Building a PvP Necro is Complicated.

Building a PvP Necro is Complicated.

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Posted by: Vicarious.3047

Vicarious.3047

Ok so here’s the thing, I LOVE the necro class in every aspect of the game, PvE, PvP, and WvW. My issue is I don’t really know what it is I should be looking for in builds when it comes to sPvP.

I need a support/well build and a soloing build I can switch between for tourneys and hotjoins, but like I just mentioned I have no idea what it is I need to focus on for either build in PvP.

(I’d also be interested in a home point guard, like semi bunker and 1v2 focused, but i don’t even know if necro can pull that kind of build off).

So any tips or ideas from the Necro community would be greatly appreciated, I would just like to avoid minion builds is all. I played Death Knight in WoW for a long time and without the pet control I had with Unholy DK’s I just don’t feel… adequate :P (don’t get me wrong, I hate everything about today’s WoW, it’s just that old habits die hard lol).

So thank you to anyone who read this and to anyone who offers me any constructive information

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Posted by: Copenhagen.7015

Copenhagen.7015

I know you said you want to avoid Minions, but have you tried them? I tried every trait allocation, weapon, stat, and rune combinations except for Minions. But it turns out that a Minion build is pretty bad kitten I stayed away because people said Minion AI sucked and that it’s not viable. They provide healing, utility, body blocking of projectiles, confusion among enemies, condition removal (traited), boon removal (traited), and damage (30% more traited). If you like bunker, Minions are a good bet. More popular minion builds use axe/focus + staff, but I can’t function with the axe, so I run scepter/dagger + staff. 0/30/20/20/0. Using runes of the Undead + Rabid accessory. It is not fail as you may have been led to believe. You may be pleasantly surprised. Try it in pve, do a few DEs, maybe a few dungeons to just get familiar with the minions. Then jump into the mists : )

Building a PvP Necro is Complicated.

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Posted by: Vicarious.3047

Vicarious.3047

Well first off I’d much rather test out builds in the mists first, considering it’s free to re-tait and re-spec lol

Second I have tried minion builds, a few different variations of them, all in sPvP. I’m not saying they were bad or anything, I just didn’t like how I had no control of the minions and how any decent amount of AoE finished them all off almost instantly.

It’s one of the few builds I did figure out, cause it’s quite apparent which skills you’d have to choose for minion builds lol I just didn’t really like it is all. Maybe I just sucked at playing the build, I’ll admit to that possibility, but either way I’d like to avoid it :P

But thanks for the suggestion at least

Building a PvP Necro is Complicated.

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Posted by: Hanzo.9624

Hanzo.9624

I’ve had great success with this build consistently, maybe you’ll like it. Copy and paste the link into the address bar.

http://gw2skills.net/editor/?fQAQNBIhZakRLevSTTjePBMpg7xhesLuOHpA5hB;T0AA2CnosyYlwKrVOrkWtsYMyhiXFTIA

The basic premise is to DS #3 Fear into D #3 immobilize with Fury > Well of Suffering > Golem Charge > Well of Corruption > W#5 for the cripple > W#4 to interrupt defensive response to wells > D#1 spam for kill. Also from slight range can immobilize > well bomb > D#2 life siphon which does around 4k damage and heals you. It works amazingly well. I’ve tried every other possible way but the traited wells are too good to give up. DS #2 into an immediate DS#3 with dagger spam from behind gives +10% damage from thief runes and with sigil of rage proc (which is almost guaranteed to proc at the start of attacking unless it’s on cooldown) the damage is immense, even after the quickness nerf.

I tried subbing Axe/Focus instead of Staff due to lack of Greater Marks (it’s just not workable into the build) but you lose too much utility by giving up the staff. I use it to bait dodges for well bombing; Chillblains always forces a dodge. Or to stack on myself against thieves.

You can also switch the runes to Dolyak for the vitality, toughness and regen, switch the amulet to Zerker/zerker, and switch Sigil of Bloodlust to Sigil of Accuracy. This gives more damage mitigation, power, and crit damage at the expense of health pool and critical chance. Personal preference.

Using the same setup, if you prefer more utility, try Dagger/Dagger. Drop Corrupt Boon (that slot is completely based on preference, btw. Sigil of Undeath for tPvP. I just love CB) for Well of Darkness. Pick up Chilling Darkness (Curses III) and Dagger Mastery (Blood I) and enjoy constantly maintaining blind and chill on your targets with multiple condition transfers.

With the current meta straying away from quickness burst builds you don’t suffer from a lack of toughness as much as before, and your ability to blow up bunkers instantly comes in handy when assaulting points in tPvP, plus the swiftness from Warhorn and the minor self-healing from siphons makes you a survivable roamer. Wells can take out multiple people and on a short cooldown you won’t feel like you have to reserve them (I frequently will 1v2 and drop a well on the down target instead of the one I’m fighting). Any questions on it feel free to ask.

(edited by Hanzo.9624)

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Posted by: Bhawb.7408

Bhawb.7408

Ok so here’s the thing, I LOVE the necro class in every aspect of the game, PvE, PvP, and WvW. My issue is I don’t really know what it is I should be looking for in builds when it comes to sPvP.

I need a support/well build and a soloing build I can switch between for tourneys and hotjoins, but like I just mentioned I have no idea what it is I need to focus on for either build in PvP.

(I’d also be interested in a home point guard, like semi bunker and 1v2 focused, but i don’t even know if necro can pull that kind of build off).

So, first off, yes it is possible to home point guard, in fact if it wasn’t for our lackluster mobility, I would say we are the best class in the game for it, or at least close to it. But at low level tournies, most people don’t care about near point having mobility, so that isn’t an issue.

In hotjoins, you want big AoE builds, because lets be honest, its all about getting the most amount of glory possible. To do that, you generally want to run a staff with greater marks, and just tag as much people with AoE damage as possible so you get kill credit while you move from point to point getting caps.

In tournaments, there is a lot you can do, just be creative. I’ll post some of the rough builds I have made, they work in low level tournies, and are more rough ideas than solid builds (I’d suggest using them as a starting point or for ideas).

http://en.gw2skills.net/editor/?fQAQRBIhdu1IjW1e3m2G9mCQqg1QF2NSxxKT9A+2RH;TwAA2CoosxYjwGrNObk2soYQxOiZEA – Is a death shroud “dancer” build. What you want to do is learn when you are able to just spam DS on and off for the retaliation/fury/condition removal/weakness, and when you need to stay in it for damage tanking. I switch between WoS and other things depending on what I’m doing at the time, and what I’m expecting. WoS allows you to gib people really easily, but if you don’t think you will be able to, it is also really good to bring WoC for home point defense because of eles.

http://en.gw2skills.net/editor/?fQAQNArYWjQat7Zaea87JAJFPj90Dy7e8IFBPMA;TsAg2Cro6y0loLbXuukdtaYEwsBA – Is a fairly standard staff/well support build. Drop your wells on allies when they need the healing/boons from conditions/boon corrupting, use your marks to lay down AoE control and regen to frontline allies, and then you have Epidemic (possibly swap out if you don’t have a strong condition applier on your team) for the AoE condition spreading. With the traits, you get another WoB when you revive an ally, which is a great way to be able to reverse the momentum of a fight by picking someone up and having a well that heals for 700 per second pop up underneath.

Building a PvP Necro is Complicated.

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Posted by: Bas.7406

Bas.7406

Ok so here’s the thing, I LOVE the necro class in every aspect of the game, PvE, PvP, and WvW. My issue is I don’t really know what it is I should be looking for in builds when it comes to sPvP.

I need a support/well build and a soloing build I can switch between for tourneys and hotjoins, but like I just mentioned I have no idea what it is I need to focus on for either build in PvP.

(I’d also be interested in a home point guard, like semi bunker and 1v2 focused, but i don’t even know if necro can pull that kind of build off).

So any tips or ideas from the Necro community would be greatly appreciated, I would just like to avoid minion builds is all. I played Death Knight in WoW for a long time and without the pet control I had with Unholy DK’s I just don’t feel… adequate :P (don’t get me wrong, I hate everything about today’s WoW, it’s just that old habits die hard lol).

So thank you to anyone who read this and to anyone who offers me any constructive information

@Vicarious – Check out our podcasts they will all be up on our youtube channel SOACGaming by Monday, but for now sittingonacouch.com/category/gaming I would particularly encourage you to listen to episodes 2 and 7 where we talk with the top Necromancer Tournament players Symbolic on the EU side and Khalifa on the NA side.

The biggest part of tournament play is getting a team that fits what you want to do, and learning positioning. If you are solo queueing than Minions or Conditions are all I would recommend and even minions can end up being poor without a team.

I run Minion Zerker as the bunker crusher. However, my team was built around the fact that my minions were going to die, and I needed to be able to get away when they did. If you are going to bunker, than you are going to need a team to learn how you play to bunker effectively.

Building a PvP Necro is Complicated.

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Posted by: reedju.5786

reedju.5786

I play a kind of wonky bleed build for my main and have been finding it extremely effective in 1v1 and team situations. It is a solo/1v2 build with a lot of aoe bleeding and control. While it may be about your only boon, you do keep up perma regen and have decent toughness with Rabid amy.

point allocation is 0/30/10/10/20, using staff and scepter like any other condition build. It does not control people like terror does, but it is the only necro build I have seen that can put and semi maintain 15+ bleeds single target. Awesome bunker counter and great for beginners because it is strong against ele’s and thieves. 2v1 I can have alot of success but it is not a bunker. More like a strategic condi stacker that relies on total condition control and requires good positioning and timing. PM me on forums or mail me in game if you are interested in any specifics.

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Posted by: Rastaman.9015

Rastaman.9015

Hey man im a rather good sPvP necromancer. My only struggles are mesmers and elementalist. I dont use minions at all. Im a condition build maximizing in bleeds. I stack about 15-20 bleeds by myself and is maintained through the whole fight. The only thing is I have almost no healing power and I dont use Siphon much. So not getting hit is crucial. My build is only for fast reaction players and good dogers with knowledge of all other classes skills (for predictability).

http://www.gw2build.com/builds/simulator.php#1.5.2.7.13.0.25.4.16.0.106.126.116.127.128.6.6.47.0.0.0.317.321.326.332.0.0.348.0.0.363.369.0.0.30.10.10.20

Thats my build I start off with my staff and fear em a bit to get the damage going and bust blood is power. Switch to scepter dag use 5 and 2 and the rest is situational.