Showing Posts For BobbyStein.2315:

Q: Did Koss ever have a family?

in Lore

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Narrative Lead

Which really only extends so far as to show that “Koss on Koss” in Tyria is not a book written by Koss about his five sons named Koss, Koss, Koss, Koss, and Koss, but an autobiographical book by Koss, and aside from writing this book only confirms he married Melonni.

Yeah, that text is completely new and different than what I wrote so many years ago…

Q: Did Koss ever have a family?

in Lore

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Narrative Lead

I don’t believe we’ve ever explored what happened to Koss after Nightfall.

You did, but only very minutely.

Good catch!

Q: Did Koss ever have a family?

in Lore

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Narrative Lead

That stated, if it’s not in the game it’s not canon! Feel free to RP, though.

I feel a great disturbance in the lore, as if numerous out of game lore articles and interviews cried out in terror and were suddenly silenced. I fear something terrible has just happened.

Nah. That’s just me putting an asterisk on my “behind the scenes” comment. I don’t believe we’ve ever explored what happened to Koss after Nightfall. If we ever decide to do something, I want people to understand that the final outcome might be different from what I said here. Just setting expectations is all.

Q: Did Koss ever have a family?

in Lore

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Narrative Lead

We used to joke internally that Koss married Melonni and they had a big family, but I don’t believe we’ve ever stated this in the game or anywhere else. When we were prototyping some ideas for GW2 back in 2008, I wrote a joke book called “Koss on Koss” where he dedicates it to his five sons, Koss, Koss, Koss, Koss, and Koss. I think Linsey turned it into a back item.

That stated, if it’s not in the game it’s not canon! Feel free to RP, though.

raid story/lore

in Lore

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Narrative Lead

Here are some links to get you started:

GW2 Wiki
http://wiki.guildwars2.com/wiki/Spirit_Vale

http://wiki.guildwars2.com/wiki/Salvation_Pass

YouTube

Spirit Vale (Wing 1) Lore – WoodenPotatoes
https://www.youtube.com/watch?v=CkJ9LiR2Hh0

Spirit Vale (Wing 1) Lore – Deroir
https://www.youtube.com/watch?v=4WAzluW33sQ

Salvation Pass (Wing 2) Lore – WoodenPotatoes
https://www.youtube.com/watch?v=mu7hHuidcpM

Salvation Pass (Wing 2) Lore – Deroir
https://www.youtube.com/watch?v=N66MlAqRhVo

Personal Story Restoration update

in Guild Wars 2 Discussion

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Narrative Lead

This also regretably means I got none of the rewards for doing the last 2 chains. Is there any way this issue can be fixed? Thanks

You’d have to contact customer support about that. We can’t reset your PS progress on that character to allow you to play that content once you’ve progressed past it.

The Plight of the Tour Guide

in Guild Wars 2 Discussion

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Narrative Lead

Poor lady can’t get a break.

Personal Story Restoration update

in Guild Wars 2 Discussion

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Narrative Lead

I just got bumped straight from “Forging the Pact” to “The Battle of Fort Trinity”.
Suspecting this has to do with joining others story instances.

Hard to tell without knowing more details. PM me if you want to provide them.

Personal Story Restoration update

in Guild Wars 2 Discussion

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Narrative Lead

Correct. Let us know if anything isn’t working in regards to this. Thanks!

VoD is still bugged. my wife is trying to finish her story line and she cant interact with the cannons. i’m putting this up because…. well, its better if i do it. (this is the 2nd story line that has crashed on her in a week)

Are you and your wife still experiencing issues with the cannon interactions in Victory or Death? This was fixed a while ago and shouldn’t be happening.

yes, still bugged. this is the first time she has tried doing it since and i was in the party. she gets into the airship and nothing triggers at the cannons. she is quite frustrated at this point.

I couldn’t reproduce this. Please message me if this is still blocking your progress. Thanks.

Salvation Pass Cinematic

in Lore

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Narrative Lead

It helps to remember that the narrator of the cinematic is a human Pact member who is telling players his version of the events from 200+ years prior. He’s certainly biased, as is Krytan royalty past and present. If you have a chance to watch the most recent live stream that should put things into context.

TL;DR – Bennett’s version of history was intentional.

Discovering Scarlet's Breakthrough

in Living World

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Narrative Lead

We included a scripting fix for this issue with yesterday’s build. Please let us know if you’re still experiencing problems with this particular story step. Thanks!

Living World Season 1 and Pre-Season Idea

in Living World

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Narrative Lead

So basically “cannot comment on it” – but what’s odd, to me, is that he commented on it 2 months ago. Which implies to me (tinfoil hat time) that there was a change on the subject matter.

Actually, there’s been no change. We’re always looking at ways to improve the game, and LWS1 is just one of many potential projects that gets discussed periodically. Feel free to speculate (and continue to express support for the things you’d like to see), but ultimately you should refer to official announcements for things like this. Thanks!

Personal Story Restoration update

in Guild Wars 2 Discussion

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Narrative Lead

Correct. Let us know if anything isn’t working in regards to this. Thanks!

VoD is still bugged. my wife is trying to finish her story line and she cant interact with the cannons. i’m putting this up because…. well, its better if i do it. (this is the 2nd story line that has crashed on her in a week)

Are you and your wife still experiencing issues with the cannon interactions in Victory or Death? This was fixed a while ago and shouldn’t be happening.

Personal Story Restoration update

in Guild Wars 2 Discussion

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Narrative Lead

Still no fix on chapter 7 rewards.

Sadness.

Can you be more specific?

Personal Story Restoration update

in Guild Wars 2 Discussion

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Narrative Lead

Some additional PS Restoration fixes went live on the 15th:

https://forum-en.guildwars2.com/forum/info/updates/Game-Update-Notes-December-15-2015

Personal Story

  • Updated the required level messaging for “Against the Corruption,” “Cathedral of Silence,” “Romke’s Final Voyage,” and “Source of Orr” from 70 to 80.
  • Updated “Against the Corruption,” “Cathedral of Silence,” and “Romke’s Final Voyage” to give out level-appropriate rewards.

Personal Story Restoration update

in Guild Wars 2 Discussion

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Narrative Lead

The only thing that Colin said would be is Season 1. Which is not the same as the Personal Story. And even that is just the stated hope for.

Which honestly there is no reason not to.

He said both at different times.

Can you find a quote where he said that? To the best of my knowledge we’ve never had plans to make the Personal Story in the core game repeatable on a single character. The design was, as I understood it, to encourage replay of PS on alt characters.

Spirit Vale lore recap?

in Lore

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Narrative Lead

Interesting theories. I’ll do my best not to meddle in the discussion until after all three wings have been released and the full story is out there. Carry on!

Spirit Vale lore recap?

in Lore

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Narrative Lead

isn`t that why you can explore the whole thing freely after beating it?
on that note, can`t someone who has beaten it, other who hasn`t and thus allows them to get the hidden story snippets?
The things, we get after the whole fighting.

A player who has beaten the raid can bring along a player who hasn’t and they can explore the map together without worrying about fighting the bosses or other enemies. It’s actually a really good way to find all the notes, since you can take it at your own pace.

Related to this thread: WoodenPotatoes also posted a lore analysis video, so if you’re not worried about potential spoilers you may want to check it out.

Also, the wiki folks have been busy documenting all the dialog and achievements if people would rather read about it.

http://wiki.guildwars2.com/wiki/Spirit_Vale

Bear in mind it’s a work in progress (a bunch of the dialog variants aren’t listed…because there are a lot of them that could play depending on who triggers something to happen and what race they are, etc.) but there’s a lot of great info there to dig into.

victory or death personal story bug ?

in Bugs: Game, Forum, Website

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Narrative Lead

Hello i can’t complete my personal story mission Victory or death.
When I go to the airship npc don’t move so i must alone defeat this giants and when helicopter arive they don’t go with me so i can’t defeat this boss he one shoted me
How can i complete this mission ? please help me

The NPCs don’t leave the cabin, but they will defend you if any enemies follow you inside. They also won’t leave the airship to help you fight the enemies on the ground. This is all part of the design so it’s not a bug.

If you need help, I recommend forming a party. The last story step is soloable, but it can be difficult for some players. To put it into perspective, I brought some friends (and a few strangers) along with me during this story step because I found some of the encounters a bit too hard to solo. But I know others who breezed through it on their own.

How does my character know Mordremoth?

in Living World

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Narrative Lead

Lol, still no developer response. They must be so ashamed.

Or maybe we already did in another thread from a year ago.

https://forum-en.guildwars2.com/forum/game/lore/Naming-Mordremoth/page/2#post4236417

Personal Story Restoration update

in Guild Wars 2 Discussion

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Narrative Lead

Thankfully I don’t have to make time to do any of this.

The eternal struggle.

Personal Story Restoration update

in Guild Wars 2 Discussion

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Narrative Lead

Aww, please? It feels so disjointed to have that un-replayable and it makes documentation for the wiki a huge pain!

Would cookies and Vodka make things more likely?

Haha. Well, it may depend on what brand of vodka and if the cookies have chocolate chips in them.

Side note: thanks to you and the other folk for updating the wiki with the new changes. Much obliged.

Personal Story Restoration update

in Guild Wars 2 Discussion

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Narrative Lead

I guess my six remaining characters will not be progressing past chapter 6 for a while now.

At a glance it doesn’t seem like a huge undertaking to fix that bug, but since I’m not the person who would be doing the work I can’t say for certain. Hang tight.

On a similar topic: Now that HoT is out, is there any update to be had regarding Season 1 being made permanent content?

Not at the moment.

Is it still simply on the table, has it been taken off the table, is it on an up-coming to-do list without an ETA, or perhaps it is being worked on?

We’re inspecting the table, since it often has a lot of things on it. No ETA on when the inspection will be done, but it’s on the list.

And I know this is beyond unlikely but… any chance there’s an update on the PS becoming replayable being a possibility?

That’s not my decision to make, but if I were a betting man I’d say it won’t happen.

Personal Story Restoration update

in Guild Wars 2 Discussion

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Narrative Lead

First off, thanks again for doing this restoration: going through the Orr storyline just before HoT launched and having everything back like it was at launch (and apparently improved!) was wonderful.

You’re welcome!

…there is one thing that I’d still like to see changed: the reward structure for the final two chapters. All the restored missions simply reward three bags of loot, and the end of chapter seven rewards (such as a pair of level 70 exotic boots) are still part of The Source of Orr, despite being back to the second-to-last mission of the personal story. Heck, it’s still a level 70 mission, a dozen missions into the level 80 quest line! While it’s great to have the story intact again, could we please reorganize the rewards so the level 70 gear is rewarded during the level 70 arc, as well as make sure missions in the level 80 arc are actually level 80?

There’s an open bug on this issue. Now that HoT is out someone should be able to investigate it. I don’t have an ETA on when a fix would be available, but it’s on the list of things to do.

Personal Story Restoration update

in Guild Wars 2 Discussion

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Narrative Lead

Update: The Forging the Pact bug fix was included in yesterday’s hotfix. Here’s the excerpt from the release notes:

“Fixed an issue in which completing the story step Forging the Pact was incorrectly assigning players Shell Shock. Completing Forging the Pact will now assign the next quest correctly.”

If your character hasn’t yet completed Forging the Pact then you’ll be correctly placed on the successor story step based on your Greatest Fear choice.

If your character has already completed Forging the Pact and was incorrectly put on Shell Shock chain as a result of the bug, then you will have to complete that active story chain.

We apologize for the inconvenience.

Personal Story Restoration update

in Guild Wars 2 Discussion

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Narrative Lead

We’ve got someone looking into the Greatest Fear successor story steps issue. I don’t have an ETA but wanted to let you know it’s being investigated. Thanks for your patience.

Personal story bugged at Forming the Pact

in Bugs: Game, Forum, Website

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Narrative Lead

From a post in another thread, there’s a potential fix coming on Friday.

https://forum-en.guildwars2.com/forum/support/bugs/My-story-can-t-continue-personal-story/first#post5612326

Correct! The fix for this bug goes live on Friday. Please let us know if you’re still experiencing this issue after Heart of Thorns releases.

[Question] Season 2 Living Story End Date

in Living World

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Narrative Lead

1. Will Season 2 remain in the game after Heart of Thorns? Will I need to rush through the content if it is going away?

Season 2 is permanent content. Once you purchase it, you can play it as many times as you want at your own pace. There is no need to rush through it unless you want to. The events of Season 2 lead into the Heart of Thorns story, but it’s not required that you play Season 2 in order to understand what’s going on in HoT. (That stated, I recommend that you do play Season 2!)

2. Will I be able to do the Living Story events at Drytop and Silverwaste or will I be too late? I would like to be able to get to farm the fossil weapons and do Vinewrath and such.

You will still be able to play events and Living World Season 2 story content in Dry Top and the Silverwastes after HoT launches. If you need help in certain areas, you can use the LFG tool to find other players. (Or you can use local or map chat to team up.)

Also, thank you to everyone who helped answer the OP’s questions.

My story - can't continue personal story

in Bugs: Game, Forum, Website

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Narrative Lead

Your issue may be related to a Story Journal bug that was reported earlier.

https://forum-en.guildwars2.com/forum/support/bugs/Personal-Story-Skipped-every-mission-in-Orr/first

The good news is that we’re deploying a fix with the Heart of Thorns release (10/23) that should correct the problem, assuming it’s the same underlying issue.

Please report back if this is still an issue after the 10/23 update. I may ask for some additional info. Thanks!

In the meantime, check your Content Guide settings to make sure they’re allowing display of Personal Story steps:

F11 > Content Guide > Default

Thanks much.

Personal Story Restoration update

in Guild Wars 2 Discussion

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Narrative Lead

One other thing: the Story Journal display bug should be fixed with the release of Heart of Thorns. It wasn’t caused by (or directly related to) the Personal Story restoration effort, but was impacting some players who were actively doing the content. Thanks for your patience, and for bringing it to our attention.

Personal Story Restoration update

in Guild Wars 2 Discussion

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Narrative Lead

I know this is really late but I just want to say thank you for listening to players in this particular matter. … Thank you Arena, for listening to players that appreciate and value this immersive solo experience.

Thanks for the kind words. It means a lot to us.

I just want to express my gratitude to everyone who contributed their thoughts, opinions, and ideas regarding the Personal Story changes. The response was overwhelming, and it was one of the reasons why we focused not on simply putting things backs the way they were, but on improving the overall experience where possible. It showed us that there are lots of people playing our game who care about the story. Thanks for speaking up.

Personal Story Levels 72-80 missing

in Bugs: Game, Forum, Website

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Narrative Lead

Your issue may be related to a Story Journal bug.

https://forum-en.guildwars2.com/forum/support/bugs/Personal-Story-Skipped-every-mission-in-Orr/first

This particular fix should go live on 10/23 with the launch of Heart of Thorns.

Ls too hard

in Living World

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Narrative Lead

I certainly wouldn’t mind replaying some Season 2 episodes if you need some help. I’m a little busy these next few weeks, but if you see me in the game and want some company feel free to message me.

"Victory or Death" Bug [merged]

in Bugs: Game, Forum, Website

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Narrative Lead

Looks bugged again. Stuck at giants, impossible to interact with turrets

It worked the next time I tried it, so it looks like some kind of random error.

Glad to hear it’s working for you again.

Raids & Story

in Guild Wars 2: Heart of Thorns

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Narrative Lead

I think the main concern regarding this is the level of importance of the story.

It’ll be interesting to read people’s feedback as each wing is released, and their reactions to what comes after.

Raids & Story

in Guild Wars 2: Heart of Thorns

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Narrative Lead

Yup! Which is why we’re taking a different approach in raids. Play the beta if you can. You’ll see what I mean.

As the raids have been taken offline and won’t be active this weekend anymore. (I pray there will be an unannounced extra BWE for Druid, Scrapper and Raids), is there a chance you could enlighten us about the new way of storytelling (in raids at least) ?

WoodenPotatoes discussed some of the things I was alluding to in his latest video.

https://youtu.be/teqDb_IM8BU?t=4m26s

Around the 5:25 mark he relays a story of his friend’s experience inside the raid in terms of how players speak, etc.

Raid team introductions?

in Fractals, Dungeons & Raids

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Narrative Lead

tl;dr Thumbs up on the narrative improvements and level design. Can’t wait to get a party in here to try out the encounter.

Thank you for the kind words!

Raids & Story

in Guild Wars 2: Heart of Thorns

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Narrative Lead

  • I can’t talk about the “huge awesome mega reveals” other than to say that since the wings are essentially a multi-part story you will learn things along the way. Anything vital to the raid story will happen naturally and unobtrusively, but we’ll also have some optional stuff scattered around to discover. You’ll see elements of this in the beta that are carried through the entire first wing.

Does that mean we won’t be forced to sit around twiddling our thumbs waiting for some NPCs to talk on every run through the raid?

This is something we’re very mindful of, so we’ve been working hard to find better ways of dispensing essential plot information and gameplay feedback without grinding things to a halt. You can get a feel for how we’re doing that in the raid beta that starts today. That stated, there is some optional stuff we’ve put in the raid so if you’re waiting around for your squad to get ready you can walk around, talk to NPCs (in the safe areas), and potentially find some cool things we’ve stashed in there.

We realize that there are a lot of players who want to get right into the action, so we’re doing what we can to allow for that. Play the beta and let us know what you think!

Can’t you do it like dungeons or fractals? Most of the stories were delivered completely in a non obtrusive way. Just add cutscenes whenever necessary and let us press a skip button.

We could except for the fact that we don’t build our cinematics like that anymore. We’ve instead opted for a more “in the moment” approach. Play the raid. You’ll see what I mean.

I’d like to point out, making us watch certain cutscenes, unskippable ones that is, every time should not be a thing. I am honestly fed up with molten duo introduction in fractals by now. I get that at the time this wasn’t intended to be a repeatable fractal, but for future cutscenes I hope this doesn’t happen again.

Yup! Which is why we’re taking a different approach in raids. Play the beta if you can. You’ll see what I mean.

Raids & Story

in Guild Wars 2: Heart of Thorns

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Narrative Lead

  • I can’t talk about the “huge awesome mega reveals” other than to say that since the wings are essentially a multi-part story you will learn things along the way. Anything vital to the raid story will happen naturally and unobtrusively, but we’ll also have some optional stuff scattered around to discover. You’ll see elements of this in the beta that are carried through the entire first wing.

Does that mean we won’t be forced to sit around twiddling our thumbs waiting for some NPCs to talk on every run through the raid?

This is something we’re very mindful of, so we’ve been working hard to find better ways of dispensing essential plot information and gameplay feedback without grinding things to a halt. You can get a feel for how we’re doing that in the raid beta that starts today. That stated, there is some optional stuff we’ve put in the raid so if you’re waiting around for your squad to get ready you can walk around, talk to NPCs (in the safe areas), and potentially find some cool things we’ve stashed in there.

We realize that there are a lot of players who want to get right into the action, so we’re doing what we can to allow for that. Play the beta and let us know what you think!

Can’t you do it like dungeons or fractals? Most of the stories were delivered completely in a non obtrusive way. Just add cutscenes whenever necessary and let us press a skip button.

We could except for the fact that we don’t build our cinematics like that anymore. We’ve instead opted for a more “in the moment” approach. Play the raid. You’ll see what I mean.

Raid team introductions?

in Fractals, Dungeons & Raids

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Narrative Lead

What’s your name?
Bobby Stein

What do you do at ArenaNet?
I’m the Lead Narrative Designer (formerly known as Lead Writer). I work with narrative folk, designers, artists, audio engineers, and programmers to bring out the story in our game. It’s a collaborative effort from concept to completion, and I’m honored to work with such awesome people on a daily basis. I mostly help or collaborate with others on polishing and presenting story ideas inside our game. The work is a mix of technical and creative, with management responsibilities thrown in for good measure.

I’ve been with ArenaNet for about a decade and have worked on just about every title and release. (My invisible beard is long.)

What has been your involvement with Raids?
Writing scripts, consulting on VO sessions, and working with the team to present the narrative bits in new ways that synchronize with gameplay, art, and audio. Basically, working with the awesome folks on this team to deliver a story that’s fitting for this kind of content, while trying to innovate in the process.

What feature of Raids are you most excited about?
We’re trying an evolved approach to how, when, and where the characters speak inside raids. Really interested to hear player feedback from the beta, because we’re doing some exciting new things with our narrative tech that deviate a bit from how we do things inside story instances. Also working with artists to tell visual stories.

What’s a funny story about something that’s happened to you or your party while play-testing Raids?
I have a few!

I sat in on one of the internal play sessions. Everyone in the raid squad was busy setting up their characters for the upcoming fight but one person started walking around inspecting stuff. Then, above the usual chatter, she said, “Hey! My character just said something cool when I [redacted]!”

When I later explained to the team that we were experimenting with ways to mix up the dialog, and that in one particular case there were something like 3 dozen possible combinations a player could hear when X happens, they smiled. Small things like that make me very happy. There are a lot of little details with how we’re presenting this stuff that hopefully add up to form an immersive, satisfying experience.

Lastly, there was this one time where I was running around the map inside an area that Tirzah had recently arted, and I noticed that she added some new props where we had placed an interactive gadget. At first I didn’t really think about what I was looking at, but when I realized that the objects and their placement told a mini story about how that stuff got there, I gave her a high five over Communicator. (I won’t spoil what it was. You’ll have to find it—and all the other cool things that are scattered around—when the first wing releases.)

What was your favorite encounter from the existing dungeon/fotm content? Why?
Running with an experienced party who didn’t mind showing a less-experienced player (a.k.a. me) how to beat Caudecus’s Manor. Disclosure: I’m not a hardcore dungeon runner or raider, so being on this team has been really educational!

Anything else you feel like sharing!
This is a great team and I’m honored to be a part of it. Special shout out to Charlie, our Content Programmer, on all his wonderful work and input in building a lot of these narrative bits.

(edited by BobbyStein.2315)

Raids & Story

in Guild Wars 2: Heart of Thorns

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Narrative Lead

  • I can’t talk about the “huge awesome mega reveals” other than to say that since the wings are essentially a multi-part story you will learn things along the way. Anything vital to the raid story will happen naturally and unobtrusively, but we’ll also have some optional stuff scattered around to discover. You’ll see elements of this in the beta that are carried through the entire first wing.

Does that mean we won’t be forced to sit around twiddling our thumbs waiting for some NPCs to talk on every run through the raid?

This is something we’re very mindful of, so we’ve been working hard to find better ways of dispensing essential plot information and gameplay feedback without grinding things to a halt. You can get a feel for how we’re doing that in the raid beta that starts today. That stated, there is some optional stuff we’ve put in the raid so if you’re waiting around for your squad to get ready you can walk around, talk to NPCs (in the safe areas), and potentially find some cool things we’ve stashed in there.

We realize that there are a lot of players who want to get right into the action, so we’re doing what we can to allow for that. Play the beta and let us know what you think!

Raids & Story

in Guild Wars 2: Heart of Thorns

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Narrative Lead

Some notes regarding story presentation in raids:

  • As stated in the Twitchcon interview, the first raid wing takes place shortly after the conclusion of the HoT story in the timeline.

But… wait, does this mean that if I try to do the first wing during the last Beta Weekend, I’ll be spoiled about HoT’s conclusion ?

No. Any items that directly reference the HoT ending aren’t in the raid beta.

We are now the Raid Forum

in Fractals, Dungeons & Raids

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Narrative Lead

We are already here

Who let Paul in here?

Raids & Story

in Guild Wars 2: Heart of Thorns

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Narrative Lead

Some notes regarding story presentation in raids:

  • As stated in the Twitchcon interview, the first raid wing takes place shortly after the conclusion of the HoT story in the timeline.
  • All three wings are connected via theme and plot. Ideally, players will experience them in linear order for the best possible experience but, like Living World releases or dungeons you can play them in whatever order you choose, as many times as you like.
  • You can play the first area of the first raid wing in this weekend’s beta. I encourage folks to form a raid team and check it out. If you have thoughts or opinions on how we’re presenting the story stuff we’d like to hear them. Just bear in mind that some things in this area were intentionally turned off for the beta to avoid spoilers. The final version will have some extra stuff. Not going to be any more specific than that.
  • We’ve added Raids to the Dungeons and Fractals forum. Please consider adding your thoughts, ideas, and feedback there to keep things organized.
  • I can’t talk about the “huge awesome mega reveals” other than to say that since the wings are essentially a multi-part story you will learn things along the way. Anything vital to the raid story will happen naturally and unobtrusively, but we’ll also have some optional stuff scattered around to discover. You’ll see elements of this in the beta that are carried through the entire first wing.
  • Lots more I’d like to talk about but now’s not the time. My advice: log in and check it out for yourself this weekend!

Personal Story - Skipped every mission in Orr

in Bugs: Game, Forum, Website

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Narrative Lead

Update: The issue is fixed in our development environment and should go live when HoT launches, if all goes according to schedule. No one should have lost any story progress—the bug was with how we were displaying the Story Journal information, not with the progress information itself.

Thanks for your patience.

Discovering Scarlet's Breakthrough

in Living World

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Narrative Lead

I think I’ve figured it out. On the third console, after defeating the mobs, when it says “discuss with your friends” DO NOT ATTEMPT TO TALK TO THEM. They will start talking amongst themselves. Just to be safe, I didn’t even move when they were talking, and it let me right on through. I think if you attempt to talk to them, it bugs the conversation, so the text is misleading. It should say “listen to your friends discuss the situation”.

I’ll take this information (along with raenen’s post) and include it in the bug and/or internal documentation we’ve got on this.

Personal Story Summary Incomplete?

in Lore

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Narrative Lead

This is a known issue. We’re currently testing a fix in our development environment. Updates can be found in the following thread:

https://forum-en.guildwars2.com/forum/support/bugs/Personal-Story-Skipped-every-mission-in-Orr/first#post5494848

Audio Problems with all storyline conversations.

in Bugs: Game, Forum, Website

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Narrative Lead

I just wanted to provide an update for you all. We’ve been investigating the cause of VO failing to play under certain circumstances, and we think we’ve fixed it in our development environment. We’re now planning some tests to verify if the fix worked. I don’t have an ETA on when a patch would be deployed but I wanted you to know that we’re closer to a resolution. Thanks for your patience and for reporting the issue.

Personal Story - Skipped every mission in Orr

in Bugs: Game, Forum, Website

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Narrative Lead

Just popping in to give you all an update. We had some folks investigate the issue, and we think we’ve figured out what’s causing the Story Journal to drop entries from view. We’re in the process of arranging some tests to see if the fix works as intended. I don’t have an ETA on when a patch might be deployed, but I do want to let you know that we’re closer to finding a resolution. Thanks for your patience, and for providing us with enough information to track this down.

Personal Story Restoration update

in Guild Wars 2 Discussion

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Narrative Lead

My personal story log now says I am back on Chapter 7, Forging the Pact.

But the steps I am going through in the actual quests I am getting is Chapter 8 (I am up to Through the Looking Glass again). Will I actually finish my Personal Story if I keep going?

Hi Lyzandia. This is a known issue that we’re currently investigating. If you don’t mind, please post your information (e.g. a screenshot of your Story Journal and Content Guide UI) in this thread:

https://forum-en.guildwars2.com/forum/support/bugs/Personal-Story-Skipped-every-mission-in-Orr/first#post5225680

Thanks much.