Dev Tracker

so NA linking?

in Dev Tracker

Posted by: McKenna Berdrow

McKenna Berdrow

Game Designer

The “B” Menu only shows the world linking composition of a single matchup, whereas the forum post lists all of the updated world links.

World Linking 6/24/2016

in Dev Tracker

Posted by: McKenna Berdrow

McKenna Berdrow

Game Designer

Here are the worlds for NA:

• Blackgate
• Tarnished Coast
• Yak’s Bend
• Jade Quarry & Anvil Rock
• Dragonbrand & Isle of Janthir
• Fort Aspenwood & Sanctum of Rall
• Maguuma & Devona’s Rest
• Sea of Sorrows & Northern Shiverpeaks
• Darkhaven & Ehmry Bay
• Stormbluff Isle & Henge of Denravi
• Sorrow’s Furnace & Ferguson’s Crossing & Gate of Madness
• Crystal Desert & Kaineng & Eredon Terrace & Borlis Pass

World Linking 6/24/2016

in Dev Tracker

Posted by: McKenna Berdrow

McKenna Berdrow

Game Designer

Hello everyone,
I’d like to take a moment to answer some questions that I’ve seen asked frequently.

Q: What factors go into determining world links?
A: We take into consideration a lot of factors when making the links, but the primary factor we look at is the WvW activity level for each world, during peak and off-peak hours. The goal being to normalize world populations among unlinked worlds and groups of linked worlds. For EU we also filter potential links by language.

Q: Why did Desolation get linked when they were “Full” while Seafarer’s Rest, and other worlds that aren’t “Full”, not get linked?
A: Desolation has a smaller population than Seafarer’s Rest. Desolation appears “Full” in the world selections panel due to us artificially lowering the population caps for linked worlds. We lower the population caps for linked worlds so that linked worlds can’t achieve double the population of unlinked worlds.

Q: Why do so many German worlds remain unlinked?
A: Most German worlds are around 70% of our target population capacity. If we were to link them they would be well over our target population capacity. This means that they would have long queues, and would be significantly larger than the other worlds.

wvw/matches is listing Miller's Sound twice

in Dev Tracker

Posted by: Lawton Campbell

Lawton Campbell

Web Programmer

Whoops! Sorry about that — should be correct now :<

API errors & bugs

in Dev Tracker

Posted by: Lawton Campbell

Lawton Campbell

Web Programmer

So, uh. What do I do about that, aside from hard coding a catch?

Huh. The item id in your /v2/account/inventory is correct, and I’ve just now whitelisted it. It was a bit of a special case and — since it’s never been dropped in the world — it’s never shown up in the item whitelist queue. I’ve gone ahead and added it manually.

The other item is a container that you get after accepting the level 80 boost — not the level 80 boost itself.

I’ve got some code for the account bank and character inventories that pushes any unknown items into the queue automatically; I guess I’d forgotten to add it to the shared inventory slots. Though this is kind of a special-case, here’s a tracking issue to whitelist any future unacquirable items deposited straight into an inventory.

World Linking 6/24/2016

in Dev Tracker

Posted by: McKenna Berdrow

McKenna Berdrow

Game Designer

Worlds have now been re-linked.

We have reset glicko volatility and deviation for all worlds to the same value, but have left their rating unchanged (this includes worlds that were previously guest worlds but are now host worlds). Just to reiterate, resetting glicko volatility and deviation will result in greater rating shifts in the first few matches. This will give worlds the opportunity to move into their ideal matchup tier much faster.

Here are the worlds for EU:
• Baruch Bay (SP)
• Kodash (DE)
• Riverside (DE)
• Elona Reach (DE)
• Dzagonur (DE)
• Abaddon’s Mouth & Miller’s Sound (DE)
• Drakkar Lake (DE)
• Jade Sea (FR)
• Augury Rock (FR)
• Vizunah Square & Arborstone & Fort Ranik (FR)
• Piken Square (EN)
• Seafarer’s Rest (EN)
• Gandara & Fissure of Woe (EN)
• Desolation & Ruins of Surmia (EN)
• Aurora Glade & Blacktide (EN)
• Far Shiverpeaks & Vabbi (EN)
• Gunnar’s Hold & Underworld (EN)
• Ring of Fire & Whiteside Ridge (EN)

(edited by McKenna Berdrow.2759)

A Personal Opinion and Rant

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Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

This has had quite enough time as an active thread. Rants are really counterproductive, and walls of text consisting of personal opinions that still presume to speak for all players are inappropriate. Closing

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Starting up

in Dev Tracker

Posted by: Lawton Campbell

Lawton Campbell

Web Programmer

Just use the noobiest character you’ve got for this though. The return is a condensed JSON output, which means minimal (ie almost zero) whitespace, so it definitely looks fugly if you have a looooooooooooooooooooooooooot of unlocked recipes and bags.

You can make it look nicer in-browser by installing a JSON prettifier (e.g. JSONView for Firefox or Chrome).

Community Showcase Live Archives

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Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

June 2016 Episode

Here is the list of artists featured on this show:

  • Kaedalus
  • Reisinger
  • Dusk
  • Fhari
  • Millalock
  • Darth Asterisk
  • sbslink
  • pascals daily doodle
  • yurasura
  • Cloak & Dagger Cosplay
  • Sayael
  • serigruh
  • priest of dwayna
  • Amber Icenhour
  • mathion
  • bludgylti
  • Knightsy
  • aggareth
  • Streamsider
  • kreweleader eexa
  • hanchen
  • fliberty
  • alphazi
  • angiecolordreamer
  • legionnaireintraining
  • derzwo
  • Karina Venefica
  • Olwe
  • misvia
  • Drawner
  • DawnSketch
  • Theraccoonteur
  • Sweet Phoenix Cosplay
  • shuuzaar
  • flutti
  • birbart

Thank you to everyone who shares their creations here on the forums or on our Tumblr page.

Next Show: Wednesday, July 20 — Noon Pacific time.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

(edited by Gaile Gray.6029)

API v2/commerce/listings and paging

in Dev Tracker

Posted by: Lawton Campbell

Lawton Campbell

Web Programmer

Ah, I think someone requested this before and I thought it was a good idea — and it promptly fell off the table. Here’s a tracking issue for it this time.

It’s not currently available though.

API Status

in Dev Tracker

Posted by: Lawton Campbell

Lawton Campbell

Web Programmer

The tags are basically for a kanban view that I use: waffle.io.

  • “ready” means that the issue has enough information to begin work on.
  • “in progress” means that some work has been done on the issue. The ones that are there are mostly stalled.
  • “needs deploy” means that the work is done, but pending either a game update or an API backend deploy. With some exceptions, an issue in the “needs deploy” state will be completed the release after the next release.

The sticky is a reasonable idea; I’ll see about setting one up next week or so. For the most part, I rarely make backwards-incompatible changes — the goal is to keep applications working without needing any changes to their code.

"Network Error"

in Dev Tracker

Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

Same problem here, just i tryed travel to Divinity’s Reach, and now i can’t play.

Issues of this sort need to be reported to Customer Support via a ticket. If we see a major issue that involves a number of players, we’ll post about it on the forums. But generally, these are individual issues that require direct conversation with an agent.

In addition, this post was last updated in November, and before that in March of last year. To avoid confusion, we’ll lock it now.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Thanks for Golden Fractal weapon effects

in Dev Tracker

Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

I thought I saw something extra shiny lately. That’s beautiful! Thanks for the post and for sharing the screenshot that makes it clear how awesome that set is!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Community Showcase Live -- June 22nd

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Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

Hello,

I brought up your comments in a team meeting today. Keep in mind that many of us on the team are major fans of fan fiction, and we have thought long and hard about how we might include such works in Community Showcase Live. However, we have concluded that the format of the show is most conducive to visual art, whether that is a photograph of cosplay, a piece of digital art, a sculpture, a plushy, and so forth, and that’s the way we intend to present the show in the future.

But take heart! If you’re writing fan fiction, there are a few media that you can use to reach more readers:

  • Post on the official forums
  • Join the Tumblr fan fiction community and share your work there
  • Submit for possible publishing on our official GW2 Tumblr page

If you do that latter, please be sure you read through the guidelines for content, because our content guidelines for fan fiction are somewhat strict, as they must be in anything that uses our canon characters. If you submit to our Tumblr page, be sure you tag your work with “GW2 Fan Submission.”

Due to the time required for fan fiction reviews, we must be very selective about what we choose to publish on our Tumblr page. But again, I’d suggest you reach out to the Guild Wars 2 fan fiction community as a whole, and join in, get feedback, and potentially build your own following there.

Having said that, I always add “call outs” for content that cannot be included in the show. You may have seen them in the past, where I point to a comic or call out a YouTube audible file of a narrative work. This month’s CSL happens to include a call to action on the subject of fan fiction, so I think you’ll be pleased with that.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

(edited by Gaile Gray.6029)

API errors & bugs

in Dev Tracker

Posted by: Lawton Campbell

Lawton Campbell

Web Programmer

Well at least Thunder Hollow is correct now.

I’m just going to hardcode the newly incorrect ones to the right places. I’m not yet sure what’s spooked them around the map, but catching them in the act is definitely going to help narrow it down a bit.

EDIT: Change is live. Labels coordinates still are a bit off, but the objective coordinates should be correct again.

(edited by Lawton Campbell.8517)

Additional WvW stats?

in Dev Tracker

Posted by: Lawton Campbell

Lawton Campbell

Web Programmer

So, while I agree, there are some pretty large technical hurdles to providing non-current data. As a short primer, the data’s path looks roughly like this:

1. The map instance servers running the WvW maps keep track of the current state.
2. Periodically, the current state is flushed and persisted to the per-datacenter singleton orchestration server.
3. The orchestration server re-emits the entire map state to a pool of backend WvW API servers which mirror the current state.
4. The API frontend servers query the backend WvW API servers to handle requests.

The problems are twofold:

  • The orchestration server is, from my seat, immutable. It’s a singleton and controls pretty much all of Tyria, so any change to it is rightfully accompanied by hand wringing and many sleepless nights. Sentry and ruins state aren’t currently sent to the orchestration server, so the API will probably never be able to emit that data, nor is the score (PPT vs. PPK) breakdown.
  • Both the API frontend and backend servers are completely stateless and often restarted. It’s possible to make the backend stateful, but it requires a significant overhaul. This combination makes it infeasible to store anything other than the current state, which is mostly what the API exposes.

The good news is that we’re aware of the issues; the bad news is that I’m not sure when we’ll have improved them in a way that the API will benefit from. In the meanwhile, the periodic polling workaround kind of works, even if it’s a bit of a hassle.

Sorry :<

On the Validity of WvW surveys

in Dev Tracker

Posted by: McKenna Berdrow

McKenna Berdrow

Game Designer

Hey guys, since I’m seeing this topic pop up a lot, I wanted to step in and clear up some misconceptions.

1. Nearly every player that voted, plays WvW at least somewhat regularly.

2. Whether they play 1 hour a week, or dozens of hours a week, the breakdown between people who voted ‘Yes’ or ‘No’ remains very constant around the 65/35 split.

3. The in-game poll notification mail is only sent to players who are actively playing WvW. They must be at least rank 10, and have ranked up while the poll was running.

Fractal dailies for tomorrow?

in Dev Tracker

Posted by: Lawton Campbell

Lawton Campbell

Web Programmer

Ideally it’ll work with the current output format so that consumers using `Object.keys(json).forEach((key) => parseSection(json[key]))` don’t break.

I’ll go ahead and draft an initial PR; we can add more fields later.

(edited by Lawton Campbell.8517)

Glyph of Elemental Harmony glitch?

in Dev Tracker

Posted by: Josh Davis

Josh Davis

Associate Global Brand Manager

Heya! This is fixed internally. Will be out with the next balance update.

WvW Poll 14 June: Desert Borderlands (Closed)

in Dev Tracker

Posted by: McKenna Berdrow

McKenna Berdrow

Game Designer

The poll has ended! After removing all votes for “Don’t Count My Vote” the final results are:

65.5% No: The Desert Borderland map should continue to be supported.
34.5% Yes: The Desert Borderland map should be permanently disabled.

This means that the Desert Borderlands map will continue to be supported. Next, the Mixed Borderlands poll will be re-run to determine how the Desert Borderlands map will re-enter play. Thank you to everyone who voted!

Fractal dailies for tomorrow?

in Dev Tracker

Posted by: Lawton Campbell

Lawton Campbell

Web Programmer

Probably gonna keep them as an array. Their current organization isn’t formalized — it’s just how they’re all set up. I could hardcode the indexes but there’s not a non-manual way to tell that it hasn’t broken. Though there would be an advantage to having it hardcoded once in the API rather than in all the applications.

Any suggestions for how to specify the groupings in the response? Like, .category={"Scales", “Tier1”, “Tier2”, …etc}?

Game Update Notes - June 14 2016

in Dev Tracker

Posted by: Mark Katzbach

Mark Katzbach

Content Marketing Manager

Bug Fix:

  • Fixed an issue in which the nameplates of players would move erratically when character models were culled.

Elementalist head gem issue

in Dev Tracker

Posted by: Branden Gee

Branden Gee

PvP Gameplay Programmer

This is definitely a bug! I can’t say when it will be corrected, but it is something we are tracking.

v2/commerce/exchange bugged?

in Dev Tracker

Posted by: Lawton Campbell

Lawton Campbell

Web Programmer

Wow, yeah, that endpoint is totally broken. I did a big deploy on Friday which probably contained the break — the error is because it’s reading cached values for other quantities. I’ll have that fixed today.

EDIT: Just deployed the fix for this.

(edited by Lawton Campbell.8517)

Fractal dailies for tomorrow?

in Dev Tracker

Posted by: Lawton Campbell

Lawton Campbell

Web Programmer

Not currently, no. I’m really tempted to just throw that achievement category into /v2/achievements/daily since it’s kind of a daily and everyone considers it to be one. Doing that would make tomorrow’s visible as well.

Thoughts?

Player rendering bugged?(culling) [Merged]

in Dev Tracker

Posted by: Dara Potocska

Dara Potocska

QA Embed

Good evening friends,

I wanted to let you all know that the team is working on a fix, but that it is going to be a bit longer before we are able to deliver it to you. It will not be out before the end of the weekend. Unfortunately this means that those who prefer or need to use the lowest setting will encounter this bug for a little while longer. While you wait, if you’ve not attempted it yet – some of you have reported that a potential workaround has been to raise the character model settings – which may be a workaround for some of you. As is, I apologize to the many of you who are affected by this bug and thank you for the continued reports and your patience while we work on fixing this.

Players Disapearing and teleporting in wvw

in Dev Tracker

Posted by: Dara Potocska

Dara Potocska

QA Embed

Good evening friends,

I wanted to let you all know that the team is working on a fix, but that it is going to be a bit longer before we are able to deliver it to you. It will not be out before the end of the weekend. Unfortunately this means that those who prefer or need to use the lowest setting will encounter this bug for a little while longer. While you wait, if you’ve not attempted it yet – some of you have reported that a potential workaround has been to raise the character model settings – which may be a workaround for some of you. As is, I apologize to the many of you who are affected by this bug and thank you for the continued reports and your patience while we work on fixing this.

JD 10th Birthday party - Win Quip

in Dev Tracker

Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

This sounds like a very fun and well-planned event. And the prizes are awesome!

Happy Anniversary, Jade Reapers!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Pride March Tyria

in Dev Tracker

Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

This is a wonderful idea, and I know I will do my best to be there!

I have shared on my Facebook page, and encourage others to do the same. Tell your guilds! Share with friends! Get the word out and let’s make give this event the fantastic support it deserves!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

SMS Delivery Delay for AT&T [RESOLVED]

in Dev Tracker

Posted by: Michael Henninger

Michael Henninger

Game Support Lead

And just like that; AT&T gave an all clear. Thanks for your patience!

GM Delicious Intent
Twitter: @ANetCSLead
GM Delicious Intent.5928

SMS Delivery Delay for AT&T [RESOLVED]

in Dev Tracker

Posted by: Michael Henninger

Michael Henninger

Game Support Lead

This is being worked on. =)

My understanding is that you will get your SMS, just with a delay.

GM Delicious Intent
Twitter: @ANetCSLead
GM Delicious Intent.5928

Chuka und Champawat colltection items

in Dev Tracker

Posted by: Lawton Campbell

Lawton Campbell

Web Programmer

That’s super weird, but I think you’re right. Really need to figure out what events to watch for to make those go into the whitelist queue properly. Just whitelisted the following items:

78938, 78882, 78891, 78851, 78998, 78825, 78962, 78937, 78947, 78982, 78899, 78933, 78898, 78836

Raid Narrative and Lore

in Dev Tracker

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Narrative Lead

  • If any lore information from the raids is relevant to storylines in other content, we’ll make sure that information is also available in that other content.

So if that other content isnt created yet, can we assume it will for the sole purpose of providing lore information present in other content?
:3

Not sure I understand the question.

If any plot points or lore information from the raids are relevant to other content in the game (e.g. Living World, WvW, etc.) we’ll make sure that when you’re playing that other content you get the info you need. Does that make sense?

Crash Issues During Patching

in Dev Tracker

Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

We’ve received a number of reports from players who are experiencing system crashes while installing Guild Wars 2 updates/patches. We’re very sorry to learn about this situation, and our team has taken an extensive look at the crash logs in order to identify possible sources for the problem. At the present time, we believe that a significant number of these crashing issues are related to anti-virus software produced by Lavasoft called Web Companion. Specifically, an element in that product’s DLL is not allowing Guild Wars 2 players to update their games.

Our suggestion at this time is to check to see if you have the most current version of the software. If you do not, you should update your software immediately. If you do that and continue to experience system crashes, we recommend you uninstall your Lavasoft product in order to allow the Guild Wars 2 patch to download. Once the game update is complete, you may reinstall the Lavasoft product if you so desire.

We have reached out to Lavasoft to share the issues that we’ve identified and to discuss a possible resolution. If we have any further information, such as a timeframe for a resolution, we will share it with you.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

(edited by Gaile Gray.6029)

Charr and Asura female precursor armor

in Dev Tracker

Posted by: Mike O Brien

Mike O Brien

President -- ArenaNet

Thanks for voting and commenting. We’ve read through everything you’ve posted here.

Among people who expressed a clear preference for one of the options, about 230 people prefer to make the change, versus about 40 who prefer to leave it as is. We’ll make the change.

We’re also going to work on cleaning up the Charr tail clipping. And then our focus has to be on shipping the full legendary set.

Thanks everyone!
Mo

Legendary Armor Information

in Dev Tracker

Posted by: AndrewMcLeod

AndrewMcLeod

Game Designer

For clarification, there are 3 skins, right? Experimental Envoy Armor, Refined Envoy Armor, Legendary Envoy Armor.

Yes, this is correct.

How do we get the recipes for these precursor armor exactly? Is it free or do we buy it?
If we buy it, what will the cost be for these recipes? Will it be expensive?
Can you tell us the recipe for the crafting the additional Refined Envoy Armor?

The recipes will either be given out with the Refined Envoy Armor, or else available for a small cost- I haven’t finalized this, but it’s not intended that acquiring the recipes would be expensive aside from being locked behind the collections. I can’t say the exact recipes, but it will be similar to crafting a set of ascended armor.

Do we put Refined Envoy Armor in the Mystic Forge for the Legendary Envoy Armor? Does this mean someone completing Legendary Envoy Armor is going to have one set of extra ascended armor (Experimental Envoy Armor) and one set of legendary armor (Legendary Envoy Armor)?

Yes, you will put the Refined Envoy Armor pieces into the mystic forge along with the legendary gifts to create the Legendary Envoy Armor. You get to keep the Experimental Envoy Armor- you will need to salvage ascended items to create the legendary gifts, but you can salvage other ascended gear if you want to keep the first armor set.

Game Update Notes - June 14 2016

in Dev Tracker

Posted by: Mark Katzbach

Mark Katzbach

Content Marketing Manager

Bug Fixes:

  • Fixed an issue that caused the timer to reset inappropriately in the I Can Outrun a…Warg achievement.
  • Disabled the movement delay of the spectator’s follow camera while investigating unintended behavior.

30 Minute Sapphire Queue

in Dev Tracker

Posted by: Evan Lesh

Evan Lesh

PvP Gameplay Programmer

Try re-queuing. The servers updated and some people got stuck in matches.

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

Help I'm stuck in a PvP Match!

in Dev Tracker

Posted by: Evan Lesh

Evan Lesh

PvP Gameplay Programmer

Ray is unsticking peeps.

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

Guild WXP Gain v Guild WvW Reward Track Boost

in Dev Tracker

Posted by: McKenna Berdrow

McKenna Berdrow

Game Designer

It is a text bug. The WvW Reward Track boost increases reward track gain and not WvW Experience. We caught the bug last minute and weren’t able to change the text in time for the release.

Legendary Armor Information

in Dev Tracker

Posted by: AndrewMcLeod

AndrewMcLeod

Game Designer

For those who don’t use Reddit:

2: The armors aren’t destroyed- you get 2 complete sets of ascended armor by completing the collections.

kitten? Why the hell I made all my legendaries and got nothing but legendary in the end, but raiders are allowed to be special snowflakes?

To clarify, the final precursor set is consumed when you convert it to legendary, similar to how Dusk is consumed when creating Twilight- the main difference from the legendary weapon collections is that you don’t have to salvage the first precursor in order to make the next tier, and there are only 2 tiers for the legendary armor journey as opposed to 3 for weapons.

Suggestion: Gear preview API?

in Dev Tracker

Posted by: Lawton Campbell

Lawton Campbell

Web Programmer

Yeah, an endpoint that can do character renders is on my wishlist. It’s quite a project though; not sure when I’ll get around to it.

Item and achievement API not refreshing

in Dev Tracker

Posted by: Lawton Campbell

Lawton Campbell

Web Programmer

I forgot to go through and whitelist the new items/achievements/recipes/etc — it’s a woefully manual process. Just went through and blessed all the ones that were pending.

Legendary Armor Information

in Dev Tracker

Posted by: AndrewMcLeod

AndrewMcLeod

Game Designer

As some players have started to discover the information related to the journey for Legendary Armor included with the Stronghold of the Faithful, I wanted to give some additional information and clarifications about the overall journey. Upon completing the Envoy Armor I collection, the achievement awards a box of Experimental Envoy Armor, out of which you can choose one set of ascended armor: light, medium, or heavy. This armor is similar to the early-stage precursor weapons crafted when working towards the legendary precursor weapon. The armor is not the final precursor, and you should feel free to choose a set based on which appearance or type of armor that you would like to have.

Completing the Envoy Armor I collection will unlock the Envoy Armor II collection to begin the next step of the journey. Similarly to how the first collection was revealed over the course of the Forsaken Thicket releases, this collection has some items that are tied to future content which will be revealed when that content is released. However, since creating the legendary armor involves more than just earning the precursor armor pieces, the NPC who helps out with the Envoy Armor II collection provides information as to what is required to make the legendary gifts, so that players working on this journey know what to collect in order to complete their armor.

Upon completion of the Envoy Armor II collection, you will receive another box of armor and this will be the final stage of precursor armor. These will be the items you can upgrade to legendary armor in the Mystic Forge. This armor box will similarly require you to choose an armor type, and it will award a set of precursor armors of that type. However, it also will unlock crafting recipes to craft all three types of precursor armor, so anyone wanting to create different types of legendary armor or additional armors for their other characters will be able to do so. Obtaining a Refined Envoy Armor will unlock the corresponding Experimental Envoy Armor skin, so players wanting to unlock all of these skins will be able to do that by creating the Refined Envoy Armors when they have been unlocked.

Player rendering bugged?(culling) [Merged]

in Dev Tracker

Posted by: Dara Potocska

Dara Potocska

QA Embed

Good day friends,
This issue is being investigated by QA and no ETA on a fix has been made at this point. =( But we are aware its going on.

Players Disapearing and teleporting in wvw

in Dev Tracker

Posted by: Dara Potocska

Dara Potocska

QA Embed

Good day friends,
This issue is being investigated by QA and no ETA on a fix has been made at this point. =( But we are aware its going on.

Lion's Arch Asura Gates in WvW

in Dev Tracker

Posted by: Dara Potocska

Dara Potocska

QA Embed

Thank you for sharing your work around friends!

As for this issue: QA did some investigation and it looks like the element that recognizes you are walking into the portal has been shifted a bit higher than intended. If you jump while within the portals it may trigger for you and take you back to LA – otherwise using the suggested work around of using the “leave WvW” button will work.

A fix is being investigated but no eta on when we’ll be able to push it out at this point.

Unable to draw on the minimap

in Dev Tracker

Posted by: Jon Olson

Jon Olson

Programmer

Evan posted the following on Reddit:

This is a case of normalizing behavior between the mini map and full-screen map. This was needed so we could reclaim some keys for… stuff. It wasn’t the intention that it go out at this time, so that’s why there was no patch note.

I don’t know off the top of my head if the input binding system can support meta key and mouse operations, but its something we can look into.

Beta, Character Select/Create, Enhanced Squad UI, Play for Free, Raids, & Streaming Client

Game Update Notes - June 14 2016

in Dev Tracker

Posted by: Mark Katzbach

Mark Katzbach

Content Marketing Manager

Bug Fixes:

  • Fixed a server crash.
  • Fixed an issue in which Xera’s islands would not reset properly if the event failed at a particular moment.
  • Fixed a bug that caused the Breach event in the Silverwastes to not give all of its rewards.
  • Fixed an issue with Keep Construct in which projections would occasionally attack the wrong target.
  • Fixed an issue with Keep Construct in which killing projections would not successfully remove the stacks of its shield effect.

Charr and Asura female precursor armor

in Dev Tracker

Posted by: Mike O Brien

Mike O Brien

President -- ArenaNet

Hi all,

Yesterday we released the precursor of ascended armor. For the Charr and Asura female armor we adapted the female-variant breastplate, flattened out, but still with cups. You’ve rightly pointed out that it looks incongruent with Charr and Asura female anatomy.

We sometimes adapt male-variant and sometimes female-variant armor to use with female Charr and Asura, depending on what looks right for the armor in question. In this case it looks like a male-variant precursor breastplate, which would lead to the male-variant legendary breastplate, would be more in line with what we all expect for Charr and Asura female armor.

Today is one day after release; you’re presumably not that attached to your Charr and Asura female precursor armor yet. Would you like us to swap out the female-variant breastplate for a male-variant one?

Mo