Best Builds for WvW

Best Builds for WvW

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Posted by: Vivcent.9107

Vivcent.9107

I’ve noticed a lot of warriors in WvW tend to use 2handed guns and greatsword combo.
But, what other weapons would be good for WvW?

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Posted by: Osred.3864

Osred.3864

Longbow/Hammer.

2nd line in the Power tree allows confusion on interuption. Aoe immobilise when specced in the vitality tree.

Longbow for keep defence. The aoe burn and aoe spike helps defend those doors because they love to bunch up. Plus an Aoe blind and single target immobilise which helps kite Melee character

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Posted by: johnnycosmic.9130

johnnycosmic.9130

WvW any thing ranged, if you do step out and want to be a hero I think double axes spinning move would really bust multiple targets up, that move is even good on a single target because you also move while spinning. Most of out 2h attacks are slow and stationary.

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Posted by: alocay.2450

alocay.2450

WvW any thing ranged, if you do step out and want to be a hero I think double axes spinning move would really bust multiple targets up, that move is even good on a single target because you also move while spinning. Most of out 2h attacks are slow and stationary.

I somewhat agree here. In my experience I find that range has the large advantage in mob style pvp of not being the sole focus of like 30 ppl. With my warrior I tend to use the bow or rifle mostly and only pull out my axes when the fighting dissipates a bit.

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Posted by: Pyles.5301

Pyles.5301

I play a ranged dps + support spec. Rifle mainly (sometimes bow) + Sword/Horn.

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Posted by: Boulderbolg.3460

Boulderbolg.3460

I agree with the ranged specs. Personally I go with rifle/warhorn for the warhorn buffs. I am experienced in playing a front line tank in world PvP (Warhammer/daoc/aion), but in this game there is no healing class that can keep a melee player alive when it comes to zerg vs zerg fights. Small skirmishes are another story, but I find that the majority of the fighting style in GW2 is zerg vs zerg. If anyone is having any luck staying alive and useful to some degree as a melee warrior I would like to hear your strategy.

GL for Team Riot [RIOT] on Blackgate NA – Small Group WvW Focused
http://teamriot.org/riot-media/videos/http://www.twitch.tv/teamriottv

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Posted by: Big Boss.6248

Big Boss.6248

In WvW I run greatsword/long bow with bolas, stomp, “fear me”, and battle standard as my slot skills. Long bow is a given at the keeps to rain death on everyone below me but when it comes to ground battles not matter how big I use rush then straight into stomp or fear me to break everyone up, then just start beating on fools.

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Posted by: Cromyth.8302

Cromyth.8302

Sword/Axe condition crit build is devastating in WvW. Quite fun as well.

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Posted by: Menaka.5092

Menaka.5092

I’m enjoying this build in WvW.

It’s heavily support oriented, but can dish out a decent amount of damage. Key points:

  • Sword: gap closing, cripple, immobilize
  • Horn: swiftness AND crippling removal, endurange regen (useful both in offensive and defensive situations)
  • Longbow: ranged immobilize, ranged AoE blind, nice AoE damage
  • Huge survivability
  • Nice support (heal, condition removal, faster ress, ranged/AoE ress)
  • Decent control (immobilize, blind, fear)

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Posted by: Odin.8691

Odin.8691

I agree with the ranged specs. Personally I go with rifle/warhorn for the warhorn buffs. I am experienced in playing a front line tank in world PvP (Warhammer/daoc/aion), but in this game there is no healing class that can keep a melee player alive when it comes to zerg vs zerg fights. Small skirmishes are another story, but I find that the majority of the fighting style in GW2 is zerg vs zerg. If anyone is having any luck staying alive and useful to some degree as a melee warrior I would like to hear your strategy.

same here, i came to this forum for advice on how to survive melee in WvW. im 52 now and im not noticing any increase in my ability to live long enough to kill someone in WvW. its ranged ranged and more ranged… i dont like it.

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Posted by: Eliteseraph.4970

Eliteseraph.4970

In WvW I run greatsword/long bow with bolas, stomp, “fear me”, and battle standard as my slot skills. Long bow is a given at the keeps to rain death on everyone below me but when it comes to ground battles not matter how big I use rush then straight into stomp or fear me to break everyone up, then just start beating on fools.

Now imagine a coordinated strike using the tactics Bigboss described, but with 5 warriors backed up by 5 ranged classes. A squad of 10 disciplined people on vent could completely disrupt and break an unorganized zerg in the open field, or in front of a keep/castle.

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Posted by: Droite.5694

Droite.5694

AoE Spike damage :P I would pay to see that happen.

Droite.5694
PvP-GW2.com

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Posted by: Tyrr.3841

Tyrr.3841

I am not sure.. but in wvw i go tanky support..
i mainly use sword/shield for you can go in instantly.. savage leap/shield bash combo..
and for going out if unwanted shield stance and dual evade..
that build has tons of utilities for me..
and i usually run programs like raidcall/teamspeak/vent while with my team..
i just usually hold them off/slow and apply bleeds all the time.. i find it fun.. and i get out alive most of the times… unless i am not with my team..

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Posted by: Zederok.4173

Zederok.4173

In WvW I run greatsword/long bow with bolas, stomp, “fear me”, and battle standard as my slot skills. Long bow is a given at the keeps to rain death on everyone below me but when it comes to ground battles not matter how big I use rush then straight into stomp or fear me to break everyone up, then just start beating on fools.

Now imagine a coordinated strike using the tactics Bigboss described, but with 5 warriors backed up by 5 ranged classes. A squad of 10 disciplined people on vent could completely disrupt and break an unorganized zerg in the open field, or in front of a keep/castle.

Exactly. I run WvW in an Organized Guild setting on Sanctum of Rall and we have several melee assist trains that tear people up. I personally run Longbow/Hammer shout build with Battle Standard for emergency rez’s. Thinking of dropping hammer for sword and warhorn though but then our melee assist team will be missing its main inturrupter.

Proud member of Vigilance of Sanctum of Rall. Order of Longbowman’s local 187 since 1971

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Posted by: Fantom.9217

Fantom.9217

I agree with the ranged specs. Personally I go with rifle/warhorn for the warhorn buffs. I am experienced in playing a front line tank in world PvP (Warhammer/daoc/aion), but in this game there is no healing class that can keep a melee player alive when it comes to zerg vs zerg fights. Small skirmishes are another story, but I find that the majority of the fighting style in GW2 is zerg vs zerg. If anyone is having any luck staying alive and useful to some degree as a melee warrior I would like to hear your strategy.

same here, i came to this forum for advice on how to survive melee in WvW. im 52 now and im not noticing any increase in my ability to live long enough to kill someone in WvW. its ranged ranged and more ranged… i dont like it.

In an unorganized zerg, that’s just how it’s going to be.

In small group fights, melee is invaluable imo.

In coordinated groups (together on a VOIP chat), melee is godly.

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Posted by: Slaven.3721

Slaven.3721

Droppin off castle walls, smashin with perk I in strength and fear. Run back into the fortress. Repeat.

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Posted by: SgtSarcasm.1653

SgtSarcasm.1653

I use Hammer + Sword & Warhorn for WvW, with a defensive shout heal build.

Hammer for combat mostly, and Sword + Warhorn for mobility and cripple removal.
When I’m defending a keep, I swap out Sword & Horn for Longbow or Gun (got both), depending on the situation, and rain death on them from the walls, while occasionally jumping down to hammer away at Fire Rams/Catapults.

Khaine [80 Guardian] – Night of Wallachia [80 Warrior]
Minister of Fear [80 Necromancer] @Far Shiverpeaks EU