The Basics of WvW guide and more!

The Basics of WvW guide and more!

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Posted by: KinkyWarrior.1879

KinkyWarrior.1879

Title: The Basics of WvW and the start of a comprehensive guide!

Foreword

Inspired by this thread: https://forum-en.guildwars2.com/forum/pvp/wuvwuv/WvW-Forums-our-failure/first#post877012

Please Please PLEASE, suggest improvements or point out mistakes as then I shall amend them! I’ll be adding a useful links section too!

I recommend that you also read through and look at the links in the fourth post so to get an even better idea of WvW and the current playing field it is in!

Basics

What Is World Vs World Vs World?

Well in a nutshell this is what World Vs World vs World is (WvWvW): It is a form of Player vs Player Vs Enviroment in which players go to one of four ‘battlegrounds’ and fight to take control of different ‘Outposts’ against two other severs. With each ‘Outpost’ you hold, depending on the size and importance of the ‘Outpost’, you get given a certain amount of points every 15 minutes. The more ‘Outposts’ your sever controls, the more points they get every time there is a point tally. The winner is the server with the most points at the end of a one week match up.

Outpost breakdown

There are 5 classifications of Outpost in WvWvW, in ascending worth of points: Sentries, Supply Camps, Towers, Keeps, Stonemist Castle.

Sentries: Sentries are points on the maps which are guarded by a single Veteran Guard. They are easy to take with most people being able to solo them quite easily.

Point Value: 0

Supply Camps: Supply camps are a small outpost at which Supply Dolyaks and supply spawn at (see below for supply and Dolyaks). They have in them Guards, a Quartermaster and a Supervisor. Supply camps are the second easiest to capture, I have seen it done with as few as 3 people but an non-upgraded camp may be able to be taken with as little as two.

Point Value: 5

Towers: Towers are small outpost which are dotted around and have a single wall and gate to defend them. the wall is manned by NPC’s and the Tower Lord is also Surrounded by NPC’s. To claim a tower you must breach the wall and kill the Tower Lord. We Song have breached a tower numerous times with as few as 4 people, but I highly recommend using 6+ to take on the Tower lord and his guards.

Point Value: 10

Keeps: There are three keeps on each of the borderlands battlegrounds (one at the east, one to the west and finally a central one), and three in Eternal Battle grounds (South East, South West, North), one for each sever. Keeps are similar to towers in that to take them, you must kill the Keep Lord. The difference is they have a two tier defence; Two walls, Two gates to get through. What is on the inside of the keep varies between each keep.

Points Value: 25

Stonemist Castle: Stonemist castle is a unique building, is is about the size of 4 keeps and is extraordinarily hard to capture. Stonemist has Two main walls, each with 3 entrances (one for each server). In between each wall is a massive courtyard. Then there is the second wall which you must breach. Once breached you enter the Stonemist’s interior, a three tier tower. On the bottom floor is a massive room with only a few Npc’s on, on the bottom floor is the Castle Lord also. On the Middle floor you have a load of NPC’s much like the top floor. But also on the top floor there is Balcony’s which extend outward to overlook the courtyard.

Points Value: 35

Npc Objectives

Throughout the Borderlands and the Eternal Battlegrounds you will find a little symbol which is two axes, one pointing up and one pointing down. Now these symbols signify an area which means that if you server controls it; they will be rewarded with NPC help. Normally to gain control the event asks you to ‘help’ a certain race such as Quaggans. Normally this revolves around thinning out a particularly aggressive enemy race in the area or gathering something. On the Borderlands you get three Quaggan weather nodes, each associated to a keep. Simply do the event to gain control of them and then the associated Keep outpost will either get a healing storm if the keep is yours or a lightning storm to damage siege and players if it’s the enemy’s. Also on the Borderlands is the ‘Temple Of Storms’, here you kill Krait and stand in the capture ring until it is yours. This one sends a few Quaggan squads to help defend locations on the map such as camps and the gates of some keeps.

On the Eternal Battlegrounds you have 3 of these NPC objectives, situated midway between each server. These ones when captured simply send a squad of NPC’s to help guard the two nearest camps to it. The Ogre camp is between the Blues and the Reds, The Hylek Camp is Situated between Greens and Blues, and finally the Dredge Camp is situated between Reds and Greens.

Note: The Dredge camp when captured will also spawn special turrets which shoot enemy players. These spawn at Nearby towers.

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Supply, Supply Camps, Upgrades and Repairs

Supply

Supply is the most important thing in WvWvW, it is what allows you to build siege equipment, upgrade your Outposts and is basically the lifeblood of your server. Supply is basically a currency. You may only hold 10 supply at one single time or 15 if the associated guild buff is activated at the place in which you got the supply, so it normally takes lots of players or one player going back and forth to actually build something. Supply is gathered from Supply Camps, taking out enemy Supply Caravans and taking it from keep stores and such.
Note: Although with that said I hugely recommend only taking supply from camps as keeps and towers normally need their supply for upgrades or for when it comes under assault.

Supply Camps

Now, supply camps get their own little section as these things are a little extra special and need a bit more attention. Why? you may ask. Well, if you don’t have supply camps, you don’t get supply, you don’t get supply, no siege or upgrades, no siege or upgrades? No taking more ‘Outposts’ or upgrading of controlled ‘Outposts’. Supply is the lifeblood of all your siege attempts in WvWvW. Here is how it works.

When you capture a supply camp, every few minutes it will spawn a ‘Supply Dolyak’ and some supply. The supply that spawns may be taken straight out of the store to be used on the front-line or may be used to upgrade the supply camp (see below; Upgrades + Siege).

The other thing that Spawns is the ‘Supply Dolyak’ (Or Bessie as they are now commonly known as on Gandara ) these fellows are also very important. They carry supply, either 35, or 75 when upgraded, to any nearby towers, 70 to 140 to any keeps and Stonemists you may have. They will go back and forth until the Outpost stores are full. They start off as just a Dolyak, but can be upgraded to have caravan guards in. You should defend these peckers with your life. In an extended defense, it is vital to push them through into the keep you’re defending to keep it supplied for repairs. Killing A supply yak awards 3 points for whichever server lands the deathblow .

Upgrades + Repairs

Supply can be used on all types of ‘Outpost’ with the exception of a sentry. Supply is used to buy upgrades. Upgrades require cash and karma to purchase alongside the correct amount of supply and time. For instance an Oil Pot may be mounted above a gate for 50 supply, 20 silver and 100 karma (Values made up). The supply in the store gets deducted over time and will require a living ‘Worker’ Npc to finish. (Personnel upgrades deduct supply immediately)

In towers, keeps and Stonemist you may buy defensive upgrades such as;

Added NPC’s
Simple really, adds guards to walls.

Upgraded walls (Has three tiers) or Gates (Has two tiers)
Upgrades the walls and gates to be stronger… much stronger.

Burning Oil Pots
Drop molten oil on rams and silly players standing under it.

Cannon
Shoots cannon balls for great AoE damage, limited range and aiming.

Mortar
Useful for longer range AoE damage.

Waypoint
Useful for mobility around the map. (Keeps and Stonemist Only)

Now you may be walking through the keep or tower with a bit of gold, and think “Hey! I’m going to upgrade this”. Well there is a kind of an recommended order to upgrading things which I believe goes like this:

Reinforce Walls —> Second Worker(At the same time as walls if supply is available) --> Reinforce Gates —> Cannons --> Mortar —> Fortify Walls/Waypoint --> Any Personnel Upgrades left over after sufficient supply to hold a respectable defence has gathered

Just a little note here; allow for enough supply for the upgrade itself AND enough supply to hold the keep should it fall under attack during the process of upgrading.

Supply Camp upgrades are slightly different. The four upgrades are; Increased Supply Deliveries, Which doubles the supply Dolyaks carry. Caravan Guards, which help a little towards the defending the Yak, mainly useful for neutral mobs hitting the Yaks rather than players. Increased guards, simply increases the amount of Guards at a supply camp. Increased Guard Level increses the level of all guards in the camp up to 82. The order for this is really simple; Get the first two upgrades, Deliveries and Caravan guards. Only get the other two upgrades if the camp will be guarded by players for a prolonged time or is a camp that is unlikely to flip any time soon.

Repairs work in much the same way as upgrades with the exception being you have to physically pick up supply and walk it to the gate and then interact to repair the gate. Note that you can repair a gate while it is under attack from inside the keep, and this helps towards a great defence.

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Siege Equipment 

Siege Equipment requires supply, and siege blueprints bought from a siege master. There are both Offensive siege equipment and Defensive orientated siege equipment. It should also be stated that there is a ‘Despawn Timer’ on placed siege, meaning that they disappear if they are not interacted with for around half an hour. So if your just chilling in a camp/keep/tower and there is siege about, just do a quick lap of the place interacting with it. 

Arrow Cart 
Pros: Small, fast firing AoE, Cheap on supply and cash, Great in Offensive and Defensive situations but better in Defensive situations. 

Cons: Easily destroyed, weak against anything other than players. 

Notes: Arrow carts don’t require a Line of Sight, only a target-able location with your mouse pointer in range. They also have 3 types of shot: 1) A normal Arrow Barrage great for dishing out pain to the masses fast. 2) Crippling Shot Barrage which is great for keeping the enemies in the killzone. 3) Bleeding Shot Barrage, a normal Barrage with extra bleeding!

Flame Ram
Pros: Destroys gates fast, can dish out burning damage to adjacent players, cheap, great offensive siege. 

Cons: Can only hit adjacent players with flame attack, Useful only if built by gate, rendered useless if oil pot is above, Offensive only. 

Notes: Gates only! You can’t ram a wall down, the many people I have seen try this… Otherwise a ram does what a ram does, it rams. Can be placed slightly further back to avoid knock back splash damage off of catapults.

Ballista 
Pros: Medium Cost, Powerful against single targets, small spacing needed, great defensively, Useful also in Offensive situations. 

Cons: No AoE (See Notes), Attacks can be dodged by simply moving sideways, difficult to position well. 

Notes: Ballistas Require a line of sight to fire. It’s shots are ‘Piercing’ meaning they go through people and hit behind them too, so while not AoE, it has the potential to hit behind them too. So no, you can’t use your fat Norn friend as a shield. 3 types of shot; 1) Just a normal piercing shot. 2) An explosive shot that does minimal AoE and can also be used to hit siege which you cant hit it with a normal shot. 3) Reinforced Shot, does incredible amounts of damage against siege, so a well placed hill Ballista can clear keep/tower defence siege and a a Ballista or two placed in the right place can stop that pesky Golem army you may see from time to time.  

Catapults 
Pros: Massive damage against gates and walls, Medium Expense, good offensively and defensively. 

Cons: Weak health (single handedly destroyed one with a quick flanking assault), short range. 

Notes: Now you will be walking around WvW and will likely come across a catapult facing the back of a keep gate. No one has found an effective use for gravel yet apart from mass chicken genocide so I highly don’t recommend using that option. Post March 26th, catapults can no longer damage rams

Trebuchet
Pros: MASSIVE range; can hit Stonemist from inside Anzalias Pass, Huge damage output against Walls, Gates and players, can fire dead cows to spread poison condition among enemies. Surprisingly good offensively and Defensively. 

Cons: Expensive in supply and cash, Easily Destroyed, Slow turning

Notes: Great for taking out enemy Trebuchets if built up higher or really quickly. Great for knocking down walls and the siege the enemy is using to defend the ‘Outpost’ with. Cows spread a disease cloud, use it to add more pain to the defending forces or to render a section of wall diseased. 

Alpha Siege Golem 
Pros: Only mobile siege in the game as of yet, has lots of health, absolutely minces gates. 

Cons: Massively expensive, can be kited easily due to slow speed, not too hard to take down by it’self. 

Notes: Awesome for gate mashing. You’ll see these guys used in Ninja assaults to break in without being noticed. Can be ‘Timewarped’ for fast gate punching (borderline ridiculous :P). Golem armies of about 15+ can be common but also easily stopped.

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Siege Part 2: Placement and Superior Siege

Siege placement

So you have your siege blueprints bought, how to place it? Simple, go into your inventory and double click the siege blueprint and then use the 1st skill to place it with the assistance of ground targeting and a Build site shall appear. Now simply use interact to put supply into the siege if you have any and call others over to do so as well and the siege will be up in no time! I wont talk about specific ‘placement’ locations as there are way too many and I’m sure you will find some or be told in team chat where siege is best used.

A thing to remember when placing siege also, is that the siege spawns facing the direction in which you were facing when you threw it down. This doesn’t matter much on say, Ballistas and Arrow Carts which spin around by themselves, but it does on Trebuchets and Catapults. If you need to build a counter Trebuchet and get it up and aimed before the enemy notice then having it facing the right direction is an imperative as siege turns slowly, and it’s a little awkward for you when the enemy has caught you out because your Trebuchet hasn’t turned fast enough.

Superior Siege

Siege weapons can be upgraded using the right recipe in the Mystic Forge. To do this you will need a certain amount of the siege blueprints you wish to upgrade and a Siege masters guide bought from the Forge merchant. Recipes will be below. (Coming Soon ;D)

Superior siege is basically just a normal siege but with added bonuses such as extra damage and such. The one exception to this rule is the ‘Superior Alpha Siege Golem’. Simply because the ‘Superior Alpha Siege Golem’ actually becomes the awesome and fearsome Omega Golem. The Omega Golem runs faster, has double the health of an Alpha siege Golem and is ranged rather than melee. It’s number 1 skill shots rockets and is ranged (can also hurt walls too!) It’s Number two skill is upgraded so that you spin around while shooting flame-throwers for an absolute spiral of decimation (Slight over exaggeration but I love Omegas!). It’s Number 3 skill the shield lasts longer than than the Alphas. It’s Number 4 skill is changed to shoot a Barrage of Missiles to cause destruction to siege and player alike. If you haven’t guessed it yet, Omegas are the Big Daddy siege. Useful in most situations but can still be torn down by a single Ballista or a group of smart players. Omegas are also quite expensive going for 5 gold upwards in worth so buy them at your own risk and use them wisely.

Guild Siege

The last type of siege is the Guild siege. These come in the forms of Guild Catapults and Guild Siege Suits. These things are bought for influence by your guild and can be placed by anyone who has access to the use of Guild weapons. These siege weapons act simply as normal siege weapons would bar that they cost 50% of the require supply. So 25 supply for the catapult and 50 Supply for the Siege Suit (It’s just an Alpha really ).

Commanders and Squads

Now, I won’t say too much about commanders. Commanders are people who have paid 100 gold for the right to title and the ability to form squads. Most likely you will see people running around with their Blue Commander Symbol (Blue Dorito) trying to bring organisation to the forces. Commanders can form ‘Squads’ these are basically parties of up to 30 people allowing them to see Squad attack and defend Symbols. they can only be set up by the commander, but joined by anyone. The Commander can then give information such as attack or defend orders on the map or see the Supply level of everyone in the Squad. If you join a commanders squad then that is the only commander icon you will be able to see on the map, even if there are other commanders about.

Roaming and you!

Okay, so you may not be all that into massive battles of carnage and siege weaponry. You may feel roaming is more for your tastes. If you don’t like the massive battles for whatever reason, join a roaming squad, hit camps, hit the NPC objectives, kill reinforcements trying to reach a battle, have a skirmish with an rival Roaming squad, Bunker down and slaughter that enemy army running blindly into your groups Ballistas! You can do it all, it just takes practise and learning. If you wish to do this I recommend going with friends who you play with regularly and are used to working with. Roaming groups are very useful and can be one of the major parts to a siege as well with the cutting of supply lines and such. So if you don’t like being apart of the army, you can still contribute, so don’t feel like you can’t!

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Guild Claiming and Buffs

When running around World Versus World you will notice that each capture point has a Guild Claimer. This allows you to ‘Claim’ an objective and if done, will mean your guilds emblem shall be on the Flags about the objective. Claiming allows you a guild to use ‘Guild Buffs’ to help with any battles fought in the area. Buffs are activated by a Guild member of respective permissions and are bought using influence in the ‘Art Of War’ Section. Buffs tend to be Stat boosting; e.g. Vitality +40 but also range to things such as Supply carrying +5. These Buffs are great for World Versus World orientated guilds and can swing a defensive to your favour.

-Note:_ It is common etiquette that the guild who claims a keep will upgrade it and has buffs to activate to help defend it. So be wary of claiming, it can cost your guild quite a bit.

Server Bonuses

So you’ve been playing WvW for a while now and you start to think…. why am I doing this? Ultimately the reason is your own. On top of this as your Server gets higher score then the more server wide bonuses you unlock. Things such as extra gathering from nodes or critical successes in crafting. You can find a list of the Bonuses by pressing ‘B’.

The Forums

The forums is an… interesting place. A place of Whine, A place of Help (see links below), and a place of Chest thumping, Rivalry and Boasting! Much like a traditional Norn tavern. On the forums you can normally find information on various topics and help on subjects. The main part of the forums is also made up of Match-up threads. In these threads you can find the three servers talking about their match-up, boasting about who is better and such. It builds a community which leads to tight friendships and deep rivalries between guilds and servers. (The drama is fun too ) Read the Useful Links section below for directions to more specific topics or guide variations. So check the forums out, but be forewarned; it’s not for everyone!

Tips Section

So you have read the guide and your ready to World Versus World! Here are a few tips to help you out! (These are also in some of the Notes sections.)

1) Always face the way you want the siege to face when placing.

2) Always carry supply, always. You never know when you may need to repair or Siege something.

3) Always try to carry around at least one or two blueprints, who knows, it might be your blueprints that conquer an outpost!

4) If people get to close to the edge of a wall and you have a pull skill, you can pull them off. (Otherwise known as ‘Wall Fishing’ )

5) Always read the chat! It’s helpful to know what’s going on.

6) Call incoming forces and the locations of large enemy forces. (See Nidhogg’s WvW communication guide in the Useful Links Section)

7) Experiment with siege placement if the situation permits, you may just find a sweet spot.

8) Use common sense. If your running with an Army to a crisis location, do you honestly need 30+ people to kill that sentry?

9) The Environment is your friend. Take advantage of Choke points and high cliffs.

10) If your being beaten badly and the enemy has loads of siege outside your spawn location, there is three exits, use the alternatives!

11) Revive. Revive. Revive. Revive. Revive. This is not just a game of skill, you MUST keep your numbers up in a fight, especially if it is equal numbers.

12)

Useful Links Section

Match-up Swap Times
https://forum-en.guildwars2.com/forum/pvp/wuvwuv/WvW-match-rollover-times/first#post859838

The Math Behind WvW
https://forum-en.guildwars2.com/forum/pvp/wuvwuv/The-math-behind-WvW-ratings

The Rankings
https://forum-en.guildwars2.com/forum/pvp/wuvwuv/Updated-World-Ratings-Mar-29

Current Match-up scores, EU top, NA Bottom
http://mos.millenium.org/matchups#EU
http://mos.millenium.org/matchups#NA

Nighogg’s WvW communication thread
https://forum-en.guildwars2.com/forum/pvp/wuvwuv/WvW-essentials-Communications/first#post877091

Occam’s Low Level Tips Thread
https://forum-en.guildwars2.com/forum/pvp/wuvwuv/Low-Level-WvW-Tips/first#post877152

Raehvyn’s Slightly less mechanical than mine own guide!
https://forum-en.guildwars2.com/forum/pvp/wuvwuv/WvW-s-Guide-For-Newbies/first#post877976

Know Your Supply Routes, Borderlands Edition
https://forum-en.guildwars2.com/forum/pvp/wuvwuv/Know-Your-Supply-Routes-Borderland-Edition-1/first#post876612

Revel’s guide. (Contains Costs of Siege and Upgrades)
https://forum-en.guildwars2.com/forum/game/players/WvW-Guide/first#post659744

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Posted by: SpaceLord.4590

SpaceLord.4590

It goes like this
The fourth, the fifth
The minor fall, the major lift
The baffled king composing Hallelujah

Hallelujah, Hallelujah
Hallelujah, Hallelujah

Great Post KinkyWarrior!

ANET can we please get a sticky on this so people will have it??? We Need these available on here.

Kinky,

Can you or someone else add to the upgrades section maybe a basic idea on what order to get the upgrades? Something like Keeps should be upgraded In order Walls,Gates,Cannons,Mortars then way points. (not saying that is right, just the way I do it. asking for confirmation) Towers should be ????

Haaaa Key Puck (80) Norn Mesmer (80) Asura Engineer-Protocol [PRO]
Devona’s Rest

(edited by SpaceLord.4590)

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Posted by: Scarn.6810

Scarn.6810

Great post.

If I could make a suggestion, you could expand on the basic tricks of siege placement and use. For example, an arrow cart does not need line of sight. You can hide a cart behind a wall or inside a building and as long as you can place your cursor on a spot in range, the cart will hit it. Ballistas, on the other hand, need line of sight and will hit objects obstructing their view.

I see a lot of less than optimal siege placement but I don’t blame the players. The only way to figure out how to place siege properly is by trial and error. Knowing the basics means you can apply this trial and error to finding some super sweet secret spots.

Thief, Maguuma

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Posted by: KinkyWarrior.1879

KinkyWarrior.1879

If I could make a suggestion, you could expand on the basic tricks of siege placement and use. For example, an arrow cart does not need line of sight. You can hide a cart behind a wall or inside a building and as long as you can place your cursor on a spot in range, the cart will hit it. Ballistas, on the other hand, need line of sight and will hit objects obstructing their view.

Ah yes I see what you mean I will also add a section about upgrading your siege equipment.

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Posted by: Daedalus.3954

Daedalus.3954

Nice work bud, you’re on a roll this week.

Commander Kaena Godsfire – Guardian
Server – Fort Aspenwood

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Posted by: KinkyWarrior.1879

KinkyWarrior.1879

Name change to better highlight thread content

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Posted by: Habib Loew.6239

Habib Loew.6239

Gameplay Programmer

Stickied for greater visibility. Good job getting this together!


ArenaNet Gameplay Programmer

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Posted by: AprilRain.7649

AprilRain.7649

Could you possibly add in superior siege weapons? The Alpha golem is the only MELEE mobile siege weapon, whereas the Omega golem falls in a different category as it’s more range based – Which makes it a lot more effective than the former is because it can safely keep its distance from the enemy, whilst still dishing out tons of damage.

Also, superior siege weapons seem to do more damage than casual siege weapons, and from what I’ve seen they appear to have more health as well. Though the latter would need to be confirmed by a dev. The ranged seems to be the same.

Correct me if I’m wrong =)

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Posted by: KinkyWarrior.1879

KinkyWarrior.1879

Yaa, Im in WvW right now actually so I will do it after my guild event is over or tomorrow

Edit: Thanks for the sticky Habib!

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Posted by: SpaceLord.4590

SpaceLord.4590

Wow!

Thank you Habib Loew! Alright guys we have it now lets make it good.

Haaaa Key Puck (80) Norn Mesmer (80) Asura Engineer-Protocol [PRO]
Devona’s Rest

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Posted by: Varonth.5830

Varonth.5830

The balista actually is superior in offensive situations if the person with the blue print know where to place it.

Most towers/keeps have a hill or something like that in front of the gates.
If placed ontop of said hill you often can shoot whatever is placed on the walls, especially arrow cart/oil/cannons.

It also has AoE. #1 is some sort of line AoE, as the projectile passes through enemies while dealing damage. #2 actually explodes when hitting a target or a wall. #3 deals massive damage against siege (100% extra), which makes it even better as a siege clearing weapon as written above.

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Posted by: KinkyWarrior.1879

KinkyWarrior.1879

Planned Additions;
- Superior Siege
- More In-depth information about siege
- Roaming and you!
- Commanders
- Npc Objectives. (Quaggans, Weather Nodes, Ogres, Dredge.)
- Tips Section. <—- Ongoing!
- Guild Buffs
- What to do if your spawn camped! (Under Tips Section)
- The forums, what you will find and where to go!

I’ll add as soon as I can, probably tomorrow evening GMT or Friday at the latest

I stalk these forums frequently and will also add more to the useful links section should they arise.

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Posted by: Aysnvaust.7046

Aysnvaust.7046

Well done Kinky!
A well deserved sticky.

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Posted by: Mighty Favazz.1546

Mighty Favazz.1546

Siege will despawn if not ‘refreshed’ and unfinished siege will despawn much quicker.
Face the way you want siege to face, otherwise you may waste time turning the particular siege.
Every spawn camp has at least 2 exits to avoid spawn camping.
WvW uses PvE rules.

*nice job on the post!

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Posted by: KinkyWarrior.1879

KinkyWarrior.1879

Updates
- More in-depth notes about siege under each ‘Pros and Cons’ Section
- Added another post about Superior Siege and Guild Siege and moved Siege placement into that due to the character limit on the Siege Part 1 post.
- Added a recommended Upgrade order.
- Added a Note about taking supply from only Camps

A question for the moderators; I plan on making a few more large posts like the one above but they will be separate from the rest of the guide, in hindsight I would have ‘reserved’ some posts but alas I forgot. Would there be a way for me to post directly below the Current parts of the guide so as it’s all collated into one area or do I just simply ask the moderators to move the posts about?

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Posted by: Revel.9367

Revel.9367

Have the same concept here:

https://forum-en.guildwars2.com/forum/game/players/WvW-Guide/first#post659744

You will find images, upgrade costs, and other info there….

(edited by Revel.9367)

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Posted by: KinkyWarrior.1879

KinkyWarrior.1879

Update

- Added NPC Objectives Section
- Added Commanders and Squads Section
- Added Roaming and You! Section
- Added Forums Section

Keep the suggestions coming guys!

Have the same concept here:

https://forum-en.guildwars2.com/forum/game/players/WvW-Guide/first#post659744

You will find images, upgrade costs, and other info there….

It’s a shame something like got buried I have added it to the Useful Links Section so people can view it from here too.

Dius Vanguard [DiVa]

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Posted by: SmokeyNYY.7841

SmokeyNYY.7841

thanks for the post.

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Posted by: Dalure.4691

Dalure.4691

Nice post, keep it up mate:)

WvW Commander of Piken Square
Guild: ForsakenGamers (FG)

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Posted by: AprilRain.7649

AprilRain.7649

Could you possibly add something about the importance of reviving allies?

As annoying and time-consuming it might seem to some, you actually gain experience from it. And not just that, if you’re about to get struck by enemies you’ll be wanting all the extra manpower you can muster – Regardless of whether you’re in one of the WvW jumping puzzles, in a keep or roaming around a bit.

The enemy can and will be lurking around any and every corner to try and ambush people – With or without culling issues a horde of enemy players can become a real pain if you’re outmatched 2 to 3; or when you’re a lower leveled player going up against a level 80 player/seasoned pro.

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Posted by: urzen.7096

urzen.7096

Could you possibly add something about the importance of reviving allies?

As annoying and time-consuming it might seem to some, you actually gain experience from it. And not just that, if you’re about to get struck by enemies you’ll be wanting all the extra manpower you can muster – Regardless of whether you’re in one of the WvW jumping puzzles, in a keep or roaming around a bit.

The enemy can and will be lurking around any and every corner to try and ambush people – With or without culling issues a horde of enemy players can become a real pain if you’re outmatched 2 to 3; or when you’re a lower leveled player going up against a level 80 player/seasoned pro.

Good point:

Lowbies, newbies, solo players: even if you are of low level or skill, you can help!

-stay back from the fight and rez dead so they can get back in the fight
-finish off dead enemies
-run supply (from camps, not outposts!) to build seige weps
-man seige weps so deadlier players can get up and close
-buddy up and kill yaks and sentries (we get points)
-escort yaks to outposts
-scout map to find enemies

Sanctum of Rall

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Posted by: urzen.7096

urzen.7096

We should also add that beyond winning or losing a match, every point gets everyone on the server bonuses to almost every activity they do. Success in WvW helps people doing PVE.

Sanctum of Rall

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Posted by: KinkyWarrior.1879

KinkyWarrior.1879

Right I’ll add some of this tomorrow

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Posted by: Baracis.4623

Baracis.4623

Thanks for putting this together! As a noobie it really helped me understand quite a bit more.

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Posted by: crystal.5930

crystal.5930

Thanks for this. Very helpful!

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Posted by: Beeker.5817

Beeker.5817

Nice writeup for us WvW noobs!

Curious though, what determines the color a given server is for any given matchup?

I assume it much rotate somehow or it would get pretty boring to defend the exact same points every week for months on end……

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Posted by: MarMaster.6241

MarMaster.6241

It is assigned based on your server’s rank at the start of the match, highest is Emerald, second is Sapphire, third is Garnet.

In theory, Eternal Battlegrounds map has some topography that makes it best for Garnet, then Sapphire, and finally Emerald. In practice, they are really not that much better.

Some random assignment or rotation would be preferable for those working on “Been There, Done That!”.

Dragonbrand (JQ) [FIRE]bats ~ Trusted member of the Universe
Mar Steadfast G, Silent Intrigue T, Mar Fidget Engi, Mar Fierce W, Silent Awe M
In GW2 since BWE1 ~ ~ ~ Guild leader of Legio Romana [LR], too

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Posted by: mdemian.7038

mdemian.7038

Need one more section:
“What fight with unfair playing.”
Players from enemy servers sometime transfer or create account on servers when fighting in WvW and trying do sabotages, what:
- put many useless sieges, what rams inside towers/keeps
- steal golems, and destroy them
- start useless upgrades before important and drain supplies

Question is what fight by these players, yes if you find some1, you can report it, but typically is to late and your server lost towers/keeps/points.

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Posted by: KinkyWarrior.1879

KinkyWarrior.1879

Just slotting this here as I have no room. If maybe Devon or a moderator could move this post so it fits with the rest if that’s possible? That would be amazing

World experience, World Ranks and You

Okay so with the March 26th 2013 patch, we got access to the World Ranks system. This is a progression system in which you progress by completing various tasks around the WvW section of the game. For example; capping an Outpost or killing a yak and even killing a player. All event rewards I believe give World Experience (WXP), which is what increases your world rank. The reward from an event varies depending on significance and level of participation, i.e Bronze, silver or gold reward. An example would be, Yak’s give a different level of WXP than keeps, but getting a gold medal for killing a yak gives a different amount than getting a bronze for killing that yak also. The WXP gained from events is constant depending on the participation level, i.e a gold keep reward will always give the same amount.

The WXP gained from players actually varies. The amount you get from a player depends on how long that player has been alive. I believe that the lowest is 1 WXP, which you would have to kill the person just as they leave spawn after dying. The max is 60 WXP, which I’m not sure how long they must live before being worth so much.

Finally, as you rank through the World Rank system you get two different things; A new ‘Rank title’ after so many levels and World Rank Skill Points. The title changes after earning so many ranks and is visible to all the enemies. An ‘Invader’ is the lowest title, ranks 0-5, after that it’s Assualter, then Raider etc. The Skill points gained can be spent on a number of skills found in the ‘Ranks and Abilities’ of the WvW menu in-game. A description of the skill can be found in the tool tip as you hover over the skill.

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Posted by: KinkyWarrior.1879

KinkyWarrior.1879

Also made some corrections to the main segment regarding catapults and their ability to kill rams.

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Posted by: MightyMicah.7451

MightyMicah.7451

Great post! Thanks, everybody.

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Posted by: harrison fang.1874

harrison fang.1874

necromancer (STUN)- Tarnished Coast
Guild Leader of Aegis Shield [AS]-Tarnished Coast
Mjor of [CrSy] Cryptisyndicate

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Posted by: Lauranda.1342

Lauranda.1342

Keeps are 25 points. On a side note, your home BL is worth more than your section of EB + SMC. Many people dont seem to realize this.

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Posted by: KinkyWarrior.1879

KinkyWarrior.1879

Keeps are 25 points. On a side note, your home BL is worth more than your section of EB + SMC. Many people dont seem to realize this.

Corrected.

Also debatable, however this isn’t the place :P

Dius Vanguard [DiVa]

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Posted by: Nozzie.2067

Nozzie.2067

From the April 30 update notes:
- Killing a supply dolyak now awards 3 points to the team that lands the deathblow.

I believe a supply dolyak reaching its final destination is also worth 3 points, but I have no reference to back that up.

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Posted by: Atrophied.8725

Atrophied.8725

Keeps are 25 points. On a side note, your home BL is worth more than your section of EB + SMC. Many people dont seem to realize this.

Corrected.

Also debatable, however this isn’t the place :P

Not debatable

Home 3rd of EBG + SMC = 35+25+10+10+5+5 = 90 points
Home Borderland = 25*3 + 10*4 + 5*6 = 145 points

Even if you don’t hold the bottom 3rd of your map, but maintain all 3 keeps and everything north of them:

Borderland = 25*3 + 10*2 + 5*3 = 110 points — More than EBG 3rd + SMC

Xandra – 80s in all classes – Ele/Guard mains – [TL] – NSP

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Posted by: KinkyWarrior.1879

KinkyWarrior.1879

Keeps are 25 points. On a side note, your home BL is worth more than your section of EB + SMC. Many people dont seem to realize this.

Corrected.

Also debatable, however this isn’t the place :P

Not debatable

Home 3rd of EBG + SMC = 35+25+10+10+5+5 = 90 points
Home Borderland = 25*3 + 10*4 + 5*6 = 145 points

Even if you don’t hold the bottom 3rd of your map, but maintain all 3 keeps and everything north of them:

Borderland = 25*3 + 10*2 + 5*3 = 110 points — More than EBG 3rd + SMC

I have no idea why I thought that was debatable… I’m a Melon ;P Either way, hard maths for you people ^ ;P

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Posted by: GROMIT.7829

GROMIT.7829

Apart from a few minor spelling mistakes this is an awesome guide. I hope to see a guide for us new commanders soon.

!!!! YOU’RE NOT MY SUPERVISOR !!!!

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Posted by: Kimi.7143

Kimi.7143

Any guide for WvW gear and runes?

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Posted by: Skeletor.9360

Skeletor.9360

Here is my guide and its an easy read.

Choose the larger server…..

The End

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Posted by: Fate.5961

Fate.5961

Picking the right guild or commander will drastically change how you WvW.

In a havoc squad:
https://www.youtube.com/watch?v=zM7qoVuegq4

Supporting a zerg as havoc:
https://www.youtube.com/watch?v=27fY4CLHrLk

Large, open field fights:
https://www.youtube.com/watch?v=94xohRxtsOo

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Posted by: Azurem.9468

Azurem.9468