Dev Tracker

Objective Claiming by ANeT - unprofessional

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Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

Our official stance is that we want our team members to play the game, including the elements involved in WvW. There is no conflict of interest, favoritism, or any related negatives here. And you should be aware that the WvW Team moves servers for every playtest, to get a wider view of things.

I’m sure we all would agree that the game—and the community—benefit greatly from ArenaNet team members being actively involved with Guild Wars 2.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

New Fractal teaser vid on Twitter

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Posted by: RubiBayer

RubiBayer

Content Marketing Manager

It’s not that we see stuff return, it’s that the stuff we see in the trailer is all the annoying puzzle kitten of others mashed together. Looking at this trailer I can already imagine the same kind of “fun” we have in aetherblade and thaumanova.

Puzzle kitten

Topic Subscription Doesn't Work

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Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

Same reason why the search function doesn’t work I assume – ArenaNet hired a third party to cover the creation of the forums and I think that company is no longer around.

Correct. This plays a factor in several issues, and we apologize for the inconvenience!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Arah Story, Chopper not coming to Airship [Merged]

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Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

I’m sorry that happened to you, but it really is quite unlikely that in three years, you’ve experienced the one and only repeat of a fixed bug. More likely something else caused the issue you experienced. I hope that this doesn’t happen again for you or anyone, but in case it does, we ask that you please report in the game so the devs get the information that the system sends for in-game reports.

Thanks.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Really Bright Areas [Merged]

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Posted by: Lauren Kamieniecki

Lauren Kamieniecki

QA Lead

Just as an update we are taking this very seriously. We’re implementing some fixes internally and if they work out we’ll push those fixes live. This is an obscure bug so it’s taking time to fix, and we want to be sure it’s squashed for good.

Thank you all for bearing with us!

The fixes for this are scheduled to go out with the next release.

Really Bright Areas [Merged]

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Posted by: Ester Sauter

Ester Sauter

Gameplay Platform QA Embed

Just as an update we are taking this very seriously. We’re implementing some fixes internally and if they work out we’ll push those fixes live. This is an obscure bug so it’s taking time to fix, and we want to be sure it’s squashed for good.

Thank you all for bearing with us!

Mute GW2 when in the background bugged

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Posted by: Ester Sauter

Ester Sauter

Gameplay Platform QA Embed

We’re aware of the issue and a Fix has been written. No ETA at this time

fixed that for you
also, thanks for letting everyone know

Lol. It got me wondering how a “bug” could be written.

Depending on ANet in-house terminology, Ester could simply mean that an entry has been made on the bug tracking system. Where I used to work, we’d have called that “raising a bug”, not “writing” one – but, different shops sometimes use different terms.

That is it exactly, I ‘write the bug’ and it gets sent over to whoever is going to fix it. I use my leet QA skills to write up the issue in a clear manner so whoever is fixing it knows what the issue actually is and how to reproduce it if needed. At least that is the idea, not all bugs are created equal.

And for real info, the fix for this cleared so you should see it tomorrow. I ran into this issue this weekend and it’s super annoying. I’m happy it got fixed so quickly.

guild api issues

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Posted by: Lawton Campbell

Lawton Campbell

Web Programmer

You can get the guild ids from /v2/account, or you can look them up by name in /v1/guild_details.json.

guild api issues

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Posted by: Lawton Campbell

Lawton Campbell

Web Programmer

Private message me the full URL you’re using (with the API key) and I can take a look.

https://api.guildwars2.com/v2/guild/123/log?access_token=456 (where “123” is the guild id and “456” is the API key) should work fine; not sure what’s wrong. That error message should only appear if the API key doesn’t get passed correctly, AFAIK.

Guild Chat API

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Posted by: Lawton Campbell

Lawton Campbell

Web Programmer

Any update on this?

Not yet ;__;

API itemstats: How to use value?

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Posted by: Lawton Campbell

Lawton Campbell

Web Programmer

IIRC, the LUT transforms from the item’s {rarity, level, slot} into a static value (so all level 80 exotic hammers have the same value — 683 — which is further adjusted by the uplevel system etc). That value gets multiplied against the specific stat multipliers for the item to get the final stat bonuses.

Given this, it should be pretty straightforward to build your own LUT for a subset of items — say, level 80 rare/exotic/ascended. I might expose the raw LUTs at some point if there’s a compelling use-case (as it would need a lot of fiddling to pull them out).

Suggestion: Guild Aetherium/Favor

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Posted by: Lawton Campbell

Lawton Campbell

Web Programmer

There’s an endpoint, /v2/guild/:id, that still needs a bugfix to be deployed — been heads-down on some misc. backend cleanup for the last week or so. Once that endpoint is enabled you’ll be able to grab the aetherium/resonance/etc amounts for any guild you’re in.

New Fractal teaser vid on Twitter

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Posted by: RubiBayer

RubiBayer

Content Marketing Manager

/wave

I wonder who else has come back for this teaser

Honestly, a recycled fractal could be fun in a nostalgic sort of way. But teasing it first was a bad idea, they really should have seen the backlash coming a mile away…

Keep ’em coming, ANet — if they look good some of us might return.

We knew that a fair amount of people would take a quick look and equate it to smashing a few LEGO bricks together and calling it a day. But an equal or greater number of people understand it’s not LEGO bricks at all, that something looking familiar doesn’t mean it’s the same thing, and that it’s part of the crazy things happening with magic in Tyria since we took out Mordremoth. So we went with the teaser video.

This week’s Guild Chat is focused on Fractals, so some of the fractal team will be on hand to talk about the work they did.

Is GW2 dying? Just a question, no hate

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Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

It seems this thread—a repeat of others in the past—is still rambling on.

At this point, the question having been answered by many dozens of people (and nearly all saying the game is going fine) we’ll close the thread to focus on more productive discussions.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Lore Q&A

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Posted by: BobbyStein

BobbyStein

Guild Wars 2 Narrative Lead

(Side note: letters from multiple sources isn’t impossible, given that you did that with the letters from the DE member of your race in the PS, and during F&F which was from DE of your race or Almorra if you were vigil )

It was impossible from a budget standpoint. Having to write 5 letters per dungeon meant we’d have to write 40 letters total instead of 8. From a logistical standpoint it would have driven up costs for localization and editing. These mails were generated very late in the development process. Multiplying them would have resulted in the wordcount ballooning by 5 times.

Maybe you’d make better use of your scarce writing resources than to have them write raid ‘lore’ which only a small minority of players will ever experience and even fewer will ever bother reading on their charge through the instance to get to the phat lewt most of them are there for.

Just saying.

“Your fallacy is to think that ‘their customers’ view the game entirely the same way and all want the same thing.”

Lore Q&A

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Posted by: BobbyStein

BobbyStein

Guild Wars 2 Narrative Lead

(Side note: letters from multiple sources isn’t impossible, given that you did that with the letters from the DE member of your race in the PS, and during F&F which was from DE of your race or Almorra if you were vigil )

It was impossible from a budget standpoint. Having to write 5 letters per dungeon meant we’d have to write 40 letters total instead of 8. From a logistical standpoint it would have driven up costs for localization and editing. These mails were generated very late in the development process. Multiplying them would have resulted in the wordcount ballooning by 5 times.

Guild Hall Decoration Increase

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Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

A message from the Guilds Team:

We are happy to announce that we have made a number of performance improvements to the guild decoration system and will be raising the decoration cap in the guild hall from 1000 decorations to 2000 decorations in the July 26 release! As you may know, this has been a long-standing goal, and we’re delighted to be able to make the increase at this time.

While a majority of players will enjoy the higher cap with no issue, there will be some impact on those who play on computers at the minimum specifications for Guild Wars 2. To avoid issues, we will continue to limit the number of decorations that may be placed close to one another in a specific allotment of space to 20 decorations within a radius of 500. To give that an in-game point of reference, the effect radius of a warrior shout is 600, so a guild could place 20 decorations in a space slightly smaller than the area of that skill effect. But even with that protection in place, some players could experience performance issues. Thus we wanted to offer a couple suggestions for guilds that may have members who play on min-spec machines but who wish to place an increased number of decorations in their guild hall.

  • Consider spacing decorations with animations or interact options around your hall. Avoiding clusters of such objects will reduce the impact of the particles being produced.
  • Try to avoid placing a majority of your decorations in one general area of the map. For example, Lost Precipice’s Arena can be pretty fun to decorate because it has a lot of open space and dramatic archways. If a decorator places a majority of a guild’s decorations in and around the arena to fill it, performance will drop whenever a player’s camera turns in that general area. Consider finding ways to spread out the decorations so the area still looks full without putting quite so many into that single area.
  • Suggest members on min-spec computers use the “Best Performance” option from the Settings Preset dropdown in their graphic options [F11, 2nd Tab]. This will lower or disable some of the settings that may otherwise lower performance in favor of appearance.

Happy decorating!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

What is Anet's stance on P2P trading?

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Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

This conversation has gone ’round and ’round, and the answer that was sought was given some while ago. Everything since it argues for or against a system that was, quite honestly, less than optimal — provably less than optimal.

Idealistic requests are fine and well, but I saw the tickets and I felt the pain of those who were victims, sometimes victimized by players whom they felt they knew quite well. I also experienced the unpleasantness of spam through all chat systems, to the point where one of our beloved capital cities was renamed as Spamadam. Thinking that people will restrict themselves to a single channel is looking at history with rose-colored glasses.

Question asked and answered. A few experienced-based personal suggestions given as well. Valuable insights from experienced players offered. Let’s move on.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

(edited by Gaile Gray.6029)

WvW Poll 18 July: Cannon Blueprints (Closed)

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Posted by: McKenna Berdrow

McKenna Berdrow

Game Designer

The poll has ended! After removing all votes for “Don’t Count My Vote” the finale results are:

56.6% Yes, Cannon Blueprints should be introduced on a trial basis.

43.4% No, I don’t believe deployable cannons would have a positive impact on the game.

This means that the team will add cannon blueprints on a trial basis to the game and will hold a follow-up poll to determine if cannon blueprints should become a permanent feature of the game. Thank you to everyone who voted!

(edited by McKenna Berdrow.2759)

Is the Api Result for Worlds Cached

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Posted by: Lawton Campbell

Lawton Campbell

Web Programmer

Most API endpoints are cached for 5 minutes (as can be seen in the response headers).

Specifically, either the Expires or Cache-Control headers.

v2/skills: racial skills are missing

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Posted by: Lawton Campbell

Lawton Campbell

Web Programmer

This is related to an existing issue so I merged ‘em together a bit. IIRC I had an initial fix for this, but I remember there being some issues with it. I’ll see what I can do.

Suggestion: remaining charge for Salvage Kit

in Dev Tracker

Posted by: Lawton Campbell

Lawton Campbell

Web Programmer

Huh, that’s a good point. I made a tracking issue for this.

Suggestion: More than 3 months of TP activity

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Posted by: Lawton Campbell

Lawton Campbell

Web Programmer

AFAIK historical TP data isn’t persisted in an accessible format for longer than 3 months — the available data should be the same between the in-game UI and the API (if not, it’s a bug).

This is unlikely to change on our end — our infrastructure is sized out with this retention policy in mind and changing it would (probably) be a significant undertaking. Sorry :<

Lore Q&A

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Posted by: BobbyStein

BobbyStein

Guild Wars 2 Narrative Lead

It gets very tiresome when we deal with the same individual time and time again even though there are other alternatives (no wiki link, but remember “Your Herald” from the dungeons? Said he’d follow your progress… whatever happened to him and his warnings of ongoing happening?) that once were introduced.

I think you need to balance how you use particular characters. I think it’s bad form to throw “one-offs” all over the place that are there for purely functional reasons, but have zero personality or reuse potential. In Ela’s case, she’s a natural fit for imparting a lot of supplementary info of current (and past) events, and since she was a (small) part of the Season 2 story there’s a bit more context. Granted, she doesn’t have much to say outside of factual info, so if we were to do anything else with her I’d hope we’d flesh out her personality some more. But I hear where you’re coming from.

Your Herald was mostly a functional creation from what I understand. The dungeon letters needed to come from someone, and since we had some technical constraints that made it difficult (if not impossible) to originate from multiple potential sources based on your character’s decisions a nameless character was introduced. It’s kind of like the Tyrian Explorers Society notes you get for map completion. I think both have the potential to be very interesting but there wasn’t much need to develop them beyond the initial implementation. Perhaps that will change in the future. No promises, though.

Embrace the Polls: What Should We 'Try'?

in Dev Tracker

Posted by: McKenna Berdrow

McKenna Berdrow

Game Designer

Thanks for creating this thread! I will keep an eye on it for potential things people want to try .

Is discounted GW2: HoT refundable?

in Dev Tracker

Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

Please note that a refund requires that you made your initial purchase from us, and that it took place within the last 30 days.

Thanks.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Refunds; Why not Ultimate?

in Dev Tracker

Posted by: Michael Henninger

Michael Henninger

Game Support Lead

I don’t believe the ‘whole account’ is lost when refunding only Heart of Thorns. (They really should update the Knowledge Base.) Many have received refunds without losing their Core game account.

But, as stated above, having used the Gems may invalidate any possible refunds.

You can always contact the CS Team and ask.

Good luck.

They’ve already stated that the only way to refund HoT is to disable the whole account….

Here’s one example of a HoT refund without losing the core game:

https://forum-en.guildwars2.com/forum/game/hot/Refund-for-Expansion-Thank-you-forums/first#post5649402

This is correct. We should not be terminating your account for HoT refunds. You will lose any paid access features (i.e. You may go back to PFF if that was your game status before upgrading). If you request a refund FOR HEART OF THORNS and they respond with a “you acknowledge that your account will be terminated” please ask for a supervisor.

(Chargebacks are always terminated; no matter what portion you’ve placed the chargeback on).

GM Delicious Intent
Twitter: @ANetCSLead
GM Delicious Intent.5928

Cannot connect to guild server spam

in Dev Tracker

Posted by: Dara Potocska

Dara Potocska

QA Embed

Hail friends,
Thank you for the reports! We are aware that some players are seeing this message during different points and have it under investigation, though I cannot provide an eta for when this spam will be fixed.

Forum Specialist Program

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Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

At the current time, the Forum Specialist Program is on hiatus. We want to express sincere thanks to our first round of specialists, who provided us with great feedback from the community. We all — players and developers alike — benefited from the feedback that FSP members routed to us, and we’re grateful for their participation in the program.

We will be assessing the timing of the next round of FSP members, and will be sure to post in the forums when we are ready to accept applications.

Thanks to everyone involved!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Xera's Mask

in Dev Tracker

Posted by: SarahWitter

SarahWitter

Bought Xera’s Mask in Gem Store for the cool red ripple effect. A week later the effect was taken away. Feeling bait n switched here. Is this a bug or???

Hi Xandair,

We haven’t seen what you are referring to and haven’t made any changes to the mask. Do you happen to have more information? We’d like to look into it.

Thanks,
Sarah

Website issue (gw2 store)

in Dev Tracker

Posted by: Ester Sauter

Ester Sauter

Gameplay Platform QA Embed

Hi Fenrir,

I’m sorry you had to do a work around, we really want everyone to be able to buy things from our sites! I’m trying to reproduce this so we can fix the problem. The “en_IE” doesn’t mean Internet Explorer, it means you were forwarded to our ‘English Europe’ site so if you are not over in Europe there may be a setting or a proxy that makes your browser think you are.

I’ve gone to that specific site with Firefox and I am not seeing the issue at this time. If you get a spare moment could you try again and then PM me with the details?

Again I’m sorry it was such a pain and we are really happy that you and your girlfriend are going to be able to enjoy HoT and everything that comes with it!

Masteries [suggestion]

in Dev Tracker

Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

Can’t undo question thing for some reason..

I took care of that for you.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Lore Q&A

in Dev Tracker

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Narrative Lead

Are the Modus Scelerit Cancelled?

Not sure what you mean by this. Can you elaborate?

I can for him. The Modus Scelris were series of events added with Halloween 2012. There was mention that they’d be a running plot, I think – or at least people were left with that impression. But nothing has happened to them since.

wouw’s asking if there’s any plans for them in the future, or if they were a one-release trick. Many folks are hoping they get expanded.

Heck, given the LW3 teasers, they could even become one of those groups vying for the magical power released by Mordy.

Adding to that: Halloween 2012 introduced the idea of content delivery, without much explanation (aka there were things added to the game, without any hints).
There was a quote somewhere, that not enough people got the new content and thus it wasn’t expanded further for a long time.
Basicaly the new content came to early, while people were still experiencing the game for the first time.

This could be a reason why it wasn’t followed up.

Disclaimer: I didn’t work on the Modus Sceleris content so I’m not sure what the long term plan was, originally. I do get the impression that the team that added it did so with intentions to develop it over time, but there was likely a change in direction (e.g. LW Season 1) that caused it to be shelved. Those folks probably got assigned to other projects, if memory serves me.

Would we ever use Modus Sceleris again? I think if we had a compelling reason we would, but they’re pretty far down the list (narratively speaking) because there are other stories we’d like to develop and groups we’d like to explore first.

What is Anet's stance on P2P trading?

in Dev Tracker

Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

For instance I have a sorta friend who has Spark that I’m wanting to buy from him but since I’ve played Eve Online I’ve grown to trust absolutely no one in any online game when it comes to anything currency related.

I know scamming is a reportable offense but I want to know if Anet would rectify the situation if things didn’t go according to plan.

I know of the gold limitation when you mail gold.

What’s our stance? No. Just no. Sure it’s possible. Sure, sometimes it works. But sometimes (often enough to be a highlighted concern) it does not. Which is precisely why the developers created the Trading Post. Safe, secure, and no one gets ripped off. (Ok, guys, no rude comments about the handling fee. I’m talking the straight up transaction here, and it is exactly that: straight up.)

With the advent of the TP, and with all the security that it gives, are you willing to risk a P2P trade? If you are, I sincerely hope that all goes well for you, that you get the item you paid for, and everyone is happy. If it does not, we will not and actually cannot get involved, for a variety of reasons that involve not indicting innocent players who may get caught, tangentially, in P2P trading. (If I have to go into details, I will, but I imagine someone else already has and in my haste to offer advice, I didn’t see it yet. )

So, for trading, I offer my oft-given advice: Choose wisely.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Anet, when is DBL back in the mix?

in Dev Tracker

Posted by: McKenna Berdrow

McKenna Berdrow

Game Designer

DBL won’t be back on the 26th. We are shooting for late August right now.

Uh... (screams!) Help?! (Deleted Permanent Hair Stylist Contract)

in Dev Tracker

Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

Please submit a ticket so that Customer Support can assist you. They do their best to help out in such cases, and I feel sure you’ll have a happy resolution to this one.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

How long does the Expansion sale last?

in Dev Tracker

Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

This conversation has veered quite a bit off course. The sales period is as outlined: July 20 – 27. If you’re unable to purchase in that period, we’re sorry to hear it. But angry posts aren’t appropriate on this forum, and demands for a price schedule to fit one’s personal paycheck are not reasonable or feasible.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

I'M so kittened off now.

in Dev Tracker

Posted by: Jon Olson

Jon Olson

Programmer

  • Refunds are granted up to 30 Days past purchase for those of you that just paid full price. Send in a ticket and we’ll refund the difference.
  • Standard and Deluxe versions only. You don’t need to wait for the sale to start to submit a ticket.
  • You must have purchased the game from us directly in order to qualify for this refund.

Source and further details.

Beta, Character Select/Create, Enhanced Squad UI, Play for Free, Raids, & Streaming Client

Give me all your Silver Doubloons!

in Dev Tracker

Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

Pay the price and buy them.
If you are offering less than the asking price,you should be patient.
Given how low the supply is on those,I don’t see why anyone would fulfil any order, ever.

I am the top buy order. Its just that people list them in 1s and 2s, and I need MANY, so I want to get the word out.

That’s great and all, but should the general discussion forum be used as a personal trade spam platform?

No.

Positively not. This is a Guild Wars 2 Discussion forum, not a platform for personal trade requests. As others have suggested, for highly-sought-after items, you may need to accept in dribs and drabs, and be willing to pay more than your initial offer. But in any case, please know that this isn’t an appropriate topic for the forums. Thanks for understanding.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Raid Narrative and Lore

in Dev Tracker

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Narrative Lead

I think the most recent trailer for S3 dispels any notion that raids were not a significant part of the next story arc (the introduction, in fact).

Hold that judgment until you play the episode.

can't buy gems?

in Dev Tracker

Posted by: Ester Sauter

Ester Sauter

Gameplay Platform QA Embed

If you can’t buy gems please put in a CS ticket, they will be able to help you much more quickly than I can.

Include what ever error messages you’re seeing and any history you can provide.

We are very sorry this is happening and they are the best equipped to fix your problem!

How would i get my acc current buy orders?

in Dev Tracker

Posted by: Lawton Campbell

Lawton Campbell

Web Programmer

Not really sure what you mean by “third endpoint”. For your account’s current orders, there’s only two endpoints:

  • /v2/commerce/transactions/current/buys
  • /v2/commerce/transactions/current/sells

Those provide paginated responses; you can use the page query parameter (e.g., “/v2/commerce/transactions/current/buys?page=1&access_token=asdf”) to get all the results (the first page is page 0).

WvW Poll 18 July: Cannon Blueprints (Closed)

in Dev Tracker

Posted by: Grant Gertz

Grant Gertz

Producer: WvW, PvP, and Fractals

A message from the WvW Team,
The next WvW Poll is up!
http://www.guildwars2.com/feedback
Please share your thoughts and feedback on the poll in this thread!

API errors & bugs

in Dev Tracker

Posted by: Lawton Campbell

Lawton Campbell

Web Programmer

Hmm, those look like content bugs — those items are mostly acquirable in-game but don’t have localized names. I’ll bug someone about it and see if we can get them fixed. Thanks for the report!

WvW Quality of Life Suggestions

in Dev Tracker

Posted by: McKenna Berdrow

McKenna Berdrow

Game Designer

Thanks for creating this thread! I’ll keep following it and add some of these to the QoL section for the next priorities poll.

Issues with 64-bit Client

in Dev Tracker

Posted by: Jon Olson

Jon Olson

Programmer

We’d like to fix the crashes. Please post the details (preferably in an attachment.)

As for switching back to the 32-bit client in the meantime:

…you can force it to stay on the 32-bit client by adding -32 to the command line.

Beta, Character Select/Create, Enhanced Squad UI, Play for Free, Raids, & Streaming Client

Mute GW2 when in the background bugged

in Dev Tracker

Posted by: Dara Potocska

Dara Potocska

QA Embed

Hey friends! I wanted to update you all to let you know that a fix for this is now being tested by QA for an upcoming release. Thank you for your continued patience and graciousness while we’ve been working on this.

How many are keen for S4

in Dev Tracker

Posted by: Josh Davis

Josh Davis

Also, Josh, the way the current legendary backpiece is rewarded (people needing to cross divisions) should be changed if you make divisions more representative of skill, as most would get stuck in a division, unable to climb further = no more progressing divisions. Otherwise not all people could get them. I’m fine by that, but I don’t think majority will be-

Yep – this has been part of our discussions, and ties back to:

  • Make leagues feel more rewarding after you’ve placed in your appropriate division

How many are keen for S4

in Dev Tracker

Posted by: Josh Davis

Josh Davis

Hey folks,

It’s been a while since we’ve commented on leagues, so here’s a brief update.

There’s definitely room for improvement in the league system, and it’s safe to say that it’s the team’s highest priority now that we’ve signed off on everything going in for the July release. It’s still a bit early to talk about specifics, but I do think we can talk about some of the goals we have for the changes:

  • Improve match quality
  • Make divisions more reflective of player skill
  • Make leagues feel more rewarding after you’ve placed in your appropriate division

We’re still determining the scope of the project, but I do want to be clear that it’s unlikely that these changes will be in for S4. Once we get a bit further in the dev process I’ll see if I can give an update on our thoughts/direction.

-Grouch

Glicko making it impossible for CD to move T3

in Dev Tracker

Posted by: Chris Barrett

Chris Barrett

Gameplay Programmer

… why not reset the ratings when the links change since the population will be shuffled around?

Originally with world linking the thinking was that earned ratings themselves wouldn’t be directly altered, and an increase in Glicko deviation and volatility would take care of ratings needing to shift significantly when their composition of worlds/players changes. You can see from rating development over time that this is somewhat true: http://mos.millenium.org/na/matchups/histories

Unfortunately that doesn’t solve (and even makes worse) the problem of worlds drifting too far away to be shuffled up/down tiers from the bottom/top ranks.

We intend to have a poll in the future asking if players would prefer that Glicko ratings be completely reset with each relinking of worlds.

An ArenaNet Programmer (WvW Team)