decline (although compared to what it once was, it’s already dead). RvR style combat needs balance attention, too; ignore it, and it withers away.

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Posted by: latinkuro.7304

latinkuro.7304

So the big question:

Will balance between the classes in WvW both zerg/roaming be considered even once or is this a pure PvE/sPvP rebalance as usual?

You only need to remove the silly PVE Gear from the Open PVP and accept WvW as PVP mode.

Then they could handle SPVP and WvW together and the PVP players would no longer have to deal with PVE Gear.

Holy kitten someone actually gets it… Someone else actually understands…. Having a pvp game mode governed by PvE rules was never a good idea…

WvW is not, has never been and was never intended to be only a “PvP Mode”. It’s PvPvE, a very common game mode in MMOs going back long before GW2. Of course, you could still have PvPvE using standardized gear if you wanted to. Personally I think that would be a terrible idea but each to their own.

Like almost every suggestion on these forums, though, there’s no danger of it happening. WvW is what it is for better or for worse. Maybe GW3 will do things differently – if any of us live long enough to see it…

You can call it whatever you want, Dad vs Mom Vs Son.
It’s still a PVP centric game mode.

As such, balance for this mode should’ve been separate from the get go.
nerfing any X game mode skill for the sake of any other game mode is moronic, PERIOD !

LOVE: Raids & Fractals.
HATE: Jumping puzzles.
DESPISE: TIME GATES, RNG & THE TRINITY !

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Posted by: Plok.5873

Plok.5873

It’s probably irrational to hope that, after this update, a burn guardian will have to do a little more that strut through my lingering Overload Air field with his shield out, to safely kill me within the build-up time of my condition cleanse, isnt it?

PS: Why in the Eternal Alchemy’s name is your filter attacking the question tag “isnt it?” if written correctly? Oh, I see, All Hail to AI (artificial idiocy) ^.^

Pry Bar in yo’ face, You big disgrace / Box of Nails all over the place
Pet project: Outfit overhaul.