Balancing Guild Wars 2

Balancing Guild Wars 2

in News and Announcements

Posted by: JonPeters

JonPeters

Game Design Lead

I just wanted to write a quick post to address our overall balance philosophy. I see threads inside every single profession sub forum talking about how that profession is either overpowered, underpowered, or both. In the past we made balance updates fairly frequently. While we will continue to be responsive to serious issues, we also want to make sure that we let the basic meta-game stabilize before making too many changes.

If you see something that is really strong please try and find counters to it before assuming it is overpowered. We have put a lot of hours into the game already and there are still many things we are learning about the depth of the combat and the balance. There are also finally enough players consistently playing that we can actually gather metrics on skills and make some more informed decisions about what is too weak/strong.

Please don’t hesitate to point out builds that look like they could use some balance work. We are constantly striving to make Guild Wars 2 the most balanced game it can be and appreciate all of your feedback. Try to keep your feedback focused and specific so we can know the context of your issues. PvE, WvW, and sPvP balance are all equally important and we will address them all with the same amount of weight and thought. Remember, as well that when we want to make a change it takes time for us to decide what to do, how to do it, and then to test it and make sure that it isn’t going to create any unwanted results. Our hope is that our turnaround can be quick, but implore you to be patient, as well thought out changes will be better for the health of the game than knee-jerk reactions.

Thanks again for your feedback, your time, and your passion.

Jon