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Posted by: Allie Murdock

Allie Murdock

Community Coordinator

Next

Hey everyone,

For our upcoming CDI projects, we would like to collect your ideas for professions that need balancing. Since there are 8 professions, we would like to do one at a time and would like you to vote on which one comes first.

Please pick the three professions that you feel need the most help right now and list them in order of priority like so:

Example
1. Profession1 (this needs the most help by far)
2. Profession2 (this needs help, but not more than 1)
3. Profession3 (this needs help, but not more than 1 & 2)

Please keep your post to just your 3 votes. If you have any questions, you may ask them here as well.

We will collect the information at the end of the day tomorrow (5:00pm pacific), so make sure to get your vote in before then!

Thanks!

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Posted by: silvermember.8941

silvermember.8941

1. Elementalist.
2. Ranger
3. I don’t care about the third one.

Unreleased MMO are better than every MMO currently in the market…until they are released.

People hate change, they want the same thing but different… somehow.

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Posted by: SubAce.9863

SubAce.9863

1. Ranger
2. Engineer
3. Ele

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Posted by: Pizz.3698

Pizz.3698

1.Engineer
2.Ranger
3.Necro

Piiz[_]~Kabal of the Righteous[Seed]~Sorrow’s Furnace~Engineer

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Posted by: Fizwitz.8240

Fizwitz.8240

1. Ranger
2. Elementalist
3. Necromancer

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Posted by: AEFA.9035

AEFA.9035

1. Ranger
2. Engineer
3. Elementalist

Success is my only option, failure is not.

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Posted by: Alissah.9281

Alissah.9281

1.Elementalist
2.Ranger
3.Mesmer

I would put mesmer higher, but im extremely biased :/

Warning: link may contain traces of awesome.
Lyssa’s Grimoire – a guide every Mesmer should read.
Obsidian Sanctum – A GW2 story/pvp video.

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

1) Elementalist
2) Ranger

That is it, the rest need adjustments but these 2 are the ones with the most issues.

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Posted by: Geiir.7603

Geiir.7603

1. Ranger
2. Elementalist

Melder – Asura Thief

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Posted by: kyubi.3620

kyubi.3620

1. Ranger (Especialy longbow/axe damage and pet damage/survivability, please give us damage scaling already on pet or improve our ranged weapon so to make them stronguer damagewise)

2. Elementalist (the damage is very bad for a class thats suposed to be the ultimate cloth glass cannon, elementalist are both easy to kill and unrewarding please help us)

3. Necromancer (Save for its condition damage spec wich i dont care about, necromancer power spec are awfull they could use a damage boost on most of death shroud special ability other then life blast and could have minion damage scaling on power in pve, You made some ability have different effect in pvp so why not minions in pve wich tons of minion master are dreaming to run)

Crystal Desert (TIME) Equinox Solstice
Minion Master Kira Bloodseeker
Ignorance is bliss, knowledge corrupt the mind

(edited by kyubi.3620)

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Posted by: Bruiser.4189

Bruiser.4189

1. Necro
2. Ele
3. Ranger

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Posted by: Jealle.1926

Jealle.1926

1.Thief
2.Necro
3.Ranger

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Posted by: selan.8354

selan.8354

1.mesmer(group play, raids, wvw, tpvp, we got too much dueling 1v1, too much ai, we need less ai less dueling and more aoe, plus we got a ton of bugs)
2.ranger(wvw, group play, ai problem again)
3. ele (spvp)

(edited by selan.8354)

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Posted by: Turak.3286

Turak.3286

1.Elementalist
2.Ranger

(edited by Turak.3286)

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Posted by: rhodoc.2381

rhodoc.2381

1 – Elementalist
2 – Mesmer

[VcY] Velocity – Gargamell

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Posted by: Insanity.5174

Insanity.5174

1.Ele

I don’t care about other classes.

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Posted by: Alyssa.7254

Alyssa.7254

1. Engineer
2. Ranger
3. Elementalist

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Posted by: NoxInfernus.2361

NoxInfernus.2361

1. Ranger
2. Necro
3. Engineer

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Posted by: Penguin.5197

Penguin.5197

1. Rangers
2. Eles
3. Other ones..hard to say. Others still have builds but I’ll reserve this slot for fixing flamethrower on engie

P.s. Please tell me theres a change coming for flamethrowers

Looking for an all engineer guild? Then join Fort Engineer [NERF]! Currently focusing on wvw for FA,
pm me~

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Posted by: MSFone.3026

MSFone.3026

1) Mesmer
2) Ele

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Posted by: Midna.2195

Midna.2195

1: Ranger
2: Necromancer
3: Thief

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Posted by: Dizzy.1847

Dizzy.1847

1. Elementalist
2. Mesmer
3. Ranger

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Posted by: Magische Boek.2530

Magische Boek.2530

1. Elementalist
2. Ranger
3. Thief (dual pistol)

Desolation – Dutch Cannibals [DC] – 13.000+ AP

(edited by Magische Boek.2530)

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Posted by: warriorjrd.8695

warriorjrd.8695

1.Ranger
2.Engineer
3. Elementalist


It is not what you do, but how and why you do it that counts.

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Posted by: Thorquist.8126

Thorquist.8126

1. Ranger
2. Engi
3. Elementalist

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Posted by: BlackBeard.2873

BlackBeard.2873

I am unclear, are these professions that need BALANCING (nerfs and buffs), or just professions needing buffs

Balancing:
1. Warriors – (nerfs)
2. Thiefs – (nerf zerk, buff other)
3. Elementalist – (buff)

Buffs:
1. Ele
2. Ranger
3. Thief (NON-GLASS ONLY)

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Posted by: Kelthien.8593

Kelthien.8593

1. Mesmer (large scale wvw performance and many bugs)
2. Ranger (low desirability in all areas)
3. Engineer (low desirability in all areas)

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Posted by: misterdevious.6482

misterdevious.6482

1. Ranger
2. Engineer
3. Necromancer

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Posted by: Romek.4201

Romek.4201

1. Ranger
2. Elementalist
3. Mesmer

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Posted by: MrSilver.5269

MrSilver.5269

1. Elementalist
2. Necro
3. Mesmer

But I’m trying, Ringo. I’m trying real hard to be the shepherd.

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Posted by: Azuro.2845

Azuro.2845

1.Ranger
2.Elementalist
3.Necromancer

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Posted by: frifox.5283

frifox.5283

1. Ranger (sw mainhand)
2. Mesmer (a metric ton of bugs to fix)

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Posted by: Escadin.9482

Escadin.9482

  1. ranger
  2. engineer
  3. ele

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Posted by: Bellocchi.4593

Bellocchi.4593

1. Ranger (because pet unresponsiveness and general lack of polish)
2. Elementalist
3. Necromancer

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Posted by: zapv.8051

zapv.8051

After some considerations:
1) Necromancer:
Has way too many useless traits (grandmaster minor in spite gives one stack of might for instance). Life siphoning is legitimately useless because arenanet is scared of making it op so they don’t make it viable this is evidenced by SOV which is useless. Minionmancers are only currently useful in 1vs1s in PVP, thats it. The bugs in general are insane. Death Shroud lockout bug is game breaking, and has been for 1 year. Death Shroud in general is clunky, it needs to function more like an attunement and less like a transform. Power, support, and tanking builds all need buffs to make them viable.

2) Elementalist:
This would be pretty decent if they had any innate survivability, but there survivability is so bad they can’t even have access to two of their trees. In PVE they are really awesome, but in PVP they die far to easily. I don’t play one like a Necromancer or Engineer, but when fighting one in PVP it becomes obvious they need survivability buffs.

3)Engineer:
They are in an ok place because of a few viable builds. The problem with Engis arrises when you consider that their turrets are useless, and their kits are too important. They need serious buffs to turrets, and gadgets so that they become more viable. A buff to their actual weapons would help them a lot as with build diversity as well. Most of the time I feel build choices are limited because the main weapons are awkward or weak (aka pistol 1).

Overall though many of the bugs for necros, eles, engis, mesmers, and rangers need to be addressed before anything else is even considered.

(edited by zapv.8051)

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Posted by: JustMatt.7812

JustMatt.7812

1) Ranger
2) Necromancer
3) Engineer

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Posted by: P Fun Daddy.1208

P Fun Daddy.1208

1) Elementalist. No single role it is considered viable for in PvP, in WvW it is entirely limited to buff/MS spam in zergs, and in PvE it basically ignores its attunement mechanic because you lose heavy amounts of DPS if you so much as look at any other attunement than fire or Lightning Hammer.
2) Ranger. While it does have viable specs in every game mode, it doesn’t have the option to pick high-skill high-reward builds most of the time due to its reliance on an AI pet. It might be a good idea to give them the option of greater control over their pet, even if that is horribly difficult to play (but is still an option) due to the difficulty of managing both yourself and your pet.
3) Thieves. Overreliance on stealth makes for gimmicky builds that people don’t really enjoy playing with or against.

I’m really confused about people thinking engineers are weak. They are pretty darn good in all areas except PvE speedrun dungeons, where DPS is the only thing that matters anyway.

(edited by P Fun Daddy.1208)

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Posted by: Shan.1983

Shan.1983

1. Elementalist
2. Ranger
3. Necromancer

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Posted by: Peter Buch.8071

Peter Buch.8071

1 – Elementalist —> tons of design failures, useless skills and traits, horrible balance
2 – Ranger —> too much spam, too many useless and bad traits, bad balance, pet AI
3 – Thief —> very, very bed design… needs a lot of redesign, needing as well many nerfs and many buffs to get away from its current spam and faceroll concept

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Posted by: Boomstin.3460

Boomstin.3460

1. Ranger(broken since lauch)
2. Elementalist(overnerfed)
3. Mesmer

All is vain.

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Posted by: Zaiden.3940

Zaiden.3940

1. Engineer
2. Elementalist
3. Necromancer

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Posted by: Kersic.6718

Kersic.6718

1. Mesmer
2. Elementalist
3. Ranger

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Posted by: Pregnantman.8259

Pregnantman.8259

1. Necro
2. Thief
3. Engineer

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Posted by: Basaltface.2786

Basaltface.2786

1- Ranger
2- Engineer
3- Necromancer

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Posted by: Belzebu.3912

Belzebu.3912

1. Ranger
2. Engineer
3. Necromancer

Charter Vanguard [CV] – HoD
Bardy Belzebuson – Ranger (and the other 7 classes at lvl 80 too)

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Posted by: Rune.5890

Rune.5890

1. Necromancer
2. Ranger
3. Elementalist

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Posted by: Nakturnol.6294

Nakturnol.6294

1. ele (pvp)
2. ranger (mechanics)
3. necr (pve)

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Posted by: smitske.4912

smitske.4912

1. Ranger
2. Thief

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Posted by: zMajc.4659

zMajc.4659

1. Ranger
2. Necromancer
3. Engeneer

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Posted by: Disastro.4086

Disastro.4086

  1. Ranger
  2. Elementalist
  3. Necromancer

(edited by Disastro.4086)