Dev Tracker

Military Orders and Punishments

in Dev Tracker

Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

I think Anet might feel my ideas are feasible and might work, even if not in the exact manner I presented them. Since they infracted and edited my post for reasons they did not share with me, and didn’t delete my post outright.

Just imagine, a world vs world having actual military orders and punishments. it adds a whole new dimension to the game.

The reason your comments were edited was clearly explained in your infraction notification: "Do not post using all capital letters, “leetspeek,” excessive punctuation, colored text, alternating lower case and capital letters, or any other attention-seeking formatting. Allow the content of your post to speak for itself without attempting to draw attention through formatting gimmicks.”

All that was edited was the removal of capital letters. To suggest that it was altered in some substantive way is inappropriate and untruthful.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Server Linking Discussion

in Dev Tracker

Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

While we appreciate the objective of highlighting dev input on a topic, what happens when a new thread is created is that the discussion — in this case a very valuable one — is split.

We have merged the newer thread into the core thread. Be aware that because there is a developer response within the thread, and that is highly visible on page 1, it’s unlikely that her comments will be missed. In addition, because this thread (and not the other) has the “red flag” of an ArenaNet post, this thread would / should remain the focal point in continuing the conversation.

Thanks for understanding.

Edit: Here’s a link to the developer post mentioned above.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

(edited by Gaile Gray.6029)

Skritt Worker Contract Disabled

in Dev Tracker

Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

There were several interesting reports in this thread about possible issues with those less-than-wholesome and clearly less-than-motivated worker rats.

I have passed along the reports. Thanks for, first of all, using the in-game report system for them, because that gives the devs a chance to get more data than a forum report. However, posting in this thread wasn’t a bad idea!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

bad skin's id

in Dev Tracker

Posted by: Lawton Campbell

Lawton Campbell

Web Programmer

Hrm, would it be useful to do the filtering on the API side? e.g., expose an endpoint that returns skins (perhaps by armor weight/weapon type?) that have the ShowInWardrobe flag set?

Map Completion and Rising Flames

in Dev Tracker

Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

There is an issue with the tracking of player map completion in Episode 2. We apologize for this issue, and we’re going to address it in the future. However, due to the complexity of the back-end systems that drive repeatable hearts and other elements within Episode 2, we won’t be able to make a quick fix for this.

In the meantime, we’d like to share some pointers on how to best achieve Map Complete in Ember Bay:

  • You can acquire general non-heart completion points on the map, including Points of Interest and Waypoints, at your own pace.
  • Renown Hearts reset every day at 00:00 GMT/4:00 PM Pacific time. Resets will change to 00:00 GMT/5:00 PM Pacific time on November 6 with the end of Daylight Saving Time.
  • In order to receive credit towards Map Complete:
    • Until the sequencing issue is corrected, you will need to complete all of the Renown Hearts within the same 24-hour period to receive credit towards Map Complete.
    • Once the fix rolls out you will not need to complete all the Renown Hearts within the same 24-hour period in order to receive credit. However, you will need to complete all the Renown Hearts one final time in order to get permanent credit.
Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

No raid chest.

in Dev Tracker

Posted by: Paul Ella

Paul Ella

Producer

Did you actually engage in combat within the encounter? Many of our fights require you to get kill participation before you get rewards.

Skritt Worker Contract Disabled

in Dev Tracker

Posted by: AndrewMcLeod

AndrewMcLeod

Game Designer

There is an issue with the Skritt Worker Contracts that will be addressed as soon as possible. In the meantime, we have temporarily disabled the contracts.

So they went on strike?

Yeah, some people found a loophole in their contract that allowed them to avoid paying the skritt workers for their labor. The skritt have gone on strike until a new contract can be negotiated.

Skritt Worker Contract Disabled

in Dev Tracker

Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

Perhaps not related but there’s a bug where if you are not on the ground (jumping) while using the contract it will be used but will not yield any reward (or skritt). Hopefully these issues can be resolved

I can pass that long, since they’re actively working on the contract. Thanks!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Community Showcase Live: September 28, 2016!

in Dev Tracker

Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

September Episode up on YouTube now: https://www.youtube.com/watch?v=glr7iYEVnOE

Thanks for joining us, during the show or after!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Skritt Worker Contract Disabled

in Dev Tracker

Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

There is an issue with the Skritt Worker Contracts that will be addressed as soon as possible. In the meantime, we have temporarily disabled the contracts.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

THE STALKING DEAD - Saturday 1st October

in Dev Tracker

Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

Excellent, good feedback so far!

@Gaile: It’s definitely not exclusive to sylvari! I’m coming on my main human!

Good news! I’m glad that us non-veggies are welcome!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

That music

in Dev Tracker

Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

That’s a nice set of links! Now, how do we alert ANet that the Dragon Vigil track’s only comment is inappropriate irrelevant spam?

edit: That same spam message seems to be on all the tracks. I don’t know what controls SoundCloud has on such things but ANet likely wants it gone yesterday.

Thanks for the reports. My associate is working on cleaning that up right now.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

WvW Poll 29 September: Repair Hammers

in Dev Tracker

Posted by: Grant Gertz

Grant Gertz

Producer: WvW, PvP, and Fractals

A message from the WvW Team,
The next WvW Poll is up!
http://www.guildwars2.com/feedback
Please share your thoughts and feedback on the poll in this thread!

bad skin's id

in Dev Tracker

Posted by: Lawton Campbell

Lawton Campbell

Web Programmer

Yeah, some of the skins are a bit wonky — it’s tempting to blacklist them, but it’s possible that someone has an item in their bank or something that uses that griffon skin, for example.

The Mistward skins are almost certainly from the HoT beta that we did on live — probably just an implementation artifact from trying to ensure that the beta bits didn’t affect non-beta features.

Probably gonna wontfix across the board. The way the wardrobe interface on the client filters skins is (1) enumerate all skins, note the ones that have ShowInWardrobe, (2) for any skins that have HideIfLocked, remove them from the list if the user hasn’t unlocked them, then (3) render out any remaining skins. Having extra bits and bobbles in the API shouldn’t affect anything, I think :<

Trading Post ate my stuff

in Dev Tracker

Posted by: Michael Henninger

Michael Henninger

Game Support Lead

Hiya! Do you have a ticket number I can take a look at?

GM Delicious Intent
Twitter: @ANetCSLead
GM Delicious Intent.5928

Community Showcase Live: October 26, 2016!

in Dev Tracker

Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

We’ll be airing our traditional Community Showcase Live: The Spooky Edition on October 26, 2016, at Noon Pacific time. Join us on Twitch to view the show, or air it afterwards on YouTube.

If you’re sharing art here, that’s great! If you’re sharing art on Tumblr, be sure to always flag your art with #GW2 Fan Submission hashtag so that we have permission to feature your art.

We’re looking for music, videos, cinematics, drawings, paintings, cosplay, decorations, videos, screenshots, crafts… any number of Halloween-related assets! Share them here, share them on Tumblr, share them on both!

Hope to see you on October 26!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Community Showcase Live Archives

in Dev Tracker

Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

September 2016 Episode

Here are the featured artists from this month’s show:

  • DusK
  • Alkyoneus
  • Rin
  • Yuramec
  • Cassigator
  • Kwiat Lotosu
  • Sarlias
  • ShaddockArts
  • Ashtartblood
  • DawnSketch
  • Setius
  • BigWhiteShogun
  • TheMaskedGamer
  • lawrichai
  • Charlie Dayman
  • Varllai
  • Tyorl Nightwind
  • Christos Kontakis
  • GW2 Juriia
  • Rooch Arffer
  • Guide Ranger
  • Lily Harron Art
  • Sabrine
  • Samyaki
  • Delsea
  • Zlejstrejda
  • kitten ed to be Dalish
  • Art Kitten
  • Starry-Eye’d
  • Virtue of Justice
  • Aquarius
  • Tog
  • Ferroh
  • Daetis
  • Alennia Rionel
  • Tostito Kid
  • Shoop Cosplay
  • Brigs
  • Knightsy
  • POOF

Many thanks to each and every community member who shares their creations here on the forums or on our Tumblr page. Whether featured or not, we love seeing what you created. If your creation is not featured this month, it may show up in an upcoming show!

Next Show: Wednesday, October 26 — Noon Pacific time

Note: If you’re sharing on Tumblr, please always use the hashtag #GW2 Fan Submission to give us permission to showcase your art!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

(edited by Gaile Gray.6029)

Title endpoint

in Dev Tracker

Posted by: Lawton Campbell

Lawton Campbell

Web Programmer

Is it the same for Challenger of the Arena, Soldier of the Arena, Veteran of the Arena, Master of the Arena and Legend of the Arena? They are legacy pvp titles that were awarded via items

Yep, those look to be the same. The item just awards you the achievement on use, then the achievement gives you the title.

I’ll go ahead and whitelist those achievements too so that their respective titles show up.

GW1 > GW2?

in Dev Tracker

Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

Suffice to say, many people love Guild Wars and continue to play it to this day. We’re delighted with that, and proud of what we created. We’re also proud of Guild Wars 2. This isn’t a “either/or” or an “us versus them” proposition — people can play what they like, when they like. And that is a very good thing!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Server Linking Discussion

in Dev Tracker

Posted by: McKenna Berdrow

McKenna Berdrow

Game Designer

Hey everyone,

I wanted to address the idea of moving world linking to monthly instead of every 2 months, since it is being brought up more and more frequently.

The team isn’t opposed to this idea; we actually think it would be beneficial to move to monthly because it would allow us to iterate faster on how we are calculating which worlds should be linked. However, the main reason for not doing this right now is the matchmaking algorithm, Glicko. Each time we shuffle worlds via world linking it takes about 4 weeks’ worth of matches before Glicko begins to reliably match make those new worlds into balanced matches. If we did world linking monthly, Glicko would not be able to create balanced matchups.

Our next priority poll is going to be asking if players would rather have us work on adding rewards to skirmishes (and possibly other feedback items being collected from this thread) or replace Glicko matchmaking with a 1-up 1-down system (wherein the winner moves up a tier and the loser moves down a tier.) The 1-up 1-down system should work better with monthly linkings than Glicko, so we are most likely going to hold off on 1 month linkings until that system is in.

Another possibility we could pursue is 1 month linkings, but use the Glicko offset system to guarantee the matches. Alternatively, we could manually change Glicko ratings to what we believe they should be for each world. Either option would force worlds to start out closer to being in the correct tier and thus give better matches faster. These options are contentious, so even if everyone on the forums seemed to like this idea it would be something we would poll on.

Title endpoint

in Dev Tracker

Posted by: Lawton Campbell

Lawton Campbell

Web Programmer

It currently does not; there’s an open issue for it, but I’m not sure what the status of that is anymore. Will look into it shortly.

EDIT: Ah, nevermind, that one’s actually added via achievement. The achievement just wasn’t whitelisted until just now; the title should appear shortly I think.

(edited by Lawton Campbell.8517)

Official Feedback Thread: WvW Skirmishes

in Dev Tracker

Posted by: McKenna Berdrow

McKenna Berdrow

Game Designer

Changing the number of Victory Points (VP) awarded for Skirmish placement is something we are considering. So far we’ve intentionally held off changing the live values (3/2/1), to avoid altering too many variables at once. First, we wanted to see how, if at all, WvW play patterns would evolve just with the addition of Skirmish scoring, before making any further iterations on specific VP values. That said, internally, we’ve been graphing-out current match results, using various sets of adjusted VP scoring to see how, if at all, existing match results would change when scored using updated values. We have also been investigating if adding something like a time-of-day or population-based scoring multiplier would have any noticeable impact on match results. For those interested, so far it hasn’t. Worlds who have been winning are still winning even if we added the time-of-day multiplier, but we will continue to evaluate if it will make a difference.

Heart of Thorns Website Updates

in Dev Tracker

Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

In an effort to keep our website timely and accurate, we review it from time to time to make sure that everything is current and complete. When doing a review pass on the Guild Wars 2: Heart of Thorns website, we discovered some language that was out of date and required correction.

Here’s what we changed:

  • Legendary Weapons/Journeys: We wanted to include more accurate information about legendary weapons. As you learned in a recent blog post we will be releasing new legendary weapons, which will be acquired through a different method. Refreshing the content on the Heart of Thorns site retains the references to such weapons while it clarifies how they will be obtained going forward.
  • Stronghold and the World vs. World Desert Borderlands: We’ve restructured the pages for that content to reflect that while both Stronghold and World vs. World Desert Borderlands were introduced with the launch of Heart of Thorns, you don’t need to own the expansion to play them. This also gave us a chance to clean up some out-of-date information about events in the Desert Borderlands and how you unlock different Mist Champions.
  • Raids and Fractals: We updated the introduction to remove the outdated fractal leaderboards reference.
  • Guild Halls: We updated a Guild Halls screenshot that showed non-final text and moved a paragraph about Guild Claiming from the World vs. World page over to Guild Halls where it belongs.

This refresh gives a more accurate and complete picture of Guild Wars 2: Heart of Thorns. If you have questions about any of the changes, please feel free to share them in this thread.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Official Feedback Thread: WvW Skirmishes

in Dev Tracker

Posted by: McKenna Berdrow

McKenna Berdrow

Game Designer

On September 9th we added Skirmishes to the game. Now that everyone has had a chance to play them, what are your thoughts on Skirmishes? If there is anything, what would you like to see changed/added?

Ember Bay map tiles

in Dev Tracker

Posted by: Lawton Campbell

Lawton Campbell

Web Programmer

Unfortunately there is a map-long band of corrupt tiles for floor 1 of the Tyria map:
https://tiles.guildwars2.com/1/1/{z}/{x}/{y}.jpg

;___________;

Thanks for the heads up, I’ll regenerate the tiles again today — hopefully it was just a cosmic bitflip or something.

Why do the loading screens take so long?

in Dev Tracker

Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

so for some reason when i woke up this morning and got on to guildwars 2 my loading screen took about 5 min, i did nothing yesterday the game worked fine (except for a lot of lag) but now the game loads slower than it does on my mac please help

Necroposting makes the mods Sad Pandas.

I think we’ll let it pass this time.

If you continue to notice issues, Rokua, you might post in the Technical Support forum, or submit a ticket so that you and work with our team to figure out whether there’s a problem or not.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Ember Bay: NPC not selling Petrified Wood

in Dev Tracker

Posted by: Dara Potocska

Dara Potocska

QA Embed

Hey friends! We’re aware there are some shenanigans with the item purchase and are looking into it. Thank you for the reports on the issue!

Unable to Connect to Log In Server

in Dev Tracker

Posted by: Shuai Liu

Shuai Liu

Server Programmer

Hi, Azu
Your error is different from what OP reported.
In any case, please attach the Gw2.log file. I think you pasted GFXSettings.gw2.exe.xml. They should be in the same folder.

BLTC Maintenance: 26 September 2016

in Dev Tracker

Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

The Black Lion Trading Company will be undergoing a scheduled maintenance this evening, Monday, September 26, 2016 starting at 8:00 pm Pacific time and ending at approximately 8:30 pm Pacific time. During this maintenance window both the Gem Store and the Trading Post may be briefly inaccessible. Please note that the Currency Exchange and client purchases are not expected to be impacted.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

THE STALKING DEAD - Saturday 1st October

in Dev Tracker

Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

Just wondering — is this exclusively for Sylvari? I mean, that’s all fine and well, and I don’t want to plant any bad ideas, but would you leaf behind members of other races, should some of them want to attend?

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

[Feedback] Living World Season 3 - Episode 2

in Dev Tracker

Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

Hello,

I created a feedback thread in the general GW2 Discussion sub-forum on the day that Episode 2 of Living World Season 3 launched. I placed it in that sub-forum because it is the one that is most highly trafficked, a sort of “one stop shopping” for many menbers.

However, if you have not shared it in the previous thread perhaps you’d like to offer it here, in the Living World sub-forum. We’d invite you to share your high-level feedback now that you’ve presumably had time to play the new release for a while. Let’s call it “In 50 words of less, what’s your impression of Rising Flames?”

Individual threads are great, too. We’re just seeking a consolidation of high-level comments through these general feedback threads.

Thanks so much for letting us know your impressions!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

[FEEDBACK] Rising Flames

in Dev Tracker

Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

Just a note to thank everyone who has contributed to this thread.

For those who have not had a chance to add their thoughts, we welcome feedback in any number of threads or sub-forums, but are very much hoping that everyone will comment here, as well.

I am going to mirror this thread in the Living World Sub-forum as well, and will combine comments in both into a report.

Thanks again.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Guild Leader unable to Log In

in Dev Tracker

Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

Hello,

I’m very sorry that this player is experiencing issues, and know that Customer Support will help them as soon as possible.

Please do not continue to post on this issue. Petitions are disallowed, and it would be inappropriate for CS to expedite a ticket simply due to posts asking for reprioritizing of a single player’s issues.

Thank you for understanding.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Unable to Connect to Log In Server

in Dev Tracker

Posted by: Shuai Liu

Shuai Liu

Server Programmer

If you are still having this issue. Please send us your client log. Here’s how to do it:

1. Run the Gw2 executable with the “-log” argument. The easiest way is to open a command prompt, go to your install directory, and then execute “gw2.exe -log”
2. A few seconds after you receive the connection error message, close the client.
3. Post your client log here. You can find the log at "C:\Users\<your username>\AppData\Roaming\Guild Wars 2\Gw2.log

Thanks!

Weyandt's Revenge pitch black at torches maze

in Dev Tracker

Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

So glad it’s corrected! I know the feeling: lost and helpless, wandering in the dark…

;)

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

What happened to Vayne?

in Dev Tracker

Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

You’re always welcome here, Vayne. If there’s any confusion about the forums, moderation decisions, or our general guidelines, don’t hesitate to drop a note to Forums@Arena.Net. Naturally, we do our best to achieve consistency and fairness for all members.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

No gems from API:2/account/wallet

in Dev Tracker

Posted by: Lawton Campbell

Lawton Campbell

Web Programmer

Yeah, it’s an unfortunate known issue. The backend component that handles gems globally needs to be re-deployed, which unfortunately is outside my purview

WvW unavailable .....

in Dev Tracker

Posted by: Shuai Liu

Shuai Liu

Server Programmer

It is fixed now!

Game Update Notes - September 20, 2016

in Dev Tracker

Posted by: Mark Katzbach

Mark Katzbach

Content Marketing Manager

Bug Fixes:

  • Fixed an issue in which Story Journal achievement completion needed all achievements to complete. Lowered the amount required from 26 to 23.
  • Corrected the price of the discounted Carnival Greatsword to match the other two-handed weapons.
  • Fixed a bug that caused the Sentient Aberration to share a daily limit with the Sentient Anomaly.
  • The LFG entry for Bloodstone Fen has been updated to show the correct graphic.
  • Fixed a server crash.

Feeding Hungry Cats

in Dev Tracker

Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

I love that you guys are on board with joining the Cat Herder Coalition™!

With libertreats and justfish for all!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Permanent ban

in Dev Tracker

Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

Hello, i got my account permanently banned. I have sent a ticket that has remained unanswered since one month. I have done nothing wrong that could have resulting into my ban. I would like an explaination, a reason of my ban. I was told that some people got ban after using some vpn, and I use a vpn called hoxx while Im on the web, maybe it is related to my ban… i hope i’ll get an answer about my situation. Thanks, and apologize for my bad english.

If your account was banned, you would not be able to post in the forums. If you are writing about an alternate account, follow up with Customer Support in a ticket, and be sure you make it clear which account you’re discussing.

This is not the place to discuss, debate, or ask for the escalation of support issues. You have posted in the only thread in which questions about tickets are allowed, and you will be answered as soon as the team is able to do so, in the order of inquiries received.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Permanent ban

in Dev Tracker

Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

ArenaNet has been known to ban everybody on an IP address. If you used a VPN service, it is possible to get banned along with other people. .

No, we don’t do that. I asked years ago about IP blocking and I learned that doing that can be risky, in that you may think you’re blocking a problematic player from rejoining the game, but in fact are taking out his/her entire apartment building, college, or neighborhood. Obviously, that would not be desirable.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

New Application: GW2 Sidekick !

in Dev Tracker

Posted by: Lawton Campbell

Lawton Campbell

Web Programmer

Is it possible to implement interaction with game server so we can not only view but also act. Like correction of prices of current TP sell/buy listings. Is it even possible?

No, nor will that ever likely be possible.

Ember Bay map tiles

in Dev Tracker

Posted by: Lawton Campbell

Lawton Campbell

Web Programmer

At some point yes.

I’ve been trying to update the tiles all week, but the universe is colluding to prevent it from happening. It started off fairly mundane but it’s getting worse. The sixth attempt to regenerate tiles resulted in the power grid failing for about a mile around the studio yesterday. I’m hoping that today everything will work out.

Game Update Notes - September 20, 2016

in Dev Tracker

Posted by: Regina Buenaobra

Regina Buenaobra

Content Marketing Lead

Bug Fixes:

  • Fixed a bug in which PvP League season stats would show incorrectly in the PvP panel.
  • Ranger—“Search and Rescue!”: Fixed a bug by which this skill was shadowstepping players to incorrect locations.
  • Fixed a bug in which ember apples remained on the ground, which will now be destroyed when dropped.
  • Fixed a bug in which Leather Nodes would incorrectly spawn as other nodes in the guild hall.
  • Fixed a spot in the Eternal Coliseum where it was possible for players to fall in and get stuck.
  • Reduced the size of the toxic trails attack region from 80 to 50 and removed condition application.
  • Removed toxic trails from the Cliffside Fractal.
  • Fixed a bug in which the Molten Firestorm could have too large of an aggro radius.
Content Marketing Lead
IGN: Cm Regina Buenaobra
Twitter: @GuildWars2, @ArenaNet

Feeding Hungry Cats

in Dev Tracker

Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

Ha! I saw that cat, and it even ’Meow’ed at me, and I never even thought about the ‘cat’ collection.

Silly me!

If the Devs keep adding cats to locations, will we (who feed them) all eventually become ‘crazy cat ladies’? =P

Already there, personally.

If they want to go gender neutral they could use “Cat Wrangler” instead.

I prefer “Cat Herder.”

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Sentient Aberration Bug

in Dev Tracker

Posted by: Dara Potocska

Dara Potocska

QA Embed

Good day friends! I wanted to let you know we’re looking into the issue. Thank you for your reports!

Community Showcase Live Archives

in Dev Tracker

Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

August 2016 Episode

Here are the featured artists from this month’s show:

  • Songspinner
  • EidolonOrpheus
  • The Designs
  • asraith
  • Demnasica
  • Roksiel
  • Sekyria
  • Elven M
  • BlackChaos
  • Groovy Sweete
  • Charoban
  • Dantert
  • Primescore
  • Great Globs of Ecto
  • Starlight Sylph
  • Vargorm
  • Jamie
  • Vyntiche
  • Thief Seeker
  • Bavis
  • Woozy in Tyria
  • TheOneandOnlyPapaya
  • Applelight69
  • Alethiarylan
  • Ooble
  • Sody the Soda
  • Micah Martikitten
  • zla Swiftwind
  • Mishka
  • Tayasternenschweif
  • Fabio de Oliveira
  • Glorious Drawing
  • Ryuukiba
  • Jessica Freedman
  • Heck a Secret
  • Landylachs

Thank you to all our artists for sharing their creations here on the forums or on our Tumblr page. Whether featured or not, we love seeing what you created. And if your creation is not featured this month, it may show up in an upcoming show!

Next Show: Wednesday, September 28 — Noon Pacific time.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

(edited by Gaile Gray.6029)

Community Showcase Live: September 28, 2016!

in Dev Tracker

Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

Hey all. We had a power failure in the building today, but all is well — we’ll be recording CSL tomorrow and will air on schedule at Noon Pacific time on Wednesday, September 28.

Hope to see you there!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

What is it with these small cap circles?

in Dev Tracker

Posted by: Hugh Norfolk

Hugh Norfolk

PvP Game Designer

Hey everyone,
This has come up before and I thought I would give some insight as to why the capture points are the way they are.

When we look at the data we have for capture points, we notice that fights on bigger capture points tend to run much longer than capture points that are smaller. It makes sense, when players are able to use skills to guarantee hits on players that are on point, instead of the missing players that are on point but running around the outskirts of the point. This means on smaller cap points players will need to weigh the risk of being on the point and know when you need to rotate out.

Question time:
How do we like smaller capture points knowing that they reinforce fights coming to an end?
Would you change the mid point to be larger?
Would you change the side points to be larger?