Well they did move away from most of the things they said during development (see the manifesto), it only figures that interview-lore isnt sacred either.
Unless we’ve built content around something, it’s usually considered malleable from a design and lore standpoint. Occasionally we decide to go in a different direction months or years after the first ideas are documented or even talked about externally. In some cases that means what one member of staff says in an interview can change when it comes time to building a release. It’s part of our iterative process.
In short, go by what’s in the game.
I wouldnt even mind to rely only on lore that is presented in the game if there would be enough lore in the game. Im still hoping for some kind of codex in the hero panel.
My advice for you and others who care about the lore is to let us know what you think of the implementation in season 2. We’ve put a lot more resources into seeding each episode with loreful bits.
As always, thanks for playing and letting us know what you think.