My spectral walk doesn't like water anymore.

My spectral walk doesn't like water anymore.

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Posted by: anathemawhite.6879

anathemawhite.6879

The latest patch that fix the bug on spectral walk (removing the skill from utility slot will remove all of its benefits including the swiftness boon) has given my beloved necromancer another problem.

So, the problem is, when I use the skill for the swiftness, and I get underwater, the swiftness is gone (since I don’t have the aforementioned skill in my underwater utility slot) (sometimes the swiftness stays there, but consider it a bug it will get fixed soon)

Swimming on the surface of the water does not remove the boon though (or does it? because sometimes it does and sometimes it doesn’t)

So if I only want the swiftness what I have to do basically is putting the skill in the utility slot, go underwater, put the skill in my underwater utility slot, use the skill, ? , profit.

Well if this is intended than this is troublesome indeed, since I don’t always have that skill in my underwater utility slot.

That’s all. I don’t know what I really want about this thing, I guess I just have to share my pain. Thanks for reading. Have a good night.

Misfortune falls upon us

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Posted by: Karl McLain

Karl McLain

Game Designer

Great question!
Try equipping Spectral Walk in an underwater utility slot. If you have it equipped above water, but not below it, you’re ‘unslotting’ spectral walk when you move underwater and don’t have it equipped.
Alternatively (if you don’t have it equipped underwater), make sure that you don’t have the spectral walk skill in its ‘Active’ state (spectral walk ‘on’) prior to entering water.

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Posted by: chuiu.4985

chuiu.4985

Removing boons from a skill when you travel underwater does not affect ANY OTHER skill or profession in the game, why should it do it to necromancer spectral walk?

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Posted by: gamefreak.5673

gamefreak.5673

Because if memory serves me right and seldom does, they tried fixing it three times, this skill is there baby for now and will do everything they can to get it to work 100% the way it should before anything else.

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Posted by: Deleven.7508

Deleven.7508

thanks for posting Karl, your presence in the forums is appreciated

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Posted by: Eurosdown.6072

Eurosdown.6072

Yikes, lots of vitriol here toward the dev! At least they comment on something which means they are probably reading the other threads.

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Posted by: Knote.2904

Knote.2904

Could you get “that guy” to come here and post something for us? =D

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Posted by: Archmagel.1350

Archmagel.1350

I never noticed that Spectral Walk didn’t grant swiftness in the water without it having to also be equipped in the underwater slot! =o I very rarely use it, but never noticed that! We always have the warhorn to boost us for a moment, don’t we? (Though, I do agree that it should still be like other classes swiftness granting skills)

Woah, easy people! I am overly excited that we got some kind of red post! Don’t scare the only one to be brave enough to venture to our section away! I say “Praise the Sun”!

Attachments:

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Posted by: kinderghast.8501

kinderghast.8501

Lets all hope Karl was just warming up by answering what is possibly the most obvious and non-necromancer specific question ever posted in the Necromancer forum.

And once warmed up, will then go on to provide solid feedback, communication and just general interaction with the Necromancer forum as whole.

Fingers crossed!

who am i kidding, we are still likely boned

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Posted by: Aga.8641

Aga.8641

Is it just me, or is this thread a tad bit off topic?

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Posted by: Derk.3189

Derk.3189

C’mon guys, show support to the dev who actually braved into our lair, don’t scare him away.

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Posted by: Oldbugga.7029

Oldbugga.7029

Hmmmm…..I think we have frightened him off for now……..

Truly though, thanks for the post Karl. Some feedback on other issues would go a LOOOONG way to quelling the rising tide of resentment that has come about mainly due to the isolation and abandonment felt by many necros who have posted bugs on the forums.

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Posted by: Silverrey.2471

Silverrey.2471

OK, maybe not so unloved.

Red post in the other forums:
9 elementalist
5 engineer
2 guardian
2 mesmer
12 ranger
9 thief
4 warrior

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Posted by: leman.7682

leman.7682

Great question!

Try equipping Spectral Walk in an underwater utility slot. If you have it equipped above water, but not below it, you’re ‘unslotting’ spectral walk when you move underwater and don’t have it equipped.
Alternatively (if you don’t have it equipped underwater), make sure that you don’t have the spectral walk skill in its ‘Active’ state (spectral walk ‘on’) prior to entering water.

Mister Karl, I have a question.
Do you think Death Shroud is powerful?

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Posted by: Arcades Saboth.5139

Arcades Saboth.5139

I don’t like these kind of sarcasm and comments. What do you expect to gain from this behaviour guys? Nothing. Of course the developer will not answer these stupid provocations.

I have a real question for the developer though: as far as I’ve understood this change was intended to prevent this little exploit to have haste without having the skill active but if you feel this is abusing of a skill then how do you consider thieves spamming stealth? That is not abusing of a behaviour/skill/mechaning?
I feel it’s the same: it is obtaining advantages, you may read “exploit”, of a game mechanic but the whole thief is about this: exploiting/abusing skills. And while I’m perfectly fine with that (thieves are an abusing class basically, fine: I’ll work for counter them since they are designed this way), I don’t understand the urge to fix/change our little benefit for a skill. I don’t understand this change since it’s similar to equip a warhorn, use Locust Swarm, and the equip the previous weapon: you can do this only outside of combat. It’s the same behaviour of use Spectral Walk and, while outside of combat, changing skill.
I’m fine with nerfs (because this is a intended nerf), I’m ok you changed this little exploit, what I’m not fine is why changing this instead of the evident other problems of this class. I hope it is just a matter of priorities: please tell me you changed this only just it was easier then fix minion AI an not because you consider this more important then other problems.

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Posted by: Pifil.5193

Pifil.5193

This post is currently showing up as a mostly blank thread for me, so I’m posting this to see if it makes it appear properly again. If so it might be a bug caused by the post count (49 posts). Lets see.

Edit: It did. Carry on.

(edited by Pifil.5193)

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Posted by: Morelia.6835

Morelia.6835

Necro already has the worst mobility in the game, there is no reason for a nerf like this.

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Posted by: duell.4518

duell.4518

when will we get our “Necromancer update” post from Jon Peters? When easter monday is on sunday?

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Posted by: Onedoesnotsimply.5740

Onedoesnotsimply.5740

Like someone said, sprectal walk is the new deathshroud for them. Its their baby. So sad compared to all the other bugs. Thanks for the post karl but really, spectral walk wasn’t even on the bug list. Why are you guys balancing before fixing the game…