Dev Tracker

Light Shaders Glitching

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Posted by: Matt Anderson

Matt Anderson

Graphics Programmer

Hi there, if anyone checks back on this thread, are you using any special command line arguments when launching Guild Wars 2?

Thanks!

Lighting Issues Game Update 4/18

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Posted by: Matt Anderson

Matt Anderson

Graphics Programmer

“compared to other maps, this map uses some more extreme color grading settings.” So, uh… you’re saying it’s a feature not a bug?

From a customer standpoint it’s almost unplayable. I find this to be a very disturbing response in light of future maps and of course the XPac.

Sorry if my previous post was unclear. There are several issues being discussed and most are bugs, not features.

In the screenshot you posted, though, I do not see blocky shadow artifacts, missing lights, or excessive darkness.

The only thing that jumps out at me, compared to other maps, is the use of color grading in that area. I’ll attach an image of the effect on and off to show what I’m talking about. The color grading is responsible for increasing saturation and darkening up the shadows. So, darks are darker in some cases, but not due to missing lights or broken shadows.

Does this sound like what you find amiss? Or is there something else that I am not picking up?

Thanks!

Attachments:

Lighting Issues Game Update 4/18

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Posted by: Matt Anderson

Matt Anderson

Graphics Programmer

Hi all. Would like to post a quick update.

There appear to be several distinct issues being discussed in this thread.

1) Issues related to new-ish hardware and shadows, like the 1080 cards. I believe this was fixed, broken again while attempting to make the fix more general, and will be sorted out soon. Thank you for your patience.

2) Issues related to lights blinking on/off based on camera angle.

Examples of players seeing this issue:

Alright two minutes after posting this I solved the problem. Starting the game using the actual .exe file found in the game directory fixed it for me. Normally I start the game using a desktop shortcut. This means that the shortcut somehow screwed the game up? I had no idea that such a thing could happen but oh well, it’s fixed for me now

This is exactly the issue I am having too.

Could it be that we just need to start from the .exe to work around this? Because that’s basically what Steam is doing for me when I log into the client through Steam.

It sounds like this only occurs when a particular render setting is active, usually set via a command line option. This is why the problem goes away for some players when launching the game directly instead of using a favored shortcut. If so, what you are seeing is the game in ‘forwardrenderer’ mode. (It is also a compatibility setting when particular hardware features are not available).

By default Guild Wars 2 uses a variant of deferred rendering. Roughly, this separates the complexity of materials (what objects look like) and lighting and can allow for more lights. This is the intended mode, what artists see when building and lighting environments. The forward rendering mode gets used as a fallback for certain cases where deferred rendering is problematic. For example, when objects fade in/out or when water shows a planar reflection. In forward mode only a small number of lights are chosen per object. As such, the lighting quality may be severely reduced, especially in indoor and underground locations where the sun is obscured and much of the lighting comes from additional light sources.

I wouldn’t recommend the forward rendering mode unless absolutely necessary to enjoy the game. But kudos to explorers of hidden features. The upside of using this mode all the time, it may be cheaper. In particular for systems where the GPU is the bottleneck. If the game happens to be CPU bound on a particular machine, this setting will reduce visual quality for no gains.

That said, forward rendered mode is expected to look worse but it is not expected to be completely unusable.

I’m looking into this now. Something to do with how a limited number of lights are chosen each frame. Newer maps have many more lights than earlier maps and are stressing this system in ways it was not exposed to when written.

3) Issues related to environment lighting.

Examples of players seeing this issue:

Uh some advice please: Running a GTX 760 with 381.65 drivers. Is this honestly what the new map is suppose to look like? None of the other maps look like this. Is this the Shadow Bug or a different one?

Unless I am missing something in that screenshot, I believe this is what the new map looks like. Travelling to that area, I see similar results. And don’t see signs of the Shadow Bug or other lighting issues discussed above. As a large interior, that area is lit differently than most parts of the game. And compared to other maps, this map uses some more extreme color grading settings.

News articles on site incorrect CSS

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Posted by: Pat Cavit

Pat Cavit

Web Programming Lead

That isn’t a rule within the CSS we are serving up.

You may want to try the page without an extensions loaded, it seems like one might be injecting CSS & breaking the page for you.

Game Update Notes - May 16, 2017

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Posted by: Mark Katzbach

Mark Katzbach

Content Marketing Manager

Bug Fixes:

  • Fixed an issue that could cause the Zaishen War Paint Kit to not award dyes in certain areas of the game.
  • Fixed an issue that caused the Unbound Magic Harvesting Blast and Unbound Magic Mining Beam to fail underwater.

PvP - Wrong Game Result

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Posted by: Lawton Campbell

Lawton Campbell

Web Programmer

…huh.

I’ve raised the issue with the PvP team; they agree that the scores are swapped (but the results are correct). In the meanwhile, I’m going to add some code to the API frontend that tries to swap the scores back if it thinks they’re reversed.

Community Showcase Live Archives

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Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

May 2017 Episode

Special Guest: Clayton Kisko, Open World Designer for XP2

  • Eye of Elysia
  • Songspinner
  • Kaendus
  • Pickles ‘n’ Art
  • Julia Eimhin
  • Mirkwood Trash
  • The Designs
  • Funnynel42
  • volatilefortune
  • Clockwork Unicorn
  • Thedis Time
  • Ravel
  • SnowHawk
  • Buizilla
  • Nicole Cadet
  • Juimon Illustration
  • Mannathekasha
  • Rustage
  • Pulled Rose Petals
  • Jedi Kimmy
  • Spirit Knife
  • Smay Cosplay
  • Ravynkage
  • Tomadishe
  • Joyce Moenen
  • Lin Pan
  • JazzyLaw
  • Eviru
  • Prince Spruce
  • Grey Catfish
  • Kimchicuppanoodle
  • Aftertouchs
  • Yubriamarkesart
  • Federica D’Angella
  • Dejalasgalletas

And callouts for:

  • DakotaCoty – popular guides and hints in this sub-forum
  • Aikijin X – pontage videos and build info, also in this sub-forum
  • Pink Alp Bananas – celebrating their 2nd anniversary creating fun Guild Wars 2 comics. Find their recent thread here, and enjoy!

Thanks, as always, to the talented artists who contributed to the show and who keep our forums and our Tumblr pages lively. Keep that art coming, folks!

If you share here, great! Sharing on the forums means you have given us permission to feature the art. If you’re sharing on Tumblr, please always use the hashtag “#GW2 Fan Submission” to ensure we can showcase your art!

Remember that I look all over our forums and Tumblr page for art to include in a show, so if something isn’t featured in the month of submission, it may be featured in the future. (I also set aside seasonal art for the next festival, so already had selected some Halloween and Wintersday art for shows this fall and winter.)

Special Note: We love all forms of art, but are particularly hoping to see some more videos or trailers and some musical pieces. If you’re a videographer, a trailer maker, or a musician, please consider sharing your work so that I, in turn, can share it on the show.
We’ll announce the March show date sometime in early March.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Suggestion for pvp seasons and badges

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Posted by: Lawton Campbell

Lawton Campbell

Web Programmer

Ah, okay, that makes sense.

I actually don’t recall the details. Is it only season 4 that has the rating, or do earlier seasons also have it? I think we’ve always tracked an internal MMR for matchmaking, but it wasn’t exposed via API until we started displaying the value in-game. The current implementation will emit a rating/decay value if it exists in the backend server, so I guess those old previously internal MMRs are visible.

I’ll add a note to the docs.

Guild Consumables/Decorations

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Posted by: Lawton Campbell

Lawton Campbell

Web Programmer

I’ll have to look into adding that; I’m not entirely sure how placed decorations are stored, will have to look into that. I’ve opened a tracking issue for it in the meanwhile.

Missing Build Error

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Posted by: Ben Phongluangtham

Ben Phongluangtham

Game Designer

This issue is now resolved.

Game Update Notes - May 16, 2017

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Posted by: Mark Katzbach

Mark Katzbach

Content Marketing Manager

Bug Fix:

  • PvP: Fixed a bug in which the missing-items warning would always appear for elementalist and engineer, preventing them from joining parties in Ranked arenas.

Toga Party for MS - Official Thread

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Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

I join Silvatar in thanking everyone for their leadership, participation, and donations to such a meaningful project. It’s a proud moment for the GW2 team to see players make such great and worthy efforts within our game world.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Suggestion for pvp seasons and badges

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Posted by: Lawton Campbell

Lawton Campbell

Web Programmer

Huh, the decay value should be in there; I’ll try to get that fixed. Tracking issue.

PvP - Wrong Game Result

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Posted by: Lawton Campbell

Lawton Campbell

Web Programmer

Does the API data differ from what’s displayed in the small match history bit in-game PvP panel?

Outage indicator

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Posted by: Lawton Campbell

Lawton Campbell

Web Programmer

I… I should add that in today.

Home Instance Cats Value

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Posted by: Lawton Campbell

Lawton Campbell

Web Programmer

There isn’t really much to expose; the cats endpoint works with a set of hardcoded name/id pairs. There isn’t any structured data that could be reasonably be provided.

If an endpoint that just lists all the name/id pairs meets your needs, I’ll go ahead and add it. It should be noted that it’ll be a week or so out-of-date when new cats come out since I usually forget.

EDIT: Tracking issue.

(edited by Lawton Campbell.8517)

Missing Build Error

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Posted by: Ben Phongluangtham

Ben Phongluangtham

Game Designer

Still no fix? it has almost been 3 days still cant join with friends

We’re still working on getting a fix out. In the mean-time, we think we have a work around. If the person with the false “incomplete build” message is the one to initiate the queue, you should be able to get in with your friends. Unless one of them also has the bug.

Suggestion for pvp seasons and badges

in Dev Tracker

Posted by: Lawton Campbell

Lawton Campbell

Web Programmer

I don’t have enough coffee in me yet to think, but this seems reasonable. I’ve opened a tracking issue for it.

Lighting Issues Game Update 4/18

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Posted by: Ester Sauter

Ester Sauter

Tech QA

Hey everyone!

Thank you so much for all of your responses. The graphics team is investigating the different issues with the different cards. It isn’t a fast process so we appreciate your patience!

Game Update Notes - May 16, 2017

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Posted by: Mark Katzbach

Mark Katzbach

Content Marketing Manager

Bug Fixes:

  • Fixed a server crash.
  • In the Heart of the Volcano instance, when playing in a party, characters will now correctly be teleported off the barrier if they land in the center or die before hitting the barrier.
  • Arcane Power: The number of stacks this ability applies has been reduced from 5 to 4.
  • Elemental Surge: The duration of burning this ability applies has been reduced from 5 seconds to 4 seconds.
  • Epidemic: Fixed a bug that caused conditions to not transfer on the fifth missile. The missiles fired from this ability will now pierce targets already struck by the skill. Removed the new functionality that caused condition durations to affect newly transferred conditions.
  • Increased the respawn time on several centaur spawns in Lake Doric.

Frost Gun Disabled April 17, 2017

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Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

Thank you for your patience while we addressed this issue. The Frost Gun has been re-enabled.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

API achievement points differ to ingame value

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Posted by: Lawton Campbell

Lawton Campbell

Web Programmer

Color me totally confused

In China, don't have gw2 Chinese Wiki

in Dev Tracker

Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

As others have pointed out, Guild Wars 2 wikis are created and maintained by the player community. While we offer a site on which to house them, the work is done by volunteers from within the community.

Please work with the Chinese-language community to see if they will help create and maintain a wiki.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Flashpoint Achievement Ids

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Posted by: Lawton Campbell

Lawton Campbell

Web Programmer

Phew, glad this was something simple. There’s at least a couple lurking bugs in the API’s achievement bits and I was fearing for the worst!

Game Update Notes - May 16, 2017

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Posted by: Mark Katzbach

Mark Katzbach

Content Marketing Manager

Bug Fixes:

  • Skull Grinder: The blast finisher delivered by this attack has been removed, as indicated in the original release note.
  • Infusing Terror (Reaper Shroud): Updated the skill fact to properly indicate a 20% damage reduction rather than 33%.
  • Tainted Shackles: Updated the skill fact to correctly indicate that this skill applies 5 seconds of Revealed when hitting an enemy.
  • Spear of Justice: Updated the skill fact to correctly indicate that this skill applies 6 seconds of Revealed.
  • Alchemical Tinctures: This trait now functions with Toss Elixir X.
  • Elemental Surge: When used with Arcane Power, this trait now considers the caster of the ability as the source when dealing conditions and will apply them based on the caster’s current attunement.
  • Heart of the Volcano instance:
  • Chimney barriers now apply significantly less burning to players.
  • Killing the bosses at the same time no longer results in the strange timing or overlap of VO.
  • Fixed an issue in which VO might stall if the instance owner was transformed.

Please, a clear statement re: AFK farming.

in Dev Tracker

Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

We seem to have several pages of “debate” about a policy that’s already been addressed and explained in detail. At the core, the points being raised (repeatedly, by some) in this year-old thread may actually come down to an argument about someone’s account suspension related to AFK farming. If that’s the case, take it up with Support. We won’t entertain discussions, debates, or arguments — hypothetical or otherwise — about decisions made by Customer Support.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Flashpoint Achievement Ids

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Posted by: Lawton Campbell

Lawton Campbell

Web Programmer

So, two bits.

Daily achievements (well, all non-permanent achievements) don’t currently show up in /v2/account/achievements. There’s an open issue for this but I’m not sure when I’ll have time to implement it.

Using the ?ids parameter basically just returns a subset of all the account’s achievements — it won’t return anything that isn’t available when no parameters are provided. If the achievement ids don’t show up via just /v2/account/achievements, the API doesn’t think you have them.

Given the Flashpoint achievements are all permanent, it’s not clear to me why the API wouldn’t return them (unless you have no progress towards them?). Could you PM me the API key you’re using? I’d like to take a look and see if I can figure out what’s going on.

Missing Build Error

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Posted by: Ben Phongluangtham

Ben Phongluangtham

Game Designer

Thanks for the extra info, folks.

Missing Build Error

in Dev Tracker

Posted by: Ben Phongluangtham

Ben Phongluangtham

Game Designer

We’re investigating this bug. From what I’ve seen on our end (on my ele), I can still queue for matches. I can just ignore the warning and queue.

Is this not the case for you?

Lighting Issues Game Update 4/18

in Dev Tracker

Posted by: Dara Potocska

Dara Potocska

QA Embed

Hey friends! The investigation is still ongoing. Thank you for your patience and for continuing to provide all this information for the investigations!

Game Update Notes - May 16, 2017

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Posted by: Mark Katzbach

Mark Katzbach

Content Marketing Manager

Bug Fixes:

  • Fixed an issue that was causing legendary armor to display in combat mode on the Character Select screen.
  • Fixed an issue that was preventing legendary armor from animating in the wardrobe and preview screens.

Skills:

  • Fixed a bug that prevented some traits from correctly applying conditions to world bosses.
  • Fixed a bug in which certain leap finishers would apply conditions for longer than intended.
  • Epidemic: Fixed a bug that allowed this skill to affect allies.
  • Healing Turret: Fixed a bug that allowed this skill to display the regeneration radius to enemies.
  • Turrets: Added a 0.5-second recharge delay to detonate-turret skills, when a turret is first placed, in order to prevent accidental detonation.

05/16/2017 – Late Notes
Legendary Armor

  • Medium and light armor now has fully covered asura toes, in and out of combat.
  • Fixed an issue with chest-piece sizing on asura and sylvari females.
  • Fixed an issue that allowed legendary armor to be salvageable.
  • Fixed an issue with light female armor for humans and sylvari in which portions of the back of the chest piece would clip.
  • Fixed an issue that caused the tip of the light-armor skirt to clip with the ground.
  • Fixed a clipping issue with medium armor and charr tails.
  • Fixed an issue in which players who unlocked a different class of armor for Refined Envoy than they did for Experimental would not receive the associated Experimental skins.
  • Fixed an issue with the Bobblehead Tonic and Bobblehead Laboratory when legendary armor is equipped.
  • Fixed an issue in which precursor recipes that became available after the first legendary armor set was obtained would not be account bound.
  • Reduced the distance between the left shoulder piece and the player model on medium armor.
  • Fixed an issue in which darker dyes would appear washed out and harder to see on legendary heavy armor.
  • Fixed recipe text on the pop-ups for Gift of Dedication, Gift of Prowess, and Gift of Prosperity.
  • Fixed an issue in which having multiple chronomancers generating clones simultaneously in an instance would cause a drop in performance.
  • Fixed an issue in which the effect from the legendary hammer Juggernaut was not properly applied to legendary armor.

Living World

  • Reenabled problematic fertile soils.
  • Fixed a server crash related to the Wayfarer’s Henge collection.

BLACK LION TRADING COMPANY GEM STORE
Bug Fixes

  • Fixed an issue with single-use Captain’s Airship Passes that caused certain friendly characters in Gendarran Fields to turn hostile.
  • Fixed an issue in which off-hand weapons would appear incorrectly when previewing armor with the Wielded box checked.

(edited by Mark Katzbach.9084)

A 2 year anniversary of a GW2 comic

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Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

Oh Mysha! So glad you shared those. I really love what you create! <3

I’m going to do a simple call-out about the anniversary on this month’s CSL, and plumb those riches for the future. Is that ok with you?

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

PvP Crash Issue - May 16, 2017

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Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

The crash issue has been corrected.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Game Update Notes - May 16, 2017

in Dev Tracker

Posted by: Regina Buenaobra

Regina Buenaobra

Content Marketing Lead

Bug Fix:

  • Fixed a server crash that occurred at the end of ranked PvP matches.
Content Marketing Lead
IGN: Cm Regina Buenaobra
Twitter: @GuildWars2, @ArenaNet

The Wayfarer’s Henge Backpack Disabled – May 10, 2017

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Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

Thank you for your patience while we addressed this issue. The content has been re-enabled.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

PvP Crash Issue - May 16, 2017

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Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

Hey all,

There’s a crash issue currently happening in PvP. The team is aware of this issue and is working on a fix that should correct this within the next few hours.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Getting kicked in PvP matches since update

in Dev Tracker

Posted by: Ben Phongluangtham

Ben Phongluangtham

Game Designer

Hello all,

I’m currently getting kicked midway through PvP matches since today’s patch. I will get kicked due to connectivity issues then, when reloaded into the PvP lobby, I will receive the error that states log in issues are preventing connection with the server and it still shows me in the match.

Any thoughts or suggestions would be greatly appreciated.

We’re aware of the problems and are working on a resolution.

Game Update Notes - May 16, 2017

in Dev Tracker

Posted by: Mark Katzbach

Mark Katzbach

Content Marketing Manager

05/16/2017 – May 16th Release Notes
Living World

  • Moved the Koda’s Blessing achievement from the A Crack in the Ice achievement category into the Rare Collections category.
  • Fixed a bug that caused the bonus from Superior Sigils of Bounty to be removed when weapon swapping.
  • Resurrecting at a checkpoint after the end of the final cinematic in the “Heart of the Volcano” instance will no longer revive players in midair.

General

  • Newly created accounts must wait 72 hours before gems-to-gold transactions can be completed on the currency exchange.

Raids

  • Refined Envoy armor crafting recipes are now account bound.
  • Acquiring a piece of Refined Envoy armor now unlocks the skin for the corresponding Experimental Envoy armor piece.
  • Legendary armor pieces are no longer salvageable.

Items

  • Added several cooking recipes to the rotation of the Pact Supply Network.

Profession Skills
In this update, you’ll see some changes aimed at normalizing how certain types of skills work. Skills that tether players together now apply Revealed to provide a stronger window of opportunity to players who can successfully land them. Skills and traits that previously granted pulsing stability now grant a block of stability up front in order better allow for counterplay through boon removal. Finally, we are increasing the casting time of many skills that apply effects like daze or stun in order to give the player on the receiving end of these skills time to react and defend.
General:
Consumables:
The line of foods that provided bonus damage while moving has been dominating consumable use for all power-based builds. In addition to being significantly more powerful than other foods designed to boost power damage, the “wiggle” strategy to maintain uptime on its effect has a negative impact on the health of the game (and its players). For these reasons, food that increases outgoing damage while moving has had its efficacy reduced by 50%. This affects the following items and their respective feasts:

  • Bowl of Seaweed Salad (10% -> 5%)
  • Bowl of Winterberry Seaweed Salad (10% -> 5%)
  • Swiftly Scrambled Eggs (10% -> 5%)
  • Bowl of Asparagus and Sage Salad (8% -> 4%)
  • Can of Asparagus and Sage Salad (8% -> 4%)
  • Experimental Remnant (8% -> 4%)
  • Cabbage and Chickpea Salad (6% -> 3%)
  • Bowl of Coleslaw (4% -> 2%)

General Continued:

  • Frost Gun: The bundle item obtained from Researcher Bamm in Gendarren Fields has had its skills reworked.
  • Seed Turret: Reduced duration of bleeding to 3 seconds.
  • Take Root: Reduced duration of bleeding to 3 seconds.

Elementalist
In this iteration, there have been a couple of reworks for less-used utility skills and a couple of general quality-of-life changes. In PvP, we’ll be looking to slow down the elementalist’s defensive capability so that it has a few more openings for opponents to pressure them.

  • Obsidian Flesh: The duration of this ability has been reduced from 4 seconds to 3 seconds in PvP only.
  • “Wash the Pain Away!”: The cooldown of this ability has been increased from 20 seconds to 25 seconds in PvP only.
  • Rebound: The base healing of this ability has been increased by 33%.
  • Gale Song: The cooldown of this trait has been increased from 40 seconds to 60 seconds in PvP only.
  • Elemental Shielding: The duration of protection this trait applies has been reduced from 3 seconds to 2 seconds in PvP only.
  • Glyph of Elemental Power: Reduced recharge to 25 seconds. Now gives 5 charges instead of using a 5-second cooldown interval. Decreased duration to 25 seconds. Reduced burning duration to 1 stack for 3 seconds. Changed crippled condition to 1 stack of bleeding for 6 seconds. Changed weakness condition to 4 stacks of vulnerability for 5 seconds.
  • Arcane Power: The effects of this skill now apply to up to 4 other nearby allies within a range of 240. In addition to its previous effects, each stack of this effect now gives 75 ferocity at level 80.
  • Drake’s Breath: Increased burn duration to 4 seconds and increased damage by 14% in PvE only.
  • One with Fire: Now applies 1 stack of might for all other auras besides Flame Aura.

Engineer
Most of the time, engineers were taking turret skills and never deploying the turret because the Tool Belt skill was too important to be overridden by the detonate turret skill. In this update we are moving the detonate skill to be the flip-over for the turret itself so that the Tool Belt skill is always available even if you deploy the turret. Because many of the overcharge skills weren’t very tactical and much easier to just press on cooldown, we’ve changed these skills to automatically activate the moment the turret is placed instead. Since this means a turret can only be overcharged once per deployment, we’ve reduced the recharge of a few turrets to compensate.

  • Bunker Down: The cooldown of this trait has been increased from 2 seconds to 3 seconds in PvP only.
  • Protection Injection: The cooldown of this trait has been increased from 5 seconds to 10 seconds.
  • Med Pack Drop: This skill will now remove all (14) conditions for up to 5 allies upon impact.
  • Bulwark Gyro: The cooldown of this skill has been increased from 20 seconds to 25 seconds in PvP only.
  • Purge Gyro: The cooldown of this skill has been increased from 20 seconds to 25 seconds in PvP only.
  • Turrets: Turrets no longer need to be overcharged. Summoning a turret will automatically overcharge it once.
  • Detonate Turret: This skill has been moved off of the Tool Belt skill. It is now the flip skill for the associated turret.
  • Thumper Turret: Reduced recharge to 40 seconds. Overcharge attack now launches foes straight up instead of out of the turret’s attack range.
  • Healing Turret: Fixed a bug that caused this turret to show a water combo field when none was present.
  • Flame Turret: Reduced recharge to 20 seconds.
  • Rocket Turret: Reduced recharge to 40 seconds.
  • Detection Pulse (Scrapper): Fixed a bug that caused the effect from this skill to incorrectly reflect its radius.

Guardian
Quite a few signets have languished for the Guardian for some time, so we took this opportunity to give them a bit more oomph and rework some of their actives.

  • True Shot: The recharge of this skill has been increased from 4 seconds to 6 seconds in PvP and WvW.
  • Wings of Resolve: Base healing of this skill has been reduced by 24% in PvP only.
  • Smite Condition: Damage when the guardian is affected by conditions has been reduced by 21% in PvP only.
  • Test of Faith: Damage of this skill has been reduced by 10% in PvP only.
  • Shield of Courage: Decreased active duration of this skill from 4 seconds to 3 seconds. The cooldown has been decreased from 75 seconds to 60 seconds.
  • Hunter’s Determination: The cooldown of this trait has been increased from 60 seconds to 75 seconds in PvP only.
  • Spear of Justice: This skill now applies 6 seconds of Revealed on the initial impact.
  • “Save Yourselves!”: This skill now grants 1.5 seconds of resistance, in addition to the other boons applied.
  • Renewed Focus: The cooldown of this skill has been increased from 90 seconds to 105 seconds in PvP only.
  • Signet of Mercy: Reduced the casting time of this skill from 3 seconds to 2 seconds.
  • Wall of Reflection: Reduced the cooldown of this skill from 40 seconds to 30 seconds.
  • Hallowed Ground: Reduced the cooldown of this skill from 60 seconds to 45 seconds. Reduced the pulse amount from 10 to 8, and replaced the boon-duration increase component with retaliation.
  • Signet of Courage: Reduced the cooldown of this skill from 120 seconds to 90 seconds. Reduced the casting time of this ability from 3.25 seconds to 2.5 seconds.
  • Signet of Judgment: Passive now also reduces condition damage by 10%. Reduced radius from 600 to 300. Active no longer inflicts weakness and instead applies 2 stacks of burning for 3 seconds.

Mesmer
In this update, we’re rolling out new attacks for more phantasm skills and looking at enhancements to power-based shatter builds, which have fallen out of favor recently.

  • Tides of Time: The casting time of this skill has been increased from 0.5 seconds to 0.75 seconds.
  • Well of Precognition: The casting time of this skill has been reduced from 0.75 seconds to 0.5 seconds.
  • Continuum Split: The cooldown of this skill has been increased from 90 seconds to 105 seconds in PvP only.
  • Phantasmal Berserker: This skill now fires a boomerang projectile that inflicts 3 stacks of vulnerability for 3 seconds in addition to summoning a phantasm.
  • Phantasmal Swordsman: This skill now performs a sword strike in front of the player when summoning the phantasm. If the sword strike hits you and all Swordsmen currently summoned, gain 8 might for 10 seconds.
  • Phantasmal Warden: This skill now throws an illusionary axe at the target, which immobilizes for 2 seconds in addition to summoning a phantasm.
  • Phantasmal Rogue: This skill now performs an attack that applies 1 stack of confusion and 5 stacks of vulnerability for 5 seconds in addition to summoning a phantasm.
  • Illusionary Whaler: This skill now fires Siren’s Call projectiles at 3 nearby foes in addition to summoning a phantasm.
  • Illusionary Mariner: This skill now performs an Evasive Strike in addition to summoning a phantasm.
  • Mind Wrack: Increased damage of 2 illusion shatter by 3% per strike. Increased damage of 3 illusion shatter by 4% per strike.
  • Cry of Frustration: Increased damage by 15%.
  • Mental Anguish: Increased bonus damage to 25% base (50% vs. Inactive) in PvE only.
  • Master of Fragmentation: Critical-hit chance bonus for Mind Wrack raised to 25%.
  • Illusionary Reversion: Increased required illusions shattered to 3.
  • Bountiful Disillusionment: Increased might stacks to 5. Increased vigor duration to 8. Increased fury duration to 10.

Necromancer
Our biggest focus in this iteration for necromancers was that of Epidemic, in that its impact is too instant in most PvP scenarios, as well as its heavy toll on our servers. Secondarily, we’ve long felt that the Plague elite was lackluster and was in need of a rework. In addition to a variety of weapon-based quality-of-life changes, we’re excited to see how the skill changes fare over time.

  • Plague Sending: The cooldown of this trait has been increased from 30 seconds to 40 seconds in PvP only.
  • Chilling Nova: The damage of this trait has been reduced by 33% in PvP only.
  • “Rise!”: The cooldown of this skill has been increased from 40 seconds to 60 seconds in PvP only.
  • Tainted Shackles: This skill will now apply 5 seconds of Revealed to enemies the first time it successfully hits.
  • Infusing Terror (Reaper Shroud): This skill no longer pulses stability but instead grants 3 stacks for 6 seconds upon activating it. The active form of this skill now reduces incoming physical and condition damage by 20% for its duration.
  • Chilling Victory: The cooldown of this trait has been increased from 1 second to 2 seconds in PvP only.
  • Plague (Elite): This skill has been reworked and has been renamed to Plaguelands.
  • Plaguelands: This skill creates a 240-radius corrupted area at the necromancer’s initial location for 10 seconds. After 1 second, it pulses damage and conditions in that area for 9 seconds. Each pulse applies a new condition, and each pulse applies all conditions from every pulse before it. Conditions applied (in order) are: bleeding, poison, torment, vulnerability, cripple, weakness, blind, chill, and burning. Recharge is set to 120 seconds.
  • Epidemic: This ability now fires slow-arcing projectiles from its initial target to up to 5 targets in range. Foes hit by the projectiles gain all conditions from the original Epidemic target. Projectile strikes are unblockable but cannot critically hit. Increased radius to 900.
  • Rending Claws: Applies twice as much vulnerability while your target is below 50% health.
  • Ghastly Claws: This skill now deals 1% more damage per stack of vulnerability on the target.
  • Unholy Feast: This skill no longer applies retaliation. It now invokes a secondary AoE strike against foes below 25% health. Fixed skill-fact bugs that showed range instead of radius and did not display the correct number of boons converted.
  • Spiteful Spirit: Updated this trait to clarify that it is no longer casting Unholy Feast.
  • Life Siphon: Gains 20% increased healing if cast while you are bleeding. Deals 20% more damage to bleeding foes.
  • Dark Pact: Increased damage by 20%. Now inflicts 2 stacks of bleeding on you for 10 seconds.

Ranger
Condition rangers have been pretty potent largely on the strength of torch skills and Quick Draw. We’d like to preserve the tactical play of Quick Draw, so we’re nicking bits of burn duration from torch skills at this time. While we’re at it, we’ve taken the opportunity to revisit a few older weapon traits for short bow, axe, and sword to grant them a bit more synergy with the core weapon skill function.

  • Lunar Impact: The amount this skill scales with healing power has been reduced by 20% in PvP only.
  • “We Heal as One!”: Shared regeneration duration has been reduced from 5 seconds to 3 seconds in PvP only.
  • Resounding Timbre: Regeneration duration of this trait has been reduced from 10 seconds to 4 seconds in PvP only.
  • Ancient Seeds: The cooldown of this trait has been increased from 10 seconds to 20 seconds in PvP only.
  • “Strength of the Pack!”: This skill has been reworked and no longer pulses boons on the ranger. When cast, this skill will now apply 10 stacks of stability for 8 seconds, along with 12 seconds of fury and 12 seconds of swiftness.
  • Smoke Assault: The damage of this skill has been reduced by 15%.
  • Bonfire: The duration of burning applied by this skill has been reduced from 3 seconds to 2.5 seconds.
  • Throw Torch: The duration of burning applied by this skill has been reduced from 6 seconds to 5 seconds.
  • Evasive Purity: This trait now removes one damaging condition and one non-damaging condition.
  • Honed Axes: This trait now grants a ferocity bonus whether axe is in the main hand or the off hand.
  • Light on Your Feet: This trait now enhances flanking/behind aspects for short bow skills.
  • Crippling Shot: This trait now immobilizes if you are beside your target, in addition to when you are behind your target.
  • Poison Volley: This trait now has increased effect if you are beside your target, in addition to when you are behind your target.
  • Refined Toxins: Reduced the effective cooldown from 10 seconds to 5 seconds. Reduced the required health threshold from 90% to 75%.
  • Strider’s Defense: This trait no longer has a chance to destroy projectiles on melee attack. It has gained new functionality: when you evade an attack, gain quickness for 3 seconds.
  • Troll Unguent: Reduced total duration of this effect from 10 seconds to 8 seconds. Increased healing per second by 25%. Reduced casting time from 1 second to 0.75 seconds.

Revenant
Some of the core trait lines of revenant have been lacking in either synergy or uniqueness. In particular, the Mallyx legend and the associated corruption trait line aren’t up to snuff. Further exacerbating this, there’s a lack of synergy from other trait lines. As a result, we’ve reworked and tuned up some of the traits in the invocation and corruption lines to offer more to condition-centric revenants. Additionally, we’ve selected a few places to make small effects on condition-applying skills. Lastly, we’re also reworking the Ventari Tablet’s energy expulsion to give it a stronger place in large group support.

  • Misery Swipe: Torment duration has been increased from 4 seconds to 5 seconds.
  • Anguish Swipe: Torment duration has been increased from 4 seconds to 5 seconds.
  • Manifest Toxin: The number of poison stacks applied has been increased from 1 to 2.
  • Echoing Eruption: This skill is no longer able to multistrike targets. Torment duration has been increased from 6 seconds to 10 seconds. Torment stacks applied have been increased from 3 to 5. This skill will no longer automatically track the revenant’s target and will instead fire the skill forward.
  • Frigid Blitz: This skill now applies the slow condition for 2 seconds in addition to its other effects. The cooldown of this skill has been reduced from 12 seconds to 10 seconds.
  • Temporal Rift: In addition to its current effects, this skill now applies 3 stacks of confusion for 8 seconds to enemies that are currently using a skill when struck by it.
  • Energy Expulsion: Reduced cost to 10 energy. This skill now consumes all remaining energy when cast and removes a condition from up to 5 nearby allies for every 10 energy consumed (including the casting cost).
  • Ferocious Aggression: This trait now additionally increases condition damage inflicted while under the effects of fury.
  • Incensed Response: This trait now grants might when you gain fury.
  • Fierce Infusion: Reduced the effective cooldown from 20 seconds to 10 seconds, and reduced the duration of fury granted from 8 seconds to 5 seconds.
  • Invigorating Flow: Renamed to Rapid Flow. Now grants swiftness in addition to healing when using an energy skill.
  • Venom Enhancement: Reduced the effective cooldown from 20 seconds to 10 seconds.
  • Opportune Extraction: This trait now steals a boon once every 10 seconds per target when you apply torment to a target with at least 4 stacks of torment.
  • Yearning Empowerment: Reduced duration increase from 33% to 20%. Torment damage is now increased by 20%.
  • Frigid Precision: This trait has been replaced by Abyssal Chill. Abyssal Chill causes you to inflict torment when you chill a foe.
  • Maniacal Persistence: This trait no longer increases your critical-hit chance. It now lashes out torment at nearby enemies when you gain resistance.
  • Diabolic Inferno: Reduced the effective cooldown on this trait from 10 seconds to 8 seconds.
  • Unyielding Anguish: Removed one of the two strikes on initial casting.

Thief
The Daredevil staff functions as a fairly strong AoE weapon, but core thief lacks good ways to deal with large groups, so in this update we’re tuning up the short bow to be a stronger ranged AoE weapon. Additionally, we’re making a small change to Unload to make it more effective as a damage tool when you can ensure that your target will stand still. Finally, we’re also looking at updates to the Deadly Arts line that emphasize poison use to help establish more defined ways to play based on the traits that you select.

  • Pulmonary Impact: The damage of this effect has been reduced by 15% in PvP only.
  • Channeled Vigor: Endurance per tick has been reduced from 20 to 15 in PvP only.
  • Endurance Thief: Endurance gained has been reduced from 50 to 25 in PvP only.
  • Palm Strike: This skill now applies two instances of Pulmonary Impact on a successful hit.
  • Vault: The initiative of this skill has been increased from 5 to 6 in PvP only.
  • Bound (PvP Only): The damage of this ability has been reduced by 24% in PvP only.
  • Body Shot: This skill has been unsplit and now applies immobilize for 1.5 seconds in all game modes.
  • Unload: This skill now refunds 2 initiative if all attacks hit.
  • Trick Shot: Increased number of bounces to 3. Now deals 25% increased damage to poisoned foes.
  • Detonate Cluster: Increased number of bombs to 4.
  • Choking Gas: Increased damage by 200%. This skill now briefly dazes foes with 5 or more stacks of poison every pulse. The same foe cannot be dazed more than once every second.
  • Potent Poison: In addition to its previous effect, this trait now increases the number of stacks of poison applied by other Deadly Arts traits.
  • Panic Strike: In addition to its previous effect, this trait now causes you to apply 1 stack of poison for 4 seconds to foes that you immobilize.
  • Panic Strike: Immobilize duration has been reduced from 2.5 seconds to 1.5 seconds in PvP only.
  • Trapper’s Respite: Fixed a bug that caused this skill to display an incorrect poison duration.

Warrior
For the warrior in this update, we’re looking to tone down some overperforming elements and tune up some underperforming ones. Berserker skills such as Arc Divider and Headbutt were providing too much power for their casting time, while Smash Brawler was just providing too much power overall. In terms of effects, we’re looking at tuning up axe skills and their synergy with other weapons. The Axe Mastery trait has been changed to be friendlier to builds that don’t use axes in both hands, and several axe skills have been tuned up to provide more consistent damage during combat.

  • Shield Bash: The initial casting time of this skill has been increased, moving the skill from 0.5 seconds to 0.75 seconds total.
  • Arc Divider: The casting time of this skill has been increased by 0.25 seconds.
  • Skull Grinder: The damage of this skill has been reduced by 33%. Bleeding has been reduced from 4 stacks for 8 seconds to 3 stacks for 6 seconds. The blast finisher on this skill has been removed. All changes apply to PvP only.
  • Headbutt: The casting time of this skill has been increased from 0.5 seconds to 0.75 seconds. Distance traveled has been increased from 300 to 400.
  • Healing Signet: The passive healing from this skill has been reduced by 10% in PvP only.
  • Endure Pain: In PvP only, the cooldown of this skill has been decreased from 60 seconds to 30 seconds, and the active up-time has been decreased from 4 seconds to 2 seconds.
  • Defy Pain: Active up-time has been decreased from 4 seconds to 2 seconds in PvP only.
  • Bloody Roar: Taunt duration has been reduced from 1.5 seconds to 0.5 seconds in PvP only.
  • Smash Brawler: The cooldown reduction received from this trait has been reduced from 33% to 20%.
  • Eternal Champion: This trait no longer grants pulsing stability but instead applies 3 stacks for 8 seconds when activating Berserk.
  • Powerful Synergy: This trait has been updated to double the effects of all combo finishers.
  • Reckless Dodge: Added missing skill fact for unblockable. Increased damage by 20%.
  • Axe Mastery: Now gives 300 bonus ferocity as long as you have at least one axe equipped.
  • Eviscerate: Now grants 5 stacks of might for 5 seconds if it hits.
  • Decapitate: Now grants 5 stacks of might for 5 seconds if it hits.
  • Double Chop: Increased damage per strike by 7%.
  • Triple Chop: Increased damage per strike by 7%.
  • Cyclone Axe: Now grants 2 seconds of fury per hit in addition to its previous effects. Increased vulnerability applied per hit from 2 to 3 stacks. Updated skill fact to show vulnerability applied per hit rather than total vulnerability for both hits.
  • Throw Axe: Increased damage by 27%.
  • Dual Strike: No longer gives fury. Now gives quickness for 1.5 seconds per strike that hits.

Structured Player vs. Player
We have revised the sigils available in PvP. Players who had a sigil that is no longer available will have their money refunded.
On Hit

  • Sigil of Fallibility: Inflict vulnerability for 10 seconds. (Cooldown: 2 seconds.)
  • Sigil of Purging: Remove a condition. (Cooldown: 10 seconds.)
  • Sigil of Revocation: Remove a boon. (Cooldown: 10 seconds.)
  • Sigil of Courage: Gain might for 10 seconds. (Cooldown: 2 seconds.)

On Swap

  • Sigil of Agility: Gain 5 seconds of swiftness and 2 seconds of quickness when you swap to this weapon while in combat. (Cooldown: 18 seconds.)
  • Sigil of Battle: Gain 4 stacks of might for 5 seconds when you swap to this weapon while in combat. (Cooldown: 9 seconds.)
  • Sigil of Doom: Your next attack after you swap to this weapon while in combat inflicts poison for 5 seconds. (Cooldown: 9 seconds.)
  • Sigil of Energy: Gain 25% of your endurance when you swap to this weapon while in combat. (Cooldown: 9 seconds.)
  • Sigil of Exposure: Your next attack after you swap to this weapon while in combat inflicts 5 stacks of vulnerability for 5 seconds. (Cooldown: 9 seconds.)
  • Sigil of Stagnation: Cripple nearby foes when swapping to this weapon while in combat for 3 seconds in a 240 radius. (Cooldown: 9 seconds.)
  • Sigil of Intelligence: Your next three attacks after swapping to this weapon while in combat have a 100% critical chance. (Cooldown: 9 seconds.)
  • Sigil of Escape: Remove movement-impairing effects from yourself when swapping to this weapon while in combat. (Cooldown: 18 seconds.)
  • Sigil of Annulment: Your next attack after swapping to this weapon while in combat removes 2 boons from your target. (Cooldown: 18 seconds.)
  • Sigil of Cleansing: Remove 1 condition when you swap to this weapon while in combat. (Cooldown: 9 seconds.)

On Interrupt

  • Sigil of Ruthlessness: Gain 5 might for 3 seconds when interrupting a foe. (Cooldown: 3 seconds.)
  • Sigil of Absorption: Steal a boon when interrupting a foe. (Cooldown: 3 seconds.)

Passive

  • Sigil of Compounding: Deal 1% extra damage per condition on your foe.
  • Sigil of Exploitation: Deal 5% extra damage to targets below 50% health.
  • Sigil of Opportunity: Deal 5% extra damage to movement-impaired foes.
  • Sigil of Enhancement: Deal 0.5% extra damage per boon on your yourself.
  • Sigil of Separation: Deal 5% extra damage to targets more than 500 distance away.
  • Sigil of Savagery: +30% stun duration. Deal 3% more damage versus disabled foes.
  • Sigil of Agony: Increased inflicted bleeding duration 25%.
  • Sigil of Smoldering: Increased inflicted burning duration 25%.
  • Sigil of Venom: Increased inflicted poison duration 25%.
  • Sigil of Confusion: Increased inflicted confusion duration 25%.
  • Sigil of Misery: Increased inflicted torment duration 25%.

PvP default builds have been adjusted in consideration of the sigil rework.
World vs. World
General

  • Tactivators and supply depots should now be easier to interact with.
  • Updated the laurel vendor in WvW to include the amulets, trinkets, and rings it was missing.

BLACK LION TRADING COMPANY GEM STORE
New Items and Promotions

  • A new Mercenary Backpack is available in the Style category of the Gem Store for 400 gems.
    • For a limited time, a new set of Keepsake weapon skins is available from Black Lion Weapons Specialists for 1 Black Lion Claim Ticket. Black Lion Chest Keys are available in the Special category of the Gem Store for 125 gems each.
    • The Balthazar’s Regalia Outfit is on sale with a 30% discount for a limited time at 490 gems, found in the Style category of the Gem Store.
    • This is the last week to purchase the Swarm Logging Flute, the Butterfly Harvesting Flute, and the Firefly Mining Flute.
    • Over the weekend, some of the glider skins and backpack glider combos will be removed from the Gem Store. Get them before they go away!

Improvements

  • The Black Lion Chest has been updated to the Sworn of Balthazar Chest and can be previewed for a full list of its contents.
    • The Zaishen War Paint Kit has been added as the new guaranteed seasonal item. It contains some unidentified dyes, a booster, and a Fire Orchid.
    • The Sworn Zaishen Helm is available as an uncommon drop for the duration of this seasonal change.
    • The Hounds of Balthazar Mail Carrier is available as an uncommon drop for the duration of this seasonal change.

Bug Fixes

  • Audio has been added to the Red Envelope Mail Carrier.

Kessex Hills Floating Castle

in Dev Tracker

Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

It is not a GM island.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

CSL: Wednesday, May 17!!

in Dev Tracker

Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

Stop on by and meet Clayton Kisko, an open world designer on that mysterious project: Guild Wars 2 Expansion Pack 2!

We have music, videos, art, and more art. Join us!

Noon Pacific Time – Wednesday May 17th – GW2 Twitch Channel

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

(edited by Gaile Gray.6029)

GW2 - The Complete Season 1 Movie!

in Dev Tracker

Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

As folks are starting to think more and more about Expansion Pack 2, it seems a good time to remind them about this fine movie, which encapsulates all of Season 1 very well indeed.

Thanks to everyone who was involved in its production — ya done good, guys!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Art stuff things

in Dev Tracker

Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

Best of luck with the computer repairs, Ravel, and thanks for the info about Su.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Legendary Armor Backpiece Attach Point

in Dev Tracker

Posted by: Paul Ella

Paul Ella

Producer

Thank you to everyone who participated in this discussion. I think we have a clear indication in which direction we need to proceed.

Cheers

-p

not enough carrots

in Dev Tracker

Posted by: Ben Phongluangtham

Ben Phongluangtham

Game Designer

I can see it now, next patch:

- Increased drop rates of Carrots in PvP by 1000%

I can’t say I wasn’t tempted…

Charr headshot.

in Dev Tracker

Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

These are flatout wonderful! <3

Edit: I keep looking, but it’s hard to find a favorite, they’re all so good!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

(edited by Gaile Gray.6029)

A 2 year anniversary of a GW2 comic

in Dev Tracker

Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

Oh my gosh, love that! I’ve loved Pink Alp Bananas’ work forever! I think I’ll do a call-out on CSL in May, but I can’t share any images unless they hint hint share a few here on the forums so I have permission.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Dakota's Tips - Chronological order..

in Dev Tracker

Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

These are helpful! I hope you’ll continue to share your tips.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

My Norn art with Astralaria

in Dev Tracker

Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

That’s very well done. I love seeing the image that was inspiration and the art, as well. As a non-artist, I think the side-by-side makes the process even more fascinating.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Art stuff things

in Dev Tracker

Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

Lovely, lovely work!!

Drew my lady in a more casual attire, tho I did only notice that the green on her gloves looks too much like her skin only at the end. Ups.

What’s her name? Tell me about her!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

[Fanart] Some of my Guild Wars 2 paintings!

in Dev Tracker

Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

You just never fail to impress, Clockwork. That’s amazing work. Thanks for sharing.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet