Queues for WvW: The Official Thread

Queues for WvW: The Official Thread

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Posted by: MikeFerguson

MikeFerguson

Hey everyone, sorry to not post about this sooner, the last few days have been a little hectic and I wanted to verify a couple things first about the issues we’ve been seeing with the queues before posting anything.

As many of you know, it is possible for someone to queue up for a map after you and get in first. We’re trying to get that fixed as soon as possible but unfortunately we still need a bit more time to solve the problem. We will definitely keep you updated when there is any news on our progress.

I have been checking the queue sizes and wait times for each matchup, and there are a couple interesting things I’ve observed so far that may help reduce queue times for some of you.

Worlds at the top of the rankings can have queues that reach multiple hours (particularly for the Eternal Battlegrounds map), but most of the worlds in the bottom half of the ranking quite frequently have open spots in at least a few maps, and the lower ranked the server is, the more likely it is that there are spots available. I’ll be posting the up to date world rankings shortly.

When there are queues for every map, the wait time for borderland maps tends to be shorter. Enemy team borderlands tend to have the smallest queues for just about every team so you may want to try entering those maps first before attempting to queue for the Eternal Battlegrounds. If you are just entering the queue for the battlegrounds and not checking the borderlands maps first to see if they have space open, you could be missing out on playing in the Borderlands while you wait for a spot to open up for you in the Battlegrounds.

That being said, while we still have worlds that consistently have open spots for more players, it would be fantastic if some players out there could help us spread the WvW population out a bit so we don’t have a few heavily stacked populations facing large queues on some worlds while many other worlds still have room to support people.

While I know this isn’t what most of you wanted to hear, I also want all of you to know that we are still investigating numerous other options we can take to help resolve some of these ongoing queue issues and we’ve been discussing them internally every day to see what would provide everyone with the best long term solution, but we wont have anything ready on that front for quite a while.

Ideally, we would see some people move from worlds with extreme queue times to worlds that need additional people and start building up active wvw communities there as well. Having more worlds with heavily active populations in WvW will be a very good thing for the long term health of the game, and spreading out the population will help reduce the queue times on the worlds with the longest queues.

While queues do indeed suck, the fact that they are this bad is because so many of you are trying to play and that is actually one of the best possible problems we can have at this point. It may sound silly, but it means that there are quite a few of you out there are enjoying the game and we’re thrilled that so many of you are out there trying to fight for your world. We will do our best to make sure you can.

Finally, I would like to ask everyone to post any additional queue comments to this thread only from now on and refrain from creating additional threads about it.

Thank you all for your understanding and patience.

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Posted by: Sinoby.8945

Sinoby.8945

Thank you for heads up on this issue.
Will it be possible to see your place in the queue in future/theoretical time before join? That will help a lot of people to plan their play-time better.

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Posted by: Gankfest.4965

Gankfest.4965

I agree with what you said about queuing for borderland maps and spreading the WvW community across all the servers. This would really help the people with high queue times that aren’t happy with the hour/s of waiting.

Putting a SM in all the borderlands would make the maps more desirable and people would most likely queue more for the borderlands. The three maps are identical, so why not just make them all Eternal Battleground maps? Just joking btw… Can’t wait for the article on WvW, Thanx for the heads up!. :P

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Posted by: Bull.5491

Bull.5491

The population cap for servers was increased recently but the player cap on the Wv3 maps was not. This can (and probably already has) led to increased queue times since we now have more players than before trying to get into Wv3. Any plans on increasing the Wv3 player cap in light of the population cap increase on the servers?

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Posted by: Battletorn.4102

Battletorn.4102

Shouldn’t the servers with high populations be capped at a lower number? It seems like more and more people are transferring to the best WvW servers and this shouldn’t be surprising in the least.

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Posted by: jmndro.4869

jmndro.4869

Would like to suggest to remove to the negative drawbacks for guilds moving to lower populated worlds.

I reckon it is a negative drawback for any guilds considering to move into a lower populated server. At least till the free transfer period ends.

This might promote guilds in high populated server to migrate over.

(edited by jmndro.4869)

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Posted by: Cameirus.8407

Cameirus.8407

Thanks for the update, its appreciated.

If you could provide some solid data on rankings and average queue times (peak hours) for servers that may help players decide if they want to move servers, and of course keep server transfers free for a while longer to allow people to move easily.

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Posted by: Amulrei.4973

Amulrei.4973

Shouldn’t the servers with high populations be capped at a lower number? It seems like more and more people are transferring to the best WvW servers and this shouldn’t be surprising in the least.

And right there is the problem. I know the alliance I belong to (Titan) has dismissed the idea of moving much for this reason. As long as free transfers are open, any big alliance gains nothing from a transfer, especially if they are very successful. We would just have the most of the same masses following us and be right back where we are now in a week or so.

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Posted by: Camben.2319

Camben.2319

MikeFerguson

That being said, while we still have worlds that consistently have open spots for more players, it would be fantastic if some players out there could help us spread the WvW population out a bit so we don’t have a few heavily stacked populations facing large queues on some worlds while many other worlds still have room to support people.

While I know this isn’t what most of you wanted to hear, I also want all of you to know that we are still investigating numerous other options we can take to help resolve some of these ongoing queue issues and we’ve been discussing them internally every day to see what would provide everyone with the best long term solution, but we wont have anything ready on that front for quite a while.

Honestly, with WvW being probably the biggest draw to the game, it should be a VERY high priority for you guys. Not something that you won’t having anything “for quite a while”. WvW & sPvP are the ‘end game’ draw here, why is this catching you so off guard? You should have seen this coming.

Players questioned the cap sizes well before launch. You knew the pre-order numbers. It’s time you guys start looking into spending some extra money and increasing those caps to support your player base. You should not expect us to shuffle around and try to make a new home because you overlooked the most popular feature of the game. That works in theory, but there is no way to know what servers are going to be ‘good’ for guilds based on their size, play times, and play style.

For one, STOP letting people transfer to servers that are sitting with heavy queues. That’s the first step to helping this issue.

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Posted by: Ilke.7231

Ilke.7231

Right now there is a lot of circle-raiding going on. Conquer a keep, move on, loose the keep without resistance, come back, conquer it again. That´s the easiest way to gain Karma in WvW right now, so thats what people do.

Take away the Karma for conquering something, give it away for acually fighting opponents instead. Make Karma-gains per hour at best equally effective as in PvE.

That should get rid of a good portion of the queues.

(edited by Ilke.7231)

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Posted by: Draghmar.2594

Draghmar.2594

Ideally, we would see some people move from worlds with extreme queue times to worlds that need additional people and start building up active wvw communities there as well.

Yeah, it would be great but in my opinion it is far from happening. And it’s really simple why. People that focus on PvP would like to play in Worlds that are on the top of the ranking (obvious). People who aren’t PvP oriented will choose Worlds that are higher in ranking because of prestige (and bonuses of course). And because of that only server’s capacity will be major factor here.
There are of course people who choose Worlds based on some other factors. I’m at Ruins of Surmia because Lakeside County is no more :P and it is somehow nostalgic for me as GW1 player.

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Posted by: Intigo.1653

Intigo.1653

I understand the limitations in place, Mike, which is why I think you should focus on getting a few fairly simple things put in place while you focus on increasing the WvW cap and whatever else is on your plate to reduce queue times

What I would suggest is that you allow us access to a bit more information through the WvW interface. This also serves to make sure people don’t feel like they are “in the dark” when queuing for WvW.

This includes:

  • An estimated timer and current position in the queue (You are 503 out of 975, ETA: 45m).
  • A way to see the maps and current queues for all WvW maps through the WvW interface (B). It should be possible for us to see the status of the current maps so we have a better idea of where help is needed (instead of needing to ask someone in WvW to relay that for us). This part and the above would also serve to spread out the queues a bit as people will primarily queue for the maps with lower queues.
  • Fix the queuing bug, obviously, but giving us access to a bit more information would also allow people to more easily notice if they’re bugged (“Why am I still in the same position I was in 30 minutes ago? Maybe my queue is bugged”).

I can see where you are coming from when you ask people to consider moving their guild to another server. You have to understand that people may be hesitant to do that, though, with all the influence and people they leave behind. Perhaps you guys could offer some sort of incentive?

  • A way for them to bring over the upgrades they’ve earned on another server?
  • An influence boost for guilds transferring?

It’s hard for guilds to convince members to leave behind a server they’ve worked hard on when their upgrades are already pretty high (and they may want to focus on WvW now, which might lead to them earning a bit less guild influence than they did while levelling).

Just a few thoughts.

(edited by Intigo.1653)

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Posted by: Aedgyth.4790

Aedgyth.4790

You will never help the lower population servers until you start locking servers that have queues. People are using free transfers to go-to winning servers.

If ArenaNet forced the population evenly, even then with the current system withing a few weeks there would be queues on some servers and low populations on others – simply because your allowing people to just bunny hop around to winning servers – thus hurting your own playerbase by causing low pop servers (that then have no fun) and queues on winning servers (who then have no fun) – it’s a problem that caused by you, and will not be solved by the community spreading out.

Lock homeworlds with queues over a certain time – and stop free transfers.

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Posted by: Malyck.1930

Malyck.1930

What I would suggest is that you allow us access to a bit more information through the WvW interface. This also serves to make sure people don’t feel like they are “in the dark” when queuing for WvW.

This includes:

  • An estimated timer and current position in the queue (You are 503 out of 975, ETA: 45m).
  • A way to see the maps and current queues for all WvW maps through the WvW interface (B). It should be possible for us to see the status of the current maps so we have a better idea of where help is needed (instead of needing to ask someone in WvW to relay that for us). This part and the above would also serve to spread out the queues a bit as people will primarily queue for the maps with lower queues.
  • Fix the queuing bug, obviously, but giving us access to a bit more information would also allow people to more easily notice if they’re bugged (“Why am I still in the same position was I was 30 minutes ago? Maybe my queue is bugged”).

I agree with the suggestions posted above. It would help us immensely to have more information available when joining Wv3. If we knew what the queues were for each map, or simply had a “join first available map” button, it would be beneficial. That being said, players want to play with their friends/guildmates, so that is a large part of the challenge for Anet.

Another part of the problem with Wv3 queues is the free transfers. Even though we have guilds/alliances that do move to new/low pop servers (i.e. ET), there are people still moving to HoD and other ‘winning’ servers. Once the word gets out that the previously low pop server has a population increase and they start winning, other players will also move, causing cap problems again. One suggestion to combat this; once the free transfers close, allow guilds/alliances to apply for a free transfer to a new/low pop server. Also consider giving bonuses to these players that are willing to help out the game for everyone else some type of rewards for doing this (temp buffs, etc).

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Posted by: Jakula.1072

Jakula.1072

At the very least limit the number of transfers people can do while they are free. I would hate to see people who wish move server to play with friends to not be able to just because of World vs World, but being able to transfer once in every two weeks seems fair to me.

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Posted by: zepitou.2908

zepitou.2908

I understand the limitations in place, Mike, which is why I think you should focus on getting a few fairly simple things put in place while you focus on increasing the WvW cap and whatever else is on your plate to reduce queue times

What I would suggest is that you allow us access to a bit more information through the WvW interface. This also serves to make sure people don’t feel like they are “in the dark” when queuing for WvW.

This includes:

  • An estimated timer and current position in the queue (You are 503 out of 975, ETA: 45m).
  • A way to see the maps and current queues for all WvW maps through the WvW interface (B). It should be possible for us to see the status of the current maps so we have a better idea of where help is needed (instead of needing to ask someone in WvW to relay that for us). This part and the above would also serve to spread out the queues a bit as people will primarily queue for the maps with lower queues.
  • Fix the queuing bug, obviously, but giving us access to a bit more information would also allow people to more easily notice if they’re bugged (“Why am I still in the same position was I was 30 minutes ago? Maybe my queue is bugged”).

I can see where you are coming from when you ask people to consider moving their guild to another server. You have to understand that people may be hesitant to do that, though, with all the influence and people they leave behind. Perhaps you guys could offer some sort of incentive?

  • A way for them to bring over the upgrades they’ve earned on another server?
  • An influence boost for guilds transferring?

It’s hard for guilds to convince members to leave behind a server they’ve worked hard on when their upgrades are already pretty high (and they may want to focus on WvW now, which might lead to them earning a bit less guild influence than they did while levelling).

Just a few thoughts.

Hugh +1.

As a pre-release VS player, I also wonder why you don’t block transfers to this server since a few days (in fact since people publicly admit to come only as we’re the top EU WvWvW server, which only keep increasing queue time and doesn’t help balancing…)

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Posted by: Utnac.3074

Utnac.3074

I agree with the posts above calling for the ability to see your position in the Queue and an ETA, that really is just common sense, being able to see the map would also be a massive help.

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Posted by: Raptor.9863

Raptor.9863

Right now there is a lot of circle-raiding going on. Conquer a keep, move on, loose the keep without resistance, come back, conquer it again. That´s the easiest way to gain Karma in WvW right now, so thats what people do.

Take away the Karma for conquering something, give it away for acually fighting opponents instead. Make Karma-gains per hour at best equally effective as in PvE.

That should get rid of a good portion of the queues.

I like this idea. Earlier tonight I was the lone defender of a tower on EB. Needless to say it was taken while everyone was split in to multiple groups trying to take other objectives and arguing/harrassing each other in /map on what was most important to zerg take. Eventually I had about 30 guys from anvil show up to take my tower that I had been upgrading for the past 40 minutes. All that silver and time went to waste because the system caters to what you call circle raiding.

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Posted by: Tziankarisch.9237

Tziankarisch.9237

While i can totally understand where you are coming from with wanting the player base to spread out more evenly, guilds now have nearly 3weeks of influence earning and spending behind them, and they are not going to be inclined to move server knowing that all of that will be lost and they have to start over from the beginning again

How about giving an incentive to get them to spread to the servers with less queues,

ie: if you move to one of these worlds as a guild we will ensure that you retain all your upgrades and influence, list the servers you want them to move to and state that its a limited offer that the GM has to apply for,

you monitor it so that the destination worlds don’t get over subscribed and just have a pop up for each member to agree to move with their guild or remain where they are when they next log in

i know that it would mean more work on your part, but atm this seems to be the biggest factor in guilds not wanting to move to the lesser subscribed worlds

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Posted by: Aedgyth.4790

Aedgyth.4790

Agreed with the above – currently if a guild or alliance wanted to move to a low pop server at the bottom of the rankings what do they get.

No queues, but loose all their influence and upgrades – worse as they work hard for a few months, start doing well and become a top server. Tfr’s start flooding in and they start to get queues again – they gained nothing…. in fact the original server members who used to have instant pops will probably start to resent the guilds/alliance.

Simply put – W3 tfrs do not work – until they are stopped then you will have this issue continue – people need to fight for their homeworld, and not just ditch it whenever they want to glory chase.

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Posted by: Jacky Nipper.3846

Jacky Nipper.3846

Well, randoms transfering to better Worlds are actually balancing it in some way since, that world cant pop up anymore so many organized groups into the maps, but yes that sucks anyway. There is also too many ppl comming to WvW just to farm karma or map completition, its very complicated to make some well organized groups, as well as the 1day playing format isnt helping either. And telling ppl to try join other map isnt solution for organized group its solution for such randoms who will just join some zerg wave on the map. Would it be possible to think about some way to prefer for example guild groups oand/or squads?

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Posted by: Zepolak.2095

Zepolak.2095

Dear Mike, thanks a lot for the appreciated feedback.

I do however fear you are expecting too much from the community and I know several examples of people presently going TO already overpopulated servers, for fairly obvious reasons, already nailed down by posters above me.

So my question is : what tool will Anet provide for people with, let’s say, more goodwill to organize things from scratch ?

When you spent 2-4 weeks organizing with other guilds something on a server, when it slowly pays off, but when the server becomes steadily overpopulated, you might think about starting new elsewhere, but you won’t do it if it means losing everything in the process.

So what about a free guild migration batch that preserves everything the guild has already worked for ?

I am talking about migrating several time 500 peoples at once. Individual migrations won’t solve the issue in my opinion. Intigo, Malyck and others have already hinted on this point, but I really think we need to insist on that.

Also, there’s some urgency here because you don’t want to allow this when 2-weeks matches will be here. That would mean obviously uneven matches during 2 weeks.

The whole issue won’t magically disappear. It just won’t, because it’s people, it’s a crowd. I think there’s room for Anet to create some solution here.

Good luck and thanks for the awesome game.

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Posted by: Raptor.9863

Raptor.9863

Well, randoms transfering to better Worlds are actually balancing it in some way since, that world cant pop up anymore so many organized groups into the maps, but yes that sucks anyway. There is also too many ppl comming to WvW just to farm karma or map completition, its very complicated to make some well organized groups, as well as the 1day playing format isnt helping either. And telling ppl to try join other map isnt solution for organized group its solution for such randoms who will just join some zerg wave on the map. Would it be possible to think about some way to prefer for example guild groups oand/or squads?

With your reference to other players as “randoms who will just join some zerg wave” and then asking if it would be possible to give queue preference to groups, you probably won’t get much sympathy from most of us here. That was not really a nice way to present your case.

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Posted by: Optimism.7213

Optimism.7213

Appreciate the response and it’s pretty much what I was anticipating as the response.

Servers such as Kaineng, Ferguson, Northern Shiverpeaks, or any medium pop server for that matter need some love. Especially from the oceanic communities. In majority of WvWvW matches, some are won/lost dependant on how big the oceanic community the server has.

These servers have something to offer which is instant queues. If that’s what people want I really recommend heading to any one of those said medium pop servers.

Also I do agree with guilds maintaining the influence gained while transferring. At least it’ll make the decision to leave a whole lot easier.

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Posted by: Raptor.9863

Raptor.9863

Dear Mike, thanks a lot for the appreciated feedback.

I do however fear you are expecting too much from the community and I know several examples of people presently going TO already overpopulated servers, for fairly obvious reasons, already nailed down by posters above me.

So my question is : what tool will Anet provide for people with, let’s say, more goodwill to organize things from scratch ?

When you spent 2-4 weeks organizing with other guilds something on a server, when it slowly pays off, but when the server becomes steadily overpopulated, you might think about starting new elsewhere, but you won’t do it if it means losing everything in the process.

So what about a free guild migration batch that preserves everything the guild has already worked for ?

I am talking about migrating several time 500 peoples at once. Individual migrations won’t solve the issue in my opinion. Intigo, Malyck and others have already hinted on this point, but I really think we need to insist on that.

Also, there’s some urgency here because you don’t want to allow this when 2-weeks matches will be here. That would mean obviously uneven matches during 2 weeks.

The whole issue won’t magically disappear. It just won’t, because it’s people, it’s a crowd. I think there’s room for Anet to create some solution here.

Good luck and thanks for the awesome game.

I’m with you, I just don’t see the community policing itself. It will take ANet getting directly involved to solve the problem. I wish they would lower the slots alloted for a server on each WvW map. Create longer queues, which would effectively force people to go to lower pop servers. Do that and allow guilds to transfer all of their upgrades over. Upping the slots or creating more maps like some people want is not going to solve the problem. Ending free transfers right now won’t do anything either. Us on smaller servers will always be doomed to irrelevancy.

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Posted by: Raptor.9863

Raptor.9863

Appreciate the response and it’s pretty much what I was anticipating as the response.

Servers such as Kaineng, Ferguson, Northern Shiverpeaks, or any medium pop server for that matter need some love. Especially from the oceanic communities. In majority of WvWvW matches, some are won/lost dependant on how big the oceanic community the server has.

These servers have something to offer which is instant queues. If that’s what people want I really recommend heading to any one of those said medium pop servers.

Also I do agree with guilds maintaining the influence gained while transferring. At least it’ll make the decision to leave a whole lot easier.

Yes we all do. Even with Angry Army transfering over to NSP on Tuesday night, we are getting destroyed right now by Anvil and Borlis now. This is partially to do with numbers. I just don’t see many guilds pulling an Angry Army though. I think most people prefer easy wins/long queues due to all timezones being covered by massive guilds, as opposed to short/no queues on weaker servers. Most people don’t want to take the time to actually build something. That’s why I think ANet will have to get involved somehow. I hope I’m wrong and it’s just the guild upgrades that are holding everyone back.

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Posted by: Jacky Nipper.3846

Jacky Nipper.3846

With your reference to other players as “randoms who will just join some zerg wave” and then asking if it would be possible to give queue preference to groups, you probably won’t get much sympathy from most of us here. That was not really a nice way to present your case.

As long as you will be just random joining the zerg wave i dont care about your sympathy, I want the WvW to be place for quality PvP experience and some fun for ppl who are really interested (those understand they shoulda stick to some organization structure on the map). Well I know its still close from launch and many ppl will be comming to see WvW just from curiosity, but this should not disallow dedicated players making the fight interesting for those who care.

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Posted by: Raptor.9863

Raptor.9863

With your reference to other players as “randoms who will just join some zerg wave” and then asking if it would be possible to give queue preference to groups, you probably won’t get much sympathy from most of us here. That was not really a nice way to present your case.

As long as you will be just random joining the zerg wave i dont care about your sympathy, I want the WvW to be place for quality PvP experience and some fun for ppl who are really interested (those understand they shoulda stick to some organization structure on the map). Well I know its still close from launch and many ppl will be comming to see WvW just from curiosity, but this should not disallow dedicated players making the fight interesting for those who care.

Ok I get it, you don’t know what you’re talking about.

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Posted by: Jacky Nipper.3846

Jacky Nipper.3846

Ok I get it, you don’t know what you’re talking about.

Its nothing personal against you or anybody.

(edited by Moderator)

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Posted by: PsyBlade.6157

PsyBlade.6157

I think I got an idea how to segnificantly lessen the queue length and balance population across the 4 maps:

introduce a fifth queue called “random” or “any”
when a spot an a map opens up peek at both aplicable queues and take the player with the longer wait time
record wait time in the queue entry (if you do not already do so for statistical purposes)
if a player enqueues to random while multiple maps have open spots take him to the on with the most open spots

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Posted by: Sarisa.4731

Sarisa.4731

Removing the WvW maps from the 100% map completion requirements would also help the queues a slight bit.

You then wouldn’t have people who are only interested in the map completion taking spots in the queues and the actual areas that could go to people who truly want to participate.

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Posted by: Amulrei.4973

Amulrei.4973

While I know this isn’t what most of you wanted to hear, I also want all of you to know that we are still investigating numerous other options we can take to help resolve some of these ongoing queue issues and we’ve been discussing them internally every day to see what would provide everyone with the best long term solution, but we wont have anything ready on that front for quite a while.

With all due respect, this answer is really ugly news for serious WvW fans. I am a member of The Royal Guard which is part of Titan Alliance on Henge of Denravi. I think it is safe to say for our entire 600+ man roster WvW is one of the, if not THE main reason we love your game so much. To hear there will not be a realistic solution any time in the foreseeable future is very dark news for us, the other major alliances and the WvW community of a whole.

Ideally, we would see some people move from worlds with extreme queue times to worlds that need additional people and start building up active wvw communities there as well. Having more worlds with heavily active populations in WvW will be a very good thing for the long term health of the game, and spreading out the population will help reduce the queue times on the worlds with the longest queues.

There are three problems with that. Firstly, there is no incentive to do so. Titan Alliance could pack its bags, move to a low population server (do any still exist?) but why should we have to? We took great efforts to keep our inital server selection low key to try and at least slow the tidal wave of people wanting to storm our server and from what I have seen, most of the other major alliances were the same. I do not wish to be rude but this is really the fault of AN, not us. By leaving the free server transfers open as long as you did, it allowed more and more people to see which servers were at the top of the ladder and instantly join up, no questions asked. To make matters worse, as far as I know HoD was reopened back when the digital sales started up again despite and while the population cap for the server was raised, nothing has been done about the WvW caps. To this day, I am pretty sure anyone and their dog STILL can jump on HoD and continue to compound the problem. While I respect your wishes, this really is not our doing nor our responsibility to fix.

And that brings me to my second point. With the floodgates for as far as I know any server still being open, even if someone with the success, influence and clout Titan has decided to switch servers, what is stopping the people that initially followed us for whatever reason just switching servers the instant they find out where we are and starting the problem all over again?

Finally, there is the server community of a whole. While I would think it is safe to say a good many people are on HoD to ride on the coat-tails of Titan and the other WvW guilds there, just as many, if not more, put in their fair share on the field and have earned the respect of our alliance even if they are not directly part of it. Many of these “Militia” as some of our guilds have taken to calling them have been working with our alliance since launch and to suddenly turn our backs on them while heading to greener pastures has been a point of objection with many of the guild members in our alliance. While I have not had much experience with such militia groups myself, several of our guilds have quite open lines of communications with them and have formed bonds with quite a few of the non-alliance groups. I think it is quite unfair to suggest ourselves or any other alliance in a similar situation cut their ties to fix this problem and even more unfair on these militia groups who have come to enjoy playing along side us.

In summery, while I understand you guys and girls are likely snowed under with issues that require your attention, I honestly do hope you and your peers see this issue as a serious one and thus one that can be worked on being resolved ASAP. I would hate to see people’s opinion of the game being tarnished due to such a key feature being neglected. I hate to say it but the morale among my guild has been slowly ebbing ever since this issue popped up and we are among the “hardcore” element when it comes to the fan base. I cannot imagine the situation being any better for those further down that scale.

(edited by Amulrei.4973)

Queues for WvW: The Official Thread

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Posted by: Xandax.1753

Xandax.1753

One thing I’d like when you investigate queues is whether there’s possiblilities for population imbalances, so Server A can fill up the pop cap, and Server B and C only can get fewer in because a total population cap is reached.

It does seem strange at times the numbers that some can field and others report queue with seemingly fewer people in.

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Posted by: Raptor.9863

Raptor.9863

Ok I get it, you don’t know what you’re talking about.

Its nothing personal against you or anybody, stop commenting my posts with crap.

Don’t post crap and you will not get a “crap” response.

Nothing personal.

I dont get what you dont understand on statement that solo ppl joining WvW maps ruining it for those who want to play it seriously.

You don’t get it because you do not understand that they paid the same as you did and have just as much of a right to the product as you or I do. If you can not fathom this then we should probably just agree to disagree.

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Posted by: Jacky Nipper.3846

Jacky Nipper.3846

Ok I get it, you don’t know what you’re talking about.

Its nothing personal against you or anybody, stop commenting my posts with crap.

Don’t post crap and you will not get a “crap” response.

Nothing personal.

I dont get what you dont understand on statement that solo ppl joining WvW maps ruining it for those who want to play it seriously.

You don’t get it because you do not understand that they paid the same as you did and have just as much of a right to the product as you or I do. If you can not fathom this then we should probably just agree to disagree.

Nobody is refusing here anybody their rights (unlike in game where exist limits to maps), Anet is trying to solve problem with queing WvW maps which is ruining the experience from the game to the most of us. Your right ends just at the point others begins FYI.

(edited by Jacky Nipper.3846)

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Posted by: Dashel.8056

Dashel.8056

I just wanted to say I appreciate that this is a difficult issue. There are a lot of things you can do, but none of them are really ideal and all have trade offs. I would say that fixing the queue needs to be a high priority, a queue number and estimated wait time is also a very good idea.

I’d love to see an overflow map for WvW that does not effect ranking points but would at least allow for us to do something while we wait.

Thanks for posting this.

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Posted by: Jacky Nipper.3846

Jacky Nipper.3846

Yes something like overflow or training area might help.

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Posted by: Dashel.8056

Dashel.8056

There are three problems with that.

Good post here. I agree with all points. Even if we did move to a low pop server, again if one exists? .. As Mike seems to confirm, the better the servers do the bigger the queues will be.

I would hate to move from HoD since I agree a lot of the non TA guilds (militia!) have been fantastic. Helpful, disciplined, effective. This is not to mention we’d start out with a low ranking again and lose guild influence gains (I think?) So moving forces us to lose a lot, and once we do, what’s to stop it from happening again?

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Posted by: Raptor.9863

Raptor.9863

Ok I get it, you don’t know what you’re talking about.

Its nothing personal against you or anybody, stop commenting my posts with crap.

Don’t post crap and you will not get a “crap” response.

Nothing personal.

I dont get what you dont understand on statement that solo ppl joining WvW maps ruining it for those who want to play it seriously.

You don’t get it because you do not understand that they paid the same as you did and have just as much of a right to the product as you or I do. If you can not fathom this then we should probably just agree to disagree.

Nobody is refusing here anybody their rights, Anet is trying to solve problem with queing WvW maps which is ruining the experience from the game to the most of us. Your right ends just at the point others begins FYI.

So your solution is to make it better for one portion of the player base at the expense of the other? That in itself is ruining the experience for most of the players. FYI casual players are where the money is at in mmos. It took me a while to realize it. To ruin the experience of one group of players just to accomadate another group who paid for the same service is wrong. To cater to a minority customer base at the expense of treating the majority of customers like second rate shoppers is just bad business. There’s really no point in even discussing this any further because ANet is a business, and as a business they will NEVER do something like what you suggest.

You would have better luck by pressing ANet to let guild upgrades transfer and then swap to a lower queue server. We had an extremely large guild swap to our low pop server the other day and they are loving the instant queues (at least that’s what I heard).

(edited by Raptor.9863)

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Posted by: xenoaroe.3894

xenoaroe.3894

With all due respect, this answer is really ugly news for serious WvW fans.

Agreed on all points. I would like to re-emphasize the point that free-server transfers aren’t helping to solve the problem, but rather to exacerbate it. While some may transfer for reduced queue, most transfer to be on the winning team.

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Posted by: Jacky Nipper.3846

Jacky Nipper.3846

Ok I get it, you don’t know what you’re talking about.

Its nothing personal against you or anybody, stop commenting my posts with crap.

Don’t post crap and you will not get a “crap” response.

Nothing personal.

I dont get what you dont understand on statement that solo ppl joining WvW maps ruining it for those who want to play it seriously.

You don’t get it because you do not understand that they paid the same as you did and have just as much of a right to the product as you or I do. If you can not fathom this then we should probably just agree to disagree.

Nobody is refusing here anybody their rights, Anet is trying to solve problem with queing WvW maps which is ruining the experience from the game to the most of us. Your right ends just at the point others begins FYI.

So your solution is to make it better for one portion of the player base at the expense of the other? That in itself is ruining the experience for most of the players. FYI casual players are where the money is at in mmos. It took me a while to realize it. To ruin further ruin the experience of one group of players just to accomadate another group is wrong who paid for the same service is wrong. To cater to a minority customer base at the expense of treating the majority of customers like second rate shoppers is just bad business. There’s really no point in even discussing this any further because ANet is a business, and as a business they will NEVER do something like what you suggest.

You would have better luck by pressing ANet to let guild upgrades transfer and then swap to a lower queue server. We had an extremely large guild swap to our low pop server the other day and they are loving the instant queues (at least that’s what I heard).

No absolutely not, thats what i was afraid from begining, you totaly dont understand whats going on…just throwing one replay after another…
You were right there in one thing, the community will not manner itself its needed to be manipulated somehow and since there exist such thing as EULA etc which you agreed and the limits on the maps, and there are no written rules how queues work ATM we would consider everyplayer to have right to join the WvW, solutions is smt like the posts above overflow or extra maps or map where ppl who have absolutely no interest to be doing some usefull stuff, just what they want, or simply try to learn how it all works (like hotjoin in sPvP). But the dedicated players wants their organized groups/guilds to meet each other and compete for REAL, they might get something on maps where they meet other organized forces.

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Posted by: Raptor.9863

Raptor.9863

Ok I get it, you don’t know what you’re talking about.

Its nothing personal against you or anybody, stop commenting my posts with crap.

Don’t post crap and you will not get a “crap” response.

Nothing personal.

I dont get what you dont understand on statement that solo ppl joining WvW maps ruining it for those who want to play it seriously.

You don’t get it because you do not understand that they paid the same as you did and have just as much of a right to the product as you or I do. If you can not fathom this then we should probably just agree to disagree.

Nobody is refusing here anybody their rights, Anet is trying to solve problem with queing WvW maps which is ruining the experience from the game to the most of us. Your right ends just at the point others begins FYI.

So your solution is to make it better for one portion of the player base at the expense of the other? That in itself is ruining the experience for most of the players. FYI casual players are where the money is at in mmos. It took me a while to realize it. To ruin further ruin the experience of one group of players just to accomadate another group is wrong who paid for the same service is wrong. To cater to a minority customer base at the expense of treating the majority of customers like second rate shoppers is just bad business. There’s really no point in even discussing this any further because ANet is a business, and as a business they will NEVER do something like what you suggest.

You would have better luck by pressing ANet to let guild upgrades transfer and then swap to a lower queue server. We had an extremely large guild swap to our low pop server the other day and they are loving the instant queues (at least that’s what I heard).

No absolutely not, thats what i was afraid from begining, you totaly dont understand whats going on…just throwing one replay after another…
You were right there in one thing, the community will not manner itself its needed to be manipulated somehow and since there exist such thing as EULA etc which you agreed and the limits on the maps, and there are no written rules how queues work ATM we would consider everyplayer to have right to join the WvW, solutions is smt like the posts above overflow or extra maps or map where ppl who have absolutely no interest to be doing some usefull stuff, just what they want, or simply try to learn how it all works (like hotjoin in sPvP). But the dedicated players wants their organized groups/guilds to meet each other and compete for REAL, they might get something on maps where they meet other organized forces.

Actually I totally do understand what’s going on. I have experienced massive queues on NSP before we had the first exodus here. I understand fully well.

And yes that EULA does allow ANet to do whatever it wants…but what you want will not happen. Like I said earlier, ANet is a business and they will do nothing to make their customers the majority of their customers feel inferior by not letting them participate in the same things that you or I are capable of. I’m sorry if you can’t understand this but you’re just going to have to deal with it. At the end of the day ANet is a business. You got the product that was advertised. There’s really no point in arguing with you further so if you feel the need to replay your “you just don’t get it line” have at it.

Queues for WvW: The Official Thread

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Posted by: piratess.3105

piratess.3105

Raptor – Jacky Nipper – can we not derail this topic. We are talking about WvW queues which affect anyone who is trying to play in that arena.

Casual, Hardcore, doesn’t matter. The fact that queues on popular servers have hit 6 hours or more, people want to play – and we should focus on that as a community. Not draw lines in the sand of who has more rights or who does not.

Personally, an overflow WvW is just a band aid. You want to play with the team in actual. I think a queue that reflects how far down the queue you are, i.e. number in line; would at least give us an idea of how long we might have to wait.

Offering people the option to either wait or leave the queue, instead of just queuing up in hopes of getting in might soften the wait time slightly.

Piratess
Shadow of Apophis http://www.shadowofapophis.com
Henge of Denravi – Titan Alliance

Queues for WvW: The Official Thread

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Posted by: Keane.1968

Keane.1968

The game is called Guild Wars, we should be able to do WvW with our guild. This is a problem for small and large guilds alike.

If this is not fixed I fear that many PvP team oriented players and guilds will move on…Planetside 3 is just around the corner and there are no queues.

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Posted by: Jacky Nipper.3846

Jacky Nipper.3846

Something will happen that or either way, doenst matter how much bussiness you consider it, Anet wouldnt be making such thread when they would not to do something with it, deal with it
There is bigger picture which some ppl fail to see, if the situation will remain at the end it will end with customers actually leaving this game, because only thing what they will experience in WvW (end game) will be queues or randoms zerging own garrison…

(edited by Jacky Nipper.3846)

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Posted by: Strongfort.2451

Strongfort.2451

(snip) Ideally, we would see some people move from worlds with extreme queue times to worlds that need additional people and start building up active wvw communities there as well. (snip)

How do you expect guilds to willingly change servers when you lose all your upgrades and influence points!?

My small guild would move to the lowest population server in a heartbeat if we weren’t about to lose weeks of points and upgrades.

Allow guilds to transfer their influence and upgrades and I think you’ll see many more guild be willing to help even out population.

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Posted by: EvilMaria.1483

EvilMaria.1483

We thought about why not making an overflow pvp area for a giving matchup? Sure it would favor high pop servers, but I think its part of the game to get your people motivated to fight in wvw!
If you want to have even paced matches you can do spvp.

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Posted by: Ilke.7231

Ilke.7231

Personally, an overflow WvW is just a band aid. You want to play with the team in actual.

How about not an overflow server but additional maps? I don´t see why Arenanet should be limited to four WvW-Maps per matchup.

Larger maps or more people per map would be preferable but I see that that is technically difficult. But simply adding more zones to fight in shouldn´t be a problem. Arenanet could even clone one of their existing PvE-maps, thats better than nothing. Add a few keeps, towers and camps.

Open and close those extra-maps as needed.

That´s surely nothing that can be done in days but maybe in weeks.

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Posted by: Legion.8712

Legion.8712

Something I would like to see implemented is a staging ground for WvW similar to what the mist offers for spvp. Same number of players from each world would be able to access the zone from anywhere. Move the world completion points to here and use the overflow system so all that want to get in may do so. Here and only here may one queue for the borderlands, same as in spvp. Can also do contested pve event chains, access underground puzzles etc, and some open warfare among the servers that would not affect the point system that is already in place. Move gear vendors here as well and out of the borderlands. And, of course the siege vendors, mystic forges, stat resets, test dummies, and so forth can be found here as well.

Looking forward, as people finish off world completion and story quests and want a break from dungeons or normal pve, they will look to spvp and wvw to fill their time. Queue times will only get longer until something can be done. This staging ground along with actually fixing the queue would go a long way into easing some of the frustration we face on a daily basis.

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Posted by: piratess.3105

piratess.3105

How about not an overflow server but additional maps? I don´t see why Arenanet should be limited to four WvW-Maps per matchup.

That is a solid approach, although I am not aware of what Anet hardware is capable of. Additional maps might not work considering the point system and how it works per tick – it would throw that off completely. Increasing map size would probably have the same issue – depending on the objectives added of course.

Increasing the capacity of those maps is an option, however, people already complain about zergs, and imo, I see large objectives such as keeps and garrisons being taken fairly quickly as it is.

I am not one to sit here and presume to know what is best. I just know that I am one of those people who love WvW, love to PvP and hate the queues as much as the next person.

My guild faithfully stands behind me and deals with the queues in hopes of getting in. I think if they saw that they were 120 in line, they would wait. If they saw they were 450 in line, they might go off and sPvP, which I would prefer than hearing the lament of fight starved guildies

Piratess
Shadow of Apophis http://www.shadowofapophis.com
Henge of Denravi – Titan Alliance

(edited by piratess.3105)