Transmuting Legendary = Exotic [Merged]

Transmuting Legendary = Exotic [Merged]

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Posted by: Boyce.3607

Boyce.3607

Dear Sir/Mdm,

With regards to legendary weapons transmuting, did Anet actually purposely program transmuting legendary weapons with exotic weapon stats to become exotic type weapons? Or is it in fact a bug?

Because I’m sure Anet would understand that players would want to transmute their legendary weapon to certain stats but the players would also want to keep the legendary status of the weapons.

1. May I know if the team is working on a fix, or is it just the way the teams wants transmuting on legendary weapons to be.

2. And if it’s actually a bug, suppose if I wanted to transmute the stats now, would Anet be able to fix the legendary status of the weapon on a later patch? Or should I wait till a patch is up before I actually try to transmute the weapon.

Thank you for your time and your hard work.

Sincerely,
Boyce

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Posted by: Lord.6497

Lord.6497

would like to know this as well

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Posted by: Shin.4801

Shin.4801

looking forward to a reply for this thread as well, since many people work towards legendaries for the skin and will definitely want to be able to keep the rarity of it after transmuting if it is possible to do so.

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Posted by: ThePainTrain.8190

ThePainTrain.8190

I would also like to know this.

Currently farming for legendary.

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Posted by: Mojo.8431

Mojo.8431

I believe it will take the status from the stats you’ve picked but it would be nice to take the highest status of the items transmuted (at least when both are exotic or greater)
on a side note I would like it to also retain the status text rather than just saying “transmuted” thought that’s more cosmetic than anything else or would people confuse it with the rare item?

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Posted by: Katlan.6301

Katlan.6301

I am almost done making my legendary and I had been wondering this. So I guess I can’t transmute it to have different stat’s before or after I make the legendary? That stinks

If you do transmute it (only to have different stats, but still keeping the name of the legendary – i.e., the top bar) after you make the legendary, even if it goes to exotic status, do you still keep the cosmetic look of the weapon?

(edited by Katlan.6301)

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Posted by: Katlan.6301

Katlan.6301

Oh yeah, my friend finished Twilight last night and didn’t get the achievement or the character select screen image… least to say he was rather bitter

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Posted by: Somna.5168

Somna.5168

I’m almost positive this is occuring because the game thinks the item is the item that provided the stats rather than the Legendary.

For example when you die and get a transmuted item repaired, it’ll say the name of the item that provided the stats rather than the name of the item that provided the image.

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Posted by: Quick Mouse.7635

Quick Mouse.7635

I would love to know the answer to this question

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Posted by: Boyce.3607

Boyce.3607

Does the Anet team know the answer?

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Posted by: Jason King

Jason King

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This is a bug, and one that we’ll be working to fix in the future. Thank you for the reports!

ArenaNet Community Team
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Posted by: SFtheWolf.5179

SFtheWolf.5179

What would be really nice is if fine transmutation stones could change the stats on a weapon, but not the number values.

That would also be a reasonable thing to give level 400 crafters.

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Posted by: Signet of Forums.4397

Signet of Forums.4397

That would also be a reasonable thing to give level 400 crafters.

Yeah, keep dreaming. They’re not going to give a trade skill something that so directly competes with a gem shop item. Selling a one-time-use gem shop item is the reason this game had a bad cosmetic system in the first place. Compare it to Lord of the Rings Online, that simply has separate slots for your looks (and not just “town clothes”), for example. You don’t have to consume a piece of armor to keep your stats and change your appearance in the game. They do not have any cosmetic system at all for weapons, however.

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Posted by: SFtheWolf.5179

SFtheWolf.5179

That would also be a reasonable thing to give level 400 crafters.

Yeah, keep dreaming. They’re not going to give a trade skill something that so directly competes with a gem shop item. Selling a one-time-use gem shop item is the reason this game had a bad cosmetic system in the first place. Compare it to Lord of the Rings Online, that simply has separate slots for your looks (and not just “town clothes”), for example. You don’t have to consume a piece of armor to keep your stats and change your appearance in the game. They do not have any cosmetic system at all for weapons, however.

Or; GW2 is gigantic and ambitious and they went with a system that was easier to implement and manage.

I’m not really as convinced of the gem store conspiracies for everything as most people.

I’ve got 15 fine transmutation stones sitting in my bank without spending a penny, and I’m only at 50% world completion.

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Posted by: Signet of Forums.4397

Signet of Forums.4397

That would also be a reasonable thing to give level 400 crafters.

Yeah, keep dreaming. They’re not going to give a trade skill something that so directly competes with a gem shop item. Selling a one-time-use gem shop item is the reason this game had a bad cosmetic system in the first place. Compare it to Lord of the Rings Online, that simply has separate slots for your looks (and not just “town clothes”), for example. You don’t have to consume a piece of armor to keep your stats and change your appearance in the game. They do not have any cosmetic system at all for weapons, however.

Or; GW2 is gigantic and ambitious and they went with a system that was easier to implement and manage.

I’m not really as convinced of the gem store conspiracies for everything as most people.

I’ve got 15 fine transmutation stones sitting in my bank without spending a penny, and I’m only at 50% world completion.

How is it easier to implement? They already did it with town clothes, which cannot be worn in combat, just not armor.

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Posted by: SFtheWolf.5179

SFtheWolf.5179

That would also be a reasonable thing to give level 400 crafters.

Yeah, keep dreaming. They’re not going to give a trade skill something that so directly competes with a gem shop item. Selling a one-time-use gem shop item is the reason this game had a bad cosmetic system in the first place. Compare it to Lord of the Rings Online, that simply has separate slots for your looks (and not just “town clothes”), for example. You don’t have to consume a piece of armor to keep your stats and change your appearance in the game. They do not have any cosmetic system at all for weapons, however.

Or; GW2 is gigantic and ambitious and they went with a system that was easier to implement and manage.

I’m not really as convinced of the gem store conspiracies for everything as most people.

I’ve got 15 fine transmutation stones sitting in my bank without spending a penny, and I’m only at 50% world completion.

How is it easier to implement? They already did it with town clothes, which cannot be worn in combat, just not armor.

An overriding cosmetic slot system sounds more complex to me. That said I don’t really know.

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Posted by: Dinks.2478

Dinks.2478

That would also be a reasonable thing to give level 400 crafters.

Yeah, keep dreaming. They’re not going to give a trade skill something that so directly competes with a gem shop item. Selling a one-time-use gem shop item is the reason this game had a bad cosmetic system in the first place. Compare it to Lord of the Rings Online, that simply has separate slots for your looks (and not just “town clothes”), for example. You don’t have to consume a piece of armor to keep your stats and change your appearance in the game. They do not have any cosmetic system at all for weapons, however.

Or; GW2 is gigantic and ambitious and they went with a system that was easier to implement and manage.

I’m not really as convinced of the gem store conspiracies for everything as most people.

I’ve got 15 fine transmutation stones sitting in my bank without spending a penny, and I’m only at 50% world completion.

How is it easier to implement? They already did it with town clothes, which cannot be worn in combat, just not armor.

An overriding cosmetic slot system sounds more complex to me. That said I don’t really know.

They did it in GW1. Costume slot overwrote the armor slot as far as looks. GW2 is using a modified version of the GW1 engine. I imagine its a lot simpler than you believe it is.

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Posted by: Esplen.3940

Esplen.3940

That would also be a reasonable thing to give level 400 crafters.

Yeah, keep dreaming. They’re not going to give a trade skill something that so directly competes with a gem shop item. Selling a one-time-use gem shop item is the reason this game had a bad cosmetic system in the first place. Compare it to Lord of the Rings Online, that simply has separate slots for your looks (and not just “town clothes”), for example. You don’t have to consume a piece of armor to keep your stats and change your appearance in the game. They do not have any cosmetic system at all for weapons, however.

Or; GW2 is gigantic and ambitious and they went with a system that was easier to implement and manage.

I’m not really as convinced of the gem store conspiracies for everything as most people.

I’ve got 15 fine transmutation stones sitting in my bank without spending a penny, and I’m only at 50% world completion.

How is it easier to implement? They already did it with town clothes, which cannot be worn in combat, just not armor.

An overriding cosmetic slot system sounds more complex to me. That said I don’t really know.

They did it in GW1. Costume slot overwrote the armor slot as far as looks. GW2 is using a modified version of the GW1 engine. I imagine its a lot simpler than you believe it is.

Costume slots were for costume gear only. It’s essentially Town clothes in combat.

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Posted by: SchuMidas.4782

SchuMidas.4782

i can ask what about the precursor, if we transmute the current precursor to other stat, can we still use it as the legendary recipe ?

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Posted by: Dairdel.2849

Dairdel.2849

Will this change be retroactive?

Currently using The Dreamer, un-transmuted. Wondering if i should wait for the patch to transmute it to usefull stats or if its safe to do it now.

Thank you.

(edited by Dairdel.2849)

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Posted by: ting.3780

ting.3780

My Quip has completed a few mins ago, and transmuted with my ex pistol cause of the more suitable states. But I find that my Quip has down grade to ex after transmutation!
Is it a bug and will it be fixed??

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Posted by: Cerberus.5097

Cerberus.5097

Jason King is there anyway you can give an updated status on the bug fix for people who did transmute their legendaries because they didnt like the base stats it gave?

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Posted by: Erzsebet.7814

Erzsebet.7814

I would also like to know this. I still don’t dare to transmute my Legendary.

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Posted by: Drunken Mad King.8193

Drunken Mad King.8193

This also brings up the issue of when the power creep occurs to the legendary what then happens to all those that were transmuted to the stats you wanted? Will the creep up as well but with the stats you want? Will they revert and creep?

All good things to know with the eventual power creep of the legendary.

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Posted by: Anhellbro.7210

Anhellbro.7210

So if im transmuted my legendery im lost my legendery for ever???? ITS a joke? Im greend for this 1000+ hours and now its losted??

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Posted by: meenecer.7869

meenecer.7869

i transmuted my Incinerator Because i need change stat Str/Tou/Vit to Str/Pre/cri

but it change type form legendary to Exotic

im lost my legendery for ever?

Im spend my 1500g and 800hr for it now im crazy. plz help

(edited by meenecer.7869)

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Posted by: meenecer.7869

meenecer.7869

please help. i need my legendary dagger back

Attachments:

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Posted by: meenecer.7869

meenecer.7869

Thank god it bugged and Arenanet know it.

i hope thay fix this bug on next update.

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Posted by: Cardstar.1963

Cardstar.1963

I bet you took a bite out of your underpants when it happened!
Hope they sort it for you soon.

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Posted by: Cover Girl.2580

Cover Girl.2580

Your legendary is still the “legendary”. when you transmuted it, it became an exotic class because the original stats changed. It’s still the legendary, the only thing you lost is the purple colored title.

Sanctum of Rall
The Mord Sith [MORD]
(Borderlands Stationed Commander)

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Posted by: Yareon.2835

Yareon.2835

Your legendary is still the “legendary”. when you transmuted it, it became an exotic class because the original stats changed. It’s still the legendary, the only thing you lost is the purple colored title.

He lost the stats also, because the legendary ones will be upgraded to the ascended ones

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Posted by: meenecer.7869

meenecer.7869

I need it back :/

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Posted by: Gill Halendt.2038

Gill Halendt.2038

The core item offering basic stats is the one which dictates the rarity and font color of the resulting transmuted item.

You actually transmuted the Legendary skin over an Exotic item.

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Posted by: Kore wa Sparta.3750

Kore wa Sparta.3750

Pffffffffffffahahahah. I dont know if you can get it back. What you did is equivilent to transmuting an exotic skin to a rare weapon.

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Posted by: Dondarrion.2748

Dondarrion.2748

Looks like you transmuted your Legendary down a level, so it’s not quite a bug as much as a user mistake. But I hope Anet can help you, but I wouldn’t get my hopes up.

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Posted by: Battlemage.9450

Battlemage.9450

Just out of curiosity…it’s still doing things on the outside right like the regular incinerator right? Like all of the effects and stuff? Just curious, because I’ve been thinking of doing the opposite and Transmuting Bifrost stats to a Scythe skin and was wondering what would happen (obviously I’d have the Bifrost stats, and it’d list the Scythe as purple) but was curious about the effects of weapon attacks…would it be rainbow colored attacks or the same as regular attacks?

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Posted by: Lafiel.9372

Lafiel.9372

As mentioned above, looks like you changed the stats of your weapon so it’s become an exotic stat weapon but with the legendary skin. If in the future updates they do do a stat buff on the legendary you won’t be able to take advantage of it. Nevertheless though, the effects of the weapon should remain since the skins is still the same.

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Posted by: Unmercy.6874

Unmercy.6874

Greatings, ANet

It would be nice 2 hear some answer[s] about this. When you apply new stats to your legendary from an exotic item, your legendary changes it’s color. Is it a bug or it’s a normal thing?

And if it is a bug, please say when you will fix it. I’m very curious about all these people who already changed their stats, will you return them their “normal” legendary color?

Sorry, i have not found the thread with this issue, 2 many topics and bad google indexation.

Thank you.

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Posted by: Oglaf.1074

Oglaf.1074

I assume it is intended; it is how it works if you transmute a green and yellow item and keep the stats of the green….

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Posted by: Locce.8405

Locce.8405

Item color depends on the item that gave the stats, not the skin. So if you use your Legendary as a glorified weapon skin the resulting weapon can never be a Legendary (at least as long as there is only one Legendary of each weapon subtype). Theoretically you could even have a white weapon with a legendary skin if you so chose.

(edited by Locce.8405)

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Posted by: Unmercy.6874

Unmercy.6874

Still waiting for an official answer, anyway thx for your assumptions guys.

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Posted by: ArtemusHunter.9521

ArtemusHunter.9521

This isn’t a bug. You are transmuting the Exotic Stats to another skin. Legendary skin or not, the stats are what is important here. You can’t be purple when your strength is equal to orange. Not unless you transmute it into another legendary that is.

Stats are what determine the colour, not the skin. Always keep that in mind when transmuting.

IGN: Floyd Hunter
TheRavingNecromancer.tumblr.com

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Posted by: Unmercy.6874

Unmercy.6874

Why you are so sure guys?

Do ANet answered on that kind of question already? Would really apreciate the link to the thread which giving you this point of view.

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Posted by: Oglaf.1074

Oglaf.1074

I know you’re desperately hoping for our answers to be wrong, and I sympathize, but look at it logically: it is how transmuting works.

As I said, transmute the a blue and green item and the same thing happens.

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Posted by: Locce.8405

Locce.8405

We are so sure because it works that way for every single weapon in the game. Each of them. Not a single instance of something different happening. So, unless some developer says that Legendaries should be an exception to that rule (and I have no idea why they should) it is very safe to assume that the same also applies to them.

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Posted by: Jeffrey Vaughn

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Jeffrey Vaughn

Content Designer

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The posters are correct, the rarity color is based on the stats of the item, not the skin.

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Posted by: Unmercy.6874

Unmercy.6874

I will take it as “It’s not a bug, we don’t plan to do anything with it”.

Thats the answer I was looking for, official one, thank you!

(edited by Unmercy.6874)

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Posted by: Apraxas.3685

Apraxas.3685

hold your horses. It was stated before that this was indeed a bug, now anet changed their minds?

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Posted by: Jeffrey Vaughn

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Jeffrey Vaughn

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I honestly don’t know if it’s a bug or not, or where you heard that info, I’m just confirming what I just tested using some transmutation stones.

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Posted by: Apraxas.3685

Apraxas.3685

I honestly don’t know if it’s a bug or not, or where you heard that info, I’m just confirming what I just tested using some transmutation stones.

https://forum-en.guildwars2.com/forum/support/bugs/Legendary-Weapon-Transmutation/first#post662766

here