Showing Posts For BobbyStein.2315:

Interesting things in Scarlet's Room

in Lore & Story

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

Well they did move away from most of the things they said during development (see the manifesto), it only figures that interview-lore isnt sacred either.

Unless we’ve built content around something, it’s usually considered malleable from a design and lore standpoint. Occasionally we decide to go in a different direction months or years after the first ideas are documented or even talked about externally. In some cases that means what one member of staff says in an interview can change when it comes time to building a release. It’s part of our iterative process.

In short, go by what’s in the game.

I wouldnt even mind to rely only on lore that is presented in the game if there would be enough lore in the game. Im still hoping for some kind of codex in the hero panel.

My advice for you and others who care about the lore is to let us know what you think of the implementation in season 2. We’ve put a lot more resources into seeding each episode with loreful bits.

As always, thanks for playing and letting us know what you think.

Interesting things in Scarlet's Room

in Lore & Story

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

The Secondborn were outright said by Ree Soesbee to be born 6-7 years after the Firstborn, thus placing them to be born in 1308-1309 AE.

Are you getting this from in-game content?

Storytelling improvements

in The Gates of Maguuma

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

I have another little nitpick, i didn’t even noticed there was a Scarlet Hologram
in the room until after I had finished the story and actually viewed Points of Interest Episode 2. Interestingly enough, even Kate herself also mentioned she missed it.
Was it too well hidden? Would be better if it was at least mentioned in the dialogue.

Hmm. We added a story step that made interacting with the Ceara/Scarlet hologram required so that people wouldn’t miss it. I’ve seen at least one fan video where that was the case. I’ve also heard of some instances where players weren’t prompted to interact. I’ll follow up on this. It may be a bug.

Other then that, yea Great New Start to Season 2, looking forward to the next episode.

Glad you and others enjoyed it.

Enough of your GMPC please.

in Living World Discussion

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

Why does the game have to be open world at the expense of the PC? That’s a complete cop-out.

Actually, it’s the reality of game development. You have limited budget and time to work with, so scope must be adjusted to fit. Features must be prioritized, and sometimes that means cutting content or systems.

http://www.ambysoft.com/artwork/ironTriangle.jpg

Enough of your GMPC please.

in Living World Discussion

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

The character is indeed voiced. Did you ever played your personal story ?

Warning: nerdy devspeak ahead!

The player character (PC) hasn’t had new voice recorded since the game launched, so you’ll only hear your character speak in the following circumstances: conditional chatter, in cinematic conversations in the Personal Story, and in painterly “full” cinematics. We retired cinematic conversations with the Living World, so right now the PC can only “talk” through unvoiced dialog trees.

We’re exploring some technical improvements that may allow the PC to speak under new circumstances, but it’s actually a bigger undertaking than one would imagine due to the complexity of player voice implementation (10 possible voices, currently shared lines of dialog that we want to split out, scene timing per language, etc.). That’s about all I can say at the moment.

In short, we’re looking to make the PC speak again, but it’s going to take a bit of time to redo the code and content pipelines to make it work, not to mention updating our tools to allow us to generate PC lines that deviate based on race & gender, prior accomplishments, etc. We’re not ready to announce what those changes will actually be or when they might be deployed, but we’re seriously looking into it.

As always, thanks for playing.

Fun fact: SW:ToR had 8 classes with entirely diverging storylines and was and is still fully voiced. With the two genders that means 16 possible voices, with split lines of dialogue (usually 3 choices).

Actually, I’m not saying that you could’ve pulled off something similar as you didn’t have EA’s financial backing (although by not ditching quests for events and cutting down the ridiculous amount of ambivalent dialogue that in 90% of the cases is all about the everyday, boring lives of a zone’s denizens you would’ve had way more resources to concentrate on giving voice to the person who matters the most in an RPG: the PC… my 2 cents). However, I’m still waiting on a branching storyline where my choices matter, I have more than one line of dialogue, and which incidentally also takes my character’s personality, origin, species, and gender into consideration.

For you, the game should be about the PC at the expense of the open world content and ambience. For me, and for Guild Wars 2, it’s about the world as a whole since it’s a cooperative, shared environment. Neither approach is wrong, but we decided to put more of our resources into bringing the world to life. I don’t regret that at all.

Big Improvment

in The Gates of Maguuma

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

The best is yet to come.

So more massacres, mayhem, and destruction in your words. Why is that since the start of this Living World (although I may risk saying that there were signs of this in the vanilla game as well) the only way you guys seem to be able to drive the story forward is through mass killings and calamities (that often draw parallels with real life modern attacks on innocents)?

Remember this picture attached to the Story Journal reveal page? I can’t decide whether it’s hilarious, ridiculous, or outrageously imbecile and depressing that it’s a spot-on summary of your entire storytelling to date…

What sort of stories would you like to see?

Tell us a story, that is worth telling. Ah, and don’t hold back on new maps, like real ones, not map teasers…

Vague answer is vague.

Big Improvment

in The Gates of Maguuma

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

The best is yet to come.

So more massacres, mayhem, and destruction in your words. Why is that since the start of this Living World (although I may risk saying that there were signs of this in the vanilla game as well) the only way you guys seem to be able to drive the story forward is through mass killings and calamities (that often draw parallels with real life modern attacks on innocents)?

Remember this picture attached to the Story Journal reveal page? I can’t decide whether it’s hilarious, ridiculous, or outrageously imbecile and depressing that it’s a spot-on summary of your entire storytelling to date…

What sort of stories would you like to see?

Enough of your GMPC please.

in Living World Discussion

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

The character is indeed voiced. Did you ever played your personal story ?

Warning: nerdy devspeak ahead!

The player character (PC) hasn’t had new voice recorded since the game launched, so you’ll only hear your character speak in the following circumstances: conditional chatter, in cinematic conversations in the Personal Story, and in painterly “full” cinematics. We retired cinematic conversations with the Living World, so right now the PC can only “talk” through unvoiced dialog trees.

We’re exploring some technical improvements that may allow the PC to speak under new circumstances, but it’s actually a bigger undertaking than one would imagine due to the complexity of player voice implementation (10 possible voices, currently shared lines of dialog that we want to split out, scene timing per language, etc.). That’s about all I can say at the moment.

In short, we’re looking to make the PC speak again, but it’s going to take a bit of time to redo the code and content pipelines to make it work, not to mention updating our tools to allow us to generate PC lines that deviate based on race & gender, prior accomplishments, etc. We’re not ready to announce what those changes will actually be or when they might be deployed, but we’re seriously looking into it.

As always, thanks for playing.

Big Improvment

in The Gates of Maguuma

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

That’s good to hear, let’s hope this grows the beard quite well in further episodes.
When is the next one coming out?

That’s not for me to announce, but keep your eyes peeled for news in the near future.

Big Improvment

in The Gates of Maguuma

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

Story telling wise anets writer made a leap.

They changed the writing staff.

The new one can’t obliterate that Scarlet was the main threat in S1.

But I agree that they did a great job !

Actually, it’s the same writing staff. We just planned better and collaborated more closely with design, art, and audio folks to weave the narrative more tightly with the episode structure. We learned a lot from season 1 and we’re applying what we can to season 2 to continually improve our storytelling and narrative design.

Really glad people are enjoying episode 1. The best is yet to come.

Big Improvment

in The Gates of Maguuma

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

+1 to everything.

Who was Aerin’s VA? Aerin and Taimi stole the show IMO.

Aerin is voiced by Jon St. John. Taimi is voiced by Debi Derryberry. Glad you enjoyed their performances!

Why arena comments ?

in The Gates of Maguuma

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

There are a lot of interesting theories being posted. I don’t want to get in the way of that. Also, the LW team is crazy busy right now so we’ve gone mostly silent on the forums (not officially—it’s more of a lack of free time than anything else). I’ll be really curious to see what people think of episode 1 the day it releases, where they think the season is headed, and how they like the story journal and our scripts, VO, gameplay, etc.

Thanks for expressing your interest in the Living World. Not much longer to wait.

Why arena comments ?

in The Gates of Maguuma

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

I didnt saw any arena net comment on our prediction lately or any comment in living world in general. I know they dont wat to spoil the conent but a few hints would be cool or at least jumping in on the discusion.

We’re pretty sensitive to giving away story spoilers, which is why I don’t often comment on Living World release speculation.

So is Rox, Braham, Marjory, Kasmeer and Taimi

in Living World Discussion

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

I know how she got her name, but did you happen to have any alternative names for Taimi (or Rox, Marjory, etc.) that you, personally, were fond of, but they ended up not being chosen for various reasons?

Braham’s original name was Dyre, but some felt that the pronunciation sounded too much like “Die, Eir” so it was changed. Considering their strained relationship, this was for the best.

GW2 releases Story Journals: Feedback/Questions [Merged]

in Living World Discussion

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

One of the strengths of ArenaNet has been they’re ability to recognize holes or failings and take steps to fill them. People have been complaining about missing the past story lore and it’s cool to see them implementing a system to address that.

Heck, I might even try to finish those post-Claw Island missions on my PS now.

We’re also trying to put a little more info in the Story Journal once you’ve completed a Living World story instance, like a slightly more detailed recap that not only includes the plot and action details, but also touches upon the character moments.

(edited by BobbyStein.2315)

Soundcloud- add VO compilations?

in Audio

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

(also, new cast member = new character)

Not necessarily. You’ll have to wait and see (and hear).

:)

Soundcloud- add VO compilations?

in Audio

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

James Ackley, our Audio Director, sat in on our latest VO session. After a few minutes of a particularly awesome (and hilarious) performance from a new cast member he turned to me and said, “See if we can get some of these outtakes.”

:)

Paying for past content?

in Living World Discussion

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

Looking over the LS season 2 blurb I spotted this “Past episodes will be available for purchase for 200 gems”

Does this mean if we want to reply any LS content we need to pay for it in gems? Is it an unlock a chapter forever fee for every account or is it character bound? If we pay for a chapter can we team with people who haven’t?

Personally, not sure how I feel about this move. To me it seems to step over the ‘morality line’ and move GW2 to a payment model I don’t really like..

Hmm

If you log in during the release window of an episode (e.g. two weeks) you unlock the episode for your account. You can replay it as many times as you want for free. If you miss the release window and you want to play an episode that you didn’t unlock, you can purchase it.

It’s a lot like watching television in that you can watch (and record) an episode for free when it airs. If you miss it, you can buy the episode off iTunes later. Does that make sense?

GW2 releases Story Journals: Feedback/Questions [Merged]

in Living World Discussion

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

Hmm, so if LS is going to be using the green star like the PS, what happens to those of us who haven’t completed the PS? Do we just select that in the story panel and it basically hides the PS one/step?

Going from what Colin described, that seems to be the case.

Colin Johanson

To go along with this change, we’re modifying the story Journal in your character’s Hero Panel so it will track all of your character’s story steps. From that panel, characters who are level 80 will be able to select between playing their personal story and the Living World story. For the Living World story, you’ll be able to select which unlocked episode you’d like to play. Characters under level 80 will be able to see the available episodes, but will not be able to play them until they reach level 80. Think of the Living World story as the constantly expanding continuation of your character’s storyline once they reach level 80.

Once you hit level 80 you can switch between your Personal Story and your unlocked episodes of Season 2.

Taimi -- Sooooooooooooooooo Cute

in Festival of the Four Winds

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

It seems like devs respond only to useless topics like this and doesn’t care about giving response to anything important. Never before I’ve seen such aproach to customers. Sad.

I reply to writing and VO threads when I can, including critical feedback posts, since that’s my area. Is there something story related that you’re concerned about, or is this comment more about other feedback (balance, gameplay, etc.) that isn’t being addressed? Remember that we read the forums often and reply when we’re able. A respectfully worded post gets a lot more attention than vague complaints.

Not sure if this is in your realm, but since it has to do with the voice overs, I’ll ask.
Any chance we’ll ever see compilation audio files on the ANet Soundcloud . Kind of like the one of rejected/not used ones (like the Logan one demanding the kids candy). I’d really love seeing one of those for each biconic (scruffy included. can’t remember if he’s ever said anything), with all their open world dialogues (not necessarily the cutscene VOs). Thanks.

You should post this request in the Audio channel, but the short answer is “maybe.”

Taimi -- Sooooooooooooooooo Cute

in Festival of the Four Winds

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

I know that it is not in your authority to tell something about the development of the game. I can say that I don’t like the company’s aproach to responding on the forums, not the actual developers who can write only what they are told.

It is true that I don’t want to ask anything connected to the story. So far I love it, and I know you will give us a great Season 2 with Mordremoth and Maguuma maps and so on.

However, there are same basic things, which I expected to be in game a long time ago.
Just a few here: (snip)

Thanks for the kind words about the story. I hope you enjoy what’s to come.

In regards to the forums, we’re empowered to discuss a variety of things with the fans. Just understand that some topics are off limits for obvious reasons.

Thank you for taking the time to put together your general game feedback. You won’t get any traction posting it in here, though. It’s considered off-topic from the original post. My advice is to put those ideas into an existing (or new thread) such that they can be digested in context. Devs are more likely to read and respond to feedback that’s clearly identified in the right channel or thread. It keeps things more organized.

(sorry for any grammar errors, I’m not a native speaker)

No worries. You’re doing fine!

Taimi -- Sooooooooooooooooo Cute

in Festival of the Four Winds

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

It seems like devs respond only to useless topics like this and doesn’t care about giving response to anything important. Never before I’ve seen such aproach to customers. Sad.

I reply to writing and VO threads when I can, including critical feedback posts, since that’s my area. Is there something story related that you’re concerned about, or is this comment more about other feedback (balance, gameplay, etc.) that isn’t being addressed? Remember that we read the forums often and reply when we’re able. A respectfully worded post gets a lot more attention than vague complaints.

I kind of feel like a dev word about the incredibly scarce chaos of lyssa recipe is extremely desired, with numerous threads being created about it. I know it was mentioned on stream that it’s droprate is fine, but seeing as it sold for 1k and 2.5k, that isn’t precedented and is disheartening.

This is the wrong thread to discuss that. My advice would be either to post in an existing thread on that topic, or if one doesn’t exist you can create a new one.

Exactly, but that’s another thing, there are at least 7 threads about it, some older than this one. but I appreciate your time, thank you

You’re welcome. Thanks for playing our game and caring enough to post your feedback on our forums.

Taimi -- Sooooooooooooooooo Cute

in Festival of the Four Winds

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

It seems like devs respond only to useless topics like this and doesn’t care about giving response to anything important. Never before I’ve seen such aproach to customers. Sad.

I reply to writing and VO threads when I can, including critical feedback posts, since that’s my area. Is there something story related that you’re concerned about, or is this comment more about other feedback (balance, gameplay, etc.) that isn’t being addressed? Remember that we read the forums often and reply when we’re able. A respectfully worded post gets a lot more attention than vague complaints.

I kind of feel like a dev word about the incredibly scarce chaos of lyssa recipe is extremely desired, with numerous threads being created about it. I know it was mentioned on stream that it’s droprate is fine, but seeing as it sold for 1k and 2.5k, that isn’t precedented and is disheartening.

This is the wrong thread to discuss that. My advice would be either to post in an existing thread on that topic, or if one doesn’t exist you can create a new one.

Taimi -- Sooooooooooooooooo Cute

in Festival of the Four Winds

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

It seems like devs respond only to useless topics like this and doesn’t care about giving response to anything important. Never before I’ve seen such aproach to customers. Sad.

I reply to writing and VO threads when I can, including critical feedback posts, since that’s my area. Is there something story related that you’re concerned about, or is this comment more about other feedback (balance, gameplay, etc.) that isn’t being addressed? Remember that we read the forums often and reply when we’re able. A respectfully worded post gets a lot more attention than vague complaints.

Taimi -- Sooooooooooooooooo Cute

in Festival of the Four Winds

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

Thanks for all the kind words. It means a lot to us.

First to invent guns lore wise?

in Lore & Story

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

This is going back a way and I don’t know where the exact quote is, but I’m pretty sure it’s been officially confirmed to be the charr, at least on the Tyrian landmass.

This is correct.

new writer (Ree Soesbee) for Living World?

in Living World Discussion

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

Ah, I get where you’re coming from, because of job reasons you’re literally not allowed to tell us anything. Thanks for sharing what you could.

You’re welcome.

Cantha confirmed! Woo-hoo!

Actually, that was my Half-Life 3 announcement.

;)

new writer (Ree Soesbee) for Living World?

in Living World Discussion

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

Ah, I get where you’re coming from, because of job reasons you’re literally not allowed to tell us anything. Thanks for sharing what you could.

You’re welcome.

new writer (Ree Soesbee) for Living World?

in Living World Discussion

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

On Reddit some guys who followed the chinese stream (where Ree was interviewed) posted that Ree Soesbee would be the new writer for the upcoming Living Story Season.

Can someone confirm this? This would be huge for me personally, I absolutely LOVE her work.

I hate to burst your bubble, but I think some overzealous fans misinterpreted the announcements from China. Ree did not work on the Festival of the Four Winds content. I can’t comment on what she’s been working on lately, or on any unannounced future releases.

It’s great to see so many fans of hers express support, though. I’m sure she’ll be excited to know you’re looking forward to whatever she’s involved with.

Hmm, seems like the question remains unanswered.
The topic was if Ree is involved into next living story season, not release. We know that she isn’t in Bazaar and Queen’s Jubilee seasonal releases already.
Unless you claim Bazaar to be the opening of Season 2 which may be… Cool

So we either can’t exclude Ree kitten writer if Bazaar isn’t S2 or if Bazaar is S2, I could take it as a confirmation

Festival of the Four Winds is a festival release. We have not announced anything past that.

new writer (Ree Soesbee) for Living World?

in Living World Discussion

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

Thanks for the clarification Bobby, at least I hope that she’s still working on content for GW2. I absolutely mean no disrespect to the LS1 writers, like I mentioned above.

I agree with FlamingFoxx that the important thing is the translation from the writing board to the actual live game.

Agreed. One of our biggest challenges from the first season of the Living World was merging story moments with gameplay and presenting the story in a way that matched our vision. We learned a lot from working on season one and will be applying that knowledge.

new writer (Ree Soesbee) for Living World?

in Living World Discussion

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

On Reddit some guys who followed the chinese stream (where Ree was interviewed) posted that Ree Soesbee would be the new writer for the upcoming Living Story Season.

Can someone confirm this? This would be huge for me personally, I absolutely LOVE her work.

I hate to burst your bubble, but I think some overzealous fans misinterpreted the announcements from China. Ree did not work on the Festival of the Four Winds content. I can’t comment on what she’s been working on lately, or on any unannounced future releases.

It’s great to see so many fans of hers express support, though. I’m sure she’ll be excited to know you’re looking forward to whatever she’s involved with.

Narrative Lessons From 15 Months of Scarlet

in Living World Discussion

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

I’d like to echo Colin’s sentiments. Thanks to the OP and everyone else for posting your constructive feedback here. We’re always evaluating our past work and looking for ways to improve our future releases. Sometimes those improvements may come in the form of developing new technology to support our vision or improve the player experience. Other times it means evolving our writing and game design processes. In other cases, resource and scheduling changes are necessary to support the additional workload. The potential solutions will vary depending on the challenge in front of us.

Part of the development process is prioritization, so I’d like to know what you feel are the highest impact items you think would improve our storytelling delivery. What are your top three requests?

Thanks for all the Dialogue

in Battle for Lion’s Arch - Aftermath

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

In an odd way, Logan walking around and taking his frustration out on people would have made me like him more.

Me, too!

Thanks for all the Dialogue

in Battle for Lion’s Arch - Aftermath

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

There were story and character moments for planned instances that, unfortunately, got cut.

Like these?:
https://soundcloud.com/arenanet/guild-wars-2-voiceover#t=0:18

:D

CHAUNCEY! CHAUNCEY!

So that Logan gag was something we came up with during some downtime in the VO booth. I wanted us to put an Easter egg in the game where once a day he’d leave his office in DR and patrol the city just being a jerk to people as a kind of anger therapy since his job as Captain of the Seraph is so stressful. The commandeering of the lollipop was one such scenario.

There are other scenes that go with that one, but they’re outside our ESRB rating, unfortunately.

The Fancy Cat Competition stuff is one of many bits that didn’t get used. The performances from Yuri Lowenthal, Kirk Thornton, Kari Wahlgren, Sam Riegel were spot on. Maybe we’ll get to it one day….

Thanks for all the Dialogue

in Battle for Lion’s Arch - Aftermath

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

Either the writers got some help, or they gotten a lot better. Whatever it is it’s working

We’re focusing a bit more on the presentation of the writing now. In the past, we wrote and voiced a number of scenes that never got built. There were story and character moments for planned instances that, unfortunately, got cut. What was especially difficult for the writers and narrative designers was that feeling of “I wrote all this stuff that would make the story more cohesive but nobody can experience it.” We learned a lot over the past year about how we could do a better job of conveying the story, so we partnered with a number of designers and learned some basic implementation skills.

Really, the root of the issue was communication between disciplines. The changes you’re noticing are a direct result of the increased collaboration between narrative, design, art, and audio. The story moments in the past three releases came about through many meetings where we’d all talk about character moments and plot points, and how we can best portray them with our tech.

We experimented with using instanced and open world scenes, and tried to place those moments in and around gameplay such that they were in the direct line of sight but weren’t heavily gated. This is all basic game narrative stuff that is common in development, but something we’ve had to experiment with due to the unique nature of our platform. And yeah, we’re also trying to seed more ambient lore that ties back to the current episode plot because it makes the world feel more alive. The fact that people are noticing these changes makes me incredibly happy.

(edited by BobbyStein.2315)

To Taimi's Creators

in Battle for Lion’s Arch - Aftermath

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

Thanks for inspiring us, Christina.

To Taimi's Creators

in Battle for Lion’s Arch - Aftermath

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

This opened my eyes to how amazing of a character Taimi is, congrats anet. I now want a Taimi wallpaper! Artists of GW2 please help

Have you seen this yet?

A wish: Cutscenes in Living Story

in Living World Discussion

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

I’ll be disappointed if this means our characters are going to remain mute from now on.

Bobby mentioned the reason our characters are mute at the moment is more of a technical problem they’re trying to overcome.

Here’s his post:

What people don’t understand is that we wrote and voiced a lot of these moments throughout the year. Some scenes and story instances were cut or never implemented in the final releases, which is why this particular story instance was longer than the typical one and filled with lots of exposition.

I sincerely hope that over course of the year there was an opportunity to get the Hero Voice Actors back into studio and allow the players to be more engaged in the climax of the arc than as mute witnesses.

Scavenge some clips from the existing Personal Story library if you have to, but please don’t leave us completely silent in the face of these world altering events!

Funny that you mention player voice. I’ve had a few meetings recently about that. I can’t go into details but I will say that it’s on the list of things we’re looking to address. The current issue is more of a tech one and less of a “we don’t want the player to talk” decision.

I’m guessing he means there’s no current way implemented for our characters to talk (i.e. like the living world characters do) in the open world outside of these one-to-one cinematics (other than audio cues from skills/conditions/etc). Hopefully once that technical hurdle is overcome, our characters will be a lot more vocal.

That’s mostly correct. Right now, the only time your character speaks “in the world” is when certain conditions are met, such as when you’re low on health, you level up, close a conversation with a merchant, etc.

I like new Scarlet's voice

in Audio

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

My guess is Bobby got his wife to do the new voice parts, which scored him many brownie points with ANet for saving money and wife-points by getting his wife to be a star.

No, it’s the same voice actress, just using a less energetic tone and inflection.

Correct. The change in tone matches up with a sequence of events.

Another lesbian relationship?

in Lore & Story

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

Because members of Destiny’s Edge are so entwined with your Personal Story as well as the over-arching story with Zhaitan, and because the Living World plot lines are taking place at the same time all those other story threads, we couldn’t have the members of Destiny’s Edge splitting themselves between these other areas and what was going on with Living World. This is partly why we introduced these new characters.

I hope you folks are seriously not considering the LS is happening at the same time as the Personal Story, and this is just a slip up on the post. I also would hope that everyone on the team can get this stuff straight so that this confusion doesn’t happen.

What Regina means is that for players who are currently going through their Personal Story, the LW timeline will seem to be happening at the same time. Technically, they happen at different times in Tyrian history. Personal Story predates the current Living World season by approximately one year.

So when you’re playing your Personal Story and are in an instance with Rytlock, etc. the assumption is that this is happening “in the past” whereas LW events are happening now.

Our hope is to provide better distinction of these timelines within the game, but that would come with the release of a planned feature that we’re not ready to discuss in depth just yet.

Player Character Dialogue Improvement

in The Edge of the Mists

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

I agree, the dialogue has improved for our characters, it feels as though we are contributing and have opinions. Unfortunately we have not had much interaction with the various characters this time nor was it as entertaining as the story area in the previous update.

Living Story has been very hit and miss, when they do one thing well something else seems to suffer. The Origin of Madness really did have the worst player character dialogue possible.

`Go on.´

Heh. The “Go on.” string used in last month’s release is what we call a “master linked” string. Essentially, the conversation keeps referencing the same text guid to save on text and localization word count. Every month we have a fixed budget, and if changes to any content (like a conversation) come after our lockdown deadline, we have to solve the issue using master linked text.

In other words, while it’s funny that the convo kept saying “Go on” with every transition, it was due to a combination of a tight deadline and limited word count and not a stylistic choice.

I like new Scarlet's voice

in Audio

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

Disclosure: 1/10,000 is hyperbole.

But I get where folks are coming from, and this feedback has been noted. I think we can drop more hints along the way without spoiling too much in the future.

Now I’m wondering if that 1 out of 10,000 theories was on this forum, or on Reddit.

I’ve seen some pretty good guesses here and on Reddit.

Living story?

in The Edge of the Mists

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

But telling us we can’t have any opinion on what we’ve played over the past year is totally unfair. I’m not sure it even makes logical sense.

When did I ever say you can’t have an opinion? I’m just asking that people reserve judgment on the next release until they’ve played it and absorbed the story components.

Does anyone else hate Trahearne?

in Lore & Story

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

That is very reasuring.
I hope you are able to realize what “old school” rpgs were doing. Looking back at all the Pen&Paper inspired games, where your “party” had personalities, fears and hopes. Things you had to earn, instead of getting them delivered to you.

Right now the “story” is pretty much a line. You get certain informations at certain points, regardless of what you have done.

If you manage to change that. Make your “choices” along the way count. Then i will be really happy.

(that you hinted of the involvement of the PC speaking again is also a good thing)

Agreed. While there are certainly some constraints and challenges in doing heavy “party RP” systems in our game, we’re looking at ways to evolve our tech and also our writing of character development such that you get to know these NPCs better and that your choices have a noticeable effect. We’re not where I’d like to be just yet, but we’re planning to try some new things over time.

Living story?

in The Edge of the Mists

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

The problem with the Scarlet Story is that Anet thinks they’ve made this grand mystery that’s gotten the players talking. Then they come in and say “I love this theory crafting! You’re all wrong, but I love it!” And they fail to realize that we’re wrong because they’ve held the ENTIRE story for the end. What we’ve got is a 2 chapter book. Frost and fire through whatever the next update after edge of the mists is called is chapter one. Then everything’s explained to us in chapter 2. And then the story’s over. This is boring. They waited 6 weeks to release the living story to make sure they got it right, and nothing is revealed. We just have to wait till the end. If ALL the story’s at the end, we should’ve just gone to the end from the start. You don’t need to have played the living story for the past year, because nothing important has been told to us. I can only hope they’ve learned for season 2. They said they have, but only time will tell.

Why don’t you hold your criticisms until you’ve played the content? At this point you’re all speculating on how it fits together and what you’ll be doing in the next release. We haven’t discussed the details, so most of the assumptions in this thread aren’t correct.

Does anyone else hate Trahearne?

in Lore & Story

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

The Living Story seems better because while it has a group of NPCs involved in it they don’t take a lead role. It is your character taking the lead still.

That’s certainly what we’re trying to do. Over time, you should notice a shift in how the characters refer to you and how your role evolves.

Another lesbian relationship?

in Lore & Story

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

… I would TOTALLY ship Ellen and Evon together. XD One rules Lion’s Arch by might and force of arms, the other by the power of coin and trade. They’d be unstoppable together!

…and then scarlet kills them. and kiel was 2 days from retirement when it happened too.

And she just bought her new airship, the Live Forever!

Another lesbian relationship?

in Lore & Story

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

By the way, still taking bets on who’s dying this time when we do take down Scarlet. Rox, Kasmeer, Hobo-Tron, or Taimi.

I guess you’ll have to wait and see what happens.

Living story?

in The Edge of the Mists

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

You’ll have to wait and see how we integrated story into the release. I think it works pretty well but I’m biased. I am looking forward to the feedback we receive next week.

Mate, I hope you also have a antiflame-lined Golem suit to jump into as well. Just in case.

I don’t need one. My skin is fire resistant at this point.

Living story?

in The Edge of the Mists

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

Lessons learned here should be that writing for an MMO is completely different from how you’d approach a traditional novel.

This is definitely true. We also have to deal with the fact that simply writing something doesn’t guarantee that it will be implemented in a way that represents the original vision (if it’s even implemented). We learned a lot over the past year. I hope you all will see the difference in the next few releases. I look forward to hearing your comments late next week.