Dev Tracker

S5 PvP Titles Bug Fixed?

in Dev Tracker

Posted by: Ben Phongluangtham

Ben Phongluangtham

Game Designer

Unfortunately, it doesn’t appear the items will be going out today. Stay tuned and sorry for the wait.

Skill Balance Coming

in Dev Tracker

Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

We’ll be making a game update on Wednesday, February 22 that will include skill balancing. Members of our skills and balance team will be on the official forums for a while after the build goes live to discuss those changes with you.

To take part, please join the new thread we’ll post after the build goes live. For our players who participate on the French, German, or Spanish forums, we will provide a list of highlights from the conversation by the end of the week.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Ascended Vending Changes

in Dev Tracker

Posted by: Grant Gertz

Grant Gertz

Producer: WvW, PvP, and Fractals

Greetings Tyrians!

With the next release we will be making some changes to ascended vending in PvP and Fractals. Over the past year we introduced ways to obtain ascended gear via participation in either game mode thus allowing players to acquire gear by playing the game mode they chose. We implemented these vendors in a way that made sense for their perspective player base at the time. With the next release we are making two significant changes to these vendors to create one system that functions the same regardless of game mode.

First, each game mode will still use a specific currency unique to that mode as part of the price but the rest of the costs associated with purchasing the gear will be the same across the game modes. Having a unified system for acquiring ascended gear via vendors will give us more flexibility for adjustments, if they are needed, and it will give us the flexibility to potentially introduce this system in other game modes where appropriate.

Second, purchasing the ascended gear will now rely much more on player crafting. The cost for a piece of gear will now include a crafted token which shows a player’s mastery of the appropriate crafting discipline, the game mode specific currency, and raw gold. Ascended crafting is vital to sustaining a healthy economy and it is important that we keep that in place even when a player acquires ascended items via a vendor. For PvP, this will add a considerable cost to the acquisition of ascended gear. Please note that you will be able to buy gear with current prices until the update is live.

Ascended vending is not intended to be the optimal path for acquiring ascended gear, but rather a way for players to acquire the gear through time spent playing their preferred game mode. And while ascended vending now requires max level crafting, players that obtain ascended gear via vending will see a moderate discount in cost over traditional crafting.

Mystic Forge + Seraph Inscription

in Dev Tracker

Posted by: Dara Potocska

Dara Potocska

QA Embed

Hey guys! The issue with the weapons not changing to Seraph in the Mystic Forge is known. A fix is being looked into, but I cannot provide an eta on when that will be out.

Concerning the PvP vendor armor not stat adjusting either – as Illconceived pointed out – there is a fix being prepped (I verified this with the PvP team as well). I can’t give an eta on when it will be out at this time.

Thank you guys for the reports!

S5 PvP Titles Bug Fixed?

in Dev Tracker

Posted by: Ben Phongluangtham

Ben Phongluangtham

Game Designer

Any new news, Ben?

The work is done, we’re just working with CS to arrange resending out the items.

Profession Locking Poll - February 16th 2017

in Dev Tracker

Posted by: Ben Phongluangtham

Ben Phongluangtham

Game Designer

I don’t understand how the matchmaking would be more “accurate” if yes win; it will be just profession based instead of account based, or am I missing something?

The idea is that, just because you are a great mesmer, doesn’t mean you know how to play a revenant well. If the professions were locked we could place you into a match that reflects your skill with that class.

Should Top Stats count toward rating?

in Dev Tracker

Posted by: Evan Lesh

Evan Lesh

PvP Gameplay Programmer

Top stats already give pips. Unless people want MORE pips?

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

Tarnished Coast Glicko Adjustment?

in Dev Tracker

Posted by: McKenna Berdrow

McKenna Berdrow

Game Designer

We haven’t made any manual adjustments. Our last manual adjustment was during the previous World Link on 12/2.

Manual Adjustments Thread

PvE Que - character location

in Dev Tracker

Posted by: Evan Lesh

Evan Lesh

PvP Gameplay Programmer

Please send my character back where I was before I enter a PvP match in PvE queueing.

Thank You Very Much, I am mapping and queueing for PvP, today, I find that I am being send to the nearest entrance/exit of a map after my match.

The extra running and WP coins use is not actually welcoming.

Please fix thanks.

Interesting… My character does not do this. Thanks for the report.

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

Bobby Stein, any future plans for Glenna?

in Dev Tracker

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Narrative Lead

I think we’re totally open to using her again in other content. She’s a fun character IMO.

raid answer from dev

in Dev Tracker

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Narrative Lead

so now the devs literally say the non raiders only deserve scraps and they made the new raid focused in that way

No, I merely pointed out what is currently available for non-raiders to catch up on the raid story while inside the game. More than happy to answer your questions, but in the future I’d appreciate it if you didn’t paraphrase my intentions that way. Because that’s not what I said, nor what I meant.

Your statement above is in direct contradiction to your comments in the recent MMORPG interview you and Crystal Reid did -

http://www.mmorpg.com/guild-wars-2/interviews/the-demons-of-bastion-of-the-penitent-1000011552

You cant claim that a cleared instance provides the same experience and then make statements about how you integrated story into every element – how it doesn’t matter if players play for the challenge or the thrill of discovery, they will still find something fun.

It comes across as disingenuous and, frankly, as marketing doublespeak (intentional or not) – simply telling people what they want to hear to placate them.

I replied to this over on Reddit but I’ll paste it here, too, since I think people should understand the context of my statements.

“I think you’re reading into my quotes a little too much. By ‘integrating story into every element’ I mean that the environment is a reflection of the story, the audio is an expression of the story. By the team collaborating across the board, we made the experience feel cohesive. The story bits are mostly told outside the encounters, save for the dialog during the Deimos fight (which is similar to how we handled Spirit Vale). The bulk of the story dialog is told between encounters, and all of the discoverables are available in a cleared instance.

Not trying to convince people either way, or belittle anyone’s feelings about the raids. I just wanted to clarify that part because it seems like the intention of my comment was unclear to you."

In which worlds does ANET play?

in Dev Tracker

Posted by: McKenna Berdrow

McKenna Berdrow

Game Designer

We play on both European and US worlds.

Community Showcase Live Archives

in Dev Tracker

Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

February 2017 Episode

Special guest: Alina Chadwick, Content Programmer, Living World Team

Featuring works by:

  • Kaedalus
  • Eidolon Orpheus
  • Flame Squad
  • Kaiyela
  • Lunara
  • Atomic Soldier
  • GW2 Kazoru
  • TheMaskedGamer
  • Asura (had to re-cast that name )
  • ShdwBlood
  • Schlebab
  • Faizu
  • Rude Rubicante
  • Stalwart Dawn
  • AGodComplexPikachu
  • Qesque
  • Tehlu
  • Charrtists
  • Senkkei
  • Clock
  • Pawel Adamus
  • Hellloharr
  • Aggereth
  • Kunaroll
  • GuardianBearGaming
  • Manna Kasha
  • Hunasdrawings
  • Drjhordan
  • Salad McEyeBrows
  • TheRiverBornFace
  • Thunderpo
  • Dreamy Abaddon
  • Fornax

Continued praise and sincere gratitude to all the talented artists who contributed to the show and who keep our forums and our Tumblr pages lively. Keep that art coming, folks!

If you share here, great! Sharing on the forums means you have given us permission to feature the art. If you’re sharing on Tumblr, please always use the hashtag “#GW2 Fan Submission” to ensure we can showcase your art!

Special Note: We love all forms of art, but are particularly hoping to see some more videos or trailers and some musical pieces. If you’re a videographer, a trailer maker, or a musician, please consider sharing your work so that I, in turn, can share it on the show.

We’ll announce the March show date sometime in early March.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

(edited by Gaile Gray.6029)

Community Showcase Live: TODAY!!

in Dev Tracker

Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

Show video is up on YouTube: https://www.youtube.com/watch?v=cuPUAWTkkyY

Hope you enjoy — lots of great art to see!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Community Showcase Live: TODAY!!

in Dev Tracker

Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

Many thanks for the shout out, you guys really show love to your community and we appreciate it.

F <3

Hey, it was a pleasure. You’re doing great work!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Should Top Stats count toward rating?

in Dev Tracker

Posted by: Ben Phongluangtham

Ben Phongluangtham

Game Designer

What do you think? Should top stats affect rating loss/gain? What if by gaining all top stats in a losing team the player loses no points at all?

No. I don’t want to encourage people to go after top stats over winning the game.

Profession Locking Poll - February 16th 2017

in Dev Tracker

Posted by: Evan Lesh

Evan Lesh

PvP Gameplay Programmer

A few doubts come to mind:

Will saying YES to this mean that

A) I am voting for not being able to switch classes at that ‘’Waiting for Players’’ period that is to ‘’Narrow down your strategy’’? or

B) I am voting for not being able to switch classes once the match has effectively started and players are allowed to cap points?

You said that this polls will allow us to have profession specific ladders but I don’t see why A) would allow this and wouldn’t. I can only see it not being able to be done if neither options get accepted. The system already considers the class that you were playing at the end of the match the ‘’class of the match’’ anyway, if we lock what we play once the match effectivelly starts instead of at the let’s call it ‘’waiting for players’’ period that should be able to be done already.

If professions aren’t locked when you queue, then people would queue on a low MMR profession, then switch to their main profession before the match starts in order to game matchmaking. This is why we cannot currently use profession MMR.

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

Profession Locking Poll - February 16th 2017

in Dev Tracker

Posted by: Evan Lesh

Evan Lesh

PvP Gameplay Programmer

This has to come hand in hand with banning class stacking or build stacking why can’t we look at amulets/builds instead. So two guardians is fine if one is a trapper and the other vanilla burn guardian for example. Or support Druid and pew pew power ranger.

Are you advocating we lock builds on queue too?

We would need some epic machine-learning matchmaking in order to handle balance changes.

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

Profession Locking Poll - February 16th 2017

in Dev Tracker

Posted by: Evan Lesh

Evan Lesh

PvP Gameplay Programmer

I think its a very good idea to poll this and not just dump it on people. Thank you for that!
Question is, if we have our classes locked will matchmaking force tournament rules on us, I mean 1 class per team only? I would love to try this. yes qtime will most likely increase, but Id rather wait 2-3 minutes more in q than having 10 minutes of a frustrating match with 5 thieves/guards. unranked could still stay the way it is now.

It’s hard to say what will happen to queue times if we enforce a hard limit on professions. The compromise is to let the profession limit increase over time.

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

Queue abandoned??

in Dev Tracker

Posted by: Ray Patrick

Ray Patrick

PvP Server Programmer

Hey all! We are definitely aware of this issue and are investigating. Any details you may have – like when it happened, if you were in a party, if everyone accepted the match (or if no one accepted) before you were kicked out would be helpful.

Slings and Arrows
Vox Machinum, 80
Hyper Threaded, 80

Profession Locking Poll - February 16th 2017

in Dev Tracker

Posted by: Evan Lesh

Evan Lesh

PvP Gameplay Programmer

You should stop people from changing class after pressing “accept” on the queue

This is what the poll is for.

You said that it would not be possible to change class once the 10s countdown starts, but before that there is a whole min where people can change build/class freely and I’ve thought the poll was used to decide whether or not people should be allowed to change class during that minute.

You are correct. Once the final 10 second countdown starts, there is no reason to swap characters, so we’ll lock that down to prevent exploits. The 90 second warmup is the period during which characters could additionally be locked if the poll succeeds.

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

Profession Locking Poll - February 16th 2017

in Dev Tracker

Posted by: Evan Lesh

Evan Lesh

PvP Gameplay Programmer

Do I get it correcty that with the “YES” option, there is no way for me as a player to adapt to team composition? Say, i see we have DPS with no sustain before the match starts, there is no way for me to swap to support, even if this swap would not cause class stacking?

Then I find it a bad idea, it takes away an important aspect of the game and makes Solo/DuoQ even more a lottery because class is not identical with role.

You are correct, but there are trade-offs to both options. This is why we created a poll! If we lock characters on queue, we can do things like use profession-specific MMR, have profession leaderboards, etc.

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

Profession Locking Poll - February 16th 2017

in Dev Tracker

Posted by: Evan Lesh

Evan Lesh

PvP Gameplay Programmer

You should stop people from changing class after pressing “accept” on the queue

This is what the poll is for.

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

Profession Locking Poll - February 16th 2017

in Dev Tracker

Posted by: Evan Lesh

Evan Lesh

PvP Gameplay Programmer

Does it mean that class swithing during the match will be unavailable in both cases?

Yes. We will disallow swapping characters once the 10 second countdown begins. This prevents things like playing 95% of a match and then swapping for profession achievements.

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

Profession Locking Poll - February 16th 2017

in Dev Tracker

Posted by: Grant Gertz

Grant Gertz

Producer: WvW, PvP, and Fractals

A message from the PvP Team,
A poll regarding profession locking in PvP is up!
https://feedback.guildwars2.com
Please share your thoughts and feedback on the poll in this thread!

Guild - general information

in Dev Tracker

Posted by: Lawton Campbell

Lawton Campbell

Web Programmer

Oh whoops, those fields didn’t actually get implemented. I’ve removed them from the github examples and opened a tracking issue to add them back in.

In which worlds does ANET play?

in Dev Tracker

Posted by: McKenna Berdrow

McKenna Berdrow

Game Designer

Devs play on a lot of different worlds and move around frequently and that includes the WvW team. However, the WvW team also plays together on a different random world once a week.

GW2 - The Complete Season 1 Movie!

in Dev Tracker

Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

I am going to be giving this video a call-out during today’s Community Showcase Live stream. I highly recommend this video!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Community Showcase Live: TODAY!!

in Dev Tracker

Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

Today’s February 15th, so we hope to see you on the Live Stream.

Alternately, give the show a watch at your convenience starting tomorrow on YouTube.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Fear Not This Night - Amazing Rendition

in Dev Tracker

Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

I’m delighted to say that due to the initiative of a Guild Wars 2 fan, the artist has become aware of my request to share with us, and says she will do so. This means we should be able to feature the music in an upcoming Community Showcase Live show! (That will mean March or later.)

Thanks to whomever reached out to her!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

[BUG] Accused White Mantle Members

in Dev Tracker

Posted by: Dara Potocska

Dara Potocska

QA Embed

Hey Ashantara, thank you for the report. We’re prepping a fix but no eta when it will be out.

Incorrect node for Home Instance

in Dev Tracker

Posted by: Dara Potocska

Dara Potocska

QA Embed

Hey guys! Thank you for the reports. We’re working on a fix! =D

Thank you Daniel, and congratulations Horia

in Dev Tracker

Posted by: Mike O Brien

Mike O Brien

President -- ArenaNet

Daniel Dociu will be leaving ArenaNet. Daniel has been defining the art direction for ArenaNet since 2003, before the launch of Guild Wars, and the impact he’s made on the studio and industry will be seen for years to come. It’s been a pleasure to work with him. Daniel, thank you for thirteen wonderful years creating worlds together. We’ll miss you. We look forward to your continued success.

Horia Dociu now takes over as the art director of Guild Wars 2. Horia also first joined the Guild Wars art team in 2003. He loves the game, he lives and breathes the art, and he continues our tradition of putting art at the forefront, never settling, relentlessly pushing ourselves to new heights. With Horia as art director, the game is in great hands.

Mo

Scheduled PvP Maintenance – February 14th

in Dev Tracker

Posted by: Grant Gertz

Grant Gertz

Producer: WvW, PvP, and Fractals

Unranked and Ranked PvP arenas are available once again. Thank you for your patience.

Scheduled PvP Maintenance – February 14th

in Dev Tracker

Posted by: Grant Gertz

Grant Gertz

Producer: WvW, PvP, and Fractals

Unranked and Ranked PvP Arenas are now disabled for maintenance.

Scheduled PvP Maintenance – February 14th

in Dev Tracker

Posted by: Grant Gertz

Grant Gertz

Producer: WvW, PvP, and Fractals

Unranked and Ranked PvP Arenas will be going down in 15 minutes for scheduled maintenance. This maintenance should last no more than an hour.

Praise for Raids

in Dev Tracker

Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

Moved to Raids sub-forum. Title changed to reflect intentions of the thread.

Please do not use “clickbait” titles in the future. Thank you.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Honorary Crew Member

in Dev Tracker

Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

Last evening, an update note shared information about this quest line:

  • Fixed issue with the Honorary Crew Member achievement that requires players to complete both the White Mantle and skritt versions of the SS Pinkeens event. Players now only need to complete one version of the event to obtain the achievement.

I believe that addresses one of the main concerns—having to do both sides of the event—and it appears that forum members have shared some strategy ideas, as well. If there are additional concerns, please post to let us know, but from my perspective, it appears that the changes coupled with the play-through advice should address most of them. Thanks.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Guild Storage log

in Dev Tracker

Posted by: Lawton Campbell

Lawton Campbell

Web Programmer

Ah, my b.

No, guild storage changes are currently not logged in a runtime querable format at all.

:/

You can't attuned Mist Band rings

in Dev Tracker

Posted by: Ben Phongluangtham

Ben Phongluangtham

Game Designer

I have a fix for these rings and for Mystic Forging the armor submitted. I can’t say when it will make its way to live, but the fix is on the way.

We also should have the League title situation resolved by the end of the week.

Jade Shard Drop Issue

in Dev Tracker

Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

This issue has been addressed, and Jade Shards now can be obtained from Jade Fragments.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Help I'm stuck in a PvP Match!

in Dev Tracker

Posted by: Ray Patrick

Ray Patrick

PvP Server Programmer

Ok – Everyone should be good to go now. Please post here if you are still stuck or the queue is taking a super long time to pop. I will continue to monitor the situation.

Apologies for the inconvenience!

Slings and Arrows
Vox Machinum, 80
Hyper Threaded, 80

Help I'm stuck in a PvP Match!

in Dev Tracker

Posted by: Ray Patrick

Ray Patrick

PvP Server Programmer

Yup! Working on it. Will be fixed ASAP!

Slings and Arrows
Vox Machinum, 80
Hyper Threaded, 80

Help I'm stuck in a PvP Match!

in Dev Tracker

Posted by: Ray Patrick

Ray Patrick

PvP Server Programmer

Thanks Zaxares. You and the other players in your match should be ok now.

Slings and Arrows
Vox Machinum, 80
Hyper Threaded, 80

Help I'm stuck in a PvP Match!

in Dev Tracker

Posted by: Ray Patrick

Ray Patrick

PvP Server Programmer

I’m fixing this. Thanks!

Slings and Arrows
Vox Machinum, 80
Hyper Threaded, 80

Unable to Leave Match, PvP

in Dev Tracker

Posted by: Ray Patrick

Ray Patrick

PvP Server Programmer

You and the other members of the match should be ok now Hellscream.

Slings and Arrows
Vox Machinum, 80
Hyper Threaded, 80

Game Update Notes - February 8, 2017

in Dev Tracker

Posted by: Mark Katzbach

Mark Katzbach

Content Marketing Manager

Bug fixes:

  • Fixed an issue causing accessory dyes to appear unintentionally dark on certain charr-exclusive hairstyles.
  • Fixed an issue that could cause the boss fixate to break if a fixated player enters the downed state in the Underground Facility fractal.
  • Fixed an issue in which the checkpoint for the Mursaat Overseer would not update for players entering Bastion of the Penitent after the barricade event was complete.
  • Fixed a rare bug that would prevent Caudecus from transitioning properly after the first phase of the fight.
  • Fixed issue with the Honorary Crew Member achievement that requires players to complete both the White Mantle and skritt versions of the SS Pinkeens event. Players now only need to complete one version of the event to obtain the achievement.
  • Fixed an issue that would prevent Glenna from spawning if players entered Bastion of the Penitent after Samarog had been defeated.
  • Renamed the Execute the Executioner achievement to Perfect Execution. This achievement now requires players to complete either the “Defeat the White Mantle and save the villager from burning event” or the “Escort the quaggan refugees to their destinations” event in order to obtain it.
  • Fixed an issue that caused quaggan refugees to not scale properly.
  • Made the overzealous villagers around Lakeside Bazaar clean up correctly.
  • Fixed a bug that caused the Bolt Vol. 3 collection items to be unobtainable in Thaumanova.
  • Fixed an issue with challenge motes in Stronghold of the Faithful and Bastion of the Penitent.
  • Fixed an issue that allowed players to reach unintended locations during the Cairn the Indomitable encounter.
  • Added a limit to the number of Jade Fragments that can be mined each day.
  • Fixed an issue that prevented the Moonlighting achievement from being correctly awarded in Lake Doric.

Guild Storage log

in Dev Tracker

Posted by: Lawton Campbell

Lawton Campbell

Web Programmer

/v2/guild/:id/log should provide stash events with the appropriate data; e.g. I added some items to my test guild, then withdrew them to generate the following two events:

GET /v2/guild/2546752E-7C2E-E611-9106-0862664D7672/log?access_token=ABE86FC6-9CF5-3E41-8288-A45B6270CBE4325BAD8E-A23B-41DA-9FD1-E447D26853CE

{
“id”: 1923,
“time”: “2017-02-13T23:27:22.000Z”,
“type”: “stash”,
“user”: “Lawton Campbell.9413”,
“operation”: “withdraw”,
“item_id”: 12271,
“count”: 10,
“coins”: 0
},
{
“id”: 1919,
“time”: “2017-02-13T23:27:20.000Z”,
“type”: “stash”,
“user”: “Lawton Campbell.9413”,
“operation”: “deposit”,
“item_id”: 12271,
“count”: 10,
“coins”: 0
}

Note that the guild endpoint requires an API key from the guild leader with the “guilds” permission.

Old Boss Aggro / Reset Bugs since Patch

in Dev Tracker

Posted by: Crystal Reid

Crystal Reid

Game Designer

We’re looking into all of the issues and trying to get fixes out as soon as possible.

Why just cats?

in Dev Tracker

Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

Because cats are superior creatures. You had to ask!?

~ Posted by Franklin, Gaile’s pet

I thought you preferred frogs?

Well, I have a lot of things I love: Cats, Frogs, Bats, Owls… I am fond of a lot of creatures. Frogs hold a special place in my heart, it’s true. <3

Anet is all about the cats….

Just use a swear word on the forums and you will see for yourself.

Absolutely and unquestionably true! What other company in the gaming industry — in the world — has a Kittenizer?

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet