Dev Tracker

Crashes, Crashes, and more Crashes

in Dev Tracker

Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

Please do not post in topics that are months old. If there is a new issue, it should be brought up in a new post. But “diagnosing” something that apparently was solved last fall isn’t appropriate.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Transgender people & GW2

in Dev Tracker

Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

We appreciate input on the subject of the Living World and our characters. We’re proud of Sya, and glad that she is able to tell her story to those who visit Lion’s Arch.

I don’t recall instances where an NPC moved into the role of protagonist of the storyline, but our narrative team members, writers, and designers are active readers of the forums, and I’m sure they’ll catch up on this thread and consider the suggestion, as they do all others. Thank you for sharing.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Kudzu Collection Info - 4/28

in Dev Tracker

Posted by: Evan Zynda

Evan Zynda

QA Embed

I just posted a Thread in HoT discussion about this a few moments ago..any idea when it’ll return?

I’ve got a fix going in soon. Keep an eye out for the next week or so.

Chuka and Champawat IV - Griffenrook

in Dev Tracker

Posted by: Evan Zynda

Evan Zynda

QA Embed

Hi there, there are actually 2 chests in that JP. You need to walk near the large silver one to get progress.

Chuka and Champawat - Tiger Cubs Update!

in Dev Tracker

Posted by: Evan Zynda

Evan Zynda

QA Embed

Hello everyone!
There’s an issue that some players have identified where you’re able to travel with your friend into their Tiger Den and take a Tiger Cub out into the open world even if you haven’t completed the necessary collections to have that ability. We’ve identified a proper fix but it will take some time to get it out to y’all. (est. a few weeks)

Once the fix goes through, you will be able to enjoy the presence of the Tiger Cubs in your friend’s Tiger Den instance, but you will be unable to carry them outside of that instance unless you’ve got the progress require to obtain that ability in the first place. This will be retroactive to any player who has already taken a Tiger Cub from their friend’s instance.

Tl;dr: After the fix, play with Tiger Cubs in your friend’s den as much as you’d like but complete the collections if you want to have them out in the open world.

/v2/wvw/matches/#-# kills and deaths oddness

in Dev Tracker

Posted by: Lawton Campbell

Lawton Campbell

Web Programmer

I just pulled the kills/deaths for match 1-2 and they looked like this when I fetched them from the API:


	"deaths": {
		"red": 55369,
		"blue": 49319,
		"green": 51870
	},
	"kills": {
		"red": 61143,
		"blue": 49876,
		"green": 37534
	}

Using the above data, the total deaths with these counts is 156558, the total kills is 148553. The logic used on the map instance server for counting kills/deaths is detailed in this post — total deaths should always be higher than total kills.

It’s totally possible there’s another horrible bug with how the API interprets the counts from the map instance servers (last time it was including OS kills/deaths in the total counts); I don’t see the issue currently manifesting though.

EU + US Pairings?

in Dev Tracker

Posted by: Tyler Bearce

Tyler Bearce

Game Designer

This won’t happen for technical reasons (our NA and EU datacenters are entirely separate.) Though even if it was technically possible, there’d still be design reasons to avoid doing so, like that EU national worlds wouldn’t have NA partners that spoke the same language.

/v2/materials

in Dev Tracker

Posted by: Lawton Campbell

Lawton Campbell

Web Programmer

/v2/materials only shows crafting materials that can be stored in the account’s material storage (the contents of which is available via /v2/account/materials). To get a list of all “CraftingMaterial”-type items, you need to enumerate /v2/items.

Spvp Devs Poll

in Dev Tracker

Posted by: Evan Lesh

Evan Lesh

PvP Gameplay Programmer

Interest in polls for PvP is noted.

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

Chuka and Champawat Legendary Journey Bugs

in Dev Tracker

Posted by: Evan Zynda

Evan Zynda

QA Embed

the harpy event in fields of ruin is still bugged…

Just go talk to Captain Carbins, he ignores that event now so that you can progress.

Kudzu 1 Crimson Sunflower Bug

in Dev Tracker

Posted by: Evan Zynda

Evan Zynda

QA Embed

Kudzu Collection Info - 4/28

in Dev Tracker

Posted by: Evan Zynda

Evan Zynda

QA Embed

Hello everyone! Quick blurb for you:

Kudzu Collection Info

The “Crimson Sunflower” collection item for the Kudzu I: The Experimental Longbow Collection has been temporarily disabled while we fix an issue. We will re-enable the full Kudzu Collection after the issue has been addressed. We will be posting this in other languages in the near future.

Who will be the villain in the 2nd expansion?

in Dev Tracker

Posted by: John Smith

John Smith

It’s me.

My Bearbow math is stronger than ever before! You are no match for me!

JS levies a 10g tax for every arrow fired from a ranger’s longbow if there’s a bear pet around.

This literally was my plan. No arrows, no bearbow.

Who will be the villain in the 2nd expansion?

in Dev Tracker

Posted by: John Smith

John Smith

It’s me.

John Smith = The Doctor

The villain is the Doctor?

So the villain is me?

Spoilers…

GW2 Tickets for Review (3 days & older)

in Dev Tracker

Posted by: Michael Henninger

Michael Henninger

Game Support Lead

Unfair Ban
I am posting this for my friend Hitokiri.6045
Hello Guild Wars 2 team, i come through this post to make a request from my account for an unfair ban, i was accused of selling and buying G and thus my account was banned permanently, I have no doubt that this was done by any error on your program, i want to see any proof of what has been done since that I was accused and banished and certainly you all have evidence of this, I believe it’s have been a program error because the same day I sent 10g for my brother because he asked for help to make a piece of the set ascend, i already sent a ticket 3 days ago and so far no answer so I asked my friend to post here for me, I am very upset because whenever I kept my conduct with this game that I admire so much and have invited many friends to play with me, I ask you guys look very carefully because I really am innocent of this charge, I appreciate your attention already, sorry if my English is not good, this is my second language.

Ticket Number: 2183953

I’m looking into this; but it’s gonna take a bit of time. I need to check on something with the team that placed the termination. Hang tight.

GM Delicious Intent
Twitter: @ANetCSLead
GM Delicious Intent.5928

When will skill lag be a priority?

in Dev Tracker

Posted by: Tyler Bearce

Tyler Bearce

Game Designer

Skill lag is a perpetual battle. By far the biggest contributors is large scale combat involving high target player skills. Of course high target skills are exactly the preferred skills to use in WvW. This starts to become especially true as skills start activating faster and doing more things on each activation: traits/runes/sigils/food/quickness/alacrity etc. So we continue to make optimizations skills and combat, but there’s no single big offender, it’s a combination of thousands of smaller parts.

raid story/lore

in Dev Tracker

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Narrative Lead

Here are some links to get you started:

GW2 Wiki
http://wiki.guildwars2.com/wiki/Spirit_Vale

http://wiki.guildwars2.com/wiki/Salvation_Pass

YouTube

Spirit Vale (Wing 1) Lore – WoodenPotatoes
https://www.youtube.com/watch?v=CkJ9LiR2Hh0

Spirit Vale (Wing 1) Lore – Deroir
https://www.youtube.com/watch?v=4WAzluW33sQ

Salvation Pass (Wing 2) Lore – WoodenPotatoes
https://www.youtube.com/watch?v=mu7hHuidcpM

Salvation Pass (Wing 2) Lore – Deroir
https://www.youtube.com/watch?v=N66MlAqRhVo

Sinister Swarm's Cosplay Event in LA!

in Dev Tracker

Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

This is great stuff, guys!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Heroes of Tyria: First Wave, orchestral album

in Dev Tracker

Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

Thanks for sharing this, DusK!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

[Art] Madness of an asura

in Dev Tracker

Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

That’s great! And yeah, I think I’ve met a few asura like that… but I love ’em just the same.

(Clever idea to share a speed-painting video — really fun to see that, too!)

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Fractals of the Mists spreadsheet (updated)

in Dev Tracker

Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

This is really helpful, Algonda. I know it was a lot of work to create, but it’ll be so useful! Thanks for sharing it.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

[Art] 3D print your own Beedog lamp

in Dev Tracker

Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

Thanks for posting this, Josh. We <3 that Beedoggie!!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Knight of Flame....Night Aflame[Art]

in Dev Tracker

Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

Well done, Hahnchen, and thanks for sharing here!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Hero’s Choice Chests

in Dev Tracker

Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

The Hero’s Choice Chests available from Heart of Maguuma bosses have been temporarily disabled while we fix some bugs; other rewards from these bosses are still available. We will re-enable the Hero’s Choice Chests when the issues have been addressed.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Chuka and Champawat Legendary Journey Bugs

in Dev Tracker

Posted by: Evan Zynda

Evan Zynda

QA Embed

I have a problem with “Craze’s Folly Feasibility Report”, reached (without mesmer portals or anything like that) the end of the JP and looted the chest, too. It didnt unlock in the collection

I tried relogging and rerunning the JP from scratch. Nothing helped.
On the side note you can pick up the Crimson Sunflowers (I finished the collection related to it) at the JP chest each time you relog and it is worth like 2 silvers. Not sure if it is intended.

Rerun it again after daily reset on a fresh new map /ip when Shatterer spawned. Still not working. So I guess I am stuck on this collection now.

Hi there, that area with the Crimson Sunflower is actually not the end of the puzzle. The end of the puzzle is actually located near a large Veteran Cave Troll.

Oh my bad, I totally forgot that JP has 2 chests, the last time I visited the Veteran troll was around 3 years ago…

It’s okay, pretty much the same exact thing happened to me when I went to investigate your issue

Chuka and Champawat Legendary Journey Bugs

in Dev Tracker

Posted by: Evan Zynda

Evan Zynda

QA Embed

I didnt get chest for finishing. I checked inventory side by side ant search by “Hunt” and “chest” and i dont have it. I have only completed journal and completed achievement. Cant rebuy it from Grandmaster Hobbs in LA either. Bagred the Hunter give me only completed journal and don want to give me more

If you only did the journal, then you’re not done with the tier 1 collection. There’s more.

Thanks for the help

Ok, thx i found rest of collection now.

Glad we got you going! Have fun!

Guild Favor

in Dev Tracker

Posted by: Lawton Campbell

Lawton Campbell

Web Programmer

Guild favor (and the other guild currencies) aren’t currently available via the API. There’s an endpoint that isn’t turned on (don’t remember why — probably needs more testing) that exposes it; I can look into enabling it sometime next week.

WvW Poll 04/28

in Dev Tracker

Posted by: McKenna Berdrow

McKenna Berdrow

Game Designer

The very first WvW Poll is up and the team would like the community to vote for which project we will be working on next!

https://feedback.guildwars2.com

Please use this thread to discuss or give feedback on the poll itself. We will be announcing the majority vote on May 4th, so be sure to get your vote in before then.

GW2 Tickets for Review (3 days & older)

in Dev Tracker

Posted by: Michael Henninger

Michael Henninger

Game Support Lead

English is at about 4 days wait right now; this is coming down quickly. I looked at a few of these and it looks like the team is beating me to them.

Hang tight! =)

GM Delicious Intent
Twitter: @ANetCSLead
GM Delicious Intent.5928

Chuka and Champawat Legendary Journey Bugs

in Dev Tracker

Posted by: Evan Zynda

Evan Zynda

QA Embed

I have a problem with “Craze’s Folly Feasibility Report”, reached (without mesmer portals or anything like that) the end of the JP and looted the chest, too. It didnt unlock in the collection

I tried relogging and rerunning the JP from scratch. Nothing helped.
On the side note you can pick up the Crimson Sunflowers (I finished the collection related to it) at the JP chest each time you relog and it is worth like 2 silvers. Not sure if it is intended.

Rerun it again after daily reset on a fresh new map /ip when Shatterer spawned. Still not working. So I guess I am stuck on this collection now.

Hi there, that area with the Crimson Sunflower is actually not the end of the puzzle. The end of the puzzle is actually located near a large Veteran Cave Troll.

Chuka and Champawat Legendary Journey Bugs

in Dev Tracker

Posted by: Evan Zynda

Evan Zynda

QA Embed

I did 1 st tier collection and dont get recipe for The Hunt and Essence. Cant reset this, collection is done. Any ideas?

Those items are contained in a special chest that arrives in your “bouncy chest queue” above the mini map. Try going through all of those and consuming the containers you’re given.

Chuka und Champawat colltection items

in Dev Tracker

Posted by: Lawton Campbell

Lawton Campbell

Web Programmer

Curious if this also applies to the “Canach’s Backpack” item in the wardrobe, because I haven’t yet run into any way of getting that one either. And it’s been in there for a very long time now lol

But that one’s not in the API.

I can only answer API questions :>

Chuka und Champawat colltection items

in Dev Tracker

Posted by: Lawton Campbell

Lawton Campbell

Web Programmer

Hypothesis confirmed correct. Only one person has ever gotten the PvP Destroyer Scythe, and it’s a GM.

Hype train derailed :>

Competitive Ruling: Car Crashed and Vermillion

in Dev Tracker

Posted by: Chris Cleary

Chris Cleary

Game Security Lead

Account sharing comes with certain risks, which is why we have a rule against it. Normally we don’t action against it (unless one of the parties was doing bad things). Doing it during a tournament is a bad idea.

I’ll make something very clear. When you share your account, we know. You can try to hide it, but we know, and we will be watching.

Professor of Bearbow Math @ Tyria State // @Shazbawt // “The Crippler”

A Few Questions about Matchmaking

in Dev Tracker

Posted by: Evan Lesh

Evan Lesh

PvP Gameplay Programmer

1) 15 was a good number to use for all divisions such that you can’t matchmake on either side of an entire division. We have the ability to control where this number starts, and how long it takes to expand to a stopping point to ensure certain worst-case matchmaking times.

2) This is fair because there isn’t an MMR jump when you cross division boundaries.

3) We have not considered this. It’s also more complex that just losing divisions.

4) Player’s would get an mmr relative to their division that would all of a sudden be inaccurate when/if they cross divisions.

5) Yes

6) There will be matchmaking changes that strike a balance between season 1 and 2.

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

Ressource for current utility skills?

in Dev Tracker

Posted by: Lawton Campbell

Lawton Campbell

Web Programmer

You need an API key with the “builds” permission, then the utility skills show up in the “.skills” field. Example.

WTB Ranked Qs

in Dev Tracker

Posted by: Evan Lesh

Evan Lesh

PvP Gameplay Programmer

If we used a different mmr, we could start fresh (bad matches for a while) or copy over the current ranked mmr and let it deviate from there.

In all honesty…what do you think?

Ofcourse current MMR and let it deviate from there.

If players have inaccurate league mmr, then we’d copy a bad value. I personally prefer to have a single rating because the more ratings we have, the less accurate they all become because of split playtime. Ideally players should have relatively the same mmr on and off-season, but that is dependent on the styles of matchmaking.

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

WTB Ranked Qs

in Dev Tracker

Posted by: Evan Lesh

Evan Lesh

PvP Gameplay Programmer

I’d assume off-season ranked would use unranked/pre-league matchmaking. There we be no pips or division matchmaking at all.

If we used the same mmr, we would know for sure if people’s rating are borked if they change drastically during the off-season.
If we used a different mmr, we could start fresh (bad matches for a while) or copy over the current ranked mmr and let it deviate from there.

If you’ll know for sure by using the same mmr. Please do it. I want to know if perception matches reality with firm numbers. Please.

I suppose what I said isn’t entirely true. We can compare split off-season mmr with on-season mmr just fine and probably much easier. It just may take longer to get another settled mmr that’s accurate opposed to letting a possible inaccurate mmr correct itself.

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

Characters equipment with selected stats

in Dev Tracker

Posted by: Lawton Campbell

Lawton Campbell

Web Programmer

Ah right, forgot about that.

I’ll probably have that turned on by mid next week.

Chuka und Champawat colltection items

in Dev Tracker

Posted by: Lawton Campbell

Lawton Campbell

Web Programmer

Did that include the Destroyer Scythe? Seems it popped up for some reason.

The pvp destroyer scythe was most likely a manual whitelist (or a GM playing around). It cannot be from mystic forge

That’s the most probable reason. I’ll see if I can find some time to dig through the logs and figure out where that came from. Given it’s a PvP weapon, it was almost certainly spawned in by a GM or customer support.

HEADS UP: /v2/characters temporarily disabled

in Dev Tracker

Posted by: Lawton Campbell

Lawton Campbell

Web Programmer

Uhm, does the data update somewhat slower? My deaths went from 5 minutes intervall updates to almost 20 minutes!

Should still be ~5 minutes. There’s an edge case where the map instance server hasn’t persisted character data to the database (IIRC that’s on a 5 minute timer, or when you switch maps or sell something on the trading post etc) and that stale data gets pulled in and cached by the API backend for another 5 minutes. So to the best of my knowledge, the maximum staleness should be around ~10 minutes (though only under special circumstances).

It’s altogether possible there’s a bug somewhere causing data to be cached too long. If the issue doesn’t clear up, consider opening an issue on github (or just posting again here).

WTB Ranked Qs

in Dev Tracker

Posted by: Evan Lesh

Evan Lesh

PvP Gameplay Programmer

I’d assume off-season ranked would use unranked/pre-league matchmaking. There we be no pips or division matchmaking at all.

If we used the same mmr, we would know for sure if people’s rating are borked if they change drastically during the off-season.
If we used a different mmr, we could start fresh (bad matches for a while) or copy over the current ranked mmr and let it deviate from there.

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

Competitive Ruling: Car Crashed and Vermillion

in Dev Tracker

Posted by: Josh Davis

Josh Davis

Associate Global Brand Manager

Car Crashed fielded an ineligible player during their April 18, 2016 Pro League matches against The Civilized Gentlemen. According to our logs, the person playing as “Sam” was not the owner of the account, but was instead “Frostball”, a member of Vermillion. This violates rules set forth in the ESL Guild Wars 2 Pro League Rulebook as well as the Guild Wars 2 User Agreement. Frostball and all Car Crashed members that played on April 18 will be banned from ArenaNet-sponsored competitive events effective today through the end of the 2016 season, at which point each individual’s eligibility will be revisited.

All match-ups against Car Crashed will be changed to a 2-0 score in favor of the opposing team for weeks 1 through 7.

Affected Players:
Car Crashed

  • Posi
  • Sam
  • Nag Nag
  • Super
  • Blackjack

Vermillion

  • Frostball

Relevant Rules:

ESL Guild Wars 2 Pro League Rules

  • 1.2.7. A participant may only play for one organization at the same time in any ESL Pro League, Intel Extreme Masters, ESL Pro Series, or ESL Amateur series.
  • 1.2.9. Players must utilize their own account for use in the ESL Pro League

Guild Wars 2 User Agreement

  • 9b. Each Account may only be used by one person. If a minor has been allowed access to an Account under Section 9© below, only that minor may use the Account thereafter. Except as provided in Section 9© below, You may not make any assignment or transfer of rights, obligations or liabilities related to this agreement and any attempt by You to do so is null and void.

https://competitive.guildwars2.com/en/news/competitive-ruling-car-crashed-and-vermillion

Now i get why Braham is bald

in Dev Tracker

Posted by: John Smith

John Smith

Visual nerfs [Merged]

in Dev Tracker

Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

Thanks for the continued discussion. I really think it’s valuable for the team to see your comments and to know how you feel about the subject — in general and on a specific level. Clearly, the team is open to your input, so do share your thoughts.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Guild Mission Problems

in Dev Tracker

Posted by: Dara Potocska

Dara Potocska

QA Embed

Reporting on those specific issues aren’t as needed currently (since you all have provided an amazing bounty of information to work from), but continued reports on the guild missions in general are great and are always appreciated if folks have the time to offer them. And if you all do want to continue reporting on continued issues, we will continue to collect and add the information to our investigations. More information never hurts.

<3 Thank you all as always for your continued vigilance and reports!

WTB Ranked Qs

in Dev Tracker

Posted by: Evan Lesh

Evan Lesh

PvP Gameplay Programmer

This —>||<-- close to having this thread closed for going off topic.

The core desire behind wanting ranked back sounds like expected player behavior is different in the two arenas. If we enabled ranked in the off-season, would players expect to have a separate mmr from league seasons, or the same?

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

Visual nerfs [Merged]

in Dev Tracker

Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

Hey all,

I talked to some dev team members and they gave me a little more insight into this subject. So here goes…

As y’all know, some months ago, we changed the visual effects for a number of skills. The reason for this was explained at the time—it was an initiative to reduce visual clutter. What that meant is that some of the skill effects looked great when viewed individually but they ended up being somewhat less-than-great when seen in a PvP match, a WvW battle, or just out in the wild when used by multiple players. In addition, some skill effects were inconsistent (I saw some mentions of that in this thread) or in other ways the effects simply required visual adjustments.

After players expressed concerns about the visual changes, we added the Effect LOD Toggle in the Spring Update. This toggle leaves your own effects the same at all times—a player’s skills should always look the same to that player—but it will reduce certain effects related to your allies or enemies.

Now, I think what you’re most curious about is how things will go moving forward. And it turns out, we do want to restore some of the skills that were reduced in the past. However, some effects, such as Auras, probably will remain as they are now, because the previous versions were considered to be too “loud,” and given the fact that their effect is supportive it needs to have a consistent visual effect across allies/enemies.

The team will continue to review and analyze effects that had previously received straight-up reductions (prior to the Effect LOD initiative) and they will restore some of the effects, when appropriate and over time.

I hope this info is helpful and I want to thank you for your patience while I rounded up these details to share.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

HEADS UP: /v2/characters temporarily disabled

in Dev Tracker

Posted by: Lawton Campbell

Lawton Campbell

Web Programmer

Fix went out with today’s hotfix and works correctly; just turned the /v2/characters endpoint back on.

Game Update Notes - April 19, 2016

in Dev Tracker

Posted by: Mark Katzbach

Mark Katzbach

Content Marketing Manager

Bug Fix:

  • Fixed a bug that prevented party-member and squad-member health bars from displaying in PvP, WvW, and raids.