Dev Tracker

"ways to gain pips include earning top stats"

in Dev Tracker

Posted by: Evan Lesh

Evan Lesh

PvP Gameplay Programmer

Each team gets their own top stats.

Rip. If the extra pips were only a thing for the winning team I don’t think anyone would go after them to the extent of hurting their teams chances of winning, but if you can get them on the losing team as well I could totally see some idiots out there trying it.

We think the top stats will be generic enough that they do not cause detrimental gameplay, but it does then we will have to adjust how top stats are given out or whether you get extra pips at all.

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

"ways to gain pips include earning top stats"

in Dev Tracker

Posted by: Evan Lesh

Evan Lesh

PvP Gameplay Programmer

Have you checked out the list of new stats?

To clarify how this works: a win is worth 10 pips and getting ANY amount of top stats gives 1 more.

Deaths;

Deaths do not award a top stat :P

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

"ways to gain pips include earning top stats"

in Dev Tracker

Posted by: Evan Lesh

Evan Lesh

PvP Gameplay Programmer

So are these extra pips only awarded to players with top stats on the winning team then?

Each team gets their own top stats.

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

Season 5 looks terrible

in Dev Tracker

Posted by: Evan Lesh

Evan Lesh

PvP Gameplay Programmer

I totally agree with what you said about rewards. Same o’l thing. Why don’t you give us PVP players a chance to get the legendaries? Why would I need an ascended gear for? At least make some vendor with account bound skins or something.

You want the ascended armor because its a new set of skins!

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

"ways to gain pips include earning top stats"

in Dev Tracker

Posted by: Evan Lesh

Evan Lesh

PvP Gameplay Programmer

Have you checked out the list of new stats?

To clarify how this works: a win is worth 10 pips and getting ANY amount of top stats gives 1 more.

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

Season 5 looks terrible

in Dev Tracker

Posted by: Evan Lesh

Evan Lesh

PvP Gameplay Programmer

@ Evan Lesh
We will see a balance patch also on the 13th december?

Will have to wait for more info on that. It is not my area of expertise.

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

sPvP Season 5 2016?

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Posted by: Evan Lesh

Evan Lesh

PvP Gameplay Programmer

1.) I know that and did write it in other threads. I would be pleased on locking class in Q :-).

If it ever happen we should get a possibility to change our builds in resp zones. If I will be locked on one class with one build that sucks because in opposite team have some hard counter to me, then there is no fun in play.

I don’t imagine we’d ever lock builds, just your profession. You could even swap to another character of the same profession since they’re share the same MMR.

How would you do this though? The allowing of a switch from character to character as long as its the same class.

If you have the same MMR on two different classes (theoretically possible, not sure how hard it would be to do exactly) wouldn’t it then open the the floor to the argument that you should be able to switch to that one too? I’m sure your initial gut response is “no” for mmr tracking accuracy (among many other variables, like team composition), but if you can accurately determine that the player is swapping from say one thief character to another, could you not also as easily determine that they swapped to an ele with an equatable mmr value and apply any changes from the match played accordingly?

Technically allowing someone to switch to a profession with the same MMR would be fine. The only reason we want to lock is so you can’t switch to something that invalidates what matchmaking just finished working with. Even if we allowed a particular MMR range of available other professions, the user experience of that feature would be bad and not worth it.

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

sPvP Season 5 2016?

in Dev Tracker

Posted by: Evan Lesh

Evan Lesh

PvP Gameplay Programmer

1.) I know that and did write it in other threads. I would be pleased on locking class in Q :-).

If it ever happen we should get a possibility to change our builds in resp zones. If I will be locked on one class with one build that sucks because in opposite team have some hard counter to me, then there is no fun in play.

I don’t imagine we’d ever lock builds, just your profession. You could even swap to another character of the same profession since they’re share the same MMR.

There have been some threads on the past about it, but the community always seemed split. Some liked being able to counter pick after they got into a match, or to better fill out their team comp. Others wanted the accuracy.

I do agree with the players that said profession-based matchmaking needs to be better before locking classes.

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

Season 5 looks terrible

in Dev Tracker

Posted by: Evan Lesh

Evan Lesh

PvP Gameplay Programmer

There is a leaderboard for the top 250 players (plus a friends/guild leaderboard for everyone else). The leaderboard awards unique titles at the end of the season.

Is this like the old leaderboards that showed what percentage you were at so you could aim to progress even outside the top ranks? That was a good system.

I think it was more than top 250 but I may be misrembering.

The old leaderboard was top 1000 I believe and did not show MMR, only win rate and rank.

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

sPvP Season 5 2016?

in Dev Tracker

Posted by: Evan Lesh

Evan Lesh

PvP Gameplay Programmer

3.) This doesn´t realy help. Your MMR is dependent on your teammates which might be hard to overcome but is not realy good.

We’ve tried using your teammates’ rating to affect your own for a while, but it ended up being less accurate and effectively created Glicko Hell. I’m sure there is a way to factor them in, but MMR and matchmaking is delicate. In my 4ish years of adjusting our use of Glicko, I’ve come to learn that most of the time less is more.

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

sPvP Season 5 2016?

in Dev Tracker

Posted by: Evan Lesh

Evan Lesh

PvP Gameplay Programmer

I’m not really sure what all this fuss about “skill rating” is. First off how does that mechanic even work? How do you measure someone’s skill completely without individually watching them in action? Is a player that caps more and engages in 2v1’s truly more skilled than the player holding off 3 by himself while preventing a cap? Lmao my problem with going down this path is that people will use the leaderboard to claim who is and who isn’t skilled. But if you ask me, being able to kill two players out of 3 that are fighting you by yourself is a much better skill rating than capping and defending.

I suggest possibly changing that mechanic to TEAM skill rating. There is only one way to measure skill in this game and it’s in 1v2 wager duels.

This is an enormous topic and there are no right answers. If you’re curious about approximating player skill, you can do some research on Elo, Glicko, Glicko 2, or True Skill. TL;DR an approximation is the best we can do, but end up being quite accurate.

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

sPvP Season 5 2016?

in Dev Tracker

Posted by: Evan Lesh

Evan Lesh

PvP Gameplay Programmer

Curious about the decay. Will it happen at every division or will the bottom divisions not be affected. For example bronze to gold would not have decay while divisions above gold would

Decay happens in every division. There is a 3 day grace period, then 7 days of decay. Each game played will remove 1 day of decay.

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

sPvP Season 5 2016?

in Dev Tracker

Posted by: Evan Lesh

Evan Lesh

PvP Gameplay Programmer

Last season MM was not so bad and with full premades gone i expect a lot close matches.
There will be still the usual problems.
1.) Without per class MMR skill might vary largely (especiall if daily class stays ….)
2.) With even matches progress moves to grinding. That 50:50 rate won´t please people playing for a rank.
3.) System might calculate personal MMR on a team effort… Which is one of the culprits for frustration.)
4.) Human factor will still decide a lot of matches. (AFK, drunk, trolling, toilet, cat on keyboard, ….) You will never get rid of that (exeption is 5:5 team at high level) so don´t complain to much on that ;-)

1) We track per-class MMR, but it’s not very accurate right now. I really want to use it, but without class locking on queue, we can’t use it for matchmaking.

2) This is why rewards and skill rating are split. Your skill rating will only go up if you actually improve your gameplay.

3) Your personal MMR is only updated based on win/loss and enemy MMR.

4)

What is skill rating and what affects it?

Skill Rating is your Glicko Rating plus decay. Each match has a zero or one outcome that updates your Glicko rating against the average of your opponents’ rating.

Some more info here: https://wiki.guildwars2.com/wiki/PvP_Matchmaking_Algorithm#Ratings

So it’s still possible to lose a close game you weren’t expected to win and still gain some glicko, kind of like how you could gain pips on a lose in Season 1?

In practice, rating does not ever go up on a loss.

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

Season 5 looks terrible

in Dev Tracker

Posted by: Evan Lesh

Evan Lesh

PvP Gameplay Programmer

I think a team of coordinated folks would be particularly over powered against equally skilled but not pre-made folks in this gank meta. I feel there should be an option for teams to go team each other if they want, but it should be sperated from those who want to solo/duo queue.

Not enough full parties play to keep an entirely separate 5-man queue healthy 24/7. However, that doesn’t mean teams shouldn’t have a structured place to participate in PvP. This will be part of the the discussion around the followup poll regarding solo/duo queue.

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

sPvP Season 5 2016?

in Dev Tracker

Posted by: Evan Lesh

Evan Lesh

PvP Gameplay Programmer

Last season MM was not so bad and with full premades gone i expect a lot close matches.
There will be still the usual problems.
1.) Without per class MMR skill might vary largely (especiall if daily class stays ….)
2.) With even matches progress moves to grinding. That 50:50 rate won´t please people playing for a rank.
3.) System might calculate personal MMR on a team effort… Which is one of the culprits for frustration.)
4.) Human factor will still decide a lot of matches. (AFK, drunk, trolling, toilet, cat on keyboard, ….) You will never get rid of that (exeption is 5:5 team at high level) so don´t complain to much on that ;-)

1) We track per-class MMR, but it’s not very accurate right now. I really want to use it, but without class locking on queue, we can’t use it for matchmaking.

2) This is why rewards and skill rating are split. Your skill rating will only go up if you actually improve your gameplay.

3) Your personal MMR is only updated based on win/loss and enemy MMR.

4)

What is skill rating and what affects it?

Skill Rating is your Glicko Rating plus decay. Each match has a zero or one outcome that updates your Glicko rating against the average of your opponents’ rating.

Some more info here: https://wiki.guildwars2.com/wiki/PvP_Matchmaking_Algorithm#Ratings

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

end point for character proportions?

in Dev Tracker

Posted by: Lawton Campbell

Lawton Campbell

Web Programmer

And by extent, the character model render so we can have WoW-like armory inspired websites.

I briefly looked at the time it would take to implement and shed a thousand tears.

Maybe next year ;____;

The character proportions (and face/hair selections) are something I can easily knock together though. I don’t know why I didn’t link it originally, but here’s the tracking issue for that bit.

What is the current API for event timers?

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Posted by: Lawton Campbell

Lawton Campbell

Web Programmer

I think the Mumble Link data has a unique id in the “shard” field which could theoretically be used — that’d be more accurate than /ip (which is not necessarily unique).

But anyway, the event state bits probably aren’t ever coming back :<

Will Skill Rating be exposed to the PvP API?

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Posted by: Lawton Campbell

Lawton Campbell

Web Programmer

I’m hoping to have both the skill rating and maybe leaderboards up on the API by Dec 13.

I’ll try to put together a PR on Github later today for preview/review.

Season 5 looks terrible

in Dev Tracker

Posted by: Evan Lesh

Evan Lesh

PvP Gameplay Programmer

I’m 100% certain they will have their bugs (what new system doesnt?), but we’ll see how it goes.

I don’t make bugs. (That is a lie)

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

Season 5 looks terrible

in Dev Tracker

Posted by: Evan Lesh

Evan Lesh

PvP Gameplay Programmer

I also thought what shakeup? No per class MMR which for me would be the base to have a good MMR matching. No Leaderboard? People seem to cry for that.
Lets see how it works. It´s definitly intresting to look at. It might be much better but doesn´t seem like a huge change. Well. If it creates good matches and exitement it will be a large step forward even if it doesn´t sound so.

There is a leaderboard for the top 250 players (plus a friends/guild leaderboard for everyone else). The leaderboard awards unique titles at the end of the season.

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

sPvP Season 5 2016?

in Dev Tracker

Posted by: Evan Lesh

Evan Lesh

PvP Gameplay Programmer

Last season MM was not so bad and with full premades gone i expect a lot close matches.
There will be still the usual problems.
1.) Without per class MMR skill might vary largely (especiall if daily class stays ….)
2.) With even matches progress moves to grinding. That 50:50 rate won´t please people playing for a rank.
3.) System might calculate personal MMR on a team effort… Which is one of the culprits for frustration.)
4.) Human factor will still decide a lot of matches. (AFK, drunk, trolling, toilet, cat on keyboard, ….) You will never get rid of that (exeption is 5:5 team at high level) so don´t complain to much on that ;-)

1) We track per-class MMR, but it’s not very accurate right now. I really want to use it, but without class locking on queue, we can’t use it for matchmaking.

2) This is why rewards and skill rating are split. Your skill rating will only go up if you actually improve your gameplay.

3) Your personal MMR is only updated based on win/loss and enemy MMR.

4)

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

Tier Matching (No MMR) / Faster Queue Times

in Dev Tracker

Posted by: Evan Lesh

Evan Lesh

PvP Gameplay Programmer

I was about to drop bombs on this post until I realized it was written a month ago -_-

Carry on.

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

Special forces training area console

in Dev Tracker

Posted by: Byron Miller

Byron Miller

Game Designer

Theeeeere we go.

TL;DR
Fix incoming sometime in the future.

This... this happened.

in Dev Tracker

Posted by: Zachary Stiers

Zachary Stiers

Gameplay Programmer

Uh. That doesn’t look right.

I’ll look into this.

Real Life Hero

Wintersday Discussions [merged]

in Dev Tracker

Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

This particular thread merge makes no sense at all!

You speak truth. One was about the schedule, the other was about saying nice (or naughty) things so the OP could make a Tixx List. But in the spirit of the season … let’s see how nice (or naughty) people can be about predicting the dates.

I already posted when it was just the Nice/Naughty thread but here is my prediction: It will start during cold weather, and it will end during colder weather. At least for most northern hemisphere players.

In the end, both threads had some conversation / speculation about dates, and both had the same general topic — the Wintersday festival — so I think we’re good here. (If there was confusion, I’m sure that was not intended. I modified the title to make the fact this was merged more apparent.)

I absolutely don’t get the radio silence we get on upcoming events, specifically holiday events. The harm in giving us start and end dates in advance is … ?

…. if they are delayed, due to technical issues or other causes, players can feel concern, even get upset. We prefer to give you dates in a reasonable timeframe but with minimal “risk,” as the saying goes.

You’ll be happy to know that you will get both the opening and end date for the Wintersday Festival. I agree with everyone who expressed opinions in the past that it’s very helpful to know the extent of a festival, and it’s my belief we’ll be more forthcoming about end dates in the future.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

(edited by Gaile Gray.6029)

Aurene plushie?

in Dev Tracker

Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

Hi mads. It’s funny you should ask, I was just writing a post about our new partnership with WeLoveFine, and with the opportunity that it gives our players to create merchandise. It seems to me if a fan creates a cool plushie, our new partner WeLoveFine may consider making it.

Looking at the Fan Forge page, I’d suggest that anyone offering items that don’t fall into the normal categories, such as hats or t-shirts, might enter their submissions in the “Accessories” section. This is a new partnership, but we believe WeLoveFine will be happy to look for entries there. If they get back to us with another suggestion about where to submit entries that don’t easily fall into the established categories, I’ll update to let everyone know.

Thanks for the suggestion. I’d dearly love to see an Aurene plushie myself!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Exciting Opportunity for GW2 Fan Artists!

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Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

You should read today’s blog post if you’d like to join in the new Fan Forge project we have kicked off with our partner, WeLoveFine. The article outlines an opportunity for you to be considered as a possible creative source for Guild Wars 2 merchandise. And if your work is selected, you would earn a commission on each item sold, too!

Not an artist? No worries! Visit the Fan Forge to vote on items you’d like to see.

We’re super happy about this new program, and hope to see a lot of cool new items on offer in the future!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

WvW Tonic Update

in Dev Tracker

Posted by: McKenna Berdrow

McKenna Berdrow

Game Designer

To clarify you won’t be able to activate them while in combat.

So if you are transformed then enter combat you will not transform back to your regular model. So you can still fight as a kodan if you activate it before the fight.

WvW Tonic Update

in Dev Tracker

Posted by: McKenna Berdrow

McKenna Berdrow

Game Designer

We are aware of the Kodan tonic ‘spam’ and the use of tonics in WvW to trigger weapon-swap effects. I just wanted to give everyone a heads-up that in the next update the Endless Kodan Tonic will have a 5 second cool down and will not be useable while in combat. We also plan to make it so you can’t use any tonics in combat going forward, but that will be coming in a later update since doing this work to all tonics in the game is going to take more time to implement and test.

sPvP Season 5 2016?

in Dev Tracker

Posted by: Evan Lesh

Evan Lesh

PvP Gameplay Programmer

New about season 5 is coming very Soon™!

Here I am trying to decide whether you forgot an entire word or just a letter, but waiting for both news and new info all the same :P.

One letter -_-

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

Live information from client(e.g. health)?

in Dev Tracker

Posted by: Lawton Campbell

Lawton Campbell

Web Programmer

You can write a standalone program which reads the data without Mumble running. It’s just a shared memory page that you can map into your application.

Doc omission for equipment obj on characters?

in Dev Tracker

Posted by: Lawton Campbell

Lawton Campbell

Web Programmer

The wiki needs to be updated. binding/bound_to should be straightforward, but the stats.id references /v2/itemstats and indicates which stats were selected for a choosy-stat item.

API:2/colors returns wrong item id

in Dev Tracker

Posted by: Lawton Campbell

Lawton Campbell

Web Programmer

Oof, here’s a new tracking issue, since this seems to be something different than the original.

Chat log

in Dev Tracker

Posted by: Lawton Campbell

Lawton Campbell

Web Programmer

It’s a long-requested feature; the main issue is that most of the chat (and the combat logs in their entirety) aren’t stored in a network-accessible manner — the implementation would have to use some sort of local API which is a pretty large undertaking. As such I don’t really have a timeline

Wintersday Discussions [merged]

in Dev Tracker

Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

Hey there,

We appreciate your Wintersday spirit! Information on the festival will be coming in the near future. In the meantime, don’t forget our hopes that you will share your arts and crafts on our Creative Corner forums, or on our Tumblr page! We love seeing your creations, your GW2 decorations, and anything you’d like to share. (On Tumblr, please use #GW2FanSubmission as your tag.)

Happy Wintersday… soon™.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Some stuff needs manual whitelist again

in Dev Tracker

Posted by: Lawton Campbell

Lawton Campbell

Web Programmer

But “Mini Mushroom Stomper” is still missing, it is an unlock from Guaranteed Wardrobe Unlocker, so it probably skips the whitelisting queue.

Whitelisted. The mini whitelist is tied to their item unlocks, IIRC, so that should appear eventually as well.

I’m going to go ahead and whitelist 1257, but it’s a broken achievement (it doesn’t have a name — so the client won’t render it, IIRC). It’s … kind of strange that there are accounts with it? But it’s worth 5 AP, so there’s that.

https://api.guildwars2.com/v2/achievements/561 probably should be blacklisted because it gets converted to https://api.guildwars2.com/v2/achievements/863 upon logging in. It seems only people who did not log in between the first release of the super adventure box in April 2013 can have this achievement. (this is most likely because the achievement got an additional reward at the 2nd SAB release in 2013.

Makes sense; I’ll go ahead and blacklist it.

About Forums

in Dev Tracker

Posted by: Lawton Campbell

Lawton Campbell

Web Programmer

Seeing some of the IIS errors this forum gets guessing it’s built in .NET? Professionally develop .NET web applications so would gladly rip it apart and put a working search in!!!

Ruby on Rails, actually. IIS is load balancing, I think.

Some stuff needs manual whitelist again

in Dev Tracker

Posted by: Lawton Campbell

Lawton Campbell

Web Programmer

I think I whitelisted all of those yesterday; my script says all achievement items are currently whitelisted.

sPvP Season 5 2016?

in Dev Tracker

Posted by: Evan Lesh

Evan Lesh

PvP Gameplay Programmer

News about season 5 is coming very Soon™!

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

(edited by Evan Lesh.3295)

WvW Bug

in Dev Tracker

Posted by: Zachary Stiers

Zachary Stiers

Gameplay Programmer

Do the scoreboard or other maps function at all while this isn’t working? I’m trying to establish if your client is losing a connection to all of the WvW data, or only pieces of it. If only pieces you may still be able to see changes to other maps or your scoreboard.

Real Life Hero

Glicko Temporary Manual Adjustments

in Dev Tracker

Posted by: Josh Davis

Josh Davis

12/2/16 Adjustments:

  • Far Shiverpeaks: -50

Live information from client(e.g. health)?

in Dev Tracker

Posted by: Lawton Campbell

Lawton Campbell

Web Programmer

The HTTP API can’t get any live information — everything served from api.guildwars2.com is up to 5-minutes out-of-date. There is a mumble link API available which provides some very basic information. Not planning on adding any additional fields to the mumble link API, so what’s there is all we’ll likely ever expose. That’s about as close as we can get with regards to official support, I’m afraid

About Forums

in Dev Tracker

Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

Ahh, actually… this forum software was built for us by a company called Fangamer, back in 2012. It was customized for us, of course, and contains may singular features. However, the core was built on software that their company created and that one of our developers spotted in searching for a system for us to use.

Of course, our working with a smaller company did have its drawbacks, one of them the fact that we’re not able to make improvements to our current forums, for a variety of reasons including the code used to create it, the fact they no longer have team members working on forums, etc. Features that we’d like to have — even basics like a working search engine — are outside our reach. On the other hand, some features on this system are superior to systems used on other forums on which I’ve worked, so it’s sort of a “win some / lose some” situation.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Account-Wide Unlocked Recipes

in Dev Tracker

Posted by: Lawton Campbell

Lawton Campbell

Web Programmer

The API provides a list of all endpoints. I’ll add that to the github stuff now; that particular endpoint was implemented before the feature was announced and I totally forgot to actually write documentation for it.

WvW Bug

in Dev Tracker

Posted by: Zachary Stiers

Zachary Stiers

Gameplay Programmer

The next time you see this bug could you please try swapping maps or logging out and back in again to see how this affects the bug? The rarity of this bug leads me to believe that this is your connection to the server that is storing the data used for rendering onto the map and so restarting that connection may fix the bug.

Please reply with or message me the results as that would help a whole lot with investigating this further.

Real Life Hero

Art stuffs

in Dev Tracker

Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

Wow, the last one is great! Looks like a creator-god or mighty angelic related to the human deities of Tyria. What did you imagine when painting it?
Best regards
Benjamin

I agree, Benjamin! I wondered the same — that image is great. Stained glass, wings, noble expression, gleaming weapon…

Setius — we want to know about this guy! (Oh, and is this a watercolor?)

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Art stuffs

in Dev Tracker

Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

These are all wonderful, Setius! Thank you for sharing them!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Last Call: Wintersday Art

in Dev Tracker

Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

Ah yes, I remember now. I had a team member review and she noted that the video includes copyright properties (music) so while we can allow it on the forums, I cannot feature it on the show.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

About Forums

in Dev Tracker

Posted by: Lawton Campbell

Lawton Campbell

Web Programmer

The forum software for these forums is proprietary and maintained in-house. AFAIK it is totally bespoke and isn’t based off an existing forum software.

What is the current API for event timers?

in Dev Tracker

Posted by: Lawton Campbell

Lawton Campbell

Web Programmer

Other than the world bosses which are on a set schedule, there hasn’t been a way to get the event statuses from the API since megaservers were launched (since there’s no way to tell which instance you’re on, and they all have separate state).

You might be able to find the specific app you’re taking about in the list on the wiki or in the Overwolf catalog.