A Ranger Guide - Power Build -

A Ranger Guide - Power Build -

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Posted by: Kjeldoran.3849

Kjeldoran.3849

Disclaimer
This is guide with some builds (power builds) made by a ranger for rangers; only ranger love here. If you are looking for some motivation to play ranger this is your place but if you are looking this guide with the aim to sho, more, your hate against ranger please leave because you are not welcome. Ranger is a class as others and can do the same things as others can; we aren’t under no one.

Ranger Power Build
Hello everyone, i decided to start this thread because i think is really necessary to show everyone who’s in looking for a ranger build that we aren’t only available in condition build (spirit build everywhere!) but we can also deal massive damage with our power!
Are you looking for a ranger build? Are you looking for a fun build? Are you looking for a nice guide of what can we do? That’s your thread then. Enjoy.

1. Why power over condition?
Condition builds are really strong but they have some problems: they need to focus on a single target (maybe 2-3 but with loss of damage), they have to avoid pve because of condition spamming (and so loss of damage, again) and, above all, they are useless against classes with condition removers!
Power build is, for definition, a build based on power and raw damage and the cons of this kind of builds are only two: armor and damage reducers.

2. Pros of power build
As said above, power builds are based on direct damage so the main difference between condition and power build is that condition builds can carry out a lot of little damages while power build can carry out some great numbers (do you want an example? Rapid Fire = 10k+ damage). The aim of power build is to deal massive damage and reduce enemies hp as fast as possible in order to avoid any kind of damage and use all it’s burst capacity in a single time.

3. Types of power builds
The most common power build is the one based on full berserker gear (usually named “zerker build” and used to roam in WvW) but this one, while is able to deal massive damage, is really easy to burst down especially if you are playing in pve or in WvW (zerg). So this isn’t the type of build i’ll talk about since i hate to become butter under enemy attack and i think is better to get defense, when needed, and offense, as more as possible without go full zerker.

4. Is possible to power build a ranger and get damage and resistance at same time?
Of course, this is the aim of this thread. It’s possible and ranger is a great class if you are looking for fun and competitive pvp at same time. The following one is a power build based on Longbow and Greatsword and it’s able to deal massive damage and give us, at the same time, resistance and tons of utility tools.

http://gw2skills.net/editor/?fMAQJATRjEVF2JW+Vs2Bi1j9s/B1KkJ2jDxoFdyGeSD-jUzAYrARigICAJPhssXUTfgVyioxqWwUlo6TE1bgVxQeDl1ogyI-w

5. What about the build?
This build is based on LB/GS setup and is able to kill someone really quickly while maintaining 1600 toughness, 18k hp, condition removers, escape ability, aoe damage, combo field and sustained damage and a massive 2365 base power. All what you need to know, for now, is that this build is able to deal 10k + damage with rapid fire (5k+ with maul) and can walk in the middle of a zerg while drinking a coffee for 6 seconds.

6. When position is all
This build is not based on the “piercing arrows” trait because it’s really hard to manage and is very important to know your landscape before to start a match. Anyway if you are able to manage this grat surce of dps (on multiple target) you can use it. Also know how to place yourselvess and your skills is really important: learn the best place to use you barrage (on a bridge, under a tunnel or over a zerged area), learn when to use “point blank shot” to escape (near a cliff or jump over a clif pointing your enemy and the knock back him while on the top… it’s only matter of how many fun you want to have ).
You position is also really important; you are a ranger so you have to stay at range except for some burst combos and fight ends (i’ll talk about later) but remember that stay to range is really important for us (we get a 1500 range with “eagle eye” trait and don’t understand those who say "at 1500 range is really easy to dodge and avoid an arrow… because you have 2 dodges… we have unlimited arrows and there aren’t enemy skills which can hit us at 1500 range ) so keep the distance high as more as possible.

(edited by Kjeldoran.3849)

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Posted by: Kjeldoran.3849

Kjeldoran.3849

7. Is there a tactic involved?
Of course, you can’t press your skill at random or spam your 1&2 buttons over enemy as other classes can. But you have to time your skills ans know when use each one. Also there are some great combos you can use to optimize you DPS and BURST over a single target or multiple targets (aoe damage) but we will talk later about specific build’s combos. Remember that there is a tactic involved for each classes your are facing:
guardian (bunker): not much to say, optimize your dps (point 8. ) and keep distances untill you kill him
guardian (zerker): really easy fight if you see them; rember the starting aegis, shot an arrow and then point blank to avoid their starting leap then rapid fire, hunter show and gs combo (point 8.) if you are facing an hammer guardian will be more easy just keep distance and remember to poison them at 50% hp with your pet abilities to prevend them from heals.
guardian (condition): condition builds are the king of 1vs1 but we can do a lot; go with your max dps and keep range (if over 900, 90% of enemy skills will miss you) then use your pet poison to prevent them from healing and use landascape to avoid/knock down your foe… he/she will be our toy in our game (also rember to use the healing skill and use the combo field when you reach 50-75% hp not before because you will waste your regen and condi removal)
warrior (bunker): really easy if not regen build (just burst them) quite hard if regen is up because we have to start with poison (don’t wait for 50% because their heal will be at 90% healing signet which can heal for 3k on activation) and then burst them while their regen is halved also maximize your dps and use tricks to defeat him
warrior (zerker): this is a really hard enemy (skull crack build are op also with a mindless enemy) so you basically have to keep distances (so you can easily see them run to you and avoid their leaps/stuns/bolas) then maximize dps and use your pet for immobilize mainly and for cc over them (point 9. "pet choice)
warrior (condition): condition warrior aren’t still a real problem; only melee abilities and burning on longbow… keep distance and optimize your dps, use poison at 50% and push them back to interrupt their heal (90% mending)
mesmer (phantasm): this will be a really hard fight; just start with point blank shot because at 90% they will start casting phantasmal berserker on you so you gain opening strike, then swap to gs use swoop, hilt bash and maul (with MoC procced from hilt bash) then swap again to longbow because if you do all fine they will lose 60%+ hp so their next skill is mass invisibility (99%) and you must use rapid fire so you can continue to hit them also when invisible. Now it’s almost done.
mesmer (shatter cat): this will be an easy fight because shatter cat builds need time to get power and we can burst them down in few moments (optimizing damage par 8.). If the fight took loong swoop and run away until your enemy loses all might stacks (10 sec are usually enough) and you lose all conditions (confusion and burning)
mesmer (condition): this will be a really hard fight as every condition build against a non-condition one… but don’t despair we can do it as well. Very important is not lost our target between clones and avoid clones explosions allows us to avoid almost any confusion stack (and so 50% of their damage) (also avoid clones explosion is easy, just dodge roll in the fraction of second when they stop to walk and raises their hand to sky… this may seem hard but it isn’t; this is also good against every kind of mesmer fights).
Of course avoid “chaos strom” and use hunter’s shot + barrage to destroy all enemy clones.
mesmer (GS zerker): this fight is really situational because gs zerker mesmers uses a common 30/30/10 build which does not involve any tactic, just deal raw damage with gs, so basically start with counterattack to block their starting phantasmal mesmer then launch your gs (a crippled mesmer is easy to recognize!) and burst down him. If you see them for first will be an easy fight but if he/she sees you for first may be a medium-hard fight. SoS + hunter’s mark + hilt bash can overturn the situation
thief (full zerker): this fight is easier than you think; just don’t use SoS at beginning because they will use stealth. If they start with invisibility (really hard for a zerker because they have only few resources for invisibility) start with a barrage around you if he/she attacks you you get a great advantage for damage and cripple, now swoop away and rapid fire them. If he/she starts with hearthseeker spam don’t worry he/she’s only wasting initiative and will run away soon so start with gs, hilt bash – maul and swap to longbow because they will use invisibility (90%) so you can hit them to death.

(edited by Kjeldoran.3849)

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Posted by: Kjeldoran.3849

Kjeldoran.3849

Remember to don’t waste your SoS during fight beginning but if you see him coming face to face swap to gs a counterattack them like boss: down, back and death.
thief (perma invisibility): this is quite hard, remember that if their are using perma invisibility build they also lack in burst damage (compared to a full zerker) so anyway don’t waste your SoS and use it only if necessary when he’s life reach 50% because the most common reaction will be attack and run, come back attack and run. So if you use SoS when enemy’s life is around 50% you can easily burst him down with counterattack, hilt bash, (maul if stunner), rapid fire, point blank (if still alive when invisibility fade), swoop and maul.
thief (condition): this fight will be really really hard to win because we can’t keep distances and they will spam bleeding as hell. So there is only a solution: start with SoS (i know i said “don’t use it” but you surely need to starting avoiding as much as possible of direct damage) then a rapid burst from gs (par 8.) and then use healing spring; now remember to don’t move from healing area and cast barrage over you. Now, if the thief run away we have to run away too and wait for “healing spring’s” cd, if he continues to attack use your pet immobilize to finally burst him down (only if his life is under 30%) togheter with poison (applied during fight beginning to prevent them from healing while invisible).
thief (ranged): this isn’t a real problem for us, those kind of builds only tries to imitate rangers… but they can’t. If pistol/pistol watch out from enemy “unload” by avoiding it, if short bow avoid only “cluster bomb” if you have 50% or less hp. Anyway there isn’t much to do… burst-them-down! Avoid the less as possible because their damage isn’t so uge and prefer to activate SoS instead of dodge; now laugh at them while rapid firing to death.
ranger (power build): not much to say, burst as more as you can and remember to use poison if he/she uses healing spring knock him/her back with point blank shot and don’t care about pet (just avoid spider’s poison aoes), don’t dodge roll and maximize your dps until he/she start to use gs; then hunter’s mark and hilt bash while he/she can’t see you, maul and counterattack will surely knock him back (because he/she changed to gs so his/her first attack will be swoop-hilt bash-maul) .
ranger (spirit build): another condition build, another hard fight. The most important thing i can tell you here is to use the land scape to kill them: use walls to avoid and cliffs to kill; never go to gs unless if for the final burst. Raipid fire as more as possible and deserve your hunter’s shot for when he/she tries to come near you with sword/x setup, then run away and keep distances. If you get over 900 range he/she will never hit you and you can slowly burst him/her. But as i said the most important thing is use your fantasy to kill him with landscape. Also use hunter’s shot + barrage to kill spirits can be really usefull.
ranger (traps): this isn’t a really hard fight; only 1 tip: stay-at-range. Traps are easy to avoid for a so ranged class… run, shot, kill. Remember to ptimize your DPS using your pet as well as your skills (poison and immobilize) if you are hit by traps (and get tons of conditions) use healing spring + point blank shot to gain seconds then keep distance and don’t wait enemy traps over your aoe heals.
ranger (beast mastery): i’ve never considere this build as a real problem simply because 80% (if not more) of dps comes from pets and pets are really easy to avoid (also use entangle is great to kill pets). Just focus on ranger and use SoS if you can’t keep distances from pet. Maximize your dps and use hunter’s shot at beginning will make enemy pet attack your pet instead of you (so you will gain precious seconds).
engineer (rifle SD): the most important thing when facing an engineer with a rifle is to avoid lightning bolts (static discharge) because can it us very hard (about 2-3k per bolt with a full zerker opponent) and they can burst us with 3 bolts in a row; if they do so, SoS and to the best burst rotation to down them, if the dont dodge roll and moderate burst (only LB obviously because you need to stay at range).
engineer (condition): this fight may be really hard if facing a toughnes/healing/condition build. The most importanto thing is to avoid poison dart volley (really easy to dodge) and let them follow you (never play stationary because you give them more time to drink elixirs and get boons and might). Use the landscape to avoid attacks while immobilize them with pet will be enough to get 900+ range and burst them. When you see them spamming elixirs immobilize them with pet will be the best action then burst them as hard you can and keep damage up because without elixirs condition damage can be easily exceeded with a well place “healing spring” + “leap”.

(edited by Kjeldoran.3849)

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Posted by: Kjeldoran.3849

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elementalist (zerker d/d s/d): this will be an hard fight if you let them surprise you. the most important think is to prepare point blank for their “ride the lightning” and don’t worry about updraft because we have “shared anguish”. Also stay at ranger is easy because elementalists haven’t so many ways to reach you. Burst and when they try to escape and switch to water be sure that your poison f2 ability is active because you will poison them 3 times (1 per attack, 2 over their remove ability). Burst and gg.
The difference between d/d and s/d is that s/d will be more tough and so you need to maximize your dps do down them while this is not needed against d/d.
elementalist (holder): maybe the best tank build in the game (togheter with guardian) the only thing you can do is to burst and use landscape to avoid damge; a cliff is ideal to kill them or try to go with your best burst: if he wait to restore health and reaches 50% hp it’s done! poison and burst. If he start to prevent damages and keep hp over 50% wait until they do the above error.
necromancer (zerker axe/x): berserker necromances can be really strong because of high dps and high life pool. So the best way to apporach them is to burst them as hell and avoid their “ghastly claws” simply dodging; this means that you will never start with “rapid fire” but with a slow approach until you avoid that burst skill and then burst them. To do so keep up Rampage as One for stability and activate SotW as soon as possible for burst.
necromancer (condition): there isn’t so much to say… simply the best condition spammer class… maybe the only one really, really… really strong to kill and maybe you need to approach them with a build with more condition removers (like SoR -> SotH/SotW) and burst them as more as possible while keeping up your hp with regen from healing spring and condition removers, use landscape and, of course, avoid sigils! In general if you keep running and let them following you this will be an easy-medium fight but only if the landscape is greatly rough with a lot of walls and cliffs. Really a situational fight. If in a tpvp there will be no problems: burst (and poison) and kill.

8. How to optimize damage & combos
First of all i want to say that this is the most important section simply because to optimize rangers dps is really really hard!

We have different factors to take into account:

  1. steady focus: never dodge unless you are forced in order to avoid important attacks, prefer to use point blank to create gaps and “swoop” to run away.
  2. hunte’rs tactic: always choice the best position to attack your enemies, waste 3 seconds but attack from behind!
  3. moment of clarity: this is the most important effect to optimize because 50% more damage is a great bonus but only with a single hit. Now as you can understand, the most strong one hit skill is “maul” and the most common combo is hilt bash + maul. Attack of opportunity also proc from SotH but i strongly suggest to activate this signet only for the final burst.
  4. signet of the wild: this is really important for burst because give us 25% more damage togheter with stability for 8 seconds. Don’t waste this 25% as a Damage Per Second boost because it will increase only by 3.3% not 25% instead use this for your best burst during a match. This will be our “ace in the hole” (i translated this with google ç_ç) and becomes really interesting to optimize our “barrage” damage.

remember all those tips to optimize your dps, most of the time is really hard to keep them up (especially hunter’s tactic) but not impossible.

Combos
with “combos” i mean every skill which is related for effect, combo field or procs with another one.
1) combo field: of course our water field is great if combined with “swoop” and/or with arrows/crippling throw (point blank, hunter’s shot and crippling throw have a 100% proc chance while normal arrows have a 20% chance to proc the combo).
2) MoC combo: moment of clarity can proc from “point blank”, “hilt bash” and “counterattack” (really hard)(also SotH give us attack of opportunity, read above for informations) so basically what we want to obtain is: MoC proc + Maul. The most common skill chain is point blank + maul (if closed to enemy) or point blank + swoop + hilt bash + maul (if enemy is too far away).
3) immobilize burst: if you think that our barrage damage is low is because you always dodged roll away at the beginning… but what if you get a full (or about) barrage? Just activate your Krytian Drakehound (togheter or without spider immobilize) and immobilize your enemy, then barrage over them.

(edited by Kjeldoran.3849)

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Posted by: Kjeldoran.3849

Kjeldoran.3849

4) counterattack attack: counterattack allows us to get 2 sec of block against every ranged attack but don’t waste the damage of crippling throw! be sure to launch it. Also use this skill as offensive one is really god (i mean go face to face against someone who is running to you in order to knock back instead of run/dodge roll can allow you to optimize your dps).
5) poison ftw: when you see someone using healing skill and your point blank shot is out of cd the following combos is really great: use point blank while activating spider’s f2 then see your enemy use his healing skill with 66% less heals! (because 75% of players if under pressure don’t see poisons and simply press as maniac over healing button XD )
6) invisible closer: what about to hunter’s shot near a downed enemy and then start finishing him? Really hard to avoid because downed skills still have a pre cast time
7) stunning closer: (i love to create names for combos -) go near a downed enemy and use hilt bash while another pleayer is finishing it in order to prevent any reaction.

8.1 Attack rotation
To choose what attacks rotation to use is the most important thing because with this set op weapons we have 4 ways and each one is better for a particular situation; if you are escaping a short one, if you are bursting the most complete one and if you are in melee the faster one.

8.2 GS rotations
the first rotation is the most complete one:
swoop + hilt bash + maul + counterattack
this rotation benefits from “attack of opportunity” on maul and can deal massive damage in approx 3sec (counting a minimum of skill lag)
the second is a faster one if you simply need to attack and run:
hilt bash + maul + swoop (to run away from enemy)
and the last one is the most aggresive one:
counterattack + knock down (be sure of this) + hilt bash + maul (not sure if you can get +50% damage)

8.3 LB rotations
the faster (always shot a starting single arrow in order to make your enemy dodge roll for nothing/aegis):
arrow + rapid fire (obviously ^^)
the most complete:
arrow + rapid fire + point blank + barrage

8.4 the most complete rotation
arrow + rapid fire + point blank + hunter’s shot (100% hit canche ) + swoop + hilt bash + maul + counterattack

8.5 the faster LB-GS switch combo
there are 2 best ways to swap to GS and get max benefits:
point blank + hunter’s shot + swoop (for a faster and sure gap closer)
hunter’s shot + point blank + swoop (for a 100% knock back + 50%damage on swoop)

8.6 max damage
In order to get high burst damage choose on of the above rotations and add one or both of those skills:
1) Signet of the Wild for 8 sec of 25% more damage
this is excellent for closer bursts not so excellent as a dps increaser
2) Rampage as One for 20% more crit chance and power stacks
remember to swap pet when activating this skill so it can smash your foe with a full and fast skill rotation and grant you more might stacks

9. When pet choice make the difference
the most usefull pets for power build ranger are the following:

  1. spiders: the best for poison/stun, immobilize and ranged attacks
  2. canine: especially wolf and drakehound for fear/immobilize and leap+knock down
  3. moas: for more fury, daze and heals

the most important thing when choosing a pet is to alway go for a spider with poison (first slot) then use moa or canire or another spider for the second slot.
A good tip is to start always with your secondary per active (so not the spider) and rapidly change it if you see and recognize a particular enemy coming to you.

The most usefull pet combos i use are:
spider (poison skill) + drakehound (immobilize)
spider (poison skill) + moa (fury)
spider (poison skill) + spider (stun skill)

our secret weapon is the poison because it’s the only condition we can use in order to gain benefits from healing reduction and kill defensive/condition builds.

9.1 some advices when using pets
spider (poison): this ability is really important to kill some enemies; to have it on a 30sec cd means you can use this only when really needed.
drakehound: immobilize from this pet is on a mid-low cd so basically we can spam it but, there is a but, it’s really easy to avoid so use it when you see your enemy already dodge for another reason and you will surely hit him.
wolf: aoe fear is really a great stuff but with a 45 sec cd… it is more than an one time use skill. Be sure to use it while your wolf is near the enemy or combined with starting leap and only if really needed.
moa: moa’s skills are a great problem in general… simply because with a short ranger so you have to stay near your moa and so near your enemy. The most important thing when using a moa is to select it only when bursting with gs and use f2 ability as soon as possible hoping it uses the aoe heal as soon as possible too.

10. Alternative builds
moved down due to space :<

(edited by Kjeldoran.3849)

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Posted by: salocinn.4120

salocinn.4120

I used a similar build (same traits/similar gear) for a very long time and yes this is by far the build on which i’ve had the most fun on ranger. It is very good if you have 10+ players in front of you but, it gets really complicated if you roam with 5 and less players, if you face a bunker teams or if you are into 5v10+ kind of stuff

Aurell Hawk_80 Ranger
Kaze pewpew_80 Elementalist
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Posted by: Fomby.4295

Fomby.4295

I lik this build, and find it much more fun than condi builds.

I prefer putting 10 more in Survival from Marksmanship. I feel like the toughness is better than the crit damage. But I’m sure they play similarly.

Maguuma [PYRO]
Kal Snow – Norn Guardian

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Posted by: Kjeldoran.3849

Kjeldoran.3849

10. Alternative builds

The first "alternative build is a more defensive one for all those who think they can’t handle enemies with 1600tough and 17k hp.
http://gw2skills.net/editor/?fMAQJATRjEVF2JWCWs2Bg1j96bw+hM5MOkRA-jUyAYrARigICAZvioxWbJiGbDoqFM9JRUt3oIa1CBIbBA-w
pros: still good damage, good resistance, protection on roll
cons: loss of damage potential, less crit chance, much more weak to condition (+60%condition duration)

This second build is an alternative “concep” of the OP builds and you can’t aplly all those i said to this one but it’s quite effective…
http://gw2skills.net/editor/?fMAQJATRjEVV29VCWs2Bili90nOjM1fOjDxIA-jkyAYrARigICAZvIm+GyaRtIas6FMdZS1nCyejioVLEwoFA-w
pros: nice damage, good condition resistance, some escape ways
cons: easy to loss damage per second, low burst potential, food dependant.

The following build is for Hearth of the Mists; it’s a bit different from the OP one because it’s quite hard to reproduce it in Hearth of the Mists but it gets the same burst potential, the difference is that you need to activate rampage as one before to start every fight in order to reach the 50% base crit chance (then you will maintain fury up swapping weapon).
http://gw2skills.net/editor/?fMAQJATRjEVF2JWCWs2Bg1j96bwWhMZPOkxFB-ToAA1CnIqRVjrGTNyas1MIYJC
pros: nice burst potential, good base damage, good defence, good utilities for each situation
cons: low crit chance (fury dependent), disappointing crit damage

The most complete build
The last build will probably be my favourite one because gives us devastating power capabilities and an excellent resistance… all that without the necessity to use food!

http://gw2skills.net/editor/?fMAQJATRjEVF2JW+Vs2Bg1j96bwWhMZPOkxFPZDPpB-jUzAYrARigICAJPhssXUTfgVyioxqWwUlo6TE1bgVxQeDl1ogwI-w

the most important and “important” change for those who are usually to use signet build is the absence of “SotH”… that’s a great sacrifice but a necessary one if we want to keep up our resistance against condition (for pve you can use SotH -> SoR … or maybe something of good for your party… the same for WvW zergs but not for small group fights or solo roaming or HotM) on the contrary we get 4 more sec of swiftness (wow xd) and 5% chance on being hit to gain fury, might and swiftness (for 10 sec).
If you look at build editor you can see that there isn’t the first “food” in slot because you are free to choose as you want! more cond resistance? -40% duration. More damage? +100 power +10% crit damage. More defense? +100 vit +70tough… whatever you want!

ok, that’s all… the guide is complete (i guess); i hope you enjoy the “power build” and don’t listen thos who say “condi is better”, “power build is useless” and “my thief/warrior/elementalist/guardian/engineer/xxx/etc can kill rangers easily” because they have never face a true ranger if you really enjoy power builds give it a try and you will never cry about… show them some ranger love, some power build ranger love.
Googbye and see you in game ;D

(edited by Kjeldoran.3849)

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Posted by: Dojo.1867

Dojo.1867

As someone that ran this build for a very long time (before the buffs actually but we still had the petswap quickness for fast rapid fires) here is my input:

Don’t be greedy and take the piercing arrows trait instead of +10% lb dmg. It is 100% vital to hit your point blank shots and not getting your stuff blocked by guardians, illusions, spirts, etc. And you will deal way more damage like that in the end anyways. Also really needed to cleave downed players.

Also I would get the vigor when critted instead of pet crits but the first thing is more important than this swap.

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Posted by: Forzani.2584

Forzani.2584

You can get a bunch more toughness…up to 2200 if you tweak it a bit.

When someone uses the word ‘Meta’, a kitten dies. Don’t do it.

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Posted by: mistsim.2748

mistsim.2748

problem with ranger power builds is they give zero sustain. so i wouldnt use this to duel anyone. once u pop your signets, youre done. i run a similar build in GvZ combat, which is where LB really excels. but i use sword/axe because traited Path of Scars is by far our best ability. then pop signets, and run in with whirling defense.

http://www.youtube.com/watch?feature=player_detailpage&v=snZRnEzpLPg#t=860

i also wouldnt roll without 2k toughness and at least 19k HP. giving up a bit of crit damage and crit chance for HP and toughness is worth it.

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Posted by: Forzani.2584

Forzani.2584

problem with ranger power builds is they give zero sustain. so i wouldnt use this to duel anyone. once u pop your signets, youre done. i run a similar build in GvZ combat, which is where LB really excels. but i use sword/axe because traited Path of Scars is by far our best ability. then pop signets, and run in with whirling defense.

http://www.youtube.com/watch?feature=player_detailpage&v=snZRnEzpLPg#t=860

i also wouldnt roll without 2k toughness and at least 19k HP. giving up a bit of crit damage and crit chance for HP and toughness is worth it.

Good to see at least one other person agrees with me

When someone uses the word ‘Meta’, a kitten dies. Don’t do it.

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Posted by: Miyu.8137

Miyu.8137

Nice guide and nice build. I am glad to see that someone is, for a change, using power build and having fun with it. I am using power build myself and having succes with it in roaming as well as in zerging. While I am using a bit different traits and stats, in the end we reaching the very same stats. Here is my build if you like to see and compare:

http://gw2skills.net/editor/?fMAQJATRjEVF2JWCWs2Bi1DCFoB1UkJLxUwfGVyniC-j0xAYrARQAIRQZvioxWULiGruGT5SEVLFgFLAA-w

Khaime
Swords Of Underworld [SWD]
Piken Square

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Posted by: Kjeldoran.3849

Kjeldoran.3849

problem with ranger power builds is they give zero sustain. so i wouldnt use this to duel anyone. once u pop your signets, youre done. i run a similar build in GvZ combat, which is where LB really excels. but i use sword/axe because traited Path of Scars is by far our best ability. then pop signets, and run in with whirling defense.

http://www.youtube.com/watch?feature=player_detailpage&v=snZRnEzpLPg#t=860

i also wouldnt roll without 2k toughness and at least 19k HP. giving up a bit of crit damage and crit chance for HP and toughness is worth it.

1) “zero sustain” is exactly what i’m avoiding with this build and the burst capacity united with the high survival one are the right mix (i tried this build also in tons of matches in Heart of the Mist and i can tell you that i die less than 1 time per match )

2)your combo is good but really easy to avoid: path of scar is easy to avoid itself (look at the incoming par 8. ) and whirling isn’t a problem, just run and watch your enemy roll … without reason… lol

3)2000 or more toughness is not as usefull as you think simply because we need a good burst ability because ranger dps isn’t so high. Burst an enemy down and defend when needed is the best way to approach a fight because if you go too tanky you becomes a toy in enemy’s hands.

4) i’m not really interested in the video you posted above because as everyone can see he’s damage is really low and he is based on a tanky build; what’s the sense to play a zerg vs zerg only to survive to enemy attacks and deal small and low damage? I think is better to burst down enemy team 1 to 1 or with aoe and maximized damage with piercing arrows (look to the incoming par 8. damage optimization).

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Posted by: Forzani.2584

Forzani.2584

problem with ranger power builds is they give zero sustain. so i wouldnt use this to duel anyone. once u pop your signets, youre done. i run a similar build in GvZ combat, which is where LB really excels. but i use sword/axe because traited Path of Scars is by far our best ability. then pop signets, and run in with whirling defense.

http://www.youtube.com/watch?feature=player_detailpage&v=snZRnEzpLPg#t=860

i also wouldnt roll without 2k toughness and at least 19k HP. giving up a bit of crit damage and crit chance for HP and toughness is worth it.

3)2000 or more toughness is not as usefull as you think simply because we need a good burst ability because ranger dps isn’t so high. Burst an enemy down and defend when needed is the best way to approach a fight because if you go too tanky you becomes a toy in enemy’s hands.

I didn’t say you need to lose any burst with 2200 toughness

When someone uses the word ‘Meta’, a kitten dies. Don’t do it.

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Posted by: Bambula.3649

Bambula.3649

warrior (bunker): really easy if not regen build (just burst them) quite hard if regen is up because we have to start with poison (don’t wait for 50% because their heal will be at 90% healing signet which can heal for 3k on activation) and then burst them while their regen is halved also maximize your dps and use tricks to defeat him

how you want to burst my worri with 3,5k armor!?
i take about 2k bs from thiefs..with shildstance and the cc you cant kill a cc-def worri, in small fights i even dont care about zerker ranger, cause their burst is easy to see/evade

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Posted by: Kjeldoran.3849

Kjeldoran.3849

warrior (bunker): really easy if not regen build (just burst them) quite hard if regen is up because we have to start with poison (don’t wait for 50% because their heal will be at 90% healing signet which can heal for 3k on activation) and then burst them while their regen is halved also maximize your dps and use tricks to defeat him

how you want to burst my worri with 3,5k armor!?
i take about 2k bs from thiefs..with shildstance and the cc you cant kill a cc-def worri, in small fights i even dont care about zerker ranger, cause their burst is easy to see/evade

actually a rapid fire with maximized dps deal more damage than a back stab.

infact ((0.375 * 10) * (2300) * (1000) / 3500 ) * (1 + 50%) = 2464 + 1232 = 3692 damage with a rapid fire without considering crits (70%), vulnerability (20 stacks) and might stacks ^^ add to this “little damage” (would be like 5-6k in reality) poison, pet attacks, immobilize and stuns… and the game is done. Maybe this would be a bit long fight if you have 3500 armor and 22k+ hp… but this also mean that you are our personal toy :P

ps: this isn’t a full zerker build
pss: oh and i love when in hearth of the mists bunkers don’t care about my attacks (because this happen… seriously someone still think that our burst is uselss) and i love too when i down them in 10 sec ^^ and notice that also if you consider “ranger burst” low you have also to consider 20 vuln stacks, 18 sec poison, cripple and immobilize/stun … so to ignore a ranger will never be a good choice

(edited by Kjeldoran.3849)

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Posted by: Kjeldoran.3849

Kjeldoran.3849

I didn’t say you need to lose any burst with 2200 toughness

since stats from equip are the same: yes. If you get 600 more toughness you lose 600 more something (power? precision? crit damage? always a burst lost)

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Posted by: McWolfy.5924

McWolfy.5924

condi in pvp but power rulz everywhere else!

WSR→Piken→Deso→Piken→FSP→Deso
Just the WvW

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Posted by: Kasama.8941

Kasama.8941

The stats looks pretty similar to what I’m playing. I just use Troll Urgent for better heal, Signet of Renewal for condition removal, Muddy Terrain and Entangle for control, Sigil of Air on longbow for extra hits, and then my traits are 30/20/20/0/0. I have 20 in Wilderness Survival for the Oakheart Salve regeneration, and protection from Companion’s Defense. I love using Rune of Hoelbrak with Lemongrass Poultry Soup, as well.

Power builds are definitely fun with the Ranger, and they work a lot better ever since they updated the longbow and greatsword. Even though the auto-attack on longbow and greatsword could still both use a buff.

Here’s my build if anyone is curious:
http://gw2skills.net/editor/?fMAQJATRjAVB29VOWo2Bi1j90n/0Ukp+zUcIGlyPiyTVA-j0yAYrARUAIRQZvioxWBLiGr2GT5Codjs+NpG8hoZyTtMAMLA-w

80 Ranger | 80 Mesmer | 80 Thief | 80 Guardian | 40 Engineer
“The learned is happy, nature to explore. The fool is happy, that he knows no more.”
-Alexander Pope

(edited by Kasama.8941)

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Posted by: Bambula.3649

Bambula.3649

warrior (bunker): really easy if not regen build (just burst them) quite hard if regen is up because we have to start with poison (don’t wait for 50% because their heal will be at 90% healing signet which can heal for 3k on activation) and then burst them while their regen is halved also maximize your dps and use tricks to defeat him

how you want to burst my worri with 3,5k armor!?
i take about 2k bs from thiefs..with shildstance and the cc you cant kill a cc-def worri, in small fights i even dont care about zerker ranger, cause their burst is easy to see/evade

actually a rapid fire with maximized dps deal more damage than a back stab.

infact ((0.375 * 10) * (2300) * (1000) / 3500 ) * (1 + 50%) = 2464 + 1232 = 3692 damage with a rapid fire without considering crits (70%), vulnerability (20 stacks) and might stacks ^^ add to this “little damage” (would be like 5-6k in reality) poison, pet attacks, immobilize and stuns… and the game is done. Maybe this would be a bit long fight if you have 3500 armor and 22k+ hp… but this also mean that you are our personal toy :P

ps: this isn’t a full zerker build
pss: oh and i love when in hearth of the mists bunkers don’t care about my attacks (because this happen… seriously someone still think that our burst is uselss) and i love too when i down them in 10 sec ^^ and notice that also if you consider “ranger burst” low you have also to consider 20 vuln stacks, 18 sec poison, cripple and immobilize/stun … so to ignore a ranger will never be a good choice

but you said its an easy 1on1..i dont get how, if i got you one time in my cc-chain your done, i can easy eavde and block your dmg but you cant deal with the pressure you got with my gs/mace+shild it would be totaly easy to take out your sos and nuke you down than, i never got a lb dmg ranger than was dangerous for my life..

my main i still the ranger and i tested much with builds like this, its nice to farm some people in wvw but if you get rly enemy´s that can handel their class your gone

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Posted by: mistsim.2748

mistsim.2748

problem with ranger power builds is they give zero sustain. so i wouldnt use this to duel anyone. once u pop your signets, youre done. i run a similar build in GvZ combat, which is where LB really excels. but i use sword/axe because traited Path of Scars is by far our best ability. then pop signets, and run in with whirling defense.

http://www.youtube.com/watch?feature=player_detailpage&v=snZRnEzpLPg#t=860

i also wouldnt roll without 2k toughness and at least 19k HP. giving up a bit of crit damage and crit chance for HP and toughness is worth it.

1) “zero sustain” is exactly what i’m avoiding with this build and the burst capacity united with the high survival one are the right mix (i tried this build also in tons of matches in Heart of the Mist and i can tell you that i die less than 1 time per match )

2)your combo is good but really easy to avoid: path of scar is easy to avoid itself (look at the incoming par 8. ) and whirling isn’t a problem, just run and watch your enemy roll … without reason… lol

3)2000 or more toughness is not as usefull as you think simply because we need a good burst ability because ranger dps isn’t so high. Burst an enemy down and defend when needed is the best way to approach a fight because if you go too tanky you becomes a toy in enemy’s hands.

4) i’m not really interested in the video you posted above because as everyone can see he’s damage is really low and he is based on a tanky build; what’s the sense to play a zerg vs zerg only to survive to enemy attacks and deal small and low damage? I think is better to burst down enemy team 1 to 1 or with aoe and maximized damage with piercing arrows (look to the incoming par 8. damage optimization).

sorry, i wasnt clear. yes my build is for zerg play. i wasnt sure what u were trying to achieve with your build considering LB/GS is usually used for zerg play.

but to address your 1v1 capability, i have to say that without a ton of healing power, you have very little sustain with signets and GS alone. once u pop your cooldowns youre finished. you wont be able to burst down good thieves, mesmers, or any other 1v1 spec really. you’ll blow your cooldowns, they’ll disappear for a sec, and then proceed to shred u. and defense with GS is not enough. u dont have regen.

condi regen bunkers are kings of ranger 1v1 for a reason. they have some of the highest sustain in the game. all you have to do is spam condis as you regen your health, and everything around u will die.

i have over 1k WvW hours on my ranger and i played LB/GS for months, with different gear sets. but of course, you wont believe what im saying. you’ll figure it all out in time.

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Posted by: Kjeldoran.3849

Kjeldoran.3849

but to address your 1v1 capability, i have to say that without a ton of healing power, you have very little sustain with signets and GS alone. once u pop your cooldowns youre finished. you wont be able to burst down good thieves, mesmers, or any other 1v1 spec really. you’ll blow your cooldowns, they’ll disappear for a sec, and then proceed to shred u. and defense with GS is not enough. u dont have regen.

hey i suggest you to give a better look to the guide i’m also explaining how to kill each single class/build and of course also how to kill condition builds. I know condi builds are the king of 1vs1 no need to repeat again but this is a power build thread and i’m showing how to kill them because isn’t impossible! just harder but not impossible.
Anyway you are talking about condition damage, healing power and bunker builds… those builds have very much problems.
1) healing is cutted with poison
2) condition is cutted by -60% duration + condition remover (heal) + condition remover (SoR)
3) bunker builds have low damage

so as you can understand there is nothing of unbeatable in those build; just learn how to approach them and i’m trying to explain just this

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Posted by: Kjeldoran.3849

Kjeldoran.3849

but you said its an easy 1on1..i dont get how, if i got you one time in my cc-chain your done, i can easy eavde and block your dmg but you cant deal with the pressure you got with my gs/mace+shild it would be totaly easy to take out your sos and nuke you down than, i never got a lb dmg ranger than was dangerous for my life..

so you are talking about the noob skull crack build and as i said above (refered to warrior (zerker) not warrior (bunker)) this will be an hard fight simply because this build is op but this isn’t an impossible one infact i have a 50% win rate against skull cracker guardian it all depends on my spiders (look to the incoming section 9. ) immobilizes and poison because if i can keep up distance there isn’t much you can do and also if you immobilize me (not stun) i can push back you, and if i’m in gs i can block your stun a knock back… so there are tons of ways i can avoid a skull crack warrior it’s only matter of “how many fantasy i have during that fight”.

And, this thread is for ranger; why you are here? you are reasoning as noob warrior skull cracker (sorry but it’s the truth) and this is ranger section. So if you want to talk about what you can do as a ranger you are welcome but if you are trying to say that your noob skull crack warrior is better than rangers then leave this thread, thank you.

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Posted by: Bambula.3649

Bambula.3649

lol i just tell what the problem on this builds, my main is still a ranger so calm down

i have more chars than my ranger and i only play wvw and tpvp and never saw ranger like this build that are rly hard or a problem and this is what you try to tell in this thread, but thats a lie.

i love my ranger and make more fun than every other class in this game but make what you want..if i met you i´m happy about a free kill

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Posted by: Kjeldoran.3849

Kjeldoran.3849

lol i just tell what the problem on this builds

and i just tell you how to solve it ^^

ps: completed most common pvp classes/builds fights, enjoy tomorrow i’ll start par 8. how to optimize damage & combos

(edited by Kjeldoran.3849)

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Posted by: GUFF.5692

GUFF.5692

@Kjeldoran

Decent build but I strongly feel the armor and vitality are much to low. You also really don’t have any good condition removal or mitigation of any sort. Lemongrass works decent when combined with Melandru runes and a high vit pool preferably along with some form of sustain.

You have good crit damage and decent crit chance. However, after spending a month testing high crit damage ranger builds I have since moved away from stacking that super high. High crit damage is worthless if you don’t crit. Of course, its super cool to land the big mauls especially after you trigger Moment of Clarity. But honestly, how many times can you do that to a smart well played opponent of equal or greater skill level? Now think how many times you can do that to stealth classes where your up time is limited.

Sarhaz [CDS]

I was a ranger before shortbow had 1200m range AND after it didn’t…

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Posted by: Chopps.5047

Chopps.5047

In the last profession tourney we trolled warriors using 5 power rangers and kicked their teeth in. It was hysterical because they must have been planning on us using conditions. They probably took melandru runes and stuff. Rofl

Tin Foil Hat Hearer »—> Ranger Extraordinaire »—> “Be like water…”

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Posted by: Lorelei.3918

Lorelei.3918

General rule of thumb; don’t stack your crit damage higher then your crit chance. Because the more you sacrifice for crit dmg, the more your going to feel that sacrifice if you have a bad RNG string and don’t crit a few attacks.

I use a build VERY similar to this and have done so for awhile.

Here is a survivability tip: Make the LB zerker, but make the GS Knights. That is a big chunk of extra armor when you need it the most (in melee).

Another tip: If you want to spread your stats out, use ascended divinity trinkets. You get more stats in total that way then if you got a more focused piece. Even that bit of cond dmg is useful in real world situations where you are going to be comboing off fire and poison fields or using siege weapons that apply conditions (Bali, AC, Treb).

Also remember to use your head if you are going to take Moment of Clarity. It’s very tempting to follow a Point blank up with rapid fire, but don’t. Always let the autoattack plink 1 shot off, then rapid fire.

Grabbed the link to my version: http://gw2skills.net/editor/?fMAQJATRjEVB29VGWs2Bi1DCFoB1KoJ2D+zoFNgK-j0yAYLAMGEFBgIAl8I0YTgINiioxqqFk1LYqzk6PUWlBIfLA-w

Lorelei Crowley
[VII] Crystal Desert

(edited by Lorelei.3918)

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Posted by: Kjeldoran.3849

Kjeldoran.3849

@ GUFF & Lorelei
thank you for support and suggestions. Anyway i’ve to say that my crit chance is high enough (you have to consider 50% + 20% fury) and the high crit damage is the most important thing of our burst rotation because with a low crit damage we get a very low burst since, during this rotation, we get near to 100% crits. Also great crit chance is good to improve our maul burst.

“Also remember to use your head if you are going to take Moment of Clarity.”
that’s the most important think ^^ and i said exactly this in the guide.

put divity gear? I think you are talking about celestial gear… anyway i don’t think this is a good idea simply because you get better overal stats… but not the right stats: healing power (no need of 200), condition damage (no need of 200). So in conclusion you dont get better overal stats.

Also put knight stats on GS may be a good idea but it depends on your playstyle because i always want to have maximum defense and not only when whielding GS… that may force you to swap to gs to defend while LG is good too.

(edited by Kjeldoran.3849)

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Posted by: Lorelei.3918

Lorelei.3918

I have to disagree regarding Healing Power and Conditions. Healing power is always useful, and cond damage comes into play if your team mate is a guardian or a ranger with fire spirit. Also remember ascended gear is a huge investment. It would suck to get a bunch of ascended trinkets then on down the road, the game meta changes and you want to change your build to conditions or hybrid or something but you can’t because you pigeonholed yourself into zerker.

Lorelei Crowley
[VII] Crystal Desert

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Posted by: Kjeldoran.3849

Kjeldoran.3849

I have to disagree regarding Healing Power and Conditions. Healing power is always useful, and cond damage comes into play if your team mate is a guardian or a ranger with fire spirit. Also remember ascended gear is a huge investment. It would suck to get a bunch of ascended trinkets then on down the road, the game meta changes and you want to change your build to conditions or hybrid or something but you can’t because you pigeonholed yourself into zerker.

Man, are you kidding right? 370healing power = 100 more hp from regen and from ascended trinket you get less than 200… useless. Less than 200 condi is useless too… whats the sense to deal abot 30 more dmg with a burning you havent?… no way
Also i used exotic gear in the buil in order to avoid farm for ascended… also ascended weapon will not change anything and my buil isnt absolutely full zerker so i dont know what are you talking about… give a better look to the guide ^^su also i tested this buil for weeks and im really sure of what im saying simply because i tested it if i say “this is useless” this is really useless, nothing of personal.

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Posted by: Daze.6914

Daze.6914

I play a similar build but with a bit more toughness (30/20/20). 1600 is a bit light for wvw.
This is for guild play, not made for 1v1 (doesn’t stand a chance against a good player):

http://gw2skills.net/editor/?fMAQNAT8fjEVJ2FWOWo2Bi1DCFoB1UwJzzUYIGdyK2SL-jkzAYLAEWkRaJjsAQigpCQZvioxWWLiGreBT5Kkqhjs9OqmchYvBmMAMLA-w

War Inc. Community [WIC]
Ring of Fire
GW2 WvW - GW2 Gem Price

(edited by Daze.6914)

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Posted by: Kjeldoran.3849

Kjeldoran.3849

I play a similar build but with a bit more toughness (30/20/20). 1600 is a bit light for wvw.
This is for guild play, not made for 1v1 (doesn’t stand a chance against a good player):

http://gw2skills.net/editor/?fMAQNAT8fjEVJ2FWOWo2Bi1DCFoB1UwJzzUYIGdyK2SL-jkzAYLAEWkRaJjsAQigpCQZvioxWWLiGreBT5Kkqhjs9OqmchYvBmMAMLA-w

Hello Daze, thank you for posting your build
anyway i have to disagree with you 1600 toughness is enough for 1vs1 up to 5vs5 and actually there is a good 85% chance to win against someone in 1vs1 ^^ just look at my guide on how to kill each class/build and i want to underline that those statements are from my direct experience so i tried every match above reported and i win them with the above reported tactics ^^ more than 1 times per build and more than 1 times per player in competitive pvp, wvw, tpvp and fights with firends (the best to define a tactic and watch if it works).

Also comparing mine to your build i’d say that you get 150 (about -4%damage) more toughness and 100 vitality wich isn’t soo good as you may think. Otwerwhise you lost about 75 power, -25% damage multiplier, 2 trait wasted for a low cd on 1skill (survival) and on 2skill (signets with a soo huge cd while you must end the fight when activated).
Also entangle is really easy to avoid/remove and can be used only situationaly and lower capacity to remove conditions (-60% cond duration compared to mine).

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Posted by: Kasama.8941

Kasama.8941

I don’t know why players here have begun to think you need around 1800 toughness to survive as a Ranger. Once you go over 1700, you’re heading into bunker territory. As a Ranger, having around 1500 toughness is plenty. I never had anyone one shot me with 1500 toughness. And the Ranger has a lot of mobility, and plenty of access to regeneration. Besides, we are in a condition damage meta right now, so health is actually more important.

80 Ranger | 80 Mesmer | 80 Thief | 80 Guardian | 40 Engineer
“The learned is happy, nature to explore. The fool is happy, that he knows no more.”
-Alexander Pope

(edited by Kasama.8941)

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Posted by: Daze.6914

Daze.6914

I play a similar build but with a bit more toughness (30/20/20). 1600 is a bit light for wvw.
This is for guild play, not made for 1v1 (doesn’t stand a chance against a good player):

http://gw2skills.net/editor/?fMAQNAT8fjEVJ2FWOWo2Bi1DCFoB1UwJzzUYIGdyK2SL-jkzAYLAEWkRaJjsAQigpCQZvioxWWLiGreBT5Kkqhjs9OqmchYvBmMAMLA-w

Hello Daze, thank you for posting your build
anyway i have to disagree with you 1600 toughness is enough for 1vs1 up to 5vs5 and actually there is a good 85% chance to win against someone in 1vs1 ^^ just look at my guide on how to kill each class/build and i want to underline that those statements are from my direct experience so i tried every match above reported and i win them with the above reported tactics ^^ more than 1 times per build and more than 1 times per player in competitive pvp, wvw, tpvp and fights with firends (the best to define a tactic and watch if it works).

Also comparing mine to your build i’d say that you get 150 (about -4%damage) more toughness and 100 vitality wich isn’t soo good as you may think. Otwerwhise you lost about 75 power, -25% damage multiplier, 2 trait wasted for a low cd on 1skill (survival) and on 2skill (signets with a soo huge cd while you must end the fight when activated).
Also entangle is really easy to avoid/remove and can be used only situationaly and lower capacity to remove conditions (-60% cond duration compared to mine).

You are quite right about everything. In fact, I pointed out that it is a guild build and not a duel one, in other words for 20vs20 combat or more. All the CD reducing traits, if useless in solo roaming, are important in a support context as I have to provide my fire field, entangle, barrage and muddy terrain as many times as I can during combat (some skirmich can last several minutes) and the longer I survive the longer I provide them.
Clearly your build is more adapted to a roaming context.

War Inc. Community [WIC]
Ring of Fire
GW2 WvW - GW2 Gem Price

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Posted by: Kjeldoran.3849

Kjeldoran.3849

You are quite right about everything. In fact, I pointed out that it is a guild build and not a duel one, in other words for 20vs20 combat or more. All the CD reducing traits, if useless in solo roaming, are important in a support context as I have to provide my fire field, entangle, barrage and muddy terrain as many times as I can during combat (some skirmich can last several minutes) and the longer I survive the longer I provide them.
Clearly your build is more adapted to a roaming context.

oh yes that’s right my build isn’t the best as support build (because the only support i can give is aoe cripple, regen and water combo) but in every party there is someone who give support and someone who get support ^^

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Posted by: Lorelei.3918

Lorelei.3918

I don’t know why players here have begun to think you need around 1800 toughness to survive as a Ranger. Once you go over 1700, you’re heading into bunker territory. As a Ranger, having around 1500 toughness is plenty. I never had anyone one shot me with 1500 toughness. And the Ranger has a lot of mobility, and plenty of access to regeneration. Besides, we are in a condition damage meta right now, so health is actually more important.

Your right. It’s too bad there isn’t a power/prec/vit gear in wvw like there is in spvp. Its a lot easier to stack toughness with a crit build then it is vit. (another reason I went with celestial gear.)

Lorelei Crowley
[VII] Crystal Desert

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Posted by: Kjeldoran.3849

Kjeldoran.3849

@kasama
you are right infact this one is my basic build but later i’ll post some variations in order to make it more resistent to condition, direct damge or simply more offensive. Just wait.

@lorelei
why not to go 50% zerker and 50% valkyrie? you get surely better stats than a full ascended gear.

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Posted by: NargofWoV.4267

NargofWoV.4267

I would stay away from power builds, they’re getting a nerf when Ascended gear comes out.

To quote another : “To simplify, say warrior longbow did 1000dps and rangers did 600dps with the pet picking up the extra 400 to round it out. If the new weapon sets gave you a 10% damage output boost the warrior would be at 1100 dps and the ranger would be at 660 dps plus 400 equaling 1060.”

Unless Dev comes here and explains it differently, our damage output will not keep pace with the rest of the Ascended wearing crowd out there.

Narg, Ranger JQ
Heavy Halo, Warrior JQ

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Posted by: Forzani.2584

Forzani.2584

I would stay away from power builds, they’re getting a nerf when Ascended gear comes out.

To quote another : “To simplify, say warrior longbow did 1000dps and rangers did 600dps with the pet picking up the extra 400 to round it out. If the new weapon sets gave you a 10% damage output boost the warrior would be at 1100 dps and the ranger would be at 660 dps plus 400 equaling 1060.”

Unless Dev comes here and explains it differently, our damage output will not keep pace with the rest of the Ascended wearing crowd out there.

So in this example Power build does 60% damage. How are condition builds different? They only get 60% also ?

When someone uses the word ‘Meta’, a kitten dies. Don’t do it.

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Posted by: Burnfall.9573

Burnfall.9573

I would stay away from power builds, they’re getting a nerf when Ascended gear comes out.

To quote another : “To simplify, say warrior longbow did 1000dps and rangers did 600dps with the pet picking up the extra 400 to round it out. If the new weapon sets gave you a 10% damage output boost the warrior would be at 1100 dps and the ranger would be at 660 dps plus 400 equaling 1060.”

Unless Dev comes here and explains it differently, our damage output will not keep pace with the rest of the Ascended wearing crowd out there.

I see no reasons for Arena.net nerfing power builds to begin with, just because of Ascended gear.

I think they are smarter than that.

The only remedy to nerfing power builds is of not having the Ascended gears not ouputting too much damage.

As you had already mentioned with 10% damage boost, i would recommend lesser than that, with 2-5%. boost.

Why punish the core power builds due to Ascended gear?

Advocate of Justice, Liberty and Truth

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Posted by: Lorelei.3918

Lorelei.3918

It’s true that our condition damage isn’t limited by some stupid damage coefficient like power attacks. BUT the condition meta is pretty much leaving us behind. It used to be that having burning, poison and bleed in one build was pretty special. Not anymore. Lets compare:

A Necro is the rightful master of the condi build. They get their own unique condition; Torment. Plus they put out more bleeds then we can. Their fear also does damage. They also have 100% poison uptime, 50% burning uptime, along with every disabling condition…weakness, chill, cripple, ect. And of course….Epidemic.

Mesmer’s are the master of confusion (or should be, see warrior) and also have access to burning and bleeding. While their condi damage is roughly on par with ours, they bring a lot more group utility and lets face it; no one can beat a truly skilled mesmer. If you don’t understand what I mean, then sorry but I’m not elaborating.

Warriors are brokenly stupid right now. Not only do they have access to the ever annoying Mace/Shield + GS build but they also have the Longbow/Sword+Sword + Physical utility condi hybrid build. With skillfully timed interrupts, their confusion on interrupt skill plus runes of perplexity they can hit 25 stack of confusion on you quick. Plus 100% burning up time. Plus 25 max stack of bleeds. Not to mention a boatload of physical damage since this is a hybrid build. The only reason you don’t see this nightmare build more is because most warrs just don’t have any condi gear.

Now compare this to the Ranger, who has:

10-20 bleeds depending on setup and whether you are flanking or not.
100% burn up time
100% poison up time.
Pet Damage…
We also get cripple and chill and that’s it. No confusion. No torment. No Fear. Even our bleed count is on the low side for a class that relies on bleeds for damage.

So what does this mean? Just because our condi damage isn’t directly affected by our low power coefficients doesn’t mean it isn’t falling behind. Anet upped everybody’s condi game but ours and you can bet their reasoning is the same.

“But you have a pet, so you don’t need as many conditions.”

You could look at our low condi numbers almost like a low power coefficient. Upping our Condition Damage stat via ascended gear won’t net us as big of a dps gain as it will for every other condi class.

Sorry for the long winded post. I just wanted people to know that the future for all ranger builds is fairly bleak, not just the power ones.

Lorelei Crowley
[VII] Crystal Desert

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Posted by: Kjeldoran.3849

Kjeldoran.3849

okok guys what are you saying is cool but as i said in the disclaimer:
THIS IS A POWER RANGER THREAD! DO NOT TALK ABOUT CONDI, DO NOT TALK ABOUT OTHER CLASSES!
cmon is so hard to understand? Another 10% damage (example) will not be a “nerf” simply because it increase damage as exotics do now compared to yellows. You see the “nerf” because you are comparing it to warriors but you are wrong infact:
if a ranger deal 600 damages and a warrior deal 1000 damages it means rangers deal 60% of warriors damage if we add a 10% on both we get 660 and 1100 and as you notice the difference is 440 now. really? it’s so hard to understand? ok i’ll explain…
(proportion) 600:1000=x:100 →x= 60%
(again) 660:1100=x:100 → x=60%
do you see differences? no, the damage is still the same.

for the future please avoid more posts about condition builds; all that you need to know about this power build is in the OP. “I wouldn’t stick with a power build because we are gonna nerf”: false. “power build has no chance against condi build”: false. “Warriors/X class is 10 times better”: false. That’s all.

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Posted by: Kjeldoran.3849

Kjeldoran.3849

Sorry for the long winded post. I just wanted people to know that the future for all ranger builds is fairly bleak, not just the power ones.

first of all this will be my only and last answer about condition builds, then stop please
… ok man you evidently don’t know what anet is going to introduce… this is the most full of absurdities post…
1)our condition build is better than almost every other classe simply because we get condition damage, defense, heals (tons of heals considering all regens we can get), pets and a fatal elite (for some classes)
2)we get confusion as other classes do! cmon are you so blind? we get confusion from pet (up to 10 stacks in a row) and look at the daze build thread to learn how we get more confusion stacks… and never forget asura’s power! (asura ftw! ) also we get 10-15bleed stacks simply spammin our auto attack with short bow… do you think this isn’t enough? other classes can put on you 20-25 bleed stacks but every 10-20-30 secs we can do it permanently (remover’s are quite useless against a continuous bleeding stacker)
3)again, il repeat again… if we get ascended gear our condi/direct damage will remain the same! it’s a %.

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Posted by: Dardamaniac.1295

Dardamaniac.1295

How about this one for sPvP

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Posted by: Kjeldoran.3849

Kjeldoran.3849

How about this one for sPvP

full zerker melee build for ranger… what news and what a squishy XD i hope you will never face a LB or SB ranger nor a condition build

anyway; good job with the video.

(edited by Kjeldoran.3849)

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Posted by: NargofWoV.4267

NargofWoV.4267

proportion) 600:1000=x:100 ?x= 60%
(again) 660:1100=x:100 ? x=60%
do you see differences? no, the damage is still the same.

Total damage will change, you are off on your theory a bit, it should be more like:
1000 v 1000 = equal damage
1100 v 1060 = 96% of the damage of a warrior

Again just in this speculative theory craft. We would diminish bout 4% due to the pet assuming a pet does around 40% of our damage, it could be less.

Narg, Ranger JQ
Heavy Halo, Warrior JQ

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Posted by: Forzani.2584

Forzani.2584

but to address your 1v1 capability, i have to say that without a ton of healing power, you have very little sustain with signets and GS alone. once u pop your cooldowns youre finished. you wont be able to burst down good thieves, mesmers, or any other 1v1 spec really. you’ll blow your cooldowns, they’ll disappear for a sec, and then proceed to shred u. and defense with GS is not enough. u dont have regen.

hey i suggest you to give a better look to the guide i’m also explaining how to kill each single class/build and of course also how to kill condition builds. I know condi builds are the king of 1vs1 no need to repeat again but this is a power build thread and i’m showing how to kill them because isn’t impossible! just harder but not impossible.
Anyway you are talking about condition damage, healing power and bunker builds… those builds have very much problems.
1) healing is cutted with poison
2) condition is cutted by -60% duration + condition remover (heal) + condition remover (SoR)
3) bunker builds have low damage

so as you can understand there is nothing of unbeatable in those build; just learn how to approach them and i’m trying to explain just this

Entire thread overloaded with speculative theory craft

When someone uses the word ‘Meta’, a kitten dies. Don’t do it.

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Posted by: Deamhan.9538

Deamhan.9538

Entire thread overloaded with speculative theory craft

Yup. I particularly like the part I read.

When fighting a thief, start with barrage…

Even if the thief comes up behind you and hits you with a backstab, you may not be able to swoop away if they used basilisk venom. Even if they don’t use the venom, you are still in combat so you switch from LB to GS and swoop away and then what? You think you’ll just be able to swap back to LB at the end of the swoop and using rapid fire? Your weapon swap will still be on CD.

So you have the fight starting with you losing 1/3 or more of your health from the BS, the thief removing the cripple and regening the little damage that skill does by re-entering stealth.