Dev Tracker

Tournament of Legends 3 DPS Official Thread

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Posted by: Josh Davis

Josh Davis

Competitive Events Manager

  • Players may only play in one Tournament of Legends. Any use of an alternate account to circumvent this rule will result in a ban from future tournaments (from news post)
  • You may not be on more then one roster for this event (Period.)

Does this mean I can only play in one ToL ever? Like if i join now in tol3 i cant play in future tol4?
Or is just to prevent poeple getting multiple rewards by playing/subbing for multiple teams?

You can only compete in one region, essentially. You can totally play in ToL4 in the future if you play in ToL3.

aka Grouch

Proposed Changes for Engineer Turrets

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Posted by: Josh Davis

Josh Davis

Competitive Events Manager

btw, who uses Turrets in WvW?

Static discharge builds.

aka Grouch

Proposed Changes for Engineer Turrets

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Posted by: Josh Davis

Josh Davis

Competitive Events Manager

Will Necromancer staff Marks activate under Turrets? Or is Staff going to be useless vs Turrets with exception to it’s non-condition causing auto-attack?

Marks don’t trigger on turrets unless there’s something else like a pet or player in the AoE radius. This has been the case for a long time, but that doesn’t mean it’s not something we wouldn’t possibly change.

aka Grouch

Proposed Changes for Engineer Turrets

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Posted by: Josh Davis

Josh Davis

Competitive Events Manager

Will boons and AoE healing also apply to turrets like other minions?

Turrets will not be able to receive boons.

aka Grouch

Proposed Changes for Engineer Turrets

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Posted by: Josh Davis

Josh Davis

Competitive Events Manager

So, fear, taunt, chill, cripple, and weakness. Can we get a breakdown on what the expected effects on turrets will be?

Confusion and Torment questions too?

Will fear cause interrupts and prevent a turret from firing during the condition?
Taunt won’t cause some infinite fire rate glitch due to no recharge on the turret attack skills right? Purely speculation
Is cripple going to be useless or do something like half distance on attacks?
Is chill going to slow the firing rate? Reduce attack range?
Will weakness cause fumble on turrets?

Will confusion apply PvE damage to turrets?
Will torment only apply the min damage, while turrets are rotating will it apply extra damage?

There won’t be any new special cases for turrets that receive conditions. The effects that happen them will match what you’d expect to happen to players. For example, blinding a turret will means that their next attack will miss. Weakness (fumble) will work on turrets. Applying confusion to turrets will cause them to take damage when they attack.

For the most part chill, cripple, and immob wouldn’t have much effect on the turret. For chill, turret cooldown skills are tied to the engineer’s skill bar, not the turret itself. Torment will always tick at its lowest rate since they don’t run (lack of wheels is intended).

Regarding fear, turrets have never been susceptible to CC, and they will continue to be immune to CC. Applying fear to a turret will not cause it to stop attacking. However, if you’re a necromancer with the Terror trait equipped, you will do fear damage to the turret.

aka Grouch

Proposed Changes for Engineer Turrets

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Posted by: Josh Davis

Josh Davis

Competitive Events Manager

Will Turret run in fear when I fear them?

Nope. While they’ll definitely receive the fear condition, they’ll stand their ground.

aka Grouch

Proposed Changes for Engineer Turrets

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Posted by: Josh Davis

Josh Davis

Competitive Events Manager

That’s awesome to hear they’ll be vulnerable to conditions!

My concern is with buffing turrets to be able to crit. The way many turret engis spec now, turrets deal plenty of damage just between rifle turret and rocket turret. I feel that allowing turrets to crit may be abused and the balance will backlash because people will cry TURRETS ARE DOING MORE DAMAGE NOW.

You’re misinterpreting the post, but you’re not the first. I’ll edit my original post to be more clear.

Engineer turrets themselves cannot crit, but they will be able to receive crits from other players/NPCs.

aka Grouch

Challenge Motes are bugged [merged]

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Posted by: Lauren Kamieniecki

Lauren Kamieniecki

QA Lead

If this bug was as easy as “boom it happens” this thread wouldn’t be 14 pages long. There is something else happening, and that “something” isn’t clearly defined, likely because nobody knows what it is, and is the catalyst for the bug. That’s what we’re working on and it’s why I posted so you wouldn’t feel as if you’re being ignored.

Wait a moment, is this comment for the unforgiving infiltration, or the other unpredictable seemingly random challenge mote issues?

Sorry, the others. Not Unforgiving Infiltration.

Allow turrets/objects to take burn damage?

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Posted by: Josh Davis

Josh Davis

Competitive Events Manager

Proposed changes for turrets can be found here:

https://forum-en.guildwars2.com/forum/game/pvp/Proposed-Changes-for-Engineer-Turrets/first

Locking this thread.

aka Grouch

Proposed Changes for Engineer Turrets

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Posted by: Josh Davis

Josh Davis

Competitive Events Manager

Does the fact that they’ll be able to critically hit mean that their base damage is also reduced, for instance, should I be afraid of 4k crits from Rocket turret because it’s base damage is slightly above 1k?

The change means they will be able to receive critical hits, not give them.

aka Grouch

Proposed Changes for Engineer Turrets

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Posted by: Josh Davis

Josh Davis

Competitive Events Manager

Hi all,

As a follow-up to my post from last Friday, I wanted to give you a run-down of the changes we’re looking to make to the engineer’s turrets:

  • Engineer turrets will be able to be critically hit. (Edit for clarity: this change means the turrets can take critical hits against them, but they still cannot deal critical hits themselves.)
  • Engineer turrets will be able to be affected by conditions.

Considering most minions/summoned pets are already susceptible to the aforementioned changes we feel that this is a fair way to bring turrets more inline with the rest of the game. These changes should only slightly affect the viability of turrets in PvE/WvW (low creature crit chance/condition application), while providing for more counterplay against turrets.

We’d love to hear your feedback on these changes. Feel free to respond below with your comments.

-Grouch

aka Grouch

(edited by Josh Davis.6015)

Challenge Motes are bugged [merged]

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Posted by: Lauren Kamieniecki

Lauren Kamieniecki

QA Lead

You should always take a “soon” as an “on a release day” once the bug has been fixed. I don’t have control over when the fixes happen, I just see them in the pipeline working their way on out to live…

If this bug was as easy as “boom it happens” this thread wouldn’t be 14 pages long. There is something else happening, and that “something” isn’t clearly defined, likely because nobody knows what it is, and is the catalyst for the bug. That’s what we’re working on and it’s why I posted so you wouldn’t feel as if you’re being ignored.

27 LLamas to get the Lavish Llama

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Posted by: Josh Davis

Josh Davis

Competitive Events Manager

Hi all,

Trying to achieve the Lavish Llama at the current rate would be, as someone aptly noted, madness! The good news is, next week will bring some concrete details on how you can start earning them at a much more rapid pace through participating in select tournaments.

-Josh

Could this be… the return of in-game tournaments? HYPE!

All tournaments are already in-game. :P

When I said select tournaments, I mean our community events.

aka Grouch

(edited by Josh Davis.6015)

Allow turrets/objects to take burn damage?

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Posted by: Josh Davis

Josh Davis

Competitive Events Manager

While I don’t think the OP’s suggestion is exactly the change we’re going to go with, I thought I’d drop by and let you all know that the effectiveness of turret engineer is something we’re looking into very closely right now. Once our plans are a bit more concrete I’ll give an update.

Have a good weekend,

Grouch

aka Grouch

27 LLamas to get the Lavish Llama

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Posted by: Josh Davis

Josh Davis

Competitive Events Manager

Hi all,

Trying to achieve the Lavish Llama at the current rate would be, as someone aptly noted, madness! The good news is, next week will bring some concrete details on how you can start earning them at a much more rapid pace through participating in select tournaments.

-Josh

And the reward for winning wvw week after week is …drumroll….6 greens after you make 3 more wvw levels.

Maybe Josh can take a look at the wvw achievements and fix those too…

you can blame Josh for a LOT of things, but don’t blame him for WvW or the rewards.

With that said, Weeks of busting your butts for rewards you can easily get by spending 5mins in Silverwaste.

Awww, thanks fo…..

Wait…

All shall be forgiven if you can pass that WvW achievement nudge onto the right people though? right….right?! 1,000,000 objectives is probably even more madness than 27 llamas :/

Hmmm, the Lavish Llama will now require 1,000,000 Mini Llamas.

aka Grouch

27 LLamas to get the Lavish Llama

in Dev Tracker

Posted by: Josh Davis

Josh Davis

Competitive Events Manager

Hi all,

Trying to achieve the Lavish Llama at the current rate would be, as someone aptly noted, madness! The good news is, next week will bring some concrete details on how you can start earning them at a much more rapid pace through participating in select tournaments.

-Josh

And the reward for winning wvw week after week is …drumroll….6 greens after you make 3 more wvw levels.

Maybe Josh can take a look at the wvw achievements and fix those too…

you can blame Josh for a LOT of things, but don’t blame him for WvW or the rewards.

With that said, Weeks of busting your butts for rewards you can easily get by spending 5mins in Silverwaste.

Awww, thanks fo…..

Wait…

aka Grouch

Launching /v2/account (w/ Authentication)

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Posted by: Pat Cavit

Pat Cavit

Lead Web Developer

will there still be a way to access something like those oauth offline-tokens? that is essential for my plans.
if not, that would be even sadder

Yes, API keys do not expire unless the user revokes them.

Suggestion: Changes to pming

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Posted by: Gaile Gray

Gaile Gray

ArenaNet Forum Communications Team Lead

When someone sends you a PM, report him or her. Hit the ! (exclamation point) in the lower left of the message and send it over for review.

If everyone would take this simple step before deleting and blocking, the team would be able to make significant reductions in spammers! It’s fast. It’s effective. It’s appreciated.

I would imagine that implementing a “Do not disturb” function is something that would be complicated and time consuming. I don’t anticipate that it’s a system we’ll see in the near future, and we may never see such an option. Keep in mind, though, that we already have a means for you to handle these situations: report, block, delete. And using “invisible,” while not ideal, is another means at your disposal.

Gaile Gray
Forum Communications Team Lead
ArenaNet

(edited by Gaile Gray.6029)

What's Living World Season 2 Complete Pack?

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Posted by: Gaile Gray

Gaile Gray

ArenaNet Forum Communications Team Lead

The bug is fixed and the pack is good to go now.

Thanks for waiting.

The challenge motes are fixed? For real? If so, awesome!

So sorry, my communication was poor there. The issue that prevented the sale of the Series 2 Complete Pack was resolved, so it can be sold again. The challenge motes issue is still under investigation.

Gaile Gray
Forum Communications Team Lead
ArenaNet

Living World Season 2 Complete Pack

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Posted by: Gaile Gray

Gaile Gray

ArenaNet Forum Communications Team Lead

It’s available again.

Thanks for posting that, Bomber. It is available, and the previous issue has been corrected.

Gaile Gray
Forum Communications Team Lead
ArenaNet

Buy The Living World Season 2 Complete Pack

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Posted by: Gaile Gray

Gaile Gray

ArenaNet Forum Communications Team Lead

I wanted to update this thread to say that the previous issue was addressed and the Living World Season 2 Complete Pack is now available.

Thanks for your patience.

Gaile Gray
Forum Communications Team Lead
ArenaNet

Ogre Wars in new game update!

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Posted by: Lauren Kamieniecki

Lauren Kamieniecki

QA Lead

I can’t give a “soon” on this one, but it is being looked at and the problems were identified and repro’d by QA. Once the bugs are written though it’s out of my hands until a fix is delivered to us for testing.

This chain and a few others that come to mind are a bit fragile and the team might opt for a better, but more time consuming to fix, solution. On our side we spent the better part of several months tracking this down this issue (and other meta chain bugs) from threads here, other forums, the wiki, and on live by debugging the chains that are stuck.

I wish I could give you much better news, but I also don’t want you to feel like you’re shouting into a void.

27 LLamas to get the Lavish Llama

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Posted by: Josh Davis

Josh Davis

Competitive Events Manager

Hi all,

Trying to achieve the Lavish Llama at the current rate would be, as someone aptly noted, madness! The good news is, next week will bring some concrete details on how you can start earning them at a much more rapid pace through participating in select tournaments.

-Josh

aka Grouch

GW.exe*32.... not closing

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Posted by: David Saunders

David Saunders

Engine Programmer

After a ton of debugging, can safely say GW2 is no longer playing nice with certain audio drivers. It’s apparently pre-loading/querying audio devices, even those NOT selected for use, then not terminating them properly on exit.

Completely removed all Maudio drivers (which prior to these buggy game updates GW2 worked perfectly fine with) , the 5 minute hang disappeared.

No such problems with TESO, GW2 versions prior to March, or any other software.

If you’re suddenly having these 5 minute hangs on every single exit, it’s likely drivers/resources not being properly released by GW2.

Basically stuck with the hangs unless Anet decides to squash this resource bug :/

Axiom could you try something? Run the game with “-nosound” on the command line for a couple days and let me know if you reproduce the issue.

Thanks!

-Dave

Launching /v2/account (w/ Authentication)

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Posted by: Lawton Campbell

Lawton Campbell

Web Programmer

Like I said, not trying to change your mind, but that is why I asked the questions about auth, and that’s why the new thing won’t substitute for that.

Yep, in my mind, that use-case is pretty much out the window.

Launching /v2/account (w/ Authentication)

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Posted by: Lawton Campbell

Lawton Campbell

Web Programmer

When will API keys become active?

When will OAuth2 become inactive?

Will there be an overlap for a transitional period? (please don’t shut off OAuth2 before API keys are ready)

I don’t have dates yet, there’s still some moving parts that need to come into place. I’m shooting for a week heads-up once I have a date.

Will /v2/account still return the same information, but with the API key added as a parameter instead of using OAuth2?

Yeah, the API key is passed in the same manner as the OAuth2 access tokens (via the Authorization header).

Anyway, we’ll have more details and make a separate posting when there are more details to provide :<

Challenge Motes are bugged [merged]

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Posted by: Lauren Kamieniecki

Lauren Kamieniecki

QA Lead

Something that I do notice though is that when I’m in the Meeting the Asura instance I get the error message that says “this is not your instance, you won’t get credit for progressing the instance” a lot.

This sounds promising, I’ll have to get more time to try and follow it with that route.

Instant "God Walking Amongst Mere Mortals"

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Posted by: Lauren Kamieniecki

Lauren Kamieniecki

QA Lead

A long term fix is being worked on for this, but due to the seriousness of the rewards being given incorrectly it was determined that temporarily disabling the rewards was preferable to them being exploited.

What this means about the eventual “real” fix is that it has to be done and tested out to be sure that it is working appropriately again. It’s unfortunately not a simple fix (read: needs a lot of development time) that we can push out quickly.

Challenge Motes are bugged [merged]

in Dev Tracker

Posted by: Lauren Kamieniecki

Lauren Kamieniecki

QA Lead

/snip

Thanks for the update. Curious as to why you cannot reproduce some on your personal accounts.
If we end up getting a fix for this soon that would be spectacular.

Yo me too! Nothing is more frustrating than not being able to reproduce a bug that is obviously happening to multiple players. I have had multiple testers on this for months, something like 40+ hours or more.

Second Sylvari Cutscene Keeps Skipping...

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Posted by: Lauren Kamieniecki

Lauren Kamieniecki

QA Lead

Are you guys using the streaming client? If not can you provide the specs you’re playing the game at and your dxdiag?

Disciples of Dragons

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Posted by: Lauren Kamieniecki

Lauren Kamieniecki

QA Lead

Hey Senjiukin,

We know about this bug and there is a fix coming for it “soon”… now while I can’t give a real date in the event our fix fails to fully address the issue, I don’t want you to bash your head against the wall here on this in frustration.

Inventory Window changing size alone

in Dev Tracker

Posted by: Lauren Kamieniecki

Lauren Kamieniecki

QA Lead

Hello everyone -

I don’t really like to post unless I can include a “soon” for a fix… but this issue is actually quite large and difficult to solve quickly. I don’t want you all to think that it’s being ignored, and once I or anyone replies in one of these threads it generates a lot of buzz and the last thing I want to do is be a debbie downer or promise (or even hint at!) something happening soon that is actually on a long time scale for fix/implementation.

I bring this bug specifically up with our producer for gameplay programming every month or so when this topic heats up again, and it’s been explained as a rather large rewrite that’s needed to fix it. They want to fix it too (and they find it just as annoying), but it unfortunately is the kind of fix has to be scheduled out and planned for. Think of this as similar to the fix we have coming for personal story. It’s a lot of work, and they want it done right.

Guild Chat bugged

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Posted by: Lauren Kamieniecki

Lauren Kamieniecki

QA Lead

We’re aware and there’s a fix planned for “soon” – I’m glad the workaround solved this for you.

"One Good Drink Deserves Another" - Bug

in Dev Tracker

Posted by: Lauren Kamieniecki

Lauren Kamieniecki

QA Lead

Yeah I can’t really give dates other than “soon” because then the pitchforks will come out if something happens on the way to getting the fix out to live… “soon” will have to do.

Challenge Motes are bugged [merged]

in Dev Tracker

Posted by: Lauren Kamieniecki

Lauren Kamieniecki

QA Lead

Hey everyone, I’d like to give an update on this.

QA has been looking at these for a long time, for a few months and since this thread was new actually, and our major problem is that we just don’t get them to reproduce on our internal environments… or for our personal accounts on live.

Unforgiving Infiltration – We repro’d this one and we should expect a fix “soon”

Dancer in the Dark/No Refuge/World Summit – We’re no repro on these, and it’s difficult with the thread merges for my guys to find out if these are still problems or there’s another step we’re missing. If you are still not getting these challenge motes any additional information (did you skip around in the story, etc?) you have would be really valuable.

[Bug] Lupicus Necrid Bolt hits in melee

in Dev Tracker

Posted by: Gaile Gray

Gaile Gray

ArenaNet Forum Communications Team Lead

I’m actively checking on this today. Thank you for your continued patience.

Gaile Gray
Forum Communications Team Lead
ArenaNet

"One Good Drink Deserves Another" - Bug

in Dev Tracker

Posted by: Lauren Kamieniecki

Lauren Kamieniecki

QA Lead

Hey guys… I’ve got some good news!

The team was able to figure out what the problem is and there will be a fix “soon”.

Launching /v2/account (w/ Authentication)

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Posted by: Pat Cavit

Pat Cavit

Lead Web Developer

Our OAuth2 implementation avoids a lot of the bad parts of OAuth2 by simply not supporting them, but it was determined that due to the real monetary value of accounts ArenaNet isn’t comfortable with the core phishing problems that affect any system like OAuth.

Auth is still a possible, in that you can still verify that a user has a valid GW2 account by having them create an API key and enter it. It’s just significantly more annoying. A password manager that can autofill would be the best user experience possible in this new authentication scheme.

Common Phishing Attempts: E-mails & In-Game Mails

in Dev Tracker

Posted by: Gaile Gray

Gaile Gray

ArenaNet Forum Communications Team Lead

Here is an in-game mail that people are receiving. This one was translated from French, but we know it’s appearing in multiple languages:

Hello <player>,

We are sorry to inform you that your account will be closed or partially limited in 72 hours because of a monetary transaction. If you want to remove this restriction, click on the following link:
<non-clickable link to phishing website>

Keep at heart that Guild Wars 2 is a global game with thousands of players. It means a certain standard of behavior must be respected.

GM <fake GM name>

Even if they use a GM name that you know to be real, do not go to that site, and do not provide any account information — this is utterly fake.

Gaile Gray
Forum Communications Team Lead
ArenaNet

Your Account will NOT be shut down inform

in Dev Tracker

Posted by: Gaile Gray

Gaile Gray

ArenaNet Forum Communications Team Lead

I think everyone might benefit from (and get a chuckle over) this thread:

https://forum-en.guildwars2.com/forum/support/support/Common-Phishing-E-mails/2074388

Gaile Gray
Forum Communications Team Lead
ArenaNet

Getting Gem Exchange Rate from API V2

in Dev Tracker

Posted by: Lawton Campbell

Lawton Campbell

Web Programmer

Hrm, I don’t think we currently provide that functionality. I’ll look into adding that since it’s now supported on the backend.

Your Account will NOT be shut down inform

in Dev Tracker

Posted by: Chris Cleary

Chris Cleary

Game Security Lead

Hey all,

It looks like a large number of users seem to be falling for phishing scams, not only out of game but also in game.

Here are a couple of tips to identify phishing scams:
- We will NEVER include a website address in an in-game mail
- We will NEVER contact about an account action until after it has happened
- We will NEVER ask you for your billing or personal information unless you have already contacted our Customer Support team (contact will never be initiated by us for these issues)
- We will NEVER contact you from a non ArenaNet account. This means that you will ALWAYS see an ArenaNet logo on the in game mails that we send. ANY in game mail claiming to come from ArenaNet or the Guild Wars 2 team that does not have this logo WILL have a note at the bottom stating that it did not come from us.

If you have provided your credit card information, date of birth, billing address, or any other personal information to a phishing scam, we suggest that you contact your financial institutions and let them know that your information has been compromised.

Ultimately it is your responsibility to keep your account and personal information safe.

There is a simple motto to follow: “When in doubt, don’t fill it out.”

Evil Never Sleeps // Professor of Bearbow Math @ Tyria State // @Shazbawt

WvW Lag March 2015

in Dev Tracker

Posted by: Stephen ClarkeWillson

Stephen ClarkeWillson

ArenaNet Studio Technical Director

The WvW matchups are isolated right now but it’s only for our convenience in analyzing performance. Because of the way Megaservers works it doesn’t really matter in terms of CPU load.

M OP: Exclusive GW 2 Maguuma Hylek Interview

in Dev Tracker

Posted by: Scott McGough

Scott McGough

Narrative Designer

Lol… Elvis and Costello. Typo? or slip of the tongue?

Sounds fascinating; I can’t wait for the Blog, the PoI, and the release! =)

That’s totally a typo/transcription error—I’ve been a huge Bud & Lou fan since I was 6 years old, and I would never swap in Elvis for Abbott. :-)

Who’s on first?

—Scott McG

(edited by Scott McGough.6897)

WvW Lag March 2015

in Dev Tracker

Posted by: Stephen ClarkeWillson

Stephen ClarkeWillson

ArenaNet Studio Technical Director

BTW, the ping number we show in the client on the options screen is probably different than you see in other games. We should name it something different. Traditionally the ping time is the time it takes for a packet to get to a server and back. In our case, it is the time to get to the server, get processed by the game map you are in, and then sent back. So our misnamed “ping” is much more variable than most ping numbers because it includes game processing time.

WvW Lag March 2015

in Dev Tracker

Posted by: Stephen ClarkeWillson

Stephen ClarkeWillson

ArenaNet Studio Technical Director

… except we have a report of a person using -prefreset and their problems went away …

WvW Lag March 2015

in Dev Tracker

Posted by: Stephen ClarkeWillson

Stephen ClarkeWillson

ArenaNet Studio Technical Director

One thing I have noticed is that sometimes people (including me) will adjust their graphics settings and not realize they have made permanent changes This is because the game continues to draw existing characters at the old setting and only new characters get the new higher (and potentially slower) setting. Then they map travel and suddenly the game is slower because all of the characters (players and NPCs) have been loaded at the new, higher graphics level setting. But it’s not obvious that the earlier setting change caused things to run slower later. We could “fix” this by doing a big graphics refresh every time you change a setting. That might annoy players but eliminate this problem. -prefereset will also ‘fix’ this problem by resetting your graphics settings which might be what you experienced.

Buy The Living World Season 2 Complete Pack

in Dev Tracker

Posted by: Gaile Gray

Gaile Gray

ArenaNet Forum Communications Team Lead

I think this thread has gone far afield from the original topic.

Again, the Living World Season 2 Complete Pack will return to the Gem Store in the near future!

Gaile Gray
Forum Communications Team Lead
ArenaNet

Recent patch making PvP unplayable.

in Dev Tracker

Posted by: Samuel Loretan

Samuel Loretan

Yeah, thanks for letting us know on Twitch.

Everything should be fixed for everyone now.

Stronghold: found a gamebreaking Bug.

in Dev Tracker

Posted by: Mark Katzbach

Mark Katzbach

Forum Communications

I’ve flagged this for the competitive team. Thanks for the report and thanks for participating in the Stronghold beta!