Showing Posts For BobbyStein.2315:

My Greatest Fear Plotline

in Guild Wars 2 Discussion

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

(Sorry for double post, this is unrelated to above)

There’s still a story issue that hasn’t been addressed yet: Personal Story and Dungeon Story Mode relations.

Currently, you’ll get a “introduction” by the Herald at level 25. At level 30, you get a letter about Ascalonian Catacombs story. However, at level 40 you have the Destiny’s Edge meeting in which Eir talks about going to Ascalon Catacombs indirectly. And at level 50, you get a letter from your iconic talking about events at AC, TA (level 40 dungeon), and CM (level 50 dungeon).

IMO, the “easiest solution” if the changes to levels of the Personal Story remains unchanged (something I personally don’t mind, though I’m unsure about the “locked until level” part) would be to raise the dungeon levels. Make AC story level 45, TA level 50, and CM level 55 – leave the rest as is, and raise explorable to an appropriate story level+5.

My “preferred solution” would having all explorables at level 80 (makes cross-dungeon balancing easier), have AC story at 50 and each subsequent story dungeon 5 levels higher (TA=55; CM=60; SE=65; rest as is)

Whatever the solution, just figured I’d bring this up on the topic of Personal Story fixes.

I’ll add this to the list of things to investigate. It might just be an issue of changing when we’re triggering the sending of those mails (or how they’re worded).

Could you clarify, for absolute certainly: will the story steps that were re-ordered be returned to their original order (in addition to the restoration of the Greatest Fear arc)? And will the story instance entrances be returned to their original locations, rather than the current airship ‘airdrop’ thing that currently occurs at Fort Trinity?

Yes, the story steps will be restored to their original order. We’re looking into removing the airdrop step as part of the fixes as well.

THANKYOUTHANKYOUTHANKYOU

In other news, do you know when we can expect this update to go live? Will people be grandfathered into the fix again, or will all players get it regardless of their story step?

My fiance recently started playing and I’d like to know at exactly which point I should advise him to put his PS on hold, and how long for.

He’s excited about the game, so please let it be soon!

My advice to people who are interested in playing the restored Personal Story (which will include the Greatest Fear steps, original chapter 8 ordering, and various minor text and VO updates) is to not complete A Light in the Darkness (in chapter 6). That way you’ll be able to play the restored content in its entirety when it goes live.

We’re currently discussing release dates and will share that information when we’re able. Thanks again for all your great suggestions and patience.

My Greatest Fear Plotline

in Guild Wars 2 Discussion

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

The mails isn’t really an issue. The issue is the dungeon’s levels.

It’s out of scope for this particular team to change the level requirements for the dungeons, so all I can do at this point is either change the level at which the mails are triggering and/or adjust the mail text. Totally open to suggestions here, but I wanted to let folks know the constraints.

My Greatest Fear Plotline

in Guild Wars 2 Discussion

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

(Sorry for double post, this is unrelated to above)

There’s still a story issue that hasn’t been addressed yet: Personal Story and Dungeon Story Mode relations.

Currently, you’ll get a “introduction” by the Herald at level 25. At level 30, you get a letter about Ascalonian Catacombs story. However, at level 40 you have the Destiny’s Edge meeting in which Eir talks about going to Ascalon Catacombs indirectly. And at level 50, you get a letter from your iconic talking about events at AC, TA (level 40 dungeon), and CM (level 50 dungeon).

IMO, the “easiest solution” if the changes to levels of the Personal Story remains unchanged (something I personally don’t mind, though I’m unsure about the “locked until level” part) would be to raise the dungeon levels. Make AC story level 45, TA level 50, and CM level 55 – leave the rest as is, and raise explorable to an appropriate story level+5.

My “preferred solution” would having all explorables at level 80 (makes cross-dungeon balancing easier), have AC story at 50 and each subsequent story dungeon 5 levels higher (TA=55; CM=60; SE=65; rest as is)

Whatever the solution, just figured I’d bring this up on the topic of Personal Story fixes.

I’ll add this to the list of things to investigate. It might just be an issue of changing when we’re triggering the sending of those mails (or how they’re worded).

Could you clarify, for absolute certainly: will the story steps that were re-ordered be returned to their original order (in addition to the restoration of the Greatest Fear arc)? And will the story instance entrances be returned to their original locations, rather than the current airship ‘airdrop’ thing that currently occurs at Fort Trinity?

Yes, the story steps will be restored to their original order. We’re looking into removing the airdrop step as part of the fixes as well.

(edited by BobbyStein.2315)

My Greatest Fear Plotline

in Guild Wars 2 Discussion

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

(Sorry for double post, this is unrelated to above)

There’s still a story issue that hasn’t been addressed yet: Personal Story and Dungeon Story Mode relations.

Currently, you’ll get a “introduction” by the Herald at level 25. At level 30, you get a letter about Ascalonian Catacombs story. However, at level 40 you have the Destiny’s Edge meeting in which Eir talks about going to Ascalon Catacombs indirectly. And at level 50, you get a letter from your iconic talking about events at AC, TA (level 40 dungeon), and CM (level 50 dungeon).

IMO, the “easiest solution” if the changes to levels of the Personal Story remains unchanged (something I personally don’t mind, though I’m unsure about the “locked until level” part) would be to raise the dungeon levels. Make AC story level 45, TA level 50, and CM level 55 – leave the rest as is, and raise explorable to an appropriate story level+5.

My “preferred solution” would having all explorables at level 80 (makes cross-dungeon balancing easier), have AC story at 50 and each subsequent story dungeon 5 levels higher (TA=55; CM=60; SE=65; rest as is)

Whatever the solution, just figured I’d bring this up on the topic of Personal Story fixes.

I’ll add this to the list of things to investigate. It might just be an issue of changing when we’re triggering the sending of those mails (or how they’re worded).

My Greatest Fear Plotline

in Guild Wars 2 Discussion

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

I just wanted to provide an update since it’s been a while.

  • We are currently working to restore the Greatest Fear storyline to the live game. I can’t provide a release date at this point.
  • In addition to restoring the Personal Story steps to their original order we’re making some minor improvements where possible (e.g. recording new VO or updating certain conversations, etc.).

We’ll provide additional details closer to release. Thanks much for your patience.

That’s all well and good. Nice to know you are getting down to fixing it. Now, that just leaves the issue on characters who have been through the botched PS. Will you by some chance, make it replayable like you did with the Living Story? Because if I have to grind my charr character just to see the fixed version, that’s just bullcrap. :/

The Personal Story was never designed to be replayable on a single character, so making a change like that would involve a lot of revision (updating and testing hundreds of story steps). It’s simply out of scope.

The updated story steps will start with A Light in the Darkness.

My Greatest Fear Plotline

in Guild Wars 2 Discussion

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

I just wanted to provide an update since it’s been a while.

  • We are currently working to restore the Greatest Fear storyline to the live game. I can’t provide a release date at this point.
  • In addition to restoring the Personal Story steps to their original order we’re making some minor improvements where possible (e.g. recording new VO or updating certain conversations, etc.).

We’ll provide additional details closer to release. Thanks much for your patience.

I knew we couldn't trust them! *SPOILER*

in Lore

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

Heh. I got my account set up to switch between NA and EU, so I plan to visit the EU folks once in a while. I sometimes post when I’m playing on Twitter. Follow @BobbyStein if you want, but please keep in mind it’s my personal account—not an official one—so don’t expect news or other reveals there. I mostly blather about games, food, music, etc.

Anyway, hope to see you in the game.

I knew we couldn't trust them! *SPOILER*

in Lore

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

Got my live account stuff squared away. Hope to see some of you online on EU.

[Spoilers]Lore retcon - Wynn, Caithe, Riannoc

in Lore

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

And I recall it being said somewhere that there was 1 Firstborn sylvari born per cycle per day (thus 4 sylvari every 24 hours over 72 hours).

Konig, I cannot find this information anywhere. I have been digging for days now, with no avail. I am beginning to be really skeptical of such a statement.

Yes, if you could cite the in-game reference that would help. Thanks much.

[Spoilers]Lore retcon - Wynn, Caithe, Riannoc

in Lore

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

The writers shouldn’t have to explain themselves and their story’s “inconsistencies and confusions” after every release like we’ve seen Angel (and sometimes Bobby) doing after each story release since Escape from Lion’s Arch. When you get to that point… you’re doing something wrong.

Either that, or perhaps we’re just trying to interact with our community and join in on the discussion.

Sylvari: Anet was planning this since 2007

in Lore

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

Minor errors do come up occasionally. These don’t seem so bad to me.

The problem is that to a lore-fanatic (…) even the smallest breach of the universe is seen as a catastrophic end of times type deal. …but boy do they get old after a while.

You’re both right. We are fanatic about the lore, I’ll gladly admit it
The whole point of this “mapping project” though, is not to criticize ANet – it’s to help them. Let there be no doubt about that.

This makes me very happy because it allows people to channel their energy into something positive—working together to improve the game. Remember that continuity error that went live in episode 7? That was a bug, a mistake. Someone pointed it out. We investigated it and then corrected it.

I don’t know if all the existing issues would be as simple to fix, but if we had a centralized list that quoted two items that were at odds with each other we could investigate them when time allowed.

I knew we couldn't trust them! *SPOILER*

in Lore

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

Will you all engage more, after the event at PAX? I gather you will reveal a good chunk of information there was well. So it would be nice to get some feedback from you as well (like how you feel about the matter and such. Are our fears unneeded, etc. the usual you know).

I plan to be a little more active on the forums and in the game after next week. We’re just a bit busy right now.

Are you folks mostly on NA or EU servers?

I knew we couldn't trust them! *SPOILER*

in Lore

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

Thanks, everyone, for posting your thoughts here. It means a lot to us that you continue to discuss and debate the story and lore.

[Spoilers]Lore retcon - Wynn, Caithe, Riannoc

in Lore

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

Somewhere a dev said the Riannoc thing was an oversight and it would be fixed later. I don’t know if it was fixed this patch. It wasn’t in the notes I believe.

I’m pretty sure Riannoc is still the first dead, just not so long before the other secondborn as in the last release.

The fix should have gone live with yesterday’s build. Please let us know if the conversation from episode 7 wasn’t updated. Thanks.

CGI/Cutscenes

in Living World

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

There’s an NPC in Camp Resolve that lets you rewatch the final cinematics if you’ve completed the episode. He’s standing near the entrance.

Oh thats cool. is that for all episodes?

The replay NPC is just for this episode, but if you (and others) have feedback on replaying other cinematics we’d like to hear it (in a separate thread).

CGI/Cutscenes

in Living World

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

There’s an NPC in Camp Resolve that lets you rewatch the final cinematics if you’ve completed the episode. He’s standing near the entrance.

CGI/Cutscenes

in Living World

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

Praise relayed.

Living World S2E7: Seeds of Truth [SPOILERS]

in Lore

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

On the wiki category idea, I’m sure a new template akin to the bug, sic, and anomaly template could be made that autocategorizes, and you (and other writers) would just have to bookmark a single page and check it periodically – no need for activity on the wiki, just observing a single page.

I’m open to trying that out. If you folks decide to go that route please post a link here.

Though you saying you don’t check the wiki is a bit saddening as that’s a pretty decent way of checking what lore we know (when it’s done…. conflicts have put such on a standstill several times).

I check the wiki, just not daily.

Living World S2E7: Seeds of Truth [SPOILERS]

in Lore

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

I want to stress that the reports need to be written as factual, succinct entries, otherwise it’ll just become another long thread that’s difficult to parse. Thanks for understanding.

That’s why I’m thinking the wiki could be a better place to add such reports (using categories)? No room for speculation or discussion there, just facts.

We’re I’m not as active on the wiki, so posting issues there means we I likely won’t see it.

Living World S2E7: Seeds of Truth [SPOILERS]

in Lore

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

On a related note: it’s extremely helpful if people reported narrative issues (continuity or otherwise) in an certain format. This post on Reddit regarding the Seeds of Truth lore inconsistency was incredibly useful in tracking down the bug.

http://www.reddit.com/r/Guildwars2/related/2o7nkg/sylvari_lore_inconsistency_spoilers_seeds_of_truth/

  • Quote the phrase from the current build
  • Quote the phrase from the core game (or GW1)
  • Explain the discrepancy

That’s it. We just need the facts, which we can then use to locate the content in our tools and investigate the issue. So feel free to let us know when something isn’t quite right in the game. Just please present it in a neutral, factual manner and it’s very likely we’ll be able to look into it. Burying the facts inside a longer post is the surest way for it to get lost.

Thanks much.

That’s a good idea.

Maybe a dedicated thread or a sticky where only posts in the format you describe can be added. I’m quite certain the lore experts on the forum would be happy to add to it in this way if it meant getting the consistent story lore we all want.

I think it’s a pretty good idea, personally. As you can imagine, the GW universe is pretty large and complex, so having a centralized place where people can list items to investigate will certainly help the narrative team.

I just want to be clear that any reported items would be investigated when we’re able, and issue severity would certainly be a factor in that. Also, posting something doesn’t mean we’re able to address it (right away, or ever) so I want expectations to be clear. We’ll investigate what we can when we’re able.

My suggestion is to start a thread and we’ll see how it goes. If it proves useful I’ll ask for it to be stickied. Does that work for people?

I want to stress that the reports need to be written as factual, succinct entries, otherwise it’ll just become another long thread that’s difficult to parse. Thanks for understanding.

Living World S2E7: Seeds of Truth [SPOILERS]

in Lore

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

On a related note: it’s extremely helpful if people reported narrative issues (continuity or otherwise) in an certain format. This post on Reddit regarding the Seeds of Truth lore inconsistency was incredibly useful in tracking down the bug.

http://www.reddit.com/r/Guildwars2/related/2o7nkg/sylvari_lore_inconsistency_spoilers_seeds_of_truth/

  • Quote the phrase from the current build
  • Quote the phrase from the core game (or GW1)
  • Explain the discrepancy

That’s it. We just need the facts, which we can then use to locate the content in our tools and investigate the issue. So feel free to let us know when something isn’t quite right in the game. Just please present it in a neutral, factual manner and it’s very likely we’ll be able to look into it. Burying the facts inside a longer post is the surest way for it to get lost.

Thanks much.

(edited by BobbyStein.2315)

Living World S2E7: Seeds of Truth [SPOILERS]

in Lore

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

Will you only fix things that are currently active, or will you go back to old stuff as well? You mentioned that the Mordremoth reveal could have been handled better (I just mention it, because it was the first thing that came into my head. I don`t want to talk into your job. There were suggestions like placing a book on the eldar dragons in Scarlet`s room or an aditional dialog).

TL;DR: We look at all kinds of potential text, VO, and lore fixes but have to prioritize them.

Long version: Because our time and resources are finite, we have to prioritize our list of items that we want to fix. Adjusting an existing conversation is easy and doesn’t require a ton of rework (writing, editing, localization, and testing time, mostly). Adding new content is a bigger task, since it involves design resources (hooking up objects, scripting) and additional testing. All sorts of things are considered, such as how critical a bug is to fix (does it block progress, create continuity problems, or is it just vaguely worded or out of voice?).

In the case of the Riannoc issue, it was a simple fix, so I went ahead and addressed it for a future build. Adding a story step to Scarlet’s room in Prosperity, however, is a bigger task, making its implementation chances a little less likely. That doesn’t mean that there aren’t other ways to solve the problem that don’t involve reworking the structure of existing content (e.g. putting a book about Mordremoth in the Priory or somewhere out in the world for players to read) but we have to weigh that against other potential fixes.

Rytlock Found [Spoiler]

in Lore

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

Next time put a spoiler tag in the thread title.

Faolain, the American Sylvari

in Living World

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

I figured the voice was different because this is 20+ years ago prior to her going completely insane, before there was a Nightmare Court.

I didn’t mind it.

This is what we were going for. We used the same actress, Julianne Buescher, who also voiced Faolain in the core game Personal Story.

http://www.imdb.com/name/nm0003925/?ref_=fn_al_nm_1

That makes a lot of sense to me. However, my question is: Why does she seem to lack the accent that all the other Sylvari have?

Most, but not all, sylvari have the same accent. This was intentional and can be heard throughout the game. Occasionally, an actor’s performance may deviate and that might explain any inconsistencies in certain lines during a VO session.

That stated, I never perceived Faolain as having a British accent but more of a refined manner of speaking. Courtly, formal.

Living World S2E7: Seeds of Truth [SPOILERS]

in Lore

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

We appreciate your understanding and support. We want to make the game the best it can be. Hearing constructive feedback (and being notified of potential errors or bugs) allows us to improve the game.

Faolain, the American Sylvari

in Living World

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

I figured the voice was different because this is 20+ years ago prior to her going completely insane, before there was a Nightmare Court.

I didn’t mind it.

This is what we were going for. We used the same actress, Julianne Buescher, who also voiced Faolain in the core game Personal Story.

http://www.imdb.com/name/nm0003925/?ref_=fn_al_nm_1

Living World S2E7: Seeds of Truth [SPOILERS]

in Lore

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

I’d like to address the continuity issue in the Newly Awakened story instance of episode 7. In it, players have a conversation with Malomedies where he says, “We went so long without losing one of our own, but three of our newly awakened have been killed already. This is unacceptable.” He then goes on to say about Riannoc, “I worry about Riannoc. He’s going so far from home. What if he never returns?”

As some have helpfully pointed out, this is at odds with Caithe’s dialog in the Personal Story, where she mentions, “Riannoc was the first sylvari to meet death. We never knew what happened…” This is an error (a.k.a. text bug) that was introduced during the development of episode 7 and was not caught by anyone on the team or in our playtest groups. Thanks for bringing it to our attention. We’re going to fix the conversation text in episode 7 in an upcoming patch so that it is in line with the Personal Story.

On a related note, I should clarify this bit of dialog from the Personal Story, where Caithe says, “…We all felt it when he [Riannoc] died. It was like a part of the Dream was torn away—but we never knew why. Or how.” The sylvari did not feel Riannoc’s death as it happened, but reacted emotionally once they found out about it (such as when a loved one is lost). Caithe is speaking figuratively, not literally, here.

As always, thanks for playing and for sharing your feedback.

Who did the voice for Tiachren, Sylvari NPC

in Audio

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

Liam O’Brien voices that character. We love Liam.

Living Story S2E5: Echoes of the Past

in Lore

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

@Bobby: Thanks for popping in.

You’re welcome. I try to stop by when I can. As you can imagine, our schedules are very packed these days, so I’m not able to interact with the community as much as I’d like. But I appreciate the sentiment.

I got a question though. Would it be possible in the future to appeal to some of the bigger critism, if it is reasonable?

There are hundreds of opinions being posted on our forums alone, with thousands of others on different message boards (reddit, gaming sites, etc.). Which ones do you mean?

I feel like we are only able to bash you with not much defense from your side(though we can argue that every critism is usefull).

I made a deal with myself long ago not to get mired in forum debates. If I see something I can comment on, I usually do. Otherwise I merely observe. I’d rather let the release speak for itself, since that’s what we’re ultimately judged on. As long as the criticism is constructive and respectful (and doesn’t attack the people who worked tirelessly on the release) we can always learn from it.

It sometimes feels like we just have to wait and see if there will be change. Not that you have to be overly defensive, since I bet that you have your reasons most of the time (the whole team of course), but simple explanation like time constrains for example would be helpfull to keep us from being sour and would actually allow some insight into the developing process which is always nice.

This is a potentially huge topic, and not one that is suited for the forums. About all I can say about game development is that there are always reasons why things are done a certain way. Time constraints play a role in that, as do available resources, quality control, and scope.

http://en.wikipedia.org/wiki/Project_management_triangle

Back on topic. It seems that people liked the lore books. How would you like to see them improve or evolve? Examples help.

Thanks.

Living Story S2E5: Echoes of the Past

in Lore

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

Just wanted to pop in here to say thanks to all of you for organizing your episode 5 story feedback. Keep it coming.

Ogden's VA?

in Audio

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

Is it Fred Tatasciore again? I didn’t recorded the cinematics yesterday, and I never played as Priory, so it’s my first encounter with him since GW1. If someone could confirm, I’d be there in the corner, “nostalgiaing”.

Yup. Fred’s back.

Divinity Guide

in Lore

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

I’d rather not see that, to be honest.

These tour guides give humans part of that sense of knowing their history and heritage that the other races don’t show. The other major cities do have a number of NPCs that give a history of the place or the race, but they’re not nearly as showing off the good work. The only way to improve the tours was to make them occur constantly – without player triggering – so that they become more obvious.

This is why in my post above, I only listed the bigger human settlements, because it feels like a good way to give something that humans have going for them, that the other races cannot do the same or better at.

If tour guides were added to other races’ capitals, the only thing I ask is that they’re human historians and scholars so as to show that humanity even has the history of the lands of other races – and even the history of those races, whether or not the other races have them too. There is a need to cease the dropping of human standing in GW2, as we’ve seen them with very little going for them.

If they weren’t presented as tours for other racial cities but instead shown with characters walking and talking about their surroundings (perhaps independent of player participation) it could get the information across while also differentiating the feel of the different races. Thoughts?

Divinity Guide

in Lore

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

Ideally, we’d add these to every major city over time. I’ll put it on the backlog for future consideration.

Playable sylvari and charr voices

in Audio

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

YouTube has some videos that feature PC voice.

Charr Male (voiced by Ron Yuan)
http://youtu.be/snDoy4DjUaI?t=16s

Charr Female (voiced by Kate Miller)
http://youtu.be/3Mg9-TBZn5k?t=16s

We don’t currently offer a voice preview during character selection.

Voice actor for Braham

in Audio

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

No more Felicia Day? I'm OK with a new VA.

in Audio

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

Good morning! Allow me to clarify a few things:

  • Felicia Day is still a cast member of Guild Wars 2. We have no plans to recast Zojja with another actor.
  • It’s entirely possible that Zojja could show up in a future release. It all depends on what story we’re currently telling and which characters have an active role in it.

Thanks much.

Secret lair hologram dialogue *spoilers*

in Living World

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

Wasn’t it stated by some devs in the forums that she did indeed have 2 diff voices and it was important to the story that she had 2 diff voices? I believe it was a comment regarding someone that found some voice dialogue that was leaked online for Scarlet and commented on how the voice was different.

Not exactly. Scarlet has always been voiced by Tara Strong. We did coach her to change her tone to reflect her descent. There should be a noticeable progression over time.

Sorry for my wording, I didn’t mean that she was voiced by 2 diff people but I meant that her voice was supposed to change over time (presumably after getting out of the machine) to indicate that there was some a change in her character. The response I was referring to was stating that there indeed would be a difference in Scarlet’s voice’s tone and it was somewhat important (I guess once again to reflect the change between Ceara and Scarlet)

Got it. Then you are correct!

Naming Mordremoth

in Lore

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

btw. just for giggles, my crappy PS-attempt… I need a more recent picture

I should post a newer pic on my Twitter or G+. That source image is ancient!

we’ll keep using the old one, because your frustration with it makes you show up and reply :P

Nah, it’s not my frustration with the image that makes me show up. It’s my desire to interact with you folks. I just don’t often have the time to visit as often as I’d like. Living World is a very busy team.

Secret lair hologram dialogue *spoilers*

in Living World

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

Wasn’t it stated by some devs in the forums that she did indeed have 2 diff voices and it was important to the story that she had 2 diff voices? I believe it was a comment regarding someone that found some voice dialogue that was leaked online for Scarlet and commented on how the voice was different.

Not exactly. Scarlet has always been voiced by Tara Strong. We did coach her to change her tone to reflect her descent. There should be a noticeable progression over time.

Naming Mordremoth

in Lore

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

btw. just for giggles, my crappy PS-attempt… I need a more recent picture

I should post a newer pic on my Twitter or G+. That source image is ancient!

Naming Mordremoth

in Lore

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

I want to address the comments about the player character’s knowledge of Mordremoth and how that fits into the story. For some players, this may have felt like it came out of nowhere. Up to this point, the only explicit mention of Mordremoth in the core campaign was on the Teeth of Mordremoth skill in Crucible of Eternity.

Season 2 of the Living World assumes that the player character has completed the Personal Story, killed Zhaitan, and has attained the rank of Pact Commander. It also assumes completion of season 1, that the player character killed Scarlet, and has a friendship with Rox, Braham, and the rest of the crew. Because of the PC’s assumed rank in an organization that deals in fighting dragons, and that such knowledge isn’t really a secret (but isn’t widely known as characters in the world have no reason to openly discuss it until now) we wanted the player to make the call by identifying the dragon in a conversation among friends. In hindsight, there should have been more build up or discovery before reaching that point. Lesson learned.

We want to seed Tyria with lore bits and other items that can better educate adventurous players seeking more knowledge on the subject. Keep your eyes open in future releases. Thanks so much for taking the time to post your feedback regarding episode 2.

Please don't kill off Trahearne

in Living World

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

Imagining Bobby sitting in his office, a flower in his hand, picking off the petals:

“We kill him…”
“We kill him not.”
“We kill him…”

That’s exactly how it happened.

Who voices Dessa?

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Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

Dessa is voiced by Kari Wahlgren.

http://www.imdb.com/name/nm1312566/?ref_=fn_al_nm_1

Voice Actress for Smatti

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Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

Explorer Smatti is voiced by Erin Matthews.

http://www.imdb.com/name/nm0560019/?ref_=nv_sr_1

Glad you like her performance!

Better than original story so far

in Living World

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

Still… Bobby… we need answers… anything… The topic popped up several times in several parts of this forum… if not you who else? (well Angel and the rest of your staff naturally )

What topic are you talking about specifically?

Argh I am going crazy.. let me just set this thing here up:

Oh dear. Well, at least you could use a more recent photo. I haven’t had a beard in two years.

VA; Now vs Then (Ode to Mr. Stein)

in Audio

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

I also appreciated the new way conversations integrate into the story. I don’t know if it’s just because I’m appreciating it more, but I’m noticing voice acting in places I never had before. (I created a new character and the first mail to me from my buddy Quinn was voiced! Was this always there, or had I just noticed it?)

So that’s a bug! We originally planned to voice all mails in the Personal Story, but we decided to cut scope due to time constraints, redesigns, rewrites, etc. We should have removed all the associated sound files but I think one or two are still hanging around.

One problem I had, though… did Jory’s voice actor change for parts of this episode? She sounded… different… to me in parts. That could just be because of the situation: she sounded different due to emotional distress. But it just didn’t sound like Jory to me.

Jory has had the same voice actor from the beginning, so if you’re noticing a change it’s likely due to the direction we gave her during the recording session. Episode 2 had some emotional moments and we were trying to reinforce that in the actor delivery. So as long as you didn’t hear voice processing on her lines we’re in good shape.

Anyway, keep up the great work!

Thanks!

Oh, one more thing! The ambient audio in Dry Top is amazing. The wind sounds, specifically. I know that’s a weird thing to comment on, but I love the wind sounds. I’ve got a decent pair of headphones (Sennheiser 558s) and catch myself just stopping and listening sometimes.

Glad you like it! I’ll relay your kind words to the team. I’m sure they’ll appreciate that you noticed their hard work.

Better than original story so far

in Living World

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

Are these the same writers from season 1? GW2 story has been pretty bland so far in the past IMO. This update actually had me drawn in till i finished it. Well made multi layered map, NPC characters that actually feel like players that cast time warp on me, portal the party and do more than the standard 1 point damage.

I think they nailed it, this is what I’ve been wanting. I want to brag about the story but don’t want to ruin anything for anyone on this one. I love the more darker tone to it.

Thanks for the kind words. It’s the same group of writers (Angel, Peter, Elan, and myself, with help from the designers on the team who also contribute a large amount of text for us to work with). The Living World would not be what it is without proper planning and collaboration across all disciplines on the team (writing, design, art, audio, QA, and programming), so I definitely want to say that it’s been a group effort in improving story presentation overall.

We’ve learned a lot from season 1 and I’m thrilled that people are enjoying season 2 so far. Keep the constructive comments coming. We are always looking for ways to make our future releases even stronger.

VA; Now vs Then (Ode to Mr. Stein)

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Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

is there a technical reason behind why all dialogue (that i recall) has to be played while the characters are standing still (i.e. halting progress)? one of episode 1’s missions got a lot of flack because players had to stop progressing it every now and then to listen to marjory and kasmeer talk, when it seems to me that a conversation like that could be had while moving. there are other examples like that, but the point is, i feel a good part of the community would like it if the conversations during missions didn’t interrupt gameplay unless it made sense to have us stop to listen (like on concordia, when you’re listening to the guy describing the attack).

It’s something we’re investigating along with other potential VO implementation improvements. At this point, though, we can’t promise any features.

and, if i may, another thing: what about adding more animations to those conversations?

We do this on occasion, actually.

those are my two main questions about the narrative aspect of the game, which rightfully deserves the praise it’s getting (but doesn’t mean you can get comfortable just yet ;P).

We’re always trying to push ourselves to do better. We appreciate the feedback.

The Eternal Alchemoose [Spoilers]

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Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

This made my day.

VA; Now vs Then (Ode to Mr. Stein)

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Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

And now we have season two, and whoa, color me impressed. The flow of conversation between characters (whether in the world or in missions) seems natural – though NPCs in the world really do repeat themselves quite often, particularly in Dry Top – and I’m in love with the fact that the two character cut aways are gone and we’re really starting to see some proper cutscenes (the end of episode two was glorious!)

Thanks for the kind words. We’ve been working hard to improve our story presentation.

If I have one complaint it’s that the PC doesn’t really seem to be involved with the narrative anymore outside of text bubbles, but the game has seen leaps and bounds since launch, and I’m willing to bet the lack of PC acting it due to time constraints (since the PC is technically ten separate characters).

We’re currently exploring ways to make the PC speak again. It’s more of a technical consideration and not really about actor availability or voice budget. We’ll share more on this when we’re ready.

Bobby, if I ever meet you in public I’m going to give you a right-proper man hug. Because you – and your team – have restored my faith in this game and for this first time in many months I am actually excited to see what the future of GW2 has in store.

Glad you’re excited. We are, too!