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Personal Story Restoration update

in Guild Wars 2 Discussion

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

Here’s my main concern so far. One of my characters has experienced the flawed version of the PS and since you can’t rewind the progress back, I’d have to reroll another character. While I could just grind for gear, I practically invested a heavy amount of gold on my previous character and it just wouldn’t be fair on my part to have to grind again just to get gold again to re-gear my character. Is it possible to request for duplicates of my character’s existing armor so that when my rerolled copy hits level 80, I can just set him up after? Same goes with the fact that I used a styling kit on him.

I’d contact Customer Service if you have questions or concerns that aren’t covered in the original post or F.A.Q.

What is a "Mordrem" and other ED stuff

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Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

I’m thinking… If we have Steve…. Would the Leviathan’s name be Steve Junior?

We’d call them Little Stevies, of course. They hate that.

Thank you Guild Wars 2 staff.

in Guild Wars 2 Discussion

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

Dear Guild Wars 2 Team,
I want to sincerely thank you for making one of the best mmos out there. The three year mark is fast approaching and I look forward to seeing what you guys have in store for us. About a year and a half ago I brought my mother to the light side stealing her from the World of Warcraft empire. We have played mmos together since I was living in Texas at the time and it was the best way for us to communicate. We love everything about the game, and have a lot of fun running the world boss train. This past Fall we found out that my mother has cervical caner. The game has now become a great way to release stress of the doctor visits and the fear of the cancer spreading to other place. It means a lot to me to see my mom laugh at your April Fools joke, she was laughing so hard that she was crying.

So thank you guys for making such an awesome and my mom and I both look forward to the expansion!

Thank you for the touching note. Glad that you and your mother have found some joy in what we do. Wishing you all the best. Keeping my fingers crossed for your mother’s recovery.

What is a "Mordrem" and other ED stuff

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Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

I preferd the name Overgrown for the Mordrem. They used it at the very beginning of LS season 2, in Gates of Maguuma. It did fit much better with the names of the other dragon minions imo. I wonder why they changed it.

We showed the enemy nameplates as “overgrown” for the duration of the first episode two-week window, and then switched them to “Mordrem” when the second episode went live once Mordremoth’s name was established in the story. This was to prevent spoiler nameplates in the open world before episode 2 hit the servers.

Personal Story Restoration update

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Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

On a related note, I’ll be on tomorrow’s Points of Interest and will likely mention some more information regarding the Personal Story restoration.

Personal Story Restoration update

in Guild Wars 2 Discussion

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

Question for Bobby Stein:

There are quite a few story steps that could use improvements due to poor scripting (read: NPC actions in story steps). Some that come to mind are Underground Scholar, The Battle of Claw Island, and The Priory Assailed.

Is there a place where any… shall we say irksome story steps that could use tweaking be reported? Such things wouldn’t really count as “bugs” as far as I know.

For example of what I refer to:

  • In Underground Scholar, you zone in to see the dredge already assaulting the Priory structure, however, the objectives and dialogues give off the impression that you missed a part where you are in the structure before the dredge assaulted, and went out to fight them to return to seeing Vyacheslav for only a moment before he retreats.
  • During the Battle of Claw Island, there is some dialogue/cinematic/etc. scenes that don’t line up well or show what’s happening (when the first dead ship is sunk, when Commander Talon is killed) and the part where you have to hold off the risen easily comes off as never ending, especially to those who haven’t done it before (I certainly recall feeling like I was fighting for nearly an hour when I first did it).
  • For The Priory Assailed, the destruction of the laser had near no reasoning for such happening, and though I think this was fixed the priory NPCs would wipe the floor of risen, removing any sense of urgency, as there would rarely be risen for players to kill (for once, competant allies!).

So yeah, is there a place you’d like non-bug ‘feels weird playing through this’ reports for the PS, since you’re working on them already?

Another question: any update on Season 1 bring made permanent as was promised in the past? Would be nice to have that before HoT…

It’s totally fine to give us feedback regarding story instances that you feel could benefit from some tweaks, but we’re at the point in this development schedule that we’re not likely to add them to the task backlog (a.k.a. the “list of things we’re able to do”). I’d suggest posting them on the story step discussion pages on the wiki and/or assigning them a category, similar to how folks handled the lore discrepancies reports.

Regarding Season 1, we have nothing new to announce at this time. As we’ve said before, we’d still like to bring it back someday (and hopefully make some improvements where possible) but we’re actively working on other projects at the moment.

Personal Story Restoration update

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Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

I’m not sure if this was posted on March 31 or on April 1. This whole thread might be a hoax.

It’s not a hoax. These changes are definitely real and we’ll announce a specific release date sometime in the near future.

Personal Story Restoration update

in Guild Wars 2 Discussion

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

“Please note that the core gameplay and structure of this story instance has not been changed—the difficulty has been adjusted to allow for solo play and will therefore be more accessible for players.”

^ Does that mean I can solo the dungeon now but I cannot open that first gate alone? Or did they change the gate? (Right now it needs 2 people to step on the plates to open it).

The entire instance, including this part, will be soloable. You will only have to step on one plate to open the gate.

Personal Story Restoration update

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Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

Additionally, the “Master of Arah” achievement is being updated to only require completion of story mode paths.

Is that supposed to be “explorable mode paths” instead of “story mode paths”?

You’re correct. I made the adjustment.

Personal Story Restoration update

in Guild Wars 2 Discussion

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

The Personal Story steps, once restored, will flow as listed below.

C6 Step 5—A Light in the Darkness
http://wiki.guildwars2.com/wiki/A_Light_in_the_Darkness
• Choose Greatest Fear at end

C6 Step 6—The Priory Assailed (Priory) http://wiki.guildwars2.com/wiki/The_Priory_Assailed

C6 Step 6—Critical Blowback (Order of Whispers) http://wiki.guildwars2.com/wiki/Critical_Blowback

C6 Step 6—Under Siege (Vigil)
http://wiki.guildwars2.com/wiki/Under_Siege

C6 Step 7—Retribution
http://wiki.guildwars2.com/wiki/Retribution


C7 Step 1—Forging the Pact
http://wiki.guildwars2.com/wiki/Forging_the_Pact

MY GREATEST FEAR—INNOCENT
C7 Step 2 Innocent—Tower Down
http://wiki.guildwars2.com/wiki/Tower_Down

C7 Step 3A Innocent—Munition Acquisition http://wiki.guildwars2.com/wiki/Munition_Acquisition

C7 Step 3B Innocent—To the Core
http://wiki.guildwars2.com/wiki/To_The_Core

C7 Step 4 Innocent—Breaking the Bone Ship http://wiki.guildwars2.com/wiki/Breaking_the_Bone_Ship

MY GREATEST FEAR—FAILURE
C7 Step 2 Failure—Shell Shock
http://wiki.guildwars2.com/wiki/Shell_Shock

C7 Step 3A Failure—Volcanic Extraction http://wiki.guildwars2.com/wiki/Volcanic_Extraction

C7 Step 3B Failure—Fixing the Blame
http://wiki.guildwars2.com/wiki/Fixing_the_blame

C7 Step 4 Failure—Marshaling the Truth http://wiki.guildwars2.com/wiki/Marshaling_the_Truth

MY GREATEST FEAR—SUFFER
C7 Step 2 Suffer—Striking Off the Chains http://wiki.guildwars2.com/wiki/Striking_Off_the_Chains

C7 Step 3 Suffer—Wet Work
http://wiki.guildwars2.com/wiki/Wet_Work

C7 Step 4A Suffer—Willing Captives
http://wiki.guildwars2.com/wiki/Willing_Captives

C7 Step 4B Suffer—Intercepting the Orb http://wiki.guildwars2.com/wiki/Intercepting_the_Orb

C7 Step 5—The Battle of Fort Trinity
http://wiki.guildwars2.com/wiki/The_Battle_of_Fort_Trinity

MY GREATEST FEAR—INNOCENT (CONCLUSION)
C7 Step 6 Innocent—A Sad Duty
http://wiki.guildwars2.com/wiki/A_Sad_Duty

MY GREATEST FEAR—FAILURE (CONCLUSION)
C7 Step 6 Failure—Delivering Justice
http://wiki.guildwars2.com/wiki/Delivering_Justice

MY GREATEST FEAR—SUFFER (CONCLUSION)
C7 Step 6 Suffer—Liberating Apatia
http://wiki.guildwars2.com/wiki/Liberating_Apatia


Chapter 8 will be restored to its original order.

C8 Step 1—Temple of the Forgotten God
http://wiki.guildwars2.com/wiki/Temple_of_the_forgotten_god

C8 Step 2A—Through the Looking Glass
http://wiki.guildwars2.com/wiki/Through_the_Looking_Glass

C8 Step 2B—Close the Eye
http://wiki.guildwars2.com/wiki/Close_the_Eye

C8 Step 3—What the Eye Beholds
http://wiki.guildwars2.com/wiki/What_the_Eye_Beholds

C8 Step 4A—Estate of Decay
http://wiki.guildwars2.com/wiki/Estate_of_Decay

C8 Step 4B—Starving the Beast
http://wiki.guildwars2.com/wiki/Starving_the_Beast

C8 Step 5A—Ossuary of Unquiet Dead
http://wiki.guildwars2.com/wiki/Ossuary_of_Unquiet_Dead

C8 Step 5B—A Grisly Shipment
http://wiki.guildwars2.com/wiki/A_Grisly_Shipment

C8 Step 6—Further into Orr
http://wiki.guildwars2.com/wiki/Further_into_Orr

C8 Step 7 Navy—Stealing Light
http://wiki.guildwars2.com/wiki/Stealing_Light

C8 Step 7 Air—Hunters and Prey
http://wiki.guildwars2.com/wiki/Hunters_and_Prey

C8 Step 7 Army Marching Orders
http://wiki.guildwars2.com/wiki/Marching_Orders

C8 Step 8 Navy—Conscript the Dead Ships http://wiki.guildwars2.com/wiki/Conscript_the_Dead_Ships

8 Step 8 Air—Air Drop
http://wiki.guildwars2.com/wiki/Air_Drop

C8 Step 8 Army—Armor Guard
http://wiki.guildwars2.com/wiki/Armor_Guard

C8 Step 9 Navy—Ships of the Line
http://wiki.guildwars2.com/wiki/Ships_of_the_Line

C8 Step 9 Air—Blast from the Past
http://wiki.guildwars2.com/wiki/Blast_from_the_Past

C8 Step 9 Army—The Steel Tide
http://wiki.guildwars2.com/wiki/The_Steel_Tide

C8 Step 10—Against the Corruption
http://wiki.guildwars2.com/wiki/Against_the_corruption

C8 Step 11A—Cathedral of Silence
http://wiki.guildwars2.com/wiki/Cathedral_of_Silence

C8 Step 11B—Romke’s Final Voyage
http://wiki.guildwars2.com/wiki/Romke%27s_Final_Voyage

C8 Step 12—Source of Orr
http://wiki.guildwars2.com/wiki/The_Source_of_Orr

C8 Step 13—Victory or Death
http://wiki.guildwars2.com/wiki/Victory_or_death

Personal Story Restoration update

in Guild Wars 2 Discussion

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

F.A.Q.
Q: I’ve never beaten the Personal Story step “Victory or Death” because it required me to play in a group. Are you making any changes to the final fight against Zhaitan?
A: Yes. With this release, we are changing a few things about the final Personal Story step “Victory or Death.” For starters, the instance has been modified to support 1–5 players so you will no longer need a full party to complete it. We have converted the story mode of “The Ruined City of Arah” dungeon to be a Personal Story step, so after this update goes live, you may only play it once as part of your Personal Story. We are also unlocking the explorable mode of this dungeon by default so access will no longer be gated by story mode completion. We are also updating the Ruined City of Arah Dungeon Track to be unlocked by story mode or explorable mode completion. Additionally, the “Master of Arah” achievement is being updated to only require completion of explorable mode paths. Please note that the core gameplay and structure of this story instance has not been changed—the difficulty has been adjusted to allow for solo play and will therefore be more accessible for players.

Q: Can I reset my character’s Personal Story progress, or revert my story progress to an earlier state?
A: No. You cannot reset your character’s story progress, either partially or fully.

Q: Why can’t I reset my character’s Personal Story progress?
A: The Personal Story was not designed to be replayable. Attempting to adjust a character’s story progress introduces a wide variety of bugs across various content and game systems. We investigated different solutions for partial and full story resets. In all cases, the changes led to unpredictable results in many different content types, including permanent blocking of story progress.

Q: If I can’t reset my character’s Personal Story progress, does that mean I can’t play certain parts of the restored Personal Story?
A: That depends on what Personal Story state your character is in when the Personal Story restoration goes live. Consult the scenarios above for more details. Also, all newly created characters will be eligible to play the restored Personal Story in its entirety.

Q: How long do I have to advance my character’s story past “The Source of Orr”?
A: While we haven’t set a release date at this time, we can confirm that you will have at least 8 weeks from the time of this posting to complete “The Source of Orr”, should you want to advance to step 1 of chapter 8, “Temple of the Forgotten God.” Otherwise, as stated above, you may miss out on much of chapter 8 with this character.

Q: What new voice-over is going into the game?
A: We wanted to update some key lines for several characters in the Personal Story, including those of Trahearne, the Pale Tree, Tonn, and Apatia. In some cases, we are merely re-recording the existing lines to get a more appropriate delivery to match context. In other cases, we are rewriting character dialog to better fit a particular scene.

Q: What should I do if I encounter issues after the Personal Story restoration goes live?
A: If you are experiencing any issues regarding the Personal Story restoration content that aren’t listed above, you can contact Customer Service for help.

Q: I have more questions about this update. Who can I ask?
A: Feel free to post your Personal Story restoration questions in this thread, and we will do our best to answer them in a timely fashion. You can also consult the Personal Story pages on the official wiki for information about each chapter and story step.

We’ll be posting more information closer to release. Thanks for your patience and all of your excellent Personal Story feedback over the past few months.

(edited by BobbyStein.2315)

Personal Story Restoration update

in Guild Wars 2 Discussion

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

Personal Story Restoration
Some updates to the Personal Story are coming. I’d like to take this opportunity to give you some details on what we’re doing, why we’re doing it, and what to expect in the future.

Background
Back in 2014 we released the September Feature Pack, which introduced a number of changes to the game. Among those changes were revisions to the Personal Story, including a reorganization of certain story steps. The “My Greatest Fear” story steps were deactivated for many players, and three steps from chapter 8 were moved into chapter 7. This prevented some players from accessing certain content and also introduced some continuity errors.

What We’re Restoring
To put it simply, we’re reactivating the “My Greatest Fear” story steps and putting chapter 8 content back in its original position in the overall narrative. We’re also making some minor improvements to the content, like writing and recording new voice-over for a few key characters, tweaking some camera moves, updating select art assets, and more.

What This Means for You
When the update goes live, it will restore the Personal Story steps in chapters 7 and 8 to their original order. This will affect a small number of users who currently have characters in certain states of story completion. You can check your current story completion status by accessing the Story Journal in your Hero Panel. By default, you can access this inside the game by pressing H and then clicking on the Story Journal tab and selecting My Story.

  • If your character has not completed “A Light in the Darkness,” (chapter 6) you should not encounter any issues. You will be able to experience the Personal Story in its restored order along with the minor improvements that begin with this story step.
  • If your character has not completed “Forging the Pact,” you should not encounter any issues. While you will not be able to replay previous story steps to see some of the minor improvements that were made, you will be able to play the “My Greatest Fear” story content (based on the choice you made at the end of “A Light in the Darkness”) and also experience the restored chapter 8 story steps.
  • If your character has completed Forging the Pact and skipped ahead to “The Battle of Fort Trinity,” then you will not be able to play the “My Greatest Fear” story steps with this character.
  • If your character is currently playing “Against the Corruption,” “Cathedral of Silence,” “Romke’s Final Voyage,” or “The Source of Orr,” you must complete your story steps through the Source of Orr to begin chapter 8. If you do not complete “The Source of Orr” before the Personal Story restoration goes live, you will be advanced to “Victory or Death” upon completion of “The Source of Orr.” “Victory or Death” is the final Personal Story step (and you will miss out on most of chapter 8 with this character). This is due to these steps being moved back into chapter 8 and the successor steps being restored to their original state.

My Greatest Fear Plotline

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Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

Thank you, Anet. I will happily spread the word to everyone I know that the story will be playable again.

I just want to be clear that we haven’t announced a release date for the Personal Story Restoration content yet. We’re posting information on Tuesday.

My Greatest Fear Plotline

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Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

The end of the month draws near. Any updates yet?

The messaging has been approved and edited. It’s now getting localized. The post should go live sometime on Tuesday if all goes well.

My Greatest Fear Plotline

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Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

Unfortunately, I thought it was safe to CHOOSE my fear, as long as I didn’t go beyond that. So my latest character did Light in the Darkness before stopping. (A couple of months before this thread existed.) I really hope there’s some wiggle room on that. If not, I’m going to have to think about re-rolling the character, but I’d really rather avoid that and the loss of all his exotic gear and such.

It is safe to choose your greatest fear in A Light in the Darkness. If you’ve completed that story step it just means that you won’t see the update to that particular step, but you’ll be able to play the My Greatest Fear bits when they go live (as long as you don’t complete Forging the Pact).

I have a forum post that’s just about ready to go with all the major details and player scenarios. It’s going through review now and will hopefully go live by the end of the month.

Getting to Know Your Fellow Posters Thread

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Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

Congrats on the 10K – Believe in the Run!!!!

Playing GW2 is my reward for my daily runs. So many thanks for my “carrots” – you have NO idea how much my time with both the game and many in its community have positively impacted me

I would buy more hats at the gem store to help maintain your running shoe fund, but I go through running shoes about every 6 weeks so that eats into some of my super fun time budget.

That said, lemme see your race number from your next 10K and I’ll be sure to buy you a hat for your Charr!!

P.S. — Apparently I have a new account name. Its a mystery; not that I mind. But I’m the poster who puts dumb hats on her 14 yr old Persian cat

If/when I do my next run I’ll post the number on my Twitter feed.

Recently started lore-focused let's play!

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Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

Speaking of which, has it been considered at all to give us a way to tick off showing the green star stuff at the top?

We have a feature called the Content Guide that allows you to customize what is shown in the upper right. You can disable Personal Story tracking from the General Options menu.

http://imgur.com/a/MeybQ

Getting to Know Your Fellow Posters Thread

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Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

Since all the cool kids are doing it…

  • I’ve been at ArenaNet since late 2005. Time flies.
  • I like to run and bike. Did my first 10k last year. I hope to do another one sometime.
  • I worked in TV and commercial production out of college, holding various jobs on film shoots (grip, set electrician, production assistant, and production coordinator).
  • After the film stuff I worked on Wall St. for about five years. Lots of stories.
  • Started writing freelance game articles back in 2001. Took the plunge in 2003 and moved to Seattle to give the game industry thing a try.
  • I love video games. The Odyssey 2 was my first console. The Commodore 64 was my first computer. I used to type in programs that were printed in Compute! magazine so that I had games to play.
  • Open world action and sandbox games are my favorite. I love messing with AI and physics systems and watching the ensuing chaos.
  • I’ve been an active musician since high school. I started playing bass in 1989.
  • I’ve been in a lot of bands over the years. Boss Jim Gettys is still somewhat active, even though I’m 2800 miles away from the other guys.
  • I listen to all kinds of music.
  • I log in to Guild Wars 2 almost every day. Charr staff ele is my main. I should probably try double daggers sometime.
  • I’m currently playing Dying Light, Rayman Legends, and GTA 5.
  • Good food motivates me, as do the kind and constructive comments from our fans.
  • The last two books I read: World War Z by Max Brooks and Ice: A Memoir of Gangster Life and Redemption by Ice T and Douglas Century.
  • Last TV show I watched: Archer (season 5).
  • Last movie: John Wick.

Recently started lore-focused let's play!

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Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

BTW, Trahearne has the aggro line “die by my blade!” before he gets Caladbolg (he said it in my sylvari C2 storyline the other day). Seems kind of weird when he’s wielding a staff.

That’s one of the lines we’ve rewritten.

Oh, I know.

I’m just saying it’s weird that it triggers when he isn’t using a blade. And that feels a bit off.

Would it be possible to use the old aggro/death/deaggro lines for before A Light in the Darkness, and the new ones (which feel more confident-filled) after? I think it’d match his personality evolution better, though few would notice the change I’m sure. Still, to those who do catch it – just like for those who catch all the other small awesome things (like Caudecus’ face being made out of the floating stones in his garden at the right angle) – would find it awesome for the attention to detail.

This is a good idea, and one that we considered during the initial review pass. It required extra design implementation to pull off (you have to create a whole new chatter package for the NPC and swap out some references in script, etc.). For now we’re just redoing his line to work regardless of what weapon he’s holding. In the future, though, it’s something to consider for when we’re updating how we handle NPC chatter. It would be great if characters were more self-aware of these kinds of things.

Recently started lore-focused let's play!

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Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

i don’t suppose that since the PC VAs are back recording, we could get a polish pass on some… err… lesser performances? *cough*nornfemale*cough* and fix the “hold the line” shout too, since the whole problem with it was one of the VAs read it as “hold this line”.

That won’t be part of this particular update. That stated, I want to review and update PC chatter for the expansion if there’s time. Some of those lines weren’t written particularly well, or they trigger too frequently, or the performance was off so I’d like to fix them.

Recently started lore-focused let's play!

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Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

BTW, Trahearne has the aggro line “die by my blade!” before he gets Caladbolg (he said it in my sylvari C2 storyline the other day). Seems kind of weird when he’s wielding a staff.

That’s one of the lines we’ve rewritten.

My Greatest Fear Plotline

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Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

So, Mr. Stein. Any word on the progress of the personal story fix?

I’m working on the messaging and am working out some design issues on a few details. I should have more info to post before the end of the month. Thanks for your patience.

Recently started lore-focused let's play!

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Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

wait for the PS fix or you will miss a big part of the story.

This is good advice. While I don’t have a firm release date to share just yet, I do recommend that you wait until the Personal Story is restored (with minor improvements) before playing into chapter 6.

I’ll be making a post in the next couple of weeks that will give more details on what changes the update will include.

Edit: Also, thanks for playing. Looking forward to seeing the videos. Are you playing on NA or EU servers?

Do I understand this right: Do you refer to the story part depending on your “greatest fear”? Will these story missions (which are depending on the answer during “A Light in the Darkness” and originally taken a big portion in the part 7 of the personal story and are currently not accessable) be playable again in the near future?

Yes. We’re restoring the My Greatest Fear story steps, restoring chapter 8 to its original order, and improving a few things along the way. I’ll be making an official forum post with more details soon.

Recently started lore-focused let's play!

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Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

wait for the PS fix or you will miss a big part of the story.

This is good advice. While I don’t have a firm release date to share just yet, I do recommend that you wait until the Personal Story is restored (with minor improvements) before playing into chapter 6.

I’ll be making a post in the next couple of weeks that will give more details on what changes the update will include.

Edit: Also, thanks for playing. Looking forward to seeing the videos. Are you playing on NA or EU servers?

My Greatest Fear Plotline

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Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

(Sorry for double post, this is unrelated to above)

There’s still a story issue that hasn’t been addressed yet: Personal Story and Dungeon Story Mode relations.

Currently, you’ll get a “introduction” by the Herald at level 25. At level 30, you get a letter about Ascalonian Catacombs story. However, at level 40 you have the Destiny’s Edge meeting in which Eir talks about going to Ascalon Catacombs indirectly. And at level 50, you get a letter from your iconic talking about events at AC, TA (level 40 dungeon), and CM (level 50 dungeon).

IMO, the “easiest solution” if the changes to levels of the Personal Story remains unchanged (something I personally don’t mind, though I’m unsure about the “locked until level” part) would be to raise the dungeon levels. Make AC story level 45, TA level 50, and CM level 55 – leave the rest as is, and raise explorable to an appropriate story level+5.

My “preferred solution” would having all explorables at level 80 (makes cross-dungeon balancing easier), have AC story at 50 and each subsequent story dungeon 5 levels higher (TA=55; CM=60; SE=65; rest as is)

Whatever the solution, just figured I’d bring this up on the topic of Personal Story fixes.

I’ll add this to the list of things to investigate. It might just be an issue of changing when we’re triggering the sending of those mails (or how they’re worded).

Could you clarify, for absolute certainly: will the story steps that were re-ordered be returned to their original order (in addition to the restoration of the Greatest Fear arc)? And will the story instance entrances be returned to their original locations, rather than the current airship ‘airdrop’ thing that currently occurs at Fort Trinity?

Yes, the story steps will be restored to their original order. We’re looking into removing the airdrop step as part of the fixes as well.

THANKYOUTHANKYOUTHANKYOU

In other news, do you know when we can expect this update to go live? Will people be grandfathered into the fix again, or will all players get it regardless of their story step?

My fiance recently started playing and I’d like to know at exactly which point I should advise him to put his PS on hold, and how long for.

He’s excited about the game, so please let it be soon!

My advice to people who are interested in playing the restored Personal Story (which will include the Greatest Fear steps, original chapter 8 ordering, and various minor text and VO updates) is to not complete A Light in the Darkness (in chapter 6). That way you’ll be able to play the restored content in its entirety when it goes live.

We’re currently discussing release dates and will share that information when we’re able. Thanks again for all your great suggestions and patience.

My Greatest Fear Plotline

in Guild Wars 2 Discussion

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

The mails isn’t really an issue. The issue is the dungeon’s levels.

It’s out of scope for this particular team to change the level requirements for the dungeons, so all I can do at this point is either change the level at which the mails are triggering and/or adjust the mail text. Totally open to suggestions here, but I wanted to let folks know the constraints.

My Greatest Fear Plotline

in Guild Wars 2 Discussion

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

(Sorry for double post, this is unrelated to above)

There’s still a story issue that hasn’t been addressed yet: Personal Story and Dungeon Story Mode relations.

Currently, you’ll get a “introduction” by the Herald at level 25. At level 30, you get a letter about Ascalonian Catacombs story. However, at level 40 you have the Destiny’s Edge meeting in which Eir talks about going to Ascalon Catacombs indirectly. And at level 50, you get a letter from your iconic talking about events at AC, TA (level 40 dungeon), and CM (level 50 dungeon).

IMO, the “easiest solution” if the changes to levels of the Personal Story remains unchanged (something I personally don’t mind, though I’m unsure about the “locked until level” part) would be to raise the dungeon levels. Make AC story level 45, TA level 50, and CM level 55 – leave the rest as is, and raise explorable to an appropriate story level+5.

My “preferred solution” would having all explorables at level 80 (makes cross-dungeon balancing easier), have AC story at 50 and each subsequent story dungeon 5 levels higher (TA=55; CM=60; SE=65; rest as is)

Whatever the solution, just figured I’d bring this up on the topic of Personal Story fixes.

I’ll add this to the list of things to investigate. It might just be an issue of changing when we’re triggering the sending of those mails (or how they’re worded).

Could you clarify, for absolute certainly: will the story steps that were re-ordered be returned to their original order (in addition to the restoration of the Greatest Fear arc)? And will the story instance entrances be returned to their original locations, rather than the current airship ‘airdrop’ thing that currently occurs at Fort Trinity?

Yes, the story steps will be restored to their original order. We’re looking into removing the airdrop step as part of the fixes as well.

(edited by BobbyStein.2315)

My Greatest Fear Plotline

in Guild Wars 2 Discussion

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

(Sorry for double post, this is unrelated to above)

There’s still a story issue that hasn’t been addressed yet: Personal Story and Dungeon Story Mode relations.

Currently, you’ll get a “introduction” by the Herald at level 25. At level 30, you get a letter about Ascalonian Catacombs story. However, at level 40 you have the Destiny’s Edge meeting in which Eir talks about going to Ascalon Catacombs indirectly. And at level 50, you get a letter from your iconic talking about events at AC, TA (level 40 dungeon), and CM (level 50 dungeon).

IMO, the “easiest solution” if the changes to levels of the Personal Story remains unchanged (something I personally don’t mind, though I’m unsure about the “locked until level” part) would be to raise the dungeon levels. Make AC story level 45, TA level 50, and CM level 55 – leave the rest as is, and raise explorable to an appropriate story level+5.

My “preferred solution” would having all explorables at level 80 (makes cross-dungeon balancing easier), have AC story at 50 and each subsequent story dungeon 5 levels higher (TA=55; CM=60; SE=65; rest as is)

Whatever the solution, just figured I’d bring this up on the topic of Personal Story fixes.

I’ll add this to the list of things to investigate. It might just be an issue of changing when we’re triggering the sending of those mails (or how they’re worded).

My Greatest Fear Plotline

in Guild Wars 2 Discussion

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

I just wanted to provide an update since it’s been a while.

  • We are currently working to restore the Greatest Fear storyline to the live game. I can’t provide a release date at this point.
  • In addition to restoring the Personal Story steps to their original order we’re making some minor improvements where possible (e.g. recording new VO or updating certain conversations, etc.).

We’ll provide additional details closer to release. Thanks much for your patience.

That’s all well and good. Nice to know you are getting down to fixing it. Now, that just leaves the issue on characters who have been through the botched PS. Will you by some chance, make it replayable like you did with the Living Story? Because if I have to grind my charr character just to see the fixed version, that’s just bullcrap. :/

The Personal Story was never designed to be replayable on a single character, so making a change like that would involve a lot of revision (updating and testing hundreds of story steps). It’s simply out of scope.

The updated story steps will start with A Light in the Darkness.

My Greatest Fear Plotline

in Guild Wars 2 Discussion

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

I just wanted to provide an update since it’s been a while.

  • We are currently working to restore the Greatest Fear storyline to the live game. I can’t provide a release date at this point.
  • In addition to restoring the Personal Story steps to their original order we’re making some minor improvements where possible (e.g. recording new VO or updating certain conversations, etc.).

We’ll provide additional details closer to release. Thanks much for your patience.

I knew we couldn't trust them! *SPOILER*

in Lore

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

Heh. I got my account set up to switch between NA and EU, so I plan to visit the EU folks once in a while. I sometimes post when I’m playing on Twitter. Follow @BobbyStein if you want, but please keep in mind it’s my personal account—not an official one—so don’t expect news or other reveals there. I mostly blather about games, food, music, etc.

Anyway, hope to see you in the game.

I knew we couldn't trust them! *SPOILER*

in Lore

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

Got my live account stuff squared away. Hope to see some of you online on EU.

[Spoilers]Lore retcon - Wynn, Caithe, Riannoc

in Lore

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

And I recall it being said somewhere that there was 1 Firstborn sylvari born per cycle per day (thus 4 sylvari every 24 hours over 72 hours).

Konig, I cannot find this information anywhere. I have been digging for days now, with no avail. I am beginning to be really skeptical of such a statement.

Yes, if you could cite the in-game reference that would help. Thanks much.

[Spoilers]Lore retcon - Wynn, Caithe, Riannoc

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Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

The writers shouldn’t have to explain themselves and their story’s “inconsistencies and confusions” after every release like we’ve seen Angel (and sometimes Bobby) doing after each story release since Escape from Lion’s Arch. When you get to that point… you’re doing something wrong.

Either that, or perhaps we’re just trying to interact with our community and join in on the discussion.

Sylvari: Anet was planning this since 2007

in Lore

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

Minor errors do come up occasionally. These don’t seem so bad to me.

The problem is that to a lore-fanatic (…) even the smallest breach of the universe is seen as a catastrophic end of times type deal. …but boy do they get old after a while.

You’re both right. We are fanatic about the lore, I’ll gladly admit it
The whole point of this “mapping project” though, is not to criticize ANet – it’s to help them. Let there be no doubt about that.

This makes me very happy because it allows people to channel their energy into something positive—working together to improve the game. Remember that continuity error that went live in episode 7? That was a bug, a mistake. Someone pointed it out. We investigated it and then corrected it.

I don’t know if all the existing issues would be as simple to fix, but if we had a centralized list that quoted two items that were at odds with each other we could investigate them when time allowed.

I knew we couldn't trust them! *SPOILER*

in Lore

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

Will you all engage more, after the event at PAX? I gather you will reveal a good chunk of information there was well. So it would be nice to get some feedback from you as well (like how you feel about the matter and such. Are our fears unneeded, etc. the usual you know).

I plan to be a little more active on the forums and in the game after next week. We’re just a bit busy right now.

Are you folks mostly on NA or EU servers?

I knew we couldn't trust them! *SPOILER*

in Lore

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

Thanks, everyone, for posting your thoughts here. It means a lot to us that you continue to discuss and debate the story and lore.

[Spoilers]Lore retcon - Wynn, Caithe, Riannoc

in Lore

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

Somewhere a dev said the Riannoc thing was an oversight and it would be fixed later. I don’t know if it was fixed this patch. It wasn’t in the notes I believe.

I’m pretty sure Riannoc is still the first dead, just not so long before the other secondborn as in the last release.

The fix should have gone live with yesterday’s build. Please let us know if the conversation from episode 7 wasn’t updated. Thanks.

CGI/Cutscenes

in Living World

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

There’s an NPC in Camp Resolve that lets you rewatch the final cinematics if you’ve completed the episode. He’s standing near the entrance.

Oh thats cool. is that for all episodes?

The replay NPC is just for this episode, but if you (and others) have feedback on replaying other cinematics we’d like to hear it (in a separate thread).

CGI/Cutscenes

in Living World

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

There’s an NPC in Camp Resolve that lets you rewatch the final cinematics if you’ve completed the episode. He’s standing near the entrance.

CGI/Cutscenes

in Living World

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

Praise relayed.

Living World S2E7: Seeds of Truth [SPOILERS]

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Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

On the wiki category idea, I’m sure a new template akin to the bug, sic, and anomaly template could be made that autocategorizes, and you (and other writers) would just have to bookmark a single page and check it periodically – no need for activity on the wiki, just observing a single page.

I’m open to trying that out. If you folks decide to go that route please post a link here.

Though you saying you don’t check the wiki is a bit saddening as that’s a pretty decent way of checking what lore we know (when it’s done…. conflicts have put such on a standstill several times).

I check the wiki, just not daily.

Living World S2E7: Seeds of Truth [SPOILERS]

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Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

I want to stress that the reports need to be written as factual, succinct entries, otherwise it’ll just become another long thread that’s difficult to parse. Thanks for understanding.

That’s why I’m thinking the wiki could be a better place to add such reports (using categories)? No room for speculation or discussion there, just facts.

We’re I’m not as active on the wiki, so posting issues there means we I likely won’t see it.

Living World S2E7: Seeds of Truth [SPOILERS]

in Lore

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

On a related note: it’s extremely helpful if people reported narrative issues (continuity or otherwise) in an certain format. This post on Reddit regarding the Seeds of Truth lore inconsistency was incredibly useful in tracking down the bug.

http://www.reddit.com/r/Guildwars2/related/2o7nkg/sylvari_lore_inconsistency_spoilers_seeds_of_truth/

  • Quote the phrase from the current build
  • Quote the phrase from the core game (or GW1)
  • Explain the discrepancy

That’s it. We just need the facts, which we can then use to locate the content in our tools and investigate the issue. So feel free to let us know when something isn’t quite right in the game. Just please present it in a neutral, factual manner and it’s very likely we’ll be able to look into it. Burying the facts inside a longer post is the surest way for it to get lost.

Thanks much.

That’s a good idea.

Maybe a dedicated thread or a sticky where only posts in the format you describe can be added. I’m quite certain the lore experts on the forum would be happy to add to it in this way if it meant getting the consistent story lore we all want.

I think it’s a pretty good idea, personally. As you can imagine, the GW universe is pretty large and complex, so having a centralized place where people can list items to investigate will certainly help the narrative team.

I just want to be clear that any reported items would be investigated when we’re able, and issue severity would certainly be a factor in that. Also, posting something doesn’t mean we’re able to address it (right away, or ever) so I want expectations to be clear. We’ll investigate what we can when we’re able.

My suggestion is to start a thread and we’ll see how it goes. If it proves useful I’ll ask for it to be stickied. Does that work for people?

I want to stress that the reports need to be written as factual, succinct entries, otherwise it’ll just become another long thread that’s difficult to parse. Thanks for understanding.

Living World S2E7: Seeds of Truth [SPOILERS]

in Lore

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

On a related note: it’s extremely helpful if people reported narrative issues (continuity or otherwise) in an certain format. This post on Reddit regarding the Seeds of Truth lore inconsistency was incredibly useful in tracking down the bug.

http://www.reddit.com/r/Guildwars2/related/2o7nkg/sylvari_lore_inconsistency_spoilers_seeds_of_truth/

  • Quote the phrase from the current build
  • Quote the phrase from the core game (or GW1)
  • Explain the discrepancy

That’s it. We just need the facts, which we can then use to locate the content in our tools and investigate the issue. So feel free to let us know when something isn’t quite right in the game. Just please present it in a neutral, factual manner and it’s very likely we’ll be able to look into it. Burying the facts inside a longer post is the surest way for it to get lost.

Thanks much.

(edited by BobbyStein.2315)

Living World S2E7: Seeds of Truth [SPOILERS]

in Lore

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

Will you only fix things that are currently active, or will you go back to old stuff as well? You mentioned that the Mordremoth reveal could have been handled better (I just mention it, because it was the first thing that came into my head. I don`t want to talk into your job. There were suggestions like placing a book on the eldar dragons in Scarlet`s room or an aditional dialog).

TL;DR: We look at all kinds of potential text, VO, and lore fixes but have to prioritize them.

Long version: Because our time and resources are finite, we have to prioritize our list of items that we want to fix. Adjusting an existing conversation is easy and doesn’t require a ton of rework (writing, editing, localization, and testing time, mostly). Adding new content is a bigger task, since it involves design resources (hooking up objects, scripting) and additional testing. All sorts of things are considered, such as how critical a bug is to fix (does it block progress, create continuity problems, or is it just vaguely worded or out of voice?).

In the case of the Riannoc issue, it was a simple fix, so I went ahead and addressed it for a future build. Adding a story step to Scarlet’s room in Prosperity, however, is a bigger task, making its implementation chances a little less likely. That doesn’t mean that there aren’t other ways to solve the problem that don’t involve reworking the structure of existing content (e.g. putting a book about Mordremoth in the Priory or somewhere out in the world for players to read) but we have to weigh that against other potential fixes.

Rytlock Found [Spoiler]

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Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

Next time put a spoiler tag in the thread title.

Faolain, the American Sylvari

in Living World

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

I figured the voice was different because this is 20+ years ago prior to her going completely insane, before there was a Nightmare Court.

I didn’t mind it.

This is what we were going for. We used the same actress, Julianne Buescher, who also voiced Faolain in the core game Personal Story.

http://www.imdb.com/name/nm0003925/?ref_=fn_al_nm_1

That makes a lot of sense to me. However, my question is: Why does she seem to lack the accent that all the other Sylvari have?

Most, but not all, sylvari have the same accent. This was intentional and can be heard throughout the game. Occasionally, an actor’s performance may deviate and that might explain any inconsistencies in certain lines during a VO session.

That stated, I never perceived Faolain as having a British accent but more of a refined manner of speaking. Courtly, formal.

Living World S2E7: Seeds of Truth [SPOILERS]

in Lore

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

We appreciate your understanding and support. We want to make the game the best it can be. Hearing constructive feedback (and being notified of potential errors or bugs) allows us to improve the game.

Faolain, the American Sylvari

in Living World

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Lead Writer

I figured the voice was different because this is 20+ years ago prior to her going completely insane, before there was a Nightmare Court.

I didn’t mind it.

This is what we were going for. We used the same actress, Julianne Buescher, who also voiced Faolain in the core game Personal Story.

http://www.imdb.com/name/nm0003925/?ref_=fn_al_nm_1