Showing Posts For Mark Katzbach.9084:

Game Update Notes - June 20, 2017

in Game Release Notes

Posted by: Mark Katzbach

Mark Katzbach

Content Marketing Manager

Bug Fixes:

  • World vs. World: Fixed an issue in which player-controlled creatures were missing names.
  • Fixed an issue that prevented players from receiving loot from raid encounters.
  • Fixed a client crash.

Game Update Notes - June 20, 2017

in Game Release Notes

Posted by: Mark Katzbach

Mark Katzbach

Content Marketing Manager

06/20/2017 – Late Notes
General:

  • Left and right shift are now distinct keys when used alone. This matches the already existing behavior of control and alt/option. This should not change functionality when used in combinations.
  • Added an option in the General Options tab, under Camera controls, to use either mouse button to change the direction of your character while moving.

Game Update Notes - June 20, 2017

in Game Release Notes

Posted by: Mark Katzbach

Mark Katzbach

Content Marketing Manager

  • Laying the ground work for a native Mac OSX 64bit test client.

Game Update Notes - June 20, 2017

in Game Release Notes

Posted by: Mark Katzbach

Mark Katzbach

Content Marketing Manager

Bug Fix:

  • Fixed a client crash.

Game Update Notes - June 20, 2017

in Game Release Notes

Posted by: Mark Katzbach

Mark Katzbach

Content Marketing Manager

06/20/2017 – June 20th Release Notes
Fractals
Miscellaneous

  • Fixed a bug in which player pets, clones, and minions would scale their stats based on the fractal scale.

Profession Skills
General:
Elementalist
The staff has always been a solid option for support builds, but it has fallen off as elementalists are relying heavily on Obsidian Flesh and other focus skills for self-survivability. In this update, we have looked at a few of the weaker staff skills to try to make the kit more rewarding for players who choose the squishier option.

  • Ice Spike: The cooldown of this skill has been increased from 4 seconds to 6 seconds and now causes a blast finisher when the spike lands.
    • The staff has numerous combo fields but has limited ability to utilize them. Adding a blast finisher to Ice Spike gives another opportunity for staff players to set up their own combos. We have slightly increased the cooldown to compensate for the strength of a blast finisher.
  • Geyser: The heal scaling of this skill has been increased by 60% in PvP only.
    • Geyser is a solid healing skill but is weakened by the requirement of standing in an area for a period of time, allowing players to take a lot of damage in return. We have increased the heal scaling to make Geyser more rewarding to players who can maximize the risk.
  • Gust: The reliability of the Gust projectile has been improved.
    • Gust did not reliably hit targets, especially when they were moving. We’ve made adjustments to the way Gust works to increase the chance it will hit your target.
  • Static Field: The radius of this ability has been decreased from 240 to 180.
    • We increased the radius of this skill when we rolled Blasting Staff into baseline for all staff skills. This had an unintended effect of making it easier to move around within the static field and avoid the stun while also avoiding enemy attacks. We are reducing the radius back to the original value to make the skill more effective.
  • Eruption: This skill now cripples enemies for 3 seconds in addition to its other effects.
  • Arcane Brilliance: The cooldown of this skill has been decreased from 25 seconds to 15 seconds in PvP only.
    • Players who slot Arcane Brilliance are taking a smaller overall heal to gain the utility of a blast finisher, but the overall value is still lower than other options in the heal slot. We are reducing the cooldown of this skill to allow for more frequent blasts and make it a more competitive choice overall.

Guardian
Support builds for guardians have fallen out of favor due to the strength of the support builds on other professions. In this update, we have looked at a few core skills on staff, mace, and shouts to help support guardians retain viability.

  • Detonate Orb of Light: The heal scaling of this skill has been increased by 20% in PvP only.
    • The healing of this skill was a bit low, considering the difficulty of hitting multiple allies. We have increased the heal scaling to better reward players who use this ability well.
  • Empower: Increased the base healing of this skill by 100% in PvP only.
    • Empower did not offer enough reward given the risk of a stationary 2.5-second channel, so we have significantly increased the healing granted by this skill.
  • Faithful Strike: The heal scaling of this skill has been increased by 100% in PvP only.
  • “Hold the Line!”: The protection duration of this skill has been increased from 4 seconds to 6 seconds in PvP only.

Necromancer
For this update, we looked at enabling some more bruiser-oriented options for the necromancer.

  • Life Siphon: The base healing of this skill has been increased by 25.7% in PvP only.
    • Life Siphon is an extremely long channel, opening the necromancer up to all sorts of punishment from enemies. We have increased the heal to better offset the risk taken.
  • Dark Pact: The damage of this skill has been increased by 33% in PvP only.
  • Vampiric Rituals: The protection duration of this trait has been increased from 3 seconds to 5 seconds in PvP only.
    • Well utilities typically have longer cooldowns, and we felt that 3 seconds of protection was not enough to justify a Grandmaster trait slot. We’ve bumped this up to 5 seconds to make it a more interesting option.

Ranger
The axe has always been suited to work with hybrid damage stats, with the Might stacking of Ricochet combining with the bleeding from Splitblade and Winter’s Bite. The latter two skills have very low power coefficients, which prevented them from getting the maximum benefit from Might. We have significantly increased the power scaling of these two skills to grant them more synergy with the goal of the kit.

  • Splitblade: The damage per axe hit of this skill has been increased by 200% in PvP only.
  • Winter’s Bite: The damage of this skill has been increased by 150%.

Revenant
Jalis has struggled to remain competitive with other Legend options for the revenant. In this update, we are enhancing some of his underperforming skills with the goal of enabling a more bruiser-oriented build.

  • Inspiring Reinforcement: This skill now grants 2 seconds of stability upon cast. Reduced energy cost from 35 to 30 in PvP only. The damage of this skill has been increased by 50% in PvP only.
    • Inspiring Reinforcement was not a reliable way to gain stability in response to incoming crowd control because it didn’t grant stability until the field finished building, so we added stability on the initial cast.
  • Vengeful Hammers: The base healing of this skill has been increased by 43% in PvP only.
    • We felt that Vengeful Hammers did not provide enough value to warrant its expensive upkeep cost, so we have increased the healing.

Thief

  • Choking Gas: The daze duration of this skill has been increased from 0.5 seconds to 1 second. Poison duration has been increased from 2 seconds to 3 seconds. Daze interval has been increased from 1 second to 4 seconds. All of these changes affect PvP only.
    • We felt that a skill that provides a pulsing AoE daze to such a large area was too strong in PvP. It allowed coordinated players to completely control downed-state situations within the area of effect. By limiting the daze to once per cast, it still allows for the AoE daze but makes the skill significantly less oppressive.

Warrior
In this update, we have taken a look at a few underperforming weapons for the warrior: rifle and torch. The torch exists as a more aggressive off hand for condition builds, but it currently does not provide enough pressure to warrant taking it. We have increased the burning output on both torch skills to make it a more competitive option.
The rifle lacks in sustained pressure because three of its abilities focused on utility. Because of this, the rifle struggled to kill enemies when Volley and Gun Flame were mitigated. We have increased the damage of Aimed Shot to provide another source of damage to the rifle kit.

  • Blaze Breaker: The number of burn stacks applied by this skill has been increased from 1 to 2 in PvP only. The cripple duration of this skill has been increased from 2 seconds to 3 seconds in PvP only.
  • Flames of War: The burning duration applied each pulse has been increased from 1 second to 2 seconds. The number of burn stacks applied by the final explosion have been increased from 2 to 4, in PvP only.
  • Aimed Shot: The damage of this skill has been increased by 68% in PvP only. The vulnerability applied by this ability has been increased from 5 to 10 stacks in PvP only.

Structured Player vs. Player
As part of the June 2017 Competitive Feature Pack, structured Player vs. Player will see a custom arena map for 2v2 battles, a new and improved PvP lobby to hang out in, and automated tournaments for a regular schedule of slaughter.
Daily PvP Achievements

  • The daily achievements to win a PvP match with a profession have been removed.
  • A daily achievement has been added to win a match.
  • A daily achievement has been added to participate in a PvP tournament.
  • The icon on the Potion of PvP Reward has been updated.

End of Match

  • We have introduced a new end-of-match feature for Ranked Conquest and Stronghold matches.
    • After victory is declared, players are teleported to a unique location on each map.
    • Each player on the winning team stands victorious on a pedestal with celebration skills.

Hall of the Mists

  • Hall of the Mists is a new map designed for a 2v2 team deathmatch.
    • In overtime, healing and stealth is disabled while the map is filled with a deadly fog that deals damage based on a percentage of maximum health.
  • Updated custom arena configuration to allow game-mode selection.
    • Added a new option for number-of-round victories required to win the match.
    • Respawn is disabled for this game mode.

Eternal Coliseum

  • The order in which the control points display in the score UI have been adjusted to match the order on the maps.

Courtyard

  • Courtyard has been given a unique murderball-style secondary mechanic.
    • An altar in the center of the map allows players to commune for a short duration to obtain an orb. Only one orb exists at any given time.
    • While a player holds the orb, score will be periodically given to their team.
    • More team score is given if the orb is closer to the center of the map.
    • The orb will deal damage to the carrier based on their maximum health.
    • Players who die while carrying the orb cannot be resurrected.
    • When a player holding the orb dies, the orb is returned to the altar in the center of the map.

PvP Lobby

  • Heart of the Mists has been given a visual overhaul.
  • Added a public free-for-all arena.
  • Added an exclusive VIP area accessible to players rewarded with a pass.
    • Timed passes are rewarded through tournament and league play.

Automated Tournaments
Automated tournaments are live!

  • Daily, single-elimination tournaments are run three times each day on a shifting schedule to fairly represent all time zones.
  • Qualifying Points (QP) are earned by participating in daily tournaments and are reset monthly. QP rewards range from 5 for participating up to 50 for first place.
  • Each month will conclude with a single-elimination tournament with a QP requirement of 100.
  • The winning team of each monthly tournament will have their likeness celebrated in the Heart of the Mists as statues until the next monthly tournament.
  • Tournament rewards include llama minis, gold, mystic coins, and more!
  • Tournament registration opens 15 minutes before the start.
  • Tournament registration requires a full party.
  • A new tab in the PvP panel lists all information related to automated tournaments including rewards, schedule, and live data.
  • Looking for Group has a new section dedicated to tournaments.

Link to blog post.
World vs. World
General

  • Simple nameplates for enemies have been changed to triangles instead of circles, making it easier to distinguish between enemies and allies.
  • The Loyalty pip has been renamed to the Commitment pip. The Commitment pip is obtained by completing wood division the previous week.
  • 1 up / 1 down matchmaking:
    • Starting this Friday at reset, WvW will begin doing 1 up / 1 down matchmaking. This means a single, third-placing world will move down one tier and a single, first-placing world will move up one tier. If there is a tie for last, no world moves down, which also means no world in the tier below can move up (as there’s no room). Similarly, if there is a tie for first, no world moves up, which prevents the next tier up’s last-place world from moving down. If there is a change in which worlds are being used for matchmaking purposes (such as when world links change), matchmaking falls back on the usual Glicko rating sort (plus a potential deviation-based shuffle). Even while 1 up / 1 down is active, Glicko data will continue to be updated as it has been when each week’s round ends. This way it is always current when it needs to be relied upon.
    • This is a new test to try to improve how quickly worlds can move into their proper place.
    • We can revert back to Glicko if it is determined that the new matchup style is more harmful than helpful.

BLACK LION TRADING COMPANY GEM STORE
New Items and Promotions

  • A new Jormag Dye Kit containing six exclusive colors is now available in the Special category of the Gem Store for 125 gems.
  • A new God-Slayer Bow Pack is available in the Style category of the Gem Store for 700 gems.
  • The Sport Sunglasses are back by popular demand for the summer and are available in the Style category of the Gem Store for 150 gems.
  • For a limited time, the Tormented weapon skins are available from Black Lion Weapons Specialists for 5 Black Lion Claim Tickets. Keys are available in the Special category of the Gem Store for 125 gems each.
  • Today is the last day for Inventor’s Sunglasses and Reading Glasses. Pick up yours today in the Style category of the Gem Store for 150 gems each.

Bug Fixes

  • Fixed some shoulder-armor positions for characters using the Magic Carpet Glider.
  • The Replica Job-o-Tron Backpack will no longer chatter away when equipped but not displayed.
  • Fixed a bug that caused the lenses of the Sport Sunglasses to not display from both sides. Additionally, the frames have been made dyeable.

Game Update Notes - June 6, 2017

in Game Release Notes

Posted by: Mark Katzbach

Mark Katzbach

Content Marketing Manager

Bug Fixes:

  • Further adjustments have been made to the centaur trebuchet targeting in Lake Doric.

Game Update Notes - June 6, 2017

in Game Release Notes

Posted by: Mark Katzbach

Mark Katzbach

Content Marketing Manager

Bug Fixes:

  • Fixed an issue in Eternal Coliseum where players were unable to teleport up the ledge on the red side of the middle point.

Game Update Notes - June 6, 2017

in Game Release Notes

Posted by: Mark Katzbach

Mark Katzbach

Content Marketing Manager

Bug Fixes:

  • Fixed an issue in Eternal Coliseum where players could teleport up to the secondary objective while the gate was up.
  • Thief—Quick Pockets: This trait now has an 8-second internal cooldown between activations.

Game Update Notes - June 6, 2017

in Game Release Notes

Posted by: Mark Katzbach

Mark Katzbach

Content Marketing Manager

Bug Fixes:

  • One piece of the Hellfire achievement armor set snuck into the Guaranteed Wardrobe Unlock. It has been kicked back out.
  • Bastion of the Penitent: Players outside of the boss rooms will no longer receive achievement credit when the boss is killed.

06/06/2017 – Late Notes
World Polish
Adjustments have been made to the Watchtower Cliffs area of Lake Doric. Please refer to this thread for more information.

Game Update Notes - June 6, 2017

in Game Release Notes

Posted by: Mark Katzbach

Mark Katzbach

Content Marketing Manager

06/06/2017 – June 6th Release Notes

World vs. World
As part of the June 2017 Competitive Feature Pack, updates to World vs. World will include improved LFG, new rewards, skirmishing updates, and more.
General

  • Power of the Mists has been disabled and has been replaced with the new Skirmish Reward UI.
  • The Standard Enemy Models option beneath Competitive now functions in WvW.

Skirmish Rewards

  • The WvW Match Overview tab has been reworked to include the new Skirmish reward track.
  • The Skirmish reward track is progressed by earning pips.
  • Pips are earned every tick and are awarded based on the following:
    • Your world’s position during the skirmish (first, second, or third).
    • Your WvW rank.
    • Commanding a squad containing at least five people.
    • Playing on the same world for at least three weeks.
    • Playing on a map in which you are outnumbered.
  • Pips cannot be earned if you have recently transferred or if you do not have enough participation.
    • You must play on a world for an entire match in order to be eligible for earning pips.
  • Crossing tiers and divisions gives various rewards including Skirmish Claim Tickets (which have replaced Tournament Tickets) that can be used at the Skirmish Supervisor Vendor.
  • The Skirmish Supervisor Vendor has replaced the Battle Historian on all WvW maps.
    • This vendor sells ascended and exotic WvW gear, including the brand-new Triumphant Hero’s armor and Mistforged Triumphant Hero’s armor, along with improvements, tactics, siege, siege decorations, tricks, traps, food, and more.

Match History

  • The second tab in the WvW Match Overview now displays the war score, victory points, and kill/death statistics throughout the entire match so it’s easier to track how well your world is doing.

Improved LFG

  • To promote squads and parties in WvW, the party/squad UI will now pop up when entering a WvW map and suggest three squads and three parties to join that are currently listed in World vs. World Squad Play or Party Play. This should make it easier to find other players to play with while in WvW.
  • This can be disabled by unselecting Automatically Expand LFG Preview.

WvW Legendary Backpack

  • The legendary WvW backpack Warbringer is now obtainable.
    • Talk to Commander War Razor in any WvW map to purchase tiers 1 – 4 of the wings.
    • Commander War Razor now sells the Commander’s Compendium.

Structured Player vs. Player
As part of the June 2017 Competitive Feature Pack, structured Player vs. Player will see PvP League Season 7 updates and changes to the Coliseum map.

General

  • The Shards of Glory Converter can now be used a consistent five times per day.
  • Audio cues have been added to capture points.

League Season 7

  • Season 7 begins June 13.
  • The Mini Princess Llama has been added to the Llama Mini Choice Box given out in the final Byzantium chest for League Season 7. The llama is also available from the League Vendor, but you must have already unlocked the miniature before purchasing additional ones.
  • We have revised the number of Ascended Shards of Glory given out in League chests for Season 7 as follows:
    • Cerulean: 25
    • Jasper: 50
    • Saffron: 75
    • Persimmon: 75
    • Amaranth: 75
    • Byzantium (repeatable): 100
  • The final chests in Persimmon, Amaranth, and Byzantium (not repeatable) now give a box containing one Grandmaster Mark of the player’s choice.
  • In Season 5, we decreased the volatility during placement matches. This had an unintended effect of making it harder to reach Platinum and Legendary. As such, we’ve revised the tiers for each rank:
    |Rank|Min. Rating|Max Rating|
    |Bronze|0|899|
    |Silver|900|1199|
    |Gold|1200|1499|
    |Platinum|1500|1799|
    |Legendary|1800|———|

League Vendors

  • Ardent Glorious armor and ascended weapons from PvP League Vendors now include Shards of Glory as part of their cost.
  • Ascended Salvage Tools have had their PvP League Ticket costs reduced.

Eternal Coliseum

  • Eternal Coliseum has received a visual update.
  • Gates have been added around the Sword of Reaping and Shield of Life enhancements that only open after they are captured. This prevents classes with teleports from having too much of an advantage in acquiring the enhancements.
  • Eternal Coliseum will be added to the Ranked map pool.

Revenge of the Capricorn

  • Revenge of the Capricorn will be added to the Ranked map pool.

BLACK LION TRADING COMPANY GEM STORE
New Items and Promotions

  • A new Magic Carpet Glider is available in the Style category of the Gem Store for 400 gems.
  • For two weeks, a different dye kit will return to the Gem Store every day. The Bloodstone Dye Kit has returned today and is available in the Special category of the Gem Store for 125 gems.
  • The Mist Herald Back Item Skin Set has returned for a limited time and is found in the Style category of the Gem Store for 500 gems.
  • The Permanent Mystical Dragon Finisher and Permanent Minstrel Finisher have returned for a limited time and are found in the Upgrades category of the Gem Store for 800 gems each.

Improvements

  • Six new and exclusive eye colors have been added to Total Makeover Kits, which are available in the Services category of the Gem Store.
  • The Guaranteed Wardrobe Unlock available inside the Black Lion Chest has been updated with over 700 new items.

(edited by Mark Katzbach.9084)

Game Update Notes - May 16, 2017

in Game Release Notes

Posted by: Mark Katzbach

Mark Katzbach

Content Marketing Manager

Bug Fixes:

  • Fixed an issue that could cause the Zaishen War Paint Kit to not award dyes in certain areas of the game.
  • Fixed an issue that caused the Unbound Magic Harvesting Blast and Unbound Magic Mining Beam to fail underwater.

Game Update Notes - May 16, 2017

in Game Release Notes

Posted by: Mark Katzbach

Mark Katzbach

Content Marketing Manager

Bug Fix:

  • PvP: Fixed a bug in which the missing-items warning would always appear for elementalist and engineer, preventing them from joining parties in Ranked arenas.

Game Update Notes - May 16, 2017

in Game Release Notes

Posted by: Mark Katzbach

Mark Katzbach

Content Marketing Manager

Bug Fixes:

  • Fixed a server crash.
  • In the Heart of the Volcano instance, when playing in a party, characters will now correctly be teleported off the barrier if they land in the center or die before hitting the barrier.
  • Arcane Power: The number of stacks this ability applies has been reduced from 5 to 4.
  • Elemental Surge: The duration of burning this ability applies has been reduced from 5 seconds to 4 seconds.
  • Epidemic: Fixed a bug that caused conditions to not transfer on the fifth missile. The missiles fired from this ability will now pierce targets already struck by the skill. Removed the new functionality that caused condition durations to affect newly transferred conditions.
  • Increased the respawn time on several centaur spawns in Lake Doric.

Game Update Notes - May 16, 2017

in Game Release Notes

Posted by: Mark Katzbach

Mark Katzbach

Content Marketing Manager

Bug Fixes:

  • Skull Grinder: The blast finisher delivered by this attack has been removed, as indicated in the original release note.
  • Infusing Terror (Reaper Shroud): Updated the skill fact to properly indicate a 20% damage reduction rather than 33%.
  • Tainted Shackles: Updated the skill fact to correctly indicate that this skill applies 5 seconds of Revealed when hitting an enemy.
  • Spear of Justice: Updated the skill fact to correctly indicate that this skill applies 6 seconds of Revealed.
  • Alchemical Tinctures: This trait now functions with Toss Elixir X.
  • Elemental Surge: When used with Arcane Power, this trait now considers the caster of the ability as the source when dealing conditions and will apply them based on the caster’s current attunement.
  • Heart of the Volcano instance:
  • Chimney barriers now apply significantly less burning to players.
  • Killing the bosses at the same time no longer results in the strange timing or overlap of VO.
  • Fixed an issue in which VO might stall if the instance owner was transformed.

Game Update Notes - May 16, 2017

in Game Release Notes

Posted by: Mark Katzbach

Mark Katzbach

Content Marketing Manager

Bug Fixes:

  • Fixed an issue that was causing legendary armor to display in combat mode on the Character Select screen.
  • Fixed an issue that was preventing legendary armor from animating in the wardrobe and preview screens.

Skills:

  • Fixed a bug that prevented some traits from correctly applying conditions to world bosses.
  • Fixed a bug in which certain leap finishers would apply conditions for longer than intended.
  • Epidemic: Fixed a bug that allowed this skill to affect allies.
  • Healing Turret: Fixed a bug that allowed this skill to display the regeneration radius to enemies.
  • Turrets: Added a 0.5-second recharge delay to detonate-turret skills, when a turret is first placed, in order to prevent accidental detonation.

05/16/2017 – Late Notes
Legendary Armor

  • Medium and light armor now has fully covered asura toes, in and out of combat.
  • Fixed an issue with chest-piece sizing on asura and sylvari females.
  • Fixed an issue that allowed legendary armor to be salvageable.
  • Fixed an issue with light female armor for humans and sylvari in which portions of the back of the chest piece would clip.
  • Fixed an issue that caused the tip of the light-armor skirt to clip with the ground.
  • Fixed a clipping issue with medium armor and charr tails.
  • Fixed an issue in which players who unlocked a different class of armor for Refined Envoy than they did for Experimental would not receive the associated Experimental skins.
  • Fixed an issue with the Bobblehead Tonic and Bobblehead Laboratory when legendary armor is equipped.
  • Fixed an issue in which precursor recipes that became available after the first legendary armor set was obtained would not be account bound.
  • Reduced the distance between the left shoulder piece and the player model on medium armor.
  • Fixed an issue in which darker dyes would appear washed out and harder to see on legendary heavy armor.
  • Fixed recipe text on the pop-ups for Gift of Dedication, Gift of Prowess, and Gift of Prosperity.
  • Fixed an issue in which having multiple chronomancers generating clones simultaneously in an instance would cause a drop in performance.
  • Fixed an issue in which the effect from the legendary hammer Juggernaut was not properly applied to legendary armor.

Living World

  • Reenabled problematic fertile soils.
  • Fixed a server crash related to the Wayfarer’s Henge collection.

BLACK LION TRADING COMPANY GEM STORE
Bug Fixes

  • Fixed an issue with single-use Captain’s Airship Passes that caused certain friendly characters in Gendarran Fields to turn hostile.
  • Fixed an issue in which off-hand weapons would appear incorrectly when previewing armor with the Wielded box checked.

(edited by Mark Katzbach.9084)

Game Update Notes - May 16, 2017

in Game Release Notes

Posted by: Mark Katzbach

Mark Katzbach

Content Marketing Manager

05/16/2017 – May 16th Release Notes
Living World

  • Moved the Koda’s Blessing achievement from the A Crack in the Ice achievement category into the Rare Collections category.
  • Fixed a bug that caused the bonus from Superior Sigils of Bounty to be removed when weapon swapping.
  • Resurrecting at a checkpoint after the end of the final cinematic in the “Heart of the Volcano” instance will no longer revive players in midair.

General

  • Newly created accounts must wait 72 hours before gems-to-gold transactions can be completed on the currency exchange.

Raids

  • Refined Envoy armor crafting recipes are now account bound.
  • Acquiring a piece of Refined Envoy armor now unlocks the skin for the corresponding Experimental Envoy armor piece.
  • Legendary armor pieces are no longer salvageable.

Items

  • Added several cooking recipes to the rotation of the Pact Supply Network.

Profession Skills
In this update, you’ll see some changes aimed at normalizing how certain types of skills work. Skills that tether players together now apply Revealed to provide a stronger window of opportunity to players who can successfully land them. Skills and traits that previously granted pulsing stability now grant a block of stability up front in order better allow for counterplay through boon removal. Finally, we are increasing the casting time of many skills that apply effects like daze or stun in order to give the player on the receiving end of these skills time to react and defend.
General:
Consumables:
The line of foods that provided bonus damage while moving has been dominating consumable use for all power-based builds. In addition to being significantly more powerful than other foods designed to boost power damage, the “wiggle” strategy to maintain uptime on its effect has a negative impact on the health of the game (and its players). For these reasons, food that increases outgoing damage while moving has had its efficacy reduced by 50%. This affects the following items and their respective feasts:

  • Bowl of Seaweed Salad (10% -> 5%)
  • Bowl of Winterberry Seaweed Salad (10% -> 5%)
  • Swiftly Scrambled Eggs (10% -> 5%)
  • Bowl of Asparagus and Sage Salad (8% -> 4%)
  • Can of Asparagus and Sage Salad (8% -> 4%)
  • Experimental Remnant (8% -> 4%)
  • Cabbage and Chickpea Salad (6% -> 3%)
  • Bowl of Coleslaw (4% -> 2%)

General Continued:

  • Frost Gun: The bundle item obtained from Researcher Bamm in Gendarren Fields has had its skills reworked.
  • Seed Turret: Reduced duration of bleeding to 3 seconds.
  • Take Root: Reduced duration of bleeding to 3 seconds.

Elementalist
In this iteration, there have been a couple of reworks for less-used utility skills and a couple of general quality-of-life changes. In PvP, we’ll be looking to slow down the elementalist’s defensive capability so that it has a few more openings for opponents to pressure them.

  • Obsidian Flesh: The duration of this ability has been reduced from 4 seconds to 3 seconds in PvP only.
  • “Wash the Pain Away!”: The cooldown of this ability has been increased from 20 seconds to 25 seconds in PvP only.
  • Rebound: The base healing of this ability has been increased by 33%.
  • Gale Song: The cooldown of this trait has been increased from 40 seconds to 60 seconds in PvP only.
  • Elemental Shielding: The duration of protection this trait applies has been reduced from 3 seconds to 2 seconds in PvP only.
  • Glyph of Elemental Power: Reduced recharge to 25 seconds. Now gives 5 charges instead of using a 5-second cooldown interval. Decreased duration to 25 seconds. Reduced burning duration to 1 stack for 3 seconds. Changed crippled condition to 1 stack of bleeding for 6 seconds. Changed weakness condition to 4 stacks of vulnerability for 5 seconds.
  • Arcane Power: The effects of this skill now apply to up to 4 other nearby allies within a range of 240. In addition to its previous effects, each stack of this effect now gives 75 ferocity at level 80.
  • Drake’s Breath: Increased burn duration to 4 seconds and increased damage by 14% in PvE only.
  • One with Fire: Now applies 1 stack of might for all other auras besides Flame Aura.

Engineer
Most of the time, engineers were taking turret skills and never deploying the turret because the Tool Belt skill was too important to be overridden by the detonate turret skill. In this update we are moving the detonate skill to be the flip-over for the turret itself so that the Tool Belt skill is always available even if you deploy the turret. Because many of the overcharge skills weren’t very tactical and much easier to just press on cooldown, we’ve changed these skills to automatically activate the moment the turret is placed instead. Since this means a turret can only be overcharged once per deployment, we’ve reduced the recharge of a few turrets to compensate.

  • Bunker Down: The cooldown of this trait has been increased from 2 seconds to 3 seconds in PvP only.
  • Protection Injection: The cooldown of this trait has been increased from 5 seconds to 10 seconds.
  • Med Pack Drop: This skill will now remove all (14) conditions for up to 5 allies upon impact.
  • Bulwark Gyro: The cooldown of this skill has been increased from 20 seconds to 25 seconds in PvP only.
  • Purge Gyro: The cooldown of this skill has been increased from 20 seconds to 25 seconds in PvP only.
  • Turrets: Turrets no longer need to be overcharged. Summoning a turret will automatically overcharge it once.
  • Detonate Turret: This skill has been moved off of the Tool Belt skill. It is now the flip skill for the associated turret.
  • Thumper Turret: Reduced recharge to 40 seconds. Overcharge attack now launches foes straight up instead of out of the turret’s attack range.
  • Healing Turret: Fixed a bug that caused this turret to show a water combo field when none was present.
  • Flame Turret: Reduced recharge to 20 seconds.
  • Rocket Turret: Reduced recharge to 40 seconds.
  • Detection Pulse (Scrapper): Fixed a bug that caused the effect from this skill to incorrectly reflect its radius.

Guardian
Quite a few signets have languished for the Guardian for some time, so we took this opportunity to give them a bit more oomph and rework some of their actives.

  • True Shot: The recharge of this skill has been increased from 4 seconds to 6 seconds in PvP and WvW.
  • Wings of Resolve: Base healing of this skill has been reduced by 24% in PvP only.
  • Smite Condition: Damage when the guardian is affected by conditions has been reduced by 21% in PvP only.
  • Test of Faith: Damage of this skill has been reduced by 10% in PvP only.
  • Shield of Courage: Decreased active duration of this skill from 4 seconds to 3 seconds. The cooldown has been decreased from 75 seconds to 60 seconds.
  • Hunter’s Determination: The cooldown of this trait has been increased from 60 seconds to 75 seconds in PvP only.
  • Spear of Justice: This skill now applies 6 seconds of Revealed on the initial impact.
  • “Save Yourselves!”: This skill now grants 1.5 seconds of resistance, in addition to the other boons applied.
  • Renewed Focus: The cooldown of this skill has been increased from 90 seconds to 105 seconds in PvP only.
  • Signet of Mercy: Reduced the casting time of this skill from 3 seconds to 2 seconds.
  • Wall of Reflection: Reduced the cooldown of this skill from 40 seconds to 30 seconds.
  • Hallowed Ground: Reduced the cooldown of this skill from 60 seconds to 45 seconds. Reduced the pulse amount from 10 to 8, and replaced the boon-duration increase component with retaliation.
  • Signet of Courage: Reduced the cooldown of this skill from 120 seconds to 90 seconds. Reduced the casting time of this ability from 3.25 seconds to 2.5 seconds.
  • Signet of Judgment: Passive now also reduces condition damage by 10%. Reduced radius from 600 to 300. Active no longer inflicts weakness and instead applies 2 stacks of burning for 3 seconds.

Mesmer
In this update, we’re rolling out new attacks for more phantasm skills and looking at enhancements to power-based shatter builds, which have fallen out of favor recently.

  • Tides of Time: The casting time of this skill has been increased from 0.5 seconds to 0.75 seconds.
  • Well of Precognition: The casting time of this skill has been reduced from 0.75 seconds to 0.5 seconds.
  • Continuum Split: The cooldown of this skill has been increased from 90 seconds to 105 seconds in PvP only.
  • Phantasmal Berserker: This skill now fires a boomerang projectile that inflicts 3 stacks of vulnerability for 3 seconds in addition to summoning a phantasm.
  • Phantasmal Swordsman: This skill now performs a sword strike in front of the player when summoning the phantasm. If the sword strike hits you and all Swordsmen currently summoned, gain 8 might for 10 seconds.
  • Phantasmal Warden: This skill now throws an illusionary axe at the target, which immobilizes for 2 seconds in addition to summoning a phantasm.
  • Phantasmal Rogue: This skill now performs an attack that applies 1 stack of confusion and 5 stacks of vulnerability for 5 seconds in addition to summoning a phantasm.
  • Illusionary Whaler: This skill now fires Siren’s Call projectiles at 3 nearby foes in addition to summoning a phantasm.
  • Illusionary Mariner: This skill now performs an Evasive Strike in addition to summoning a phantasm.
  • Mind Wrack: Increased damage of 2 illusion shatter by 3% per strike. Increased damage of 3 illusion shatter by 4% per strike.
  • Cry of Frustration: Increased damage by 15%.
  • Mental Anguish: Increased bonus damage to 25% base (50% vs. Inactive) in PvE only.
  • Master of Fragmentation: Critical-hit chance bonus for Mind Wrack raised to 25%.
  • Illusionary Reversion: Increased required illusions shattered to 3.
  • Bountiful Disillusionment: Increased might stacks to 5. Increased vigor duration to 8. Increased fury duration to 10.

Necromancer
Our biggest focus in this iteration for necromancers was that of Epidemic, in that its impact is too instant in most PvP scenarios, as well as its heavy toll on our servers. Secondarily, we’ve long felt that the Plague elite was lackluster and was in need of a rework. In addition to a variety of weapon-based quality-of-life changes, we’re excited to see how the skill changes fare over time.

  • Plague Sending: The cooldown of this trait has been increased from 30 seconds to 40 seconds in PvP only.
  • Chilling Nova: The damage of this trait has been reduced by 33% in PvP only.
  • “Rise!”: The cooldown of this skill has been increased from 40 seconds to 60 seconds in PvP only.
  • Tainted Shackles: This skill will now apply 5 seconds of Revealed to enemies the first time it successfully hits.
  • Infusing Terror (Reaper Shroud): This skill no longer pulses stability but instead grants 3 stacks for 6 seconds upon activating it. The active form of this skill now reduces incoming physical and condition damage by 20% for its duration.
  • Chilling Victory: The cooldown of this trait has been increased from 1 second to 2 seconds in PvP only.
  • Plague (Elite): This skill has been reworked and has been renamed to Plaguelands.
  • Plaguelands: This skill creates a 240-radius corrupted area at the necromancer’s initial location for 10 seconds. After 1 second, it pulses damage and conditions in that area for 9 seconds. Each pulse applies a new condition, and each pulse applies all conditions from every pulse before it. Conditions applied (in order) are: bleeding, poison, torment, vulnerability, cripple, weakness, blind, chill, and burning. Recharge is set to 120 seconds.
  • Epidemic: This ability now fires slow-arcing projectiles from its initial target to up to 5 targets in range. Foes hit by the projectiles gain all conditions from the original Epidemic target. Projectile strikes are unblockable but cannot critically hit. Increased radius to 900.
  • Rending Claws: Applies twice as much vulnerability while your target is below 50% health.
  • Ghastly Claws: This skill now deals 1% more damage per stack of vulnerability on the target.
  • Unholy Feast: This skill no longer applies retaliation. It now invokes a secondary AoE strike against foes below 25% health. Fixed skill-fact bugs that showed range instead of radius and did not display the correct number of boons converted.
  • Spiteful Spirit: Updated this trait to clarify that it is no longer casting Unholy Feast.
  • Life Siphon: Gains 20% increased healing if cast while you are bleeding. Deals 20% more damage to bleeding foes.
  • Dark Pact: Increased damage by 20%. Now inflicts 2 stacks of bleeding on you for 10 seconds.

Ranger
Condition rangers have been pretty potent largely on the strength of torch skills and Quick Draw. We’d like to preserve the tactical play of Quick Draw, so we’re nicking bits of burn duration from torch skills at this time. While we’re at it, we’ve taken the opportunity to revisit a few older weapon traits for short bow, axe, and sword to grant them a bit more synergy with the core weapon skill function.

  • Lunar Impact: The amount this skill scales with healing power has been reduced by 20% in PvP only.
  • “We Heal as One!”: Shared regeneration duration has been reduced from 5 seconds to 3 seconds in PvP only.
  • Resounding Timbre: Regeneration duration of this trait has been reduced from 10 seconds to 4 seconds in PvP only.
  • Ancient Seeds: The cooldown of this trait has been increased from 10 seconds to 20 seconds in PvP only.
  • “Strength of the Pack!”: This skill has been reworked and no longer pulses boons on the ranger. When cast, this skill will now apply 10 stacks of stability for 8 seconds, along with 12 seconds of fury and 12 seconds of swiftness.
  • Smoke Assault: The damage of this skill has been reduced by 15%.
  • Bonfire: The duration of burning applied by this skill has been reduced from 3 seconds to 2.5 seconds.
  • Throw Torch: The duration of burning applied by this skill has been reduced from 6 seconds to 5 seconds.
  • Evasive Purity: This trait now removes one damaging condition and one non-damaging condition.
  • Honed Axes: This trait now grants a ferocity bonus whether axe is in the main hand or the off hand.
  • Light on Your Feet: This trait now enhances flanking/behind aspects for short bow skills.
  • Crippling Shot: This trait now immobilizes if you are beside your target, in addition to when you are behind your target.
  • Poison Volley: This trait now has increased effect if you are beside your target, in addition to when you are behind your target.
  • Refined Toxins: Reduced the effective cooldown from 10 seconds to 5 seconds. Reduced the required health threshold from 90% to 75%.
  • Strider’s Defense: This trait no longer has a chance to destroy projectiles on melee attack. It has gained new functionality: when you evade an attack, gain quickness for 3 seconds.
  • Troll Unguent: Reduced total duration of this effect from 10 seconds to 8 seconds. Increased healing per second by 25%. Reduced casting time from 1 second to 0.75 seconds.

Revenant
Some of the core trait lines of revenant have been lacking in either synergy or uniqueness. In particular, the Mallyx legend and the associated corruption trait line aren’t up to snuff. Further exacerbating this, there’s a lack of synergy from other trait lines. As a result, we’ve reworked and tuned up some of the traits in the invocation and corruption lines to offer more to condition-centric revenants. Additionally, we’ve selected a few places to make small effects on condition-applying skills. Lastly, we’re also reworking the Ventari Tablet’s energy expulsion to give it a stronger place in large group support.

  • Misery Swipe: Torment duration has been increased from 4 seconds to 5 seconds.
  • Anguish Swipe: Torment duration has been increased from 4 seconds to 5 seconds.
  • Manifest Toxin: The number of poison stacks applied has been increased from 1 to 2.
  • Echoing Eruption: This skill is no longer able to multistrike targets. Torment duration has been increased from 6 seconds to 10 seconds. Torment stacks applied have been increased from 3 to 5. This skill will no longer automatically track the revenant’s target and will instead fire the skill forward.
  • Frigid Blitz: This skill now applies the slow condition for 2 seconds in addition to its other effects. The cooldown of this skill has been reduced from 12 seconds to 10 seconds.
  • Temporal Rift: In addition to its current effects, this skill now applies 3 stacks of confusion for 8 seconds to enemies that are currently using a skill when struck by it.
  • Energy Expulsion: Reduced cost to 10 energy. This skill now consumes all remaining energy when cast and removes a condition from up to 5 nearby allies for every 10 energy consumed (including the casting cost).
  • Ferocious Aggression: This trait now additionally increases condition damage inflicted while under the effects of fury.
  • Incensed Response: This trait now grants might when you gain fury.
  • Fierce Infusion: Reduced the effective cooldown from 20 seconds to 10 seconds, and reduced the duration of fury granted from 8 seconds to 5 seconds.
  • Invigorating Flow: Renamed to Rapid Flow. Now grants swiftness in addition to healing when using an energy skill.
  • Venom Enhancement: Reduced the effective cooldown from 20 seconds to 10 seconds.
  • Opportune Extraction: This trait now steals a boon once every 10 seconds per target when you apply torment to a target with at least 4 stacks of torment.
  • Yearning Empowerment: Reduced duration increase from 33% to 20%. Torment damage is now increased by 20%.
  • Frigid Precision: This trait has been replaced by Abyssal Chill. Abyssal Chill causes you to inflict torment when you chill a foe.
  • Maniacal Persistence: This trait no longer increases your critical-hit chance. It now lashes out torment at nearby enemies when you gain resistance.
  • Diabolic Inferno: Reduced the effective cooldown on this trait from 10 seconds to 8 seconds.
  • Unyielding Anguish: Removed one of the two strikes on initial casting.

Thief
The Daredevil staff functions as a fairly strong AoE weapon, but core thief lacks good ways to deal with large groups, so in this update we’re tuning up the short bow to be a stronger ranged AoE weapon. Additionally, we’re making a small change to Unload to make it more effective as a damage tool when you can ensure that your target will stand still. Finally, we’re also looking at updates to the Deadly Arts line that emphasize poison use to help establish more defined ways to play based on the traits that you select.

  • Pulmonary Impact: The damage of this effect has been reduced by 15% in PvP only.
  • Channeled Vigor: Endurance per tick has been reduced from 20 to 15 in PvP only.
  • Endurance Thief: Endurance gained has been reduced from 50 to 25 in PvP only.
  • Palm Strike: This skill now applies two instances of Pulmonary Impact on a successful hit.
  • Vault: The initiative of this skill has been increased from 5 to 6 in PvP only.
  • Bound (PvP Only): The damage of this ability has been reduced by 24% in PvP only.
  • Body Shot: This skill has been unsplit and now applies immobilize for 1.5 seconds in all game modes.
  • Unload: This skill now refunds 2 initiative if all attacks hit.
  • Trick Shot: Increased number of bounces to 3. Now deals 25% increased damage to poisoned foes.
  • Detonate Cluster: Increased number of bombs to 4.
  • Choking Gas: Increased damage by 200%. This skill now briefly dazes foes with 5 or more stacks of poison every pulse. The same foe cannot be dazed more than once every second.
  • Potent Poison: In addition to its previous effect, this trait now increases the number of stacks of poison applied by other Deadly Arts traits.
  • Panic Strike: In addition to its previous effect, this trait now causes you to apply 1 stack of poison for 4 seconds to foes that you immobilize.
  • Panic Strike: Immobilize duration has been reduced from 2.5 seconds to 1.5 seconds in PvP only.
  • Trapper’s Respite: Fixed a bug that caused this skill to display an incorrect poison duration.

Warrior
For the warrior in this update, we’re looking to tone down some overperforming elements and tune up some underperforming ones. Berserker skills such as Arc Divider and Headbutt were providing too much power for their casting time, while Smash Brawler was just providing too much power overall. In terms of effects, we’re looking at tuning up axe skills and their synergy with other weapons. The Axe Mastery trait has been changed to be friendlier to builds that don’t use axes in both hands, and several axe skills have been tuned up to provide more consistent damage during combat.

  • Shield Bash: The initial casting time of this skill has been increased, moving the skill from 0.5 seconds to 0.75 seconds total.
  • Arc Divider: The casting time of this skill has been increased by 0.25 seconds.
  • Skull Grinder: The damage of this skill has been reduced by 33%. Bleeding has been reduced from 4 stacks for 8 seconds to 3 stacks for 6 seconds. The blast finisher on this skill has been removed. All changes apply to PvP only.
  • Headbutt: The casting time of this skill has been increased from 0.5 seconds to 0.75 seconds. Distance traveled has been increased from 300 to 400.
  • Healing Signet: The passive healing from this skill has been reduced by 10% in PvP only.
  • Endure Pain: In PvP only, the cooldown of this skill has been decreased from 60 seconds to 30 seconds, and the active up-time has been decreased from 4 seconds to 2 seconds.
  • Defy Pain: Active up-time has been decreased from 4 seconds to 2 seconds in PvP only.
  • Bloody Roar: Taunt duration has been reduced from 1.5 seconds to 0.5 seconds in PvP only.
  • Smash Brawler: The cooldown reduction received from this trait has been reduced from 33% to 20%.
  • Eternal Champion: This trait no longer grants pulsing stability but instead applies 3 stacks for 8 seconds when activating Berserk.
  • Powerful Synergy: This trait has been updated to double the effects of all combo finishers.
  • Reckless Dodge: Added missing skill fact for unblockable. Increased damage by 20%.
  • Axe Mastery: Now gives 300 bonus ferocity as long as you have at least one axe equipped.
  • Eviscerate: Now grants 5 stacks of might for 5 seconds if it hits.
  • Decapitate: Now grants 5 stacks of might for 5 seconds if it hits.
  • Double Chop: Increased damage per strike by 7%.
  • Triple Chop: Increased damage per strike by 7%.
  • Cyclone Axe: Now grants 2 seconds of fury per hit in addition to its previous effects. Increased vulnerability applied per hit from 2 to 3 stacks. Updated skill fact to show vulnerability applied per hit rather than total vulnerability for both hits.
  • Throw Axe: Increased damage by 27%.
  • Dual Strike: No longer gives fury. Now gives quickness for 1.5 seconds per strike that hits.

Structured Player vs. Player
We have revised the sigils available in PvP. Players who had a sigil that is no longer available will have their money refunded.
On Hit

  • Sigil of Fallibility: Inflict vulnerability for 10 seconds. (Cooldown: 2 seconds.)
  • Sigil of Purging: Remove a condition. (Cooldown: 10 seconds.)
  • Sigil of Revocation: Remove a boon. (Cooldown: 10 seconds.)
  • Sigil of Courage: Gain might for 10 seconds. (Cooldown: 2 seconds.)

On Swap

  • Sigil of Agility: Gain 5 seconds of swiftness and 2 seconds of quickness when you swap to this weapon while in combat. (Cooldown: 18 seconds.)
  • Sigil of Battle: Gain 4 stacks of might for 5 seconds when you swap to this weapon while in combat. (Cooldown: 9 seconds.)
  • Sigil of Doom: Your next attack after you swap to this weapon while in combat inflicts poison for 5 seconds. (Cooldown: 9 seconds.)
  • Sigil of Energy: Gain 25% of your endurance when you swap to this weapon while in combat. (Cooldown: 9 seconds.)
  • Sigil of Exposure: Your next attack after you swap to this weapon while in combat inflicts 5 stacks of vulnerability for 5 seconds. (Cooldown: 9 seconds.)
  • Sigil of Stagnation: Cripple nearby foes when swapping to this weapon while in combat for 3 seconds in a 240 radius. (Cooldown: 9 seconds.)
  • Sigil of Intelligence: Your next three attacks after swapping to this weapon while in combat have a 100% critical chance. (Cooldown: 9 seconds.)
  • Sigil of Escape: Remove movement-impairing effects from yourself when swapping to this weapon while in combat. (Cooldown: 18 seconds.)
  • Sigil of Annulment: Your next attack after swapping to this weapon while in combat removes 2 boons from your target. (Cooldown: 18 seconds.)
  • Sigil of Cleansing: Remove 1 condition when you swap to this weapon while in combat. (Cooldown: 9 seconds.)

On Interrupt

  • Sigil of Ruthlessness: Gain 5 might for 3 seconds when interrupting a foe. (Cooldown: 3 seconds.)
  • Sigil of Absorption: Steal a boon when interrupting a foe. (Cooldown: 3 seconds.)

Passive

  • Sigil of Compounding: Deal 1% extra damage per condition on your foe.
  • Sigil of Exploitation: Deal 5% extra damage to targets below 50% health.
  • Sigil of Opportunity: Deal 5% extra damage to movement-impaired foes.
  • Sigil of Enhancement: Deal 0.5% extra damage per boon on your yourself.
  • Sigil of Separation: Deal 5% extra damage to targets more than 500 distance away.
  • Sigil of Savagery: +30% stun duration. Deal 3% more damage versus disabled foes.
  • Sigil of Agony: Increased inflicted bleeding duration 25%.
  • Sigil of Smoldering: Increased inflicted burning duration 25%.
  • Sigil of Venom: Increased inflicted poison duration 25%.
  • Sigil of Confusion: Increased inflicted confusion duration 25%.
  • Sigil of Misery: Increased inflicted torment duration 25%.

PvP default builds have been adjusted in consideration of the sigil rework.
World vs. World
General

  • Tactivators and supply depots should now be easier to interact with.
  • Updated the laurel vendor in WvW to include the amulets, trinkets, and rings it was missing.

BLACK LION TRADING COMPANY GEM STORE
New Items and Promotions

  • A new Mercenary Backpack is available in the Style category of the Gem Store for 400 gems.
    • For a limited time, a new set of Keepsake weapon skins is available from Black Lion Weapons Specialists for 1 Black Lion Claim Ticket. Black Lion Chest Keys are available in the Special category of the Gem Store for 125 gems each.
    • The Balthazar’s Regalia Outfit is on sale with a 30% discount for a limited time at 490 gems, found in the Style category of the Gem Store.
    • This is the last week to purchase the Swarm Logging Flute, the Butterfly Harvesting Flute, and the Firefly Mining Flute.
    • Over the weekend, some of the glider skins and backpack glider combos will be removed from the Gem Store. Get them before they go away!

Improvements

  • The Black Lion Chest has been updated to the Sworn of Balthazar Chest and can be previewed for a full list of its contents.
    • The Zaishen War Paint Kit has been added as the new guaranteed seasonal item. It contains some unidentified dyes, a booster, and a Fire Orchid.
    • The Sworn Zaishen Helm is available as an uncommon drop for the duration of this seasonal change.
    • The Hounds of Balthazar Mail Carrier is available as an uncommon drop for the duration of this seasonal change.

Bug Fixes

  • Audio has been added to the Red Envelope Mail Carrier.

Game Update Notes - May 2, 2017

in Game Release Notes

Posted by: Mark Katzbach

Mark Katzbach

Content Marketing Manager

Bug Fix:

  • Fixed a client crash.

Game Update Notes - May 2, 2017

in Game Release Notes

Posted by: Mark Katzbach

Mark Katzbach

Content Marketing Manager

Bug Fixes:

  • Fixed an issue with the positioning of Flames of War while wielded.
  • Fixed an issue with the coloration of Neophyte’s Beacon, Liturgy, and Flames of War at certain shader settings.
  • In the Heart of the Volcano instance, downing one of the bosses next to the machine no longer prevents completion of the relevant quest step when you scan it.
  • Additional lighting fixes have been implemented for all 10-Series NVIDIA graphics cards.
  • Fixed an issue in which mercenary prisoner doors remained in an untargetable state.
  • The golem who gives you the password for the People Watching achievement now grants achievement credit in a larger radius.

Game Update Notes - May 2, 2017

in Game Release Notes

Posted by: Mark Katzbach

Mark Katzbach

Content Marketing Manager

Bug Fixes:

  • Fixed an issue with Oakheart’s Essence effects on the hand.
  • Fixed an issue in which scanning one of the boss corpses could sometimes block Taimi from delivering further instructions.
  • The Heart of the Volcano instance will no longer stall in the sequence following the boss fight if a warrior uses Vengeance to rally.
  • The errant remnant of Taimi’s machine at the end of the Heart of the Volcano instance has been cleaned up.
  • Fixed a bug in which some video cards had a display issue with lights.

05/02/2017 – Late Notes

  • Fixed a bug that caused the “Clear out the remaining White Mantle forces around Noran’s Homestead” event in Lake Doric to occasionally stall.
  • Fixed a pathing issue with Glenna in Stronghold of the Faithful.

Game Update Notes - May 2, 2017

in Game Release Notes

Posted by: Mark Katzbach

Mark Katzbach

Content Marketing Manager

05/02/2017 – May 2nd Release Notes
Living World – Flashpoint
The White Mantle launched a surprise attack on Divinity’s Reach. Betrayed from within and assaulted from without, the city fought a battle on two fronts. Queen Jennah rose to the occasion, revealing just how powerful a mesmer she is, and with a monumental effort on the part of the humans and their allies, the city broke the siege.
Caudecus Beetlestone, once the legate minister, was commanding the White Mantle forces, bringing his plot to take the Krytan throne to its conclusion. He’d been working on it for decades, but his plan was foiled. Loyalists and allies of the queen found him in his mansion. Before he could be taken into custody, however, the snake murdered his own daughter, Demmi, an honorable agent of the Order of Whispers—and a friend to many.
Caudecus’s subsequent death was an unsatisfactory revenge for her loss. With their leader dead, the White Mantle forces fell into chaos, and the Seraph and Shining Blade picked off the stragglers with ease. In the wake of the battle, the Divinity’s Reach prison bulged with inmates. A search of Caudecus’s manor revealed one of Lazarus’s aspects—the objects into which he safeguarded portions of his soul.
This discovery brought Lazarus’s true identity into question. Who is Lazarus? Marjory continues to shadow him, but does she know what she’s getting herself into? That question will have to wait, because Taimi is on the verge of completing her antidragon device. The Elder Dragons grow stronger every day, and thus Tyria becomes ever more chaotic and dangerous. Taimi’s device could be the answer that saves the world.
New Legendary Torch: Flames of War
A new legendary weapon is now available. Speak with Grandmaster Craftsman Hobbs in Lion’s Arch to learn how to craft the new torch precursor, Liturgy, and forge the new legendary torch, Flames of War.
Raids

  • Legendary armor is now available in the game. Complete the final step in the collection to receive the Refined Envoy set. Combine that armor with the recipe components in the Mystic Forge to produce the most sought-after armor in the Guild Wars® world.
  • Rune Swapping: A key functional attraction of legendary armor is the ability to swap the stats of the item on the fly. Since runes and infusions are as impactful a choice as the stats on the armor, we have altered the behavior of these items to allow players to swap runes and infusions from legendary armor at will. Ascended armor will not be affected by this change.

Items

  • Blood Rubies, Jade Shards, Petrified Wood, and Winterberries have been added to material storage.

Structured Player vs. Player

  • Added the Draconis Mons Reward Track.

World vs. World
General

  • Added the Draconis Mons Reward Track.

BLACK LION TRADING COMPANY GEM STORE
New Items and Promotions

  • The new Kasmeer’s Regal Outfit is available in the Style category of the Gem Store for 700 gems.
  • The new Vine-Touched Destroyer Glider Combo is available in the Style category of the Gem Store for 700 gems.
  • Kasmeer’s Staff has returned for a limited time, found in the Style category of the Gem Store for 600 gems.
  • The Metallurgic Dye Kit has returned for a limited time, found in the Special category of the Gem Store for 125 gems.
  • The Cosmic Harvesting Tool, Cosmic Mining Tool, and the Cosmic Logging Tool have all returned and are available in the Upgrades category of the Gem Store for 1,000 gems each.

Game Update Notes - April 18, 2017

in Game Release Notes

Posted by: Mark Katzbach

Mark Katzbach

Content Marketing Manager

Bug Fixes:

  • Fixed a bug that caused the art on the Character Select screen to revert back to the pre-Heart of Thorns view.
  • Fixed a client crash occurring when sorting the PvP sigil list by category.

04/18/2017 – Late Notes
BLACK LION TRADING COMPANY
Bug Fixes

  • Adjusted the audio on the Beastslayer Rifle.
  • Fixed an issue in which the bowstrings on Chaos bows did not appear properly.
  • Fixed an issue with weapons in the Black Lion Chest that prevented wielded and weapon-only previews from displaying properly.
  • Adjusted the price of the Forgeman Mantle, Forgeman Raiment, and Forgeman Leggings to be consistent with the remainder of the dungeon-armor prices.

Game Update Notes - April 18, 2017

in Game Release Notes

Posted by: Mark Katzbach

Mark Katzbach

Content Marketing Manager

04/18/2017 – April 18th Release Notes
Living World

  • Fixed an issue with the “Into the Labyrinth” instance that was preventing friendly NPCs from assisting in combat.

General

  • The Active Guild Member achievement, which can no longer be earned after the retirement of Influence as a guild currency, has been moved from the General ? Community category into the Historical ? Retired Achievements category.
  • Unique text has been created for skill and trait tooltips, specific to their game mode.
  • An option called Disable Player Item Chatter has been added to the Sound Options tab. Enabling this option will disable all chatter voice-over from player items such as the Replica Job-o-Tron Backpack, tron-themed salvaging tools, and tron-themed gathering tools.
  • Ruins of Orr—Karst Plains: Crusader Feintscar now correctly has a female voice.

Raids
Bastion of the Penitent

  • Fixed a bug in which players in the Samarog encounter were sometimes impaled when there were no nearby spears.
  • Fixed a bug in which Samarog waited too long to recall spears if transitioned at the wrong time.
  • Fixed a bug that prevented Rigom and Guldhem from spawning if Samarog was transitioned while using Brutalize on a player.
  • Demonic Tears will no longer consume Aegis when hit while the challenge mote is active.
  • Players can no longer use Continuum Shift to exit Deimos’s realm during the final phase.
  • In the Deimos encounter, the player targeted by Soul Feast can no longer be selected by the Eye of Janthir to enter the demon realm.
  • In the Deimos encounter, jumping will no longer prevent Soul Feast from spawning.

Structured Player vs. Player

  • Default builds have been adjusted.

BLACK LION TRADING COMPANY GEM STORE
New Items and Promotions

  • A new Primordus Dye Kit containing six exclusive colors is now available in the Special category of the Gem Store for 125 gems.
  • The Crystalline Dragon Wings Backpack Glider Combo has returned for a limited time and is located in the Style category of the Gem Store for 700 gems.
  • For a limited time, Chaos weapon skins have returned to the Black Lion Weapons Specialist for 5 Black Lion Claim Tickets. Black Lion Chest Keys are available in the Special category of the Gem Store for 125 gems each.

Improvements

  • Six new exclusive hair colors and six new exclusive hair-accessory dyes have been added and are available in Total Makeover Kits and Self-Style Hair Kits, found in the Services category of the Gem Store.
  • For a limited time, Living World Season 2 miniatures and Forest and Jungle miniatures are available when using Black Lion Miniature Claim Tickets.
    • Living World Season 2 miniatures: Mini Rox, Mini Braham Eirsson, Miniature Belinda Delaqua, Mini Marjory Delaqua, Mini Caithe, Mini Faolain, Mini Lord Faren, Mini Kasmeer Meade, Mini Logan Thackeray, and Mini Eir Stegalkin
    • Forest and Jungle miniatures: Mini Forest Spider, Mini Jungle Stalker, Mini Wasp, Mini Swamp Spider, Mini Mosquito, Mini Eelob Poisonfang, Mini Lynx, Mini Forest Grub, Mini Sylvan Pup, and Mini Mossheart

(edited by Moderator)

Game Update Notes - April 1, 2017

in Game Release Notes

Posted by: Mark Katzbach

Mark Katzbach

Content Marketing Manager

General:

  • Alacrity now grants 200 to all stats, and speeds up skill recharge by 150%.
  • Fixed a bug that prevented random number generation from being affected by wishful thinking.
  • Random number generation is no longer random. It is now seeded by account name.
  • We have added a Gem Store item that will allow you to change your account name for the low, low price of 2,000 gems. There is no limit on the number of purchases.
  • If you plant Caladbolg in the Grove, you will gain a new Mini Trahearne Backpack. With careful feeding and attention, he will grow up to accompany you on your adventures.
  • Additional beard skins can be unlocked after purchasing Wide Rim Glasses and Shoulder Scarf from the Gem Store.
  • Sylvari now regenerate 1% of their health in sunlight. Requires water.

Elementalist:

  • Fire Attunement now sets the caster on fire until water attunement is cast.

Engineer:

  • A new bomb cannot be placed until all existing bombs have exploded.

Guardian:

  • Reduced longbow skill range to 600. Increased range of projectiles fired by shield skills to 1,200 to compensate.
  • Morality system added for guardians. Failing to remain virtuous will cause you to lose access to your Virtue skills.

Mesmer:

  • Due to time fluctuations, Alacrity can no longer be applied to chronomancers.
  • The following mesmer weapons can now only be wielded in the off hand: sword, scepter, staff, and greatsword.

Necromancer:

  • Minion skills now require corpses. Flesh Golem requires multiple corpses to cast.
  • Fixed a bug that allowed professions other than necromancer to talk to ghost NPCs.

Ranger:

  • Ranger pets now require food. Failing to feed your pet will cause them to leave your kennel.
  • Rangers can now dual-wield short bows.

Revenant:

  • The Legendary Assassin Stance skill Phase Traversal now creates a portal that other players can use to follow you.
  • Fixed a typo: “Facet of X” has been changed to “Faucet of X.” The functionality of this skill has been updated to reflect its fixed name.

Thief:

  • Stealing from NPCs will now aggro town guards if you are seen.
  • Shadowstepping no longer functions in areas with no shadows.

Warrior:

  • Warriors can now triple-wield weapons by slotting a third weapon into their helmet slot.
  • Phalanx Strength now applies Fury, Regeneration, Protection, Aegis, Resistance, Vigor, Swiftness, Quickness, Alacrity, Spotter, Stealth, Super Speed, and Fire Attunement in addition to Might.

Raids
General

  • Infantile mode is now available for all raids. Bosses have 50% reduced health and outgoing damage. Loot from the boss chests consists of two blues and a green.
  • Elementalists now gain a -20% outgoing damage enhancement when setting foot in a raid, until they leave.

Spirit Vale:

  • The Vale Guardian now splits into six colors instead of three.

Salvation Pass:

  • Slothasor is tired of the constant interrupts from his naps and will now enrage, dealing 500% outgoing damage each time he wakes up.

Stronghold of the Faithful:

  • Glenna insists she is not your puppy and will now sometimes refuse to follow players.

Bastion of the Penitent:

  • The Mursaat Overseer now has new chess pieces added to its encounter.
    • Jade knights will instantly stomp any player that is downed.
    • Jade bishops will dash in unpredictable diagonal patterns across the room, claiming all tiles in their path.

Lion’s Arch Aerodrome:

  • The trading-post merchant has been crushed by boxes again. Look for his return when his lawsuit against the Black Lion Trading Company inevitably ends in dismissal.
  • The technician in the Special Forces Training Arena has finished collecting her data and as such does not require adventurers’ aid. She has left the zone and will no longer spawn golems. She was last heard muttering something about DPS meter elitism.

Fractals

PvP

  • Extended our dishonor system to anyone who says “get good” in chat.
  • If a thief kills another thief, they receive 5 minutes of dishonor.

WvW

  • Now when ArenaNet claims an objective, all players inside the objective are invulnerable.
  • World-linked all worlds in NA to Blackgate and every world in EU to Far Shiverpeaks.
  • Killing members of Yak’s Bend will now count toward the Yakslapper title.
  • The tides have risen in the Eternal Battlegrounds. All combat is underwater.
  • The team that controls Stonemist may now send invaders into other worlds’ dungeons and raid instances. Invaders will be represented by a red glow.
  • Epidemic target cap is now unlimited in WvW.
  • Siege adjustments:
    • Removed trebuchets.
    • Removed catapults.
    • Removed shield generators.
    • Removed ballistas.
    • Removed siege golems.
    • Halved damage on flame rams.
    • Doubled damage on arrow carts.

Game Update Notes - March 28, 2017

in Game Release Notes

Posted by: Mark Katzbach

Mark Katzbach

Content Marketing Manager

Bug Fixes:

  • Fixed a bug in which accounts without Heart of Thorns™ were unable to access the daily Super Adventure Box achievements.
  • Fixed a bug that caused the “Find and slay the treasure mushroom!” event to fail, even when in combat with players.

Game Update Notes - March 28, 2017

in Game Release Notes

Posted by: Mark Katzbach

Mark Katzbach

Content Marketing Manager

Bug Fixes:

  • Fixed a bug that prevented the challenge mote in Hearts and Minds from working correctly.
  • Corrected a few minor text issues.

Game Update Notes - March 28, 2017

in Game Release Notes

Posted by: Mark Katzbach

Mark Katzbach

Content Marketing Manager

03/28/2017 – March 28th Release Notes
Super Adventure Festival Begins March 30

  • Moto’s famous Super Adventure Box opens again with the Super Adventure Festival!
    • Play World 1 and World 2 on Normal, Infantile, or Tribulation Modes.
    • Earn holographic weapon skins from the new Crimson Assassin set by completing festival daily achievements.
    • Seek out hidden furniture shops and collect Fancy Furniture Coins to purchase new decorations for your guild.
  • Festivities will begin on March 30 at 9:00 a.m. Pacific Time (UTC -7) and are scheduled to end April 20 at 9:00 a.m. Pacific Time (UTC -7).

Live Test Event: Basket Brawl

  • Basket Brawl is returning to Lion’s Arch for a limited engagement to test new Activity features.
  • Matches ending will no longer trigger a map load and will reset the current map.
  • Work has been done to show preference for parties and guilds when finding a match.
  • The ball carrier now has overhead and map markers.

General

  • Updated the rapid water in Super Adventure Box World 2 to smoothly push the player downstream rather than repeatedly knocking them around.
  • Updated the dart traps in Super Adventure Box World 2 to deal damage and knock back players rather than instantly killing them.
    • Dart traps in Tribulation Mode still deal fatal damage.
    • Some dart traps have been disabled in all difficulty modes.
  • The Havoc’s Heir has been retrofitted with new Silent Steam technology, allowing Captain’s Airship Pass holders to visit in peace and quiet.

Fractals
Mistlock Instability Fixes

  • Fixed an issue in which the Jade Maw Tentacles would sometimes not despawn for the Mist Convergence instability.
  • Last Laugh will no longer knock back pets and will apply reduced damage to them.

Progress Bug Fixes

  • Solid Ocean Fractal: Fixed issues in which progress was sometimes blocked.
  • Volcanic Fractal: Fixed an issue that could cause a stall if players succeeded at the first event too quickly.

Miscellaneous Fixes

  • Breaking an Assault Knight during its Explosive Impact skill will no longer fail to stun it in Nightmare challenge mode.
  • Breaking Captain Ashym in the Urban Battleground Fractal will now cancel his Meteor Shower ability.
  • Certain missiles, such as the guardian’s Deflecting Shot, will no longer fall through the floor on the final Thaumanova platforms.
  • The exit button may now be used before completing the event at the second console in the Thaumanova repulsor lab.
  • The cultists in the Cliffside Fractal will now emote at the closest player instead of the same player every time.
  • Added a Volcanic checkpoint and slightly moved an existing one.

Miscellaneous Quality-of-Life Improvements

  • Four Ascended Salvage Kits (5) can now be combined in the Mystic Forge for an Ascended Salvage Kit (20).
  • Moved the third Chaos Mistlock Singularity to a more convenient location.
  • Cliffside Fractal: Chains will no longer transform players and kill their minions.
  • Uncategorized Fractal: Falling on the final jumping puzzle will now teleport you to the end as long as one player has reached the end.

Raids
Salvation Pass

  • Fixed an issue in which bloodstone shards were consumed by invulnerable targets standing in Matthias’s hit box.

Hearts and Minds

  • “Extreme Mode” has been renamed “Challenge Mode” for consistency with fractal and raid content.
  • Removed the sylvari-player intro scene of the Mordremoth encounter on challenge mode.
  • Moved the checkpoint locations on all platforms as far to the edge as possible to prevent the exit-instance dialogue from interfering with combat.
  • Replaced all instances of an iconless invulnerability enhancement with Determined, in order to improve messaging.
  • Added an adrenal mushroom to each penalty box.
  • Channeling Reality Rifts will no longer cancel on damage taken.

Bug Fixes

  • Fixed a bug in which the NPCs in the initial tunnel did not consistently follow the instance owner.
  • Fixed a bug in which Trahearne always had a “Greet” interact prompt.
  • Fixed a bug in the Blighted Eir encounter that prevented her from becoming stunned if she was using an ability when she was defeated.
  • Fixed a bug in which no icon appeared for the Exposed condition caused by breaking Blighted Eir, Blighted Garm, or Mordremoth.
  • Fixed a bug in which Blighted Canach did not gain the Exposed condition when breaking his defiance bar.
  • Fixed a bug in which the Exposed condition did not increase condition damage taken.
  • Fixed a bug in which Mordremoth might not use skills.
  • Fixed a bug in which the updrafts on the Mordremoth encounter would not consistently launch players into the air.
  • Fixed a bug that allowed players in groups to restart the Mordremoth encounter with the enhancements they gained on previous attempts.
  • Fixed a bug in which allied NPCs would not engage Mordremoth before directly taking an attack from him.
  • Fixed several bugs that caused Reality Rifts to fail at converting Blighted Mordremoth minions.
  • Fixed a bug that caused the third Blighted Mordremoth minion to become friendly if spawned right before the “Take to the skies” phase.
  • Fixed a bug that caused the final Reality Rift to close without breaking Mordremoth, stalling the encounter.
  • Fixed several bugs that caused encounters to enter broken states due to condition damage.
  • Fixed several bugs in challenge mode that caused bosses to target player pets and minions with abilities.
  • Fixed a bug in challenge mode that caused defiance bars to scale in addition to having base values designed for five players.

Encounter Balance

  • Reduced Blighted Eir’s health by 25% on challenge mode.
  • Reduced the amount of crowd-control effects required to break Blighted Garm’s defiance bar on challenge mode.
  • Player pets and minions will no longer take damage from the persistent effects of Charged Shot or Endless Barrage in the Blighted Eir encounter.
  • Player pets and minions will no longer take damage from Draining Bramble or the ring attacks in the Blighted Pale Tree encounter.
  • Players picking up Canach’s shield will now gain access to his reflect bubble skill rather than the manually timed reflect ability that was previously on the bundle.
  • Blighted Canach’s standard grenades will no longer apply extra bleeding stacks if multiple grenades hit the same player.
  • Blighted Canach’s melee combo will now only knock back on challenge mode.
  • Removed Mordremoth’s permanent immunity to applications of life stealing, chill, and cripple.
  • Mordremoth will now gain Determined when he summons a Blighted minion until they are defeated.
  • Blighted minions will now remove their unique enhancements from themselves and Mordremoth when they become vulnerable to Reality Rifts.
  • Increased the cooldown on Mordremoth’s Ley Fire ranged attack from 2 seconds to 4 seconds.
  • Standing in the ally shield during the “Take to the skies” phase will now make players invulnerable on normal mode. On challenge mode, the shield will provide no safety. Standing in the shield will remove qualification for Flights of Fancy as the achievement text indicates on normal mode only, as it provides no benefit on challenge mode.
  • Mordremoth now takes massively reduced damage during the “Take to the skies” phase.
  • Mordremoth’s Ley Storm ability will no longer deal damage to player pets and minions.
  • Added a locked defiance bar to Blighted minions on challenge mode, making them immune to crowd-control effects.

Items
Weaponsmiths and artificers can now craft:

  • Cured Thick Leather Squares
  • Spools of Thick Elonian Cord
  • Thin Leather Sections
  • Cured Coarse Leather Squares
  • Cured Rugged Leather Squares

Tailors and leatherworkers can now craft:

  • Lumps of Mithrillium
  • Iron Ingots
  • Steel Ingots
  • Darksteel Ingots
  • Mithril Ingots

Profession Skills
Engineer

  • Glass Cannon: Fixed a skill-fact bug that used base character health instead of the engineer’s maximum health.

Thief

  • Traps: All traps created by the thief will have a 1-second arm time before the trap can affect enemies.
    • Needle Trap: This skill now delivers a strike.
    • Tripwire: This skill now delivers a strike.

Structured Player vs. Player
Matchmaking

  • Matchmaking now expands profession count scoring penalties over time instead of being a fixed amount.
  • The number of desired professions per team before penalties are applied begins at 1 and will rise to 2 after two minutes.
  • Matches can now be restricted to never allow more than the desired number of professions, but this feature is subject to change as we review matchmaking quality.

Battle of Kyhlo

  • The Clock Tower has received some art updates.
    World vs. World
    General
  • Players who do not own Heart of Thorns™ may now buy Notarized Scrolls of Heroics.
  • Studded, Marauder, and Scale armor have been added to the Legacy Armor Reward Track for PvP and WvW.

Desert

  • Jump pads inside the Earth/North Keep will now function even if you own no shrines.

BLACK LION TRADING COMPANY GEM STORE
New Items and Promotions

  • The new Spring Promenade Outfit is available in the Style category of the Gem Store for 700 gems.
  • For a limited time, a new set of Beastslayer weapon skins is available from Black Lion Weapons Specialists for 1 Black Lion Claim Ticket. Black Lion Chest Keys are available in the Special category of the Gem Store for 125 gems each.
  • This is the last week of March Madness sales with a new one-day sale each day! The Bank Tab Expansion is available today in the Upgrades category of the Gem Store for 480 gems—a savings of 20%.

Updates

  • The Black Lion Chest has been updated to the Spring Synergy Chest and can be previewed for a full list of its contents.
    • The Dab of Destabilized Ectoplasm has been added as the new guaranteed seasonal item.
    • The Elemental Sword is available as an uncommon drop for the duration of this seasonal change.
  • Tarrktun has heard of the Black Lion Trading Company’s promotion and dispatched another apprentice to Lion’s Arch for more globby shinies.

Bug Fixes

  • Added subtle wing-flap audio to the Raven’s Spirit Glider.

(edited by Mark Katzbach.9084)

Game Update Notes - March 7, 2017

in Game Release Notes

Posted by: Mark Katzbach

Mark Katzbach

Content Marketing Manager

Bug Fix:

  • Fixed a bug that caused a crash when attempting to deploy siege disabler after deleting the item from inventory.

Game Update Notes - March 7, 2017

in Game Release Notes

Posted by: Mark Katzbach

Mark Katzbach

Content Marketing Manager

03/07/2017 – Late Note

Necromancer
Epidemic—WvW Only: This ability no longer has an effect on structures or targets with resistance. Updated the description to indicate this WvW-only functionality.

Game Update Notes - March 7, 2017

in Game Release Notes

Posted by: Mark Katzbach

Mark Katzbach

Content Marketing Manager

03/07/2017 – March 7th Release Notes
BLACK LION TRADING COMPANY GEM STORE
New Items and Promotions

  • The new Raven’s Spirit Glider is available in the Style category of the Gem Store for 500 gems.
  • The Storm Bow is available for a limited time in the Style category of the Gem Store for 600 gems.
  • The Harbinger of Mordremoth Outfit is available for a limited time in the Style category of the Gem Store for 700 gems.
  • The Mini Chieftain Utahein and Mini Svanir container is available for a limited time in the Toys category of the Gem Store for 700 gems.
  • March Madness sales continue with a new one-day sale each day! The Verdant Executor Outfit is available today in the Style category of the Gem Store for 560 gems—a savings of 20%.

Bug Fixes

  • An issue in which a small number of hairstyles displayed incorrect accessory colors in the Total Makeover Kit preview window has been fixed.

Game Update Notes - February 22, 2017

in Game Release Notes

Posted by: Mark Katzbach

Mark Katzbach

Content Marketing Manager

Bug Fix:

  • Fixed a bug in which the Looking for Group tool would not display all postings.

Game Update Notes - February 22, 2017

in Game Release Notes

Posted by: Mark Katzbach

Mark Katzbach

Content Marketing Manager

Bug Fixes:

  • Continuum Split: Fixed a bug that caused Continuum Rift to not be properly destroyed when using Continuum Shift.
  • Revenant:
    • Project Tranquility: Fixed a bug that would allow multiple tablets to be created at the same time.
  • Fixed a bug that could allow players to unlock two Caladbolg skins at once during the final step of the journey.
  • The names of the recipes for Grandmaster Huntsman’s Marks and Grandmaster Leatherworker’s Marks have been fixed.

Game Update Notes - February 22, 2017

in Game Release Notes

Posted by: Mark Katzbach

Mark Katzbach

Content Marketing Manager

Bug Fixes:

  • Fixed a server crash.
  • PvP League Vendor prices have been fixed.
  • Guardian:
    • Virtue of Courage: Updated this ability to use the appropriate 45-second cooldown in PvP.
  • Thief:
    • Vault: Reduced the minimum height that the character achieves when vaulting down terrain, which should reduce the occurrence of midair impacts. Removed this ability’s interaction with quickness.
  • Elementalist:
    • Meteor Shower: Updated the internal cooldown to compensate for quickness. The cooldown for non-player targets will now apply for 0.33 seconds if the player is affected by quickness.
  • Fixed an issue that could cause allied AoE effects to appear as enemy AoE effects in WvW and PvP.

Game Update Notes - February 22, 2017

in Game Release Notes

Posted by: Mark Katzbach

Mark Katzbach

Content Marketing Manager

Bug Fixes:

  • Fixed an issue that prevented Mist Band rings from being attuned using the Mystic Forge.
  • Fixed an issue that prevented parties from joining rated PvP arenas.
  • Fixed a client crash.
  • Fixed a server crash.

02/22/2017 – Late Notes
General

  • Access to Albert the Butler’s stash in Lake Doric will no longer be revoked when players replay the Head of the Snake storyline.
  • Fixed a bug that caused the Mystic Forge recipe for stat-swapping Ascended Medium Boots to the Seraph prefix to instead return Laranthir’s Striders.
  • Decorations sold by Albert the Butler in Lake Doric now must be taken to the guild decoration trader in a guild hall to obtain the decoration for that guild.
  • Added a merchant to the Lakeside Bazaar.
  • Fixed a bug in which all the Seraph Morale effect text would disappear.
  • Updated the model for jade fragment nodes in the home instance.

Raids
General

  • Added confirmation windows to the Exchanges tab on all raid vendors.
  • Fixed a bug that prevented magnetite shards from being awarded when salvaging some infused and attuned raid reward rings.

Stronghold of the Faithful

  • Players can now safely enter the Keep Construct’s room before it will engage players in combat.
  • The doors to the Keep Construct room will now shut when the event begins instead of on a delay.

Bastion of the Penitent

  • Fixed a bug that allowed Samarog to cast Inevitable Betrayal on too many targets at once.
  • Fixed a bug that sometimes allowed players to be resurrectable during the Cairn the Indomitable encounter.
  • Fixed an issue that allowed players to remain alive outside of encounters.
  • Updated the icon of the portable magnetite shard vendor.
  • Fixed an issue that was killing players a second time if they revived at the checkpoint quickly in the Shackled Prisoner encounter.
  • To address community concerns over issues with the Challenge Motes, a new title is available for recompleting all the Challenge Motes.

Professions
General

  • Added a delay between failed uses of ranged-attack skills on targets behind the player when holding down the attack key.

Mesmer:

  • Continuum Split: This ability will now have the correct cooldown when expiring naturally.

OMFG Anet!

in Guild Wars 2 Discussion

Posted by: Mark Katzbach

Mark Katzbach

Content Marketing Manager

Game Update Notes - February 22, 2017

in Game Release Notes

Posted by: Mark Katzbach

Mark Katzbach

Content Marketing Manager

02/22/2017 – February 22nd Release Notes
Profession Skills
General:
A note on target-cap increases: In this balance update, we’re increasing the target cap for a select number of skills and traits. When doing this, we must consider a variety of aspects, from game health to server performance. These changes are intended for the specific purpose of improving large-group compositions and to improve their general support capability. We’ll continue to monitor these changes as time goes on and will make changes as necessary. However, we will not be looking to increase our five-target-maximum standard for player skills and will seldom (if ever) increase existing skill/trait caps.
For the first time in a very long time, we’re changing what a specific combo finisher does. In the past, we made side steps from retaliation to a light aura that gives retaliation. In this update, we’ll be changing the blast finisher for light fields to directly remove conditions from nearby allies. The team will be analyzing the effects of this in each game type and will be following up with it if necessary.

  • Rune of Lyssa: This rune will no longer trigger when the player has no conditions on them. This item will now use the standard “condition to boon” conversion table.
  • Rune of the Krait: Fixed a bug in which the sixth effect of this rune would not properly apply torment to targets.
  • Light Field: Blasting a light field will now cleanse a condition from allies in a radius of 360. This previously granted retaliation.
  • Confusion: Fixed a bug in which the player could take a massive amount of damage if holding a ranged autoattack down while their target is behind them.

Elementalist
In this update, we’ve reduced quite a few recharges for many weapon and utility skills that felt too high in light of previous reductions to cooldown traits. With that said, we’re also looking to reduce the elementalist’s damage in high-level content, as this profession’s damage and utility mix currently crowds out other potential high-damage dealers.

  • Arc Lightning: This skill has been unsplit from PvP and will now deal the higher damage values (25%) in all areas of the game.
  • Ride the Lightning: The recharge of this skill has been reduced from 40 seconds to 30 seconds.
  • Frost Aura: The recharge of this skill has been reduced from 40 seconds to 30 seconds.
  • Cleansing Wave: The recharge of this skill has been reduced from 40 seconds to 30 seconds. The number of conditions cleansed has been increased from 1 to 2.
  • Earthquake: The recharge of this skill has been reduced from 40 seconds to 30 seconds. Fixed a bug that caused the blast finisher to occur around the elementalist’s selected target rather than around their current position.
  • Frozen Ground: The recharge of this skill has been reduced from 40 seconds to 30 seconds.
  • Healing Rain: The recharge of this skill has been reduced from 45 seconds to 40 seconds.
  • Static Field: The recharge of this skill has been reduced from 40 seconds to 30 seconds in PvP only.
  • Meteor Shower: This skill now has a 0.5-second cooldown when hitting nonplayer targets.
  • Armor of Earth: The recharge of this skill has been reduced from 75 seconds to 50 seconds.
  • Mist Form: The recharge of this skill has been reduced from 75 seconds to 60 seconds.
  • Ether Renewal: The healing of this skill has been increased by 6% per pulse.
  • Arcane Brilliance: The radius of this skill has been increased from 240 to 360.
  • Overload Air: The damage of this skill has been reduced by 7% in PvE only.
  • Glyph of Elemental Harmony: This skill has been unsplit from PvP, and the cooldown of this skill has been reduced from 25 seconds to 20 seconds game-wide.
  • Arcane Shield: This skill has been unsplit from PvP and will now use the lower recharge (40 seconds) in all areas of the game.

Engineer
The goal for engineers in this update is to improve trait synergy, weapon usefulness, and kit purity of purpose. Both power and condition builds will be affected in this round of changes, with a focus on PvE group viability. Notable to this, the trait Pinpoint Distribution now grants a unique condition-damage bonus to allies around the engineer. The Flamethrower utility kit is now focused on burning and keeping that condition on your enemies.

  • Blunderbuss: This skill has been unsplit from PvP and will now deal the higher (10%) damage values in all areas of the game. Increased bleeding stacks from 1 – 4 to 2 – 5, based on range. Increased bleeding duration from 4 seconds to 5 seconds.
  • Fragmentation Shot: Bleeding duration has been increased from 3 seconds to 4 seconds.
  • Blowtorch: The number of burning applications that this skill applies has been increased from 1/2/3 to 2/3/4.
  • Elixir U: The recharge of this skill has been reduced from 45 seconds to 40 seconds.
  • Toss Elixir U: The recharge of this skill has been reduced from 50 seconds to 40 seconds.
  • Super Elixir: Fixed a bug where this skill would display the wrong healing values underwater.
  • Shredder Gyro Self-Destruct: Increased damage to match other gyros.
  • Shredder Gyro: Increased damage by roughly 50%.
  • Glue Bomb: Immobilize duration of this skill has been increased from 1 second to 2 seconds.
  • Big Ol’ Bomb: This skill is now affected by Short Fuse. The visual size of this bomb has been increased by 33%.
  • Short Fuse: Updated the Fuse Time to correctly display the fuse time reduction of 0.5 seconds. This trait now affects Big Ol’ Bomb.
  • Glass Cannon: The threshold for damage increase has been reduced from 90% to 75%.
  • Shaped Charge: The damage of this skill has been increased from 7% to 10%.
  • Static Discharge: The damage dealt by this trait has been increased by 20%.
  • Shrapnel: The chance for this trait to activate has been increased from 15% to 33%. Reduced cripple duration from 2 seconds to 1 second. Reduced bleed duration from 12 seconds to 6 seconds. Fixed issues with this trait that caused it to activate at lower-than-expected rates for some skills. Updated the description to specify that this trait only activates on hit.
  • Explosion: Skills that count as explosions for the traits Steel-Packed Powder, Explosive Powder, and Shrapnel are now marked with a skill fact. Scrapper gyro detonations are now considered explosions. Skills that do not hit the enemy, such as Smoke Bomb and Magnetic Bomb, are no longer considered explosions for combat clarity reasons.
  • Pinpoint Distribution: This trait no longer grants condition damage based on precision. This trait will now instead grant up to 150 condition damage to nearby allies.
  • Flame Jet: The duration of burning inflicted on the final hit of this skill has been increased from 2 seconds to 4 seconds.
  • Flame Blast: Reduced the base damage of this skill by 66%. This skill now inflicts burning for 3 seconds.
  • Detonate Flame Blast: Reduced the base damage of this skill by 57%. This skill now inflicts 2 stacks of burning for 3 seconds.

Guardian
Improvements to underused base skills have been the general focus for the guardian in this patch, but we are also giving the dragonhunter specialization a little bit more counterplay in PvP scenarios. We’ve unsplit a few of the changes introduced this winter, taking either the more powerful option or compensating to a more powerful level than is available in most game modes.

  • Virtue of Resolve: This skill has been unsplit from PvP and will now use a 30-second cooldown.
  • Virtue of Courage: This skill has been unsplit from PvP and will now use a 45-second baseline cooldown_._
  • Signet of Courage: This skill has been unsplit from PvP and will now use a 120-second cooldown.
  • Spear of Justice: The casting time of this skill has been increased from 0.25 seconds to slightly under 0.75 seconds.
  • Deflecting Shot: The missile hitbox has been improved.
  • Whirling Wrath: Reduced recharge from 10 seconds to 8 seconds. Increased damage by 20%. Projectile damage is now listed separately from melee damage.
  • Leap of Faith: Reduced recharge from 15 seconds to 12 seconds.
  • Symbol of Wrath: Increased damage by 22%.
  • Binding Blade: Reduced recharge from 30 seconds to 25 seconds.
  • Purification: The trap heal on this skill has been reduced by approximately 16% in PvP only.
  • Litany of Wrath: The recharge of this skill has been reduced from 30 seconds to 25 seconds.
  • “Receive the Light!”: The recharge of this skill has been reduced from 40 seconds to 30 seconds.
  • “Feel My Wrath!”: The quickness duration granted by this skill has been increased from 5 seconds to 8 seconds in PvP only.

Mesmer
The mesmer is receiving a few different additions and reworks. Time Warp is one of the select skills and traits in this update, which is being changed to affect ten targets. Also in this update, we are implementing initial attacks on several phantasm skills, allowing the mesmer to deliver a primary attack in addition to the summon in order to provide a bit more constant pressure on your targets.

  • Arcane Thievery: The recharge of this skill has been reduced from 35 seconds to 25 seconds in PvP only.
  • Null Field: The recharge of this skill has been reduced from 32 seconds to 25 seconds.
  • Feedback: The recharge of this skill has been reduced from 32 seconds to 25 seconds in PvP only.
  • Signet of Midnight: The recharge of this skill has been reduced from 30 seconds to 25 seconds.
  • Phantasmal Defender: The recharge of this skill has been reduced from 25 seconds to 20 seconds.
  • Time Warp: The interval of quickness and slow that this skill applies has been increased from every 1 second to every 2 seconds. Quickness and slow duration have been increased from 1 second to 2 seconds. This skill now affects up to ten targets. This skill will now apply slow through an unblockable attack rather than directly applying through all defense.
  • Portal Exeunt: This skill now has a 1-second recharge after Portal Entre is used.
  • Well of Action: Increased the quickness duration from 3 seconds to 4 seconds.
  • Chaos Armor: Reduced recharge to 30 seconds. This skill now applies a random condition (confusion, cripple, or weakness) to nearby foes when activated.
  • Illusionary Counter: This skill now evades attacks during the counterattack animation.
  • Illusionary Riposte: This skill now evades attacks during the counterattack animation.
  • Phantasmal Duelist: In addition to its previous effect, this skill now fires a slow-moving homing bullet that cripples its target if it hits.
  • Phantasmal Mage: In addition to its previous effect, this skill now burns nearby foes when activated.
  • Phantasmal Warlock: In addition to its previous effect, this skill now also fires Winds of Chaos projectiles at up to 3 unique targets within a radius of 600 of the caster.
  • Wells: Fixed a bug that caused wells to display their effects incorrectly while under the effects of quickness or slow.
  • Gravity Well: Fixed a bug that caused this well to be destroyed prematurely when used with Continuum Shift.

Necromancer
One of the major goals for the necromancer during this update has been to improve the reaper’s greatsword weapon in all game modes, without blowing its power out in the ones where it was already good. In addition, we’ve also been looking to improve a few baseline utility abilities.

  • Gravedigger: The aftercast of this skill has been reduced by 0.2 seconds.
  • Death Spiral: The damage of this skill has been increased by 20%.
  • Nightfall: This skill now converts boons into conditions from enemies it hits.
  • Well of Darkness: The recharge of this skill has been reduced from 45 seconds to 35 seconds.
  • Spectral Wall: The recharge of this skill has been reduced from 45 seconds to 40 seconds.
  • Spectral Grasp: The recharge of this skill has been reduced from 25 seconds to 20 seconds in PvP only.
  • Grasping Darkness: The recharge of this skill has been reduced from 30 seconds to 25 seconds. Increased damage by 30%.
  • Well of Blood: The recharge of this skill has been reduced from 35 seconds to 30 seconds.
  • Ritual of Life: The well created by this trait has been renamed to the Lesser Well of Blood and will continue to use a 35-second recharge.
  • Deathly Chill: Increased bleed stacks to 3 for 5 seconds in PvE only.
  • Reaper’s Onslaught: Now grants up to 225 bonus ferocity while in a shroud, based on effective level.
  • Life Rend: Increased damage by 17%.
  • Life Slash: Increased damage by 17%.
  • Life Reap: Increased damage by 12.5%. Increased life-force gain from 1.5% to 2%.
  • Death’s Charge: Increased damage by 30%.
  • Chilling Scythe: Increased life-force gain from 3% to 5%.
  • Wells: Fixed a bug that caused wells to display their effects incorrectly while under the effects of quickness or slow.

Ranger
The ranger will see a variety of changes during this update. Of particular note, we are reducing Grace of the Land’s damage bonus and reworking it so that it’s compatible with all Celestial Avatar abilities and affects ten allies around the druid. We hope this improves the value of a single druid in large-group scenarios. Many pet attacks have had usability and movement enhancements in an effort to improve general damage against moving targets. The greatsword has had a couple of improvements for better damage and pet synergy. Finally, a few underused (and even some meta) utility skills have undergone general quality-of-life improvements.

  • Maul: This skill now grants an Attack of Opportunity to the ranger’s pet, causing its next attack to deal 50% more damage.
  • Hilt Bash: This skill should now land more consistently when used at max range. This skill no longer grants a damage bonus to pets, but it will now refresh the greatsword’s Maul skill when striking an enemy.
  • Throw Torch: The physical damage of this skill has been increased by 33%.
  • Sharpening Stone: The number of stacks that this skill applies has been increased from 6 to 10.
  • Muddy Terrain: Immobilize duration applied by this skill has been increased from 2 seconds to 3 seconds.
  • Soften the Fall: Immobilize duration applied by this trait has been increased from 2 seconds to 3 seconds.
  • Lightning Reflexes: The recharge of this skill has been reduced from 40 seconds to 30 seconds in PvP only.
  • Spike Trap: The recharge of this skill has been reduced from 45 seconds to 30 seconds in PvP only.
  • Signet of the Wild: Fixed a bug that caused the ranger to be unblockable.
  • Sharpened Edges: The chance to bleed a target on critical hit has been reduced from 66% to 33%.
  • Grace of the Land: Damage per stack of this trait has been reduced from 3 to 2. The number of targets affected by this trait has been increased from 5 to 10.
  • Natural Convergence: This skill will now provide Grace of the Land on every pulse when that trait is equipped.
  • Avian Pets: Updated on-land nonbasic attacks so that they more consistently hit enemies and can be executed from farther distances.
  • Canine Pets: Updated on-land basic attacks to more reliably hit enemies, with their executable attack range being increased from 130 to 240.
    • Crippling Leap: Increased the attack range of this skill from 130 to 180. Also increased the reliability of this skill by increasing the movement speed and duration. This skill will now be affected by quickness.
    • Brutal Charge: Reduced the warmup casting time by 0.5 seconds. This skill will now be affected by quickness.
  • Smokescale: Updated on-land basic attacks to move slightly toward the target when executing attacks on land. Increased the range at which the creature will attack from 130 to 200.
    • Takedown: Updated this attack to have a slight movement toward the target. Reduced aftercast by 0.25 seconds. Increased the range at which the creature will attack from 130 to 240.
  • Wyvern Pets: Updated on-land basic attacks to move farther toward the target on each swing. Greatly increased the attack speed of this skill from 3.3 seconds to 2.2 seconds. Increased the range at which the creature will attack from 130 to 200.
    • Tail Lash: Updated this attack to move farther toward the target when executing. Reduced the attack of this skill from 3.6 seconds to 1.2 seconds. Increased the range at which the creature will attack from 130 to 200.
    • Wing Buffet: Reduced the initial casting time of this skill by 0.5 seconds. Increased the attack radius from 240 to 360.
  • Drake Pets: Updated on-land basic attacks to move farther toward the target when executing on land.
    • Chomp: Updated this attack to move farther toward the target when executing on land.
    • Tail Swipe: Increased the radius of this attack from 225 to 280. Greatly increased the attack speed of this skill.
  • Feline Pets: Updated on-land basic attacks to move farther toward the target when executing on land.
    • Bite: Updated this attack to move farther toward the target on land and have a faster recovery once the skill has been executed.
    • Maul: Updated this attack to move farther toward the target on land and have a faster recovery once the skill has been executed.
  • Moa Pets: Updated on-land basic attacks to move farther toward the target when executing on land.
  • Pig Pets: Updated on-land basic attacks to move farther toward the target when executing on land. Increased the attack range from 130 to 200.
    • Maul: Updated this attack to move toward the target when used on land. Reduced the start-up and aftercast by around 0.5 seconds each.
    • Brutal Charge: Reduced the start-up of this skill by 0.5 seconds. Reduced the aftercast by 0.5 seconds.
  • Bear (Ursine) Pets: Updated on-land basic attacks to move farther toward the target when executing on land.

Revenant
In addition to bug fixes and quality-of-life changes, we’ve been looking to improve the support role for the revenant. Alacrity will now be available through the Salvation specialization line, allowing Ventari’s Tablet to project it at a constant rate. We’re excited to see it in play!

  • Searing Fissure: This skill will now more reliably hit enemies on slopes.
  • Temporal Rift: This skill will now more reliably hit enemies on slopes.
  • Legendary Centaur Stance: Project Tranquility will now instantly activate when invoking this legend. The cost of this skill has been removed.
  • Serene Rejuvenation: In addition to its current bonus, this trait will now cause Natural Harmony to apply alacrity to allies for 3 seconds.
  • Natural Harmony: The base healing of this skill per level has been reduced by 30%. The healing contribution of this skill has been increased by 180%.
  • Forced Engagement: The cost of this skill has been reduced from 35 energy to 25 energy. The recharge for this skill has been increased from 5 seconds to 10 seconds.
  • Rite of the Great Dwarf: The cost of this skill has been reduced from 50 energy to 40 energy in PvP only.
  • Vengeful Hammers: Increased the base damage of this skill by 100%.
  • Ventari’s Will: The cost of this skill has been reduced from 10 energy to 5 energy.
  • Purifying Essence: The cost of this skill has been reduced from 30 energy to 25 energy.
  • Unyielding Anguish: Increased the base damage of this skill by 20%. The duration of torment inflicted by this skill has been increased from 5 seconds to 6 seconds.
  • Burst of Strength: Increased the base damage of this skill by 25% in non-PvP only.

Thief
Quality-of-life improvements and PvP health have been our focus for the thief, mainly for daredevil. As such, we’ll be looking to reduce endurance from a few different areas to target survivability through evasion but also compensate for it a bit with extra utility and condition removals.

  • Infiltrator’s Strike: This skill has been unsplit from PvP and will now use a 900 maximum range. Immobilize duration has been increased from 1 second to 1.5 seconds game-wide.
  • Vault: The code functionality of this skill has been updated. The user will now more accurately travel to the targeted destination when under high-latency situations, in most scenarios. This skill is now affected by quickness. This skill now requires a line of sight to the target point in order to cast.
  • Bound: This trait will no longer trigger the damage and bonus portion if the dodge is canceled or interrupted.
  • Signet of Agility: The endurance gain from this skill has been reduced from 100 to 50 in PvP only.
  • Signet of Agility: Condition cleansing has been increased from 1 to 3 in all game modes.
  • Channeled Vigor: The endurance gain from this skill has been reduced from 25 to 20 per pulse in PvP only.
  • Hard to Catch: The internal cooldown on this trait has been increased from 30 seconds to 45 seconds in PvP only.
  • Upper Hand: The internal cooldown on this trait has been increased from 2 seconds to 3 seconds in PvP only.
  • Body Shot: The duration of immobilize inflicted by this skill has been increased from 1 second to 1.5 seconds in PvP only.
  • Cloak and Dagger: The vulnerability inflicted by this skill has been increased from 3 stacks to 5 stacks.
  • Assassin’s Signet: The recharge of this skill has been reduced from 45 seconds to 40 seconds.
  • Needle Trap: The poison inflicted by this skill has been increased from 1 stack to 3 stacks.
  • Caltrops: The duration of bleeding inflicted by this skill has been increased from 3 seconds to 5 seconds.
  • Tripwire: The recharge of this skill has been reduced from 30 seconds to 25 seconds.

Warrior
Warrior’s banners are the final recipient for our target-increase update, with the unique enhancements from each banner increasing to ten. After that, we’ve mostly focused on improving weapon and utility effectiveness, with some significant increases to underutilized areas.

  • Deep Strike: This trait has been altered and will now grant condition damage to the warrior whenever they have fury. Condition-damage gain has been increased from 150 to 180.
  • Eviscerate: Lowered the aftercast by 0.25 seconds.
  • Hamstring: This attack now applies 1 stack of bleeding for 8 seconds in addition to its previous effects.
  • Fierce Blow: The base damage dealt by this skill has been increased by 28%.
  • Hammer Shock: The base damage dealt by this skill has been increased by 25%.
  • Combustive Shot: This skill now has a radius of 360 at all adrenaline levels.
  • Rupturing Smash: Increased damage by 50%.
  • Counterblow: This skill now applies 10 stacks of vulnerability for 8 seconds in addition to its previous effects in all game types. Lowered the damage of this skill by 12.5% in PvP only.
  • “To the Limit!”: The endurance gained by this skill has been increased from 25 to 50.
  • “Shake It Off!”: The number of conditions removed by this skill has been increased from 1 to 2.
  • “For Great Justice!”: The might granted by this skill has been increased from 3 stacks to 6 stacks.
  • Mending: The recharge of this skill has been reduced from 20 seconds to 15 seconds in PvP only.
  • Blood Reckoning: The amount healed by this skill has been increased from 10% to 20%.
  • Vigorous Shouts: The effect of healing power on this trait has been increased by 20%.
  • Banner of Defense: Increased the number of enhancement targets from 5 to 10.
  • Banner of Discipline: Increased the number of enhancement targets from 5 to 10.
  • Banner of Strength: Increased the number of enhancement targets from 5 to 10.
  • Banner of Tactics: Increased the number of enhancement targets from 5 to 10.
  • Earthshaker: Fixed a bug that caused this skill to hit 10 targets at level 1 adrenaline.
  • Blaze Breaker: This skill will now attempt to face your target before firing instead of failing. If you cannot face your target, it will instead fire in your current facing direction.
  • Whirling Axe: Fixed a bug that prevented this skill from being canceled when transitioning to gliding.
  • Adrenal Health: The amount healed by this trait has been reduced by 10% in PvP only.

Structured Player vs. Player

  • Birthday Boosters and Celebration Boosters can now be used in PvP maps.
  • Wintersday Black Lion Chests can now be opened in PvP maps.
  • Dabs, Globs, and Clumps of Destabilized Ectoplasm can now be used in the PvP lobby.
  • The Bag of Spirit Shards given with the second birthday gift is now usable in PvP maps.
  • Disconnecting from a PvP match will now add additional respawn time calculated from maximum possible downed bleed duration for a maximum of 30 seconds. Reconnecting to a PvP match with a respawn time will result in death.
  • Mastery: Commander swiftness is now enabled in the PvP lobby.

Leagues:

  • Losing a Ranked season match with a score greater than or equal to 80% of the winning team’s score will award a Near Victory bonus, worth 2 league reward pips.
  • Added rating delta to game history for league matches.
  • Ardent Glorious armor can now be used in the Mystic Forge.
  • Ascended PvP trinkets now have proper icons.
  • Ascended PvP rings can now be attuned.
  • The Mini Emperor Llama is now available from the League Vendor.
  • Significantly reduced the number of Transmutation Charges obtained through league chests.
  • Reduced the number of unidentified dyes obtained through league chests.
  • Reduced the number of Ascended Shards of Glory obtained through league chests, but added Ascended Shards of Glory to the repeatable Byzantium reward chest.
  • Ascended PvP armor and weapons now require special currency that you craft along with Ascended Shards of Glory and gold.
    • The recipes are available from the ascended vendors for league tickets.
    • These recipes require fewer materials than normal ascended crafting, so they are a small discount from just crafting the armor and weapons outright.
  • Ardent Glorious armor skins are now available from the ascended PvP vendors.

World vs. World
General

  • Being killed while outnumbered no longer grants any war score to the enemy team.
  • All siege devices and traps have been changed to gizmos that are consumed once they are placed.
    • This change was made to help solve bugs in which siege devices and traps weren’t being granted back properly when they weren’t placed.
  • Siege bundles now stay in your hands until players drop, cancel, or run out of siege.
  • Changed the Potion of Ascalonian Mages to work similarly to combat tonics. The transformation now allows for all player skills to be used. The transformation is removed after 30 minutes. Clicking the potion again will remove the transformation.

Alpine Borderlands

  • Garrison’s back gate that enters the lord’s room now has secured, reinforced, and fortified states like all other gates.

Desert Borderlands

  • Removed the floating gargoyle at the Shrine of Fire.

Fractals

  • The commands /resign, /qq, /gg, etc., may now be used in fractals.
  • Ascended fractal armor and weapons now require special currency that you craft, along with Fractal Research Pages, Fractal Relics, and gold.
    • These recipes are available from BLING-9009.
    • These recipes require fewer materials than normal ascended crafting, so they are a small discount from just crafting the armor and weapons outright.
  • Unwanted Integrated Fractal Matrices can now be converted to Fractal Encryption Keys at a rate of 10 keys per matrix at BLING-9009.
  • Fixed a bug in the event UI that would cause two health bars to appear for the Thaumanova Anomaly.

Living World

  • Players will now be able to enter Noran’s Safe Room with an oiled key.

General

  • Fixed an issue where many mesmer clone-creating skills did not create clones for players using the Endless Miniature Tonic and Infinite Watchknight Tonic.
  • Pact soldiers returning from the campaign in the Maguuma Jungle have created a monument at the entrance of the Grove.

BLACK LION TRADING COMPANY GEM STORE
New Items and Promotions

  • A new Bloodstone Ascender is available in the Toys category of the Gem Store for 250 gems.
  • A new Shattered Bloodstone Glider is available in the Upgrades category of the Gem Store for 400 gems.
  • The Emissary’s Staff has returned for a limited time in the Style category of the Gem Store for 600 gems.
  • Taimi’s Dye Kit has returned for a limited time, found in the Special category of the Gem Store for 125 gems.

Improvement

  • Six new and exclusive eye colors have been added to Total Makeover Kits, which are available in the Services category of the Gem Store.

Bug Fixes

  • Scribe has been added to the Crafting Discipline filter on the trading post.

(edited by Moderator)

Game Update Notes - February 8, 2017

in Game Release Notes

Posted by: Mark Katzbach

Mark Katzbach

Content Marketing Manager

Bug fixes:

  • Fixed an issue causing accessory dyes to appear unintentionally dark on certain charr-exclusive hairstyles.
  • Fixed an issue that could cause the boss fixate to break if a fixated player enters the downed state in the Underground Facility fractal.
  • Fixed an issue in which the checkpoint for the Mursaat Overseer would not update for players entering Bastion of the Penitent after the barricade event was complete.
  • Fixed a rare bug that would prevent Caudecus from transitioning properly after the first phase of the fight.
  • Fixed issue with the Honorary Crew Member achievement that requires players to complete both the White Mantle and skritt versions of the SS Pinkeens event. Players now only need to complete one version of the event to obtain the achievement.
  • Fixed an issue that would prevent Glenna from spawning if players entered Bastion of the Penitent after Samarog had been defeated.
  • Renamed the Execute the Executioner achievement to Perfect Execution. This achievement now requires players to complete either the “Defeat the White Mantle and save the villager from burning event” or the “Escort the quaggan refugees to their destinations” event in order to obtain it.
  • Fixed an issue that caused quaggan refugees to not scale properly.
  • Made the overzealous villagers around Lakeside Bazaar clean up correctly.
  • Fixed a bug that caused the Bolt Vol. 3 collection items to be unobtainable in Thaumanova.
  • Fixed an issue with challenge motes in Stronghold of the Faithful and Bastion of the Penitent.
  • Fixed an issue that allowed players to reach unintended locations during the Cairn the Indomitable encounter.
  • Added a limit to the number of Jade Fragments that can be mined each day.
  • Fixed an issue that prevented the Moonlighting achievement from being correctly awarded in Lake Doric.

Challenge mote issue

in Fractals, Dungeons & Raids

Posted by: Mark Katzbach

Mark Katzbach

Content Marketing Manager

Due to an potential exploit related to Mursaat Overseer and Samarog challenge mote conversations, we have temporarily disabled these conversations. Players may continue to enjoy the raid, but will not be able to activate these challenge motes until we have addressed the issue. Thanks for your understanding

Game Update Notes - February 8, 2017

in Game Release Notes

Posted by: Mark Katzbach

Mark Katzbach

Content Marketing Manager

Bug Fixes:

  • Corrected the icons used for the White Mantle Battle Mage and Lady Valette Wi miniatures.
  • To appropriately match its appearance, the ascended backpack sold by Quartermaster Hitchens has been renamed “White Mantle Scroll.”
  • Fixed a bug that would sometimes cause the “Escort the Seraph reinforcements…” events to stall.
  • Overzealous villagers will now respawn properly in Lakeside Bazaar.
  • Fixed an issue in which players could become stuck if they’d disconnected during certain Lake Doric story steps.
  • Battle of Kyhlo: Fixed a bug that prevented players from shadowstepping to the ledge on the red side of the Clock Tower.
  • Necromancers playing through “A Meeting of Ministers” will no longer become stuck after showing Queen Jennah the evidence.
  • Players can now properly switch between the water buckets and the rations bundles in Doric’s Landing.
  • Stronghold of the Faithful: Fixed an issue in which the Keep Construct’s red/white missiles would sometimes aim incorrectly.
  • Salvation Pass: Fixed an issue in which players were killed outside the Matthias Gabrel event area before they could properly enter the room.
  • Spirit Vale: Fixed an issue that caused Gorseval to aggro players while they were gliding toward his platform.
  • Removed a conversation on an NPC near the Temple of the Six.
  • Increased the length of time that the Counter Magic skill is available prior to Caudecus using his “Make way for the Confessor!” skill.
  • Reduced the frequency of knockdown on Caudecus’s Throw Unstable Bloodstone Fragment skill.
  • Removed immobilize from Caudecus’s Body Shot attack and increased its vulnerability duration.
  • Decreased the recharge on Caudecus’s Body Shot attack from 10 seconds to 5 seconds.
  • In the final fight, the jade bow has been replaced with Carnival Sharpshooter.

Game Update Notes - February 8, 2017

in Game Release Notes

Posted by: Mark Katzbach

Mark Katzbach

Content Marketing Manager

Bug Fixes:

  • Fixed a client crash.
  • Fixed a server crash.
  • Fixed a bug that allowed Guldhem to take damage from life stealing and conditions.

02/08/2017 – Late Notes
BLACK LION TRADING COMPANY GEM STORE
New Items and Promotions

  • The Necrotic Glider has arrived and is located in the Upgrades category of the Gem Store for 500 gems.
    Improvements
  • Revive Orbs will now pop up a confirmation window on use.
  • The random wardrobe unlock item will now unlock Rampart, Incarnate, and Strider’s armor as intended.
  • Fixed clipping issue with light Envoy boots.

World vs World

  • Team chat now displays which map you are on as long as channel tags are enabled.

(edited by Mark Katzbach.9084)

Game Update Notes - February 8, 2017

in Game Release Notes

Posted by: Mark Katzbach

Mark Katzbach

Content Marketing Manager

Bug Fixes:

  • Seraph Morale now gives the boons listed in the description when entering and exiting combat, along with a 1% kill experience increase per tier.
  • Fixed an issue that prevented the Shackled Prisoner’s Unnatural Signet from granting a damage boost.
  • Revealed will now be applied to all players when the Shackled Prisoner event begins.
  • Fixed a bug that could cause the final instance to stall in the first patrol room.
  • Activating “Ride the Ley Line” inside a ley line will now cause damage rather than instantly killing players in both Lake Doric and Bloodstone Fen. The “Don’t Cross the Streams” Bloodstone Fen achievement is awarded for taking damage this way, rather than for dying.
  • Fixed an issue that would cause the Shackled Prisoner event to fail unexpectedly in the final phase.

Game Update Notes - February 8, 2017

in Game Release Notes

Posted by: Mark Katzbach

Mark Katzbach

Content Marketing Manager

02/08/2017 – February 8th Release Notes
LIVING WORLD
The Head of the Snake
Caudecus Beetlestone’s depraved White Mantle faction continues its efforts to bring Kryta to heel. Her Royal Majesty, Queen Jennah of Kryta, requests your presence in Divinity’s Reach—help her root out corruption in the Ministry before crisis strikes.

Lunar New Year
The celebration has ended in Divinity’s Reach, but we wish you good luck and fortune all year!
New Legendary Rifle: The HMS Divinity
A new legendary weapon is now available. Speak to Grandmaster Craftsman Hobbs in Lion’s Arch to learn how to craft the new rifle precursor Man o’ War and forge the new legendary rifle, the HMS Divinity.
World Polish

  • Players can no longer open more Great Exalted Chests and Grand Exalted Chests by changing map instances after completing the meta-event in Auric Basin.
  • Several items involved in the legendary precursor collections can now only be crafted once per account. If these items are misplaced, replacements can be purchased from Grandmaster Craftsman Hobbs in Lion’s Arch.
  • Fixed an issue that incorrectly caused several supply carts in Gendarran Fields to appear lootable when destroyed.

Bloodstone Fen

  • Updrafts have been added to the Cavern of Unseen Lights to aid in Bloodstone Crystal Node gathering.
  • Decreased the rate at which jade constructs drain bloodstone stalagmites, effectively increasing the duration of the associated events.
  • Reduced intersections between ley lines and unbound magic nodes or magical storms.

Thaumanova Rework
The Thaumanova fractal was lacking in many areas, so it has undergone a significant rework. Changes aim to reduce frustration; improve theming, messaging, and story presentation; and generally make the fractal feel more epic and believable. At tier 4, the duration of the fractal should be a bit shorter, and the overall difficulty should be slightly lower while still being challenging.

General

  • The audio of the fractal has received numerous improvements.
  • Server performance has been slightly optimized.
  • Players will now have to complete all four colliders, regardless of scale.
  • Fixed a bug that could cause the checkpoint to be reset at the beginning.
  • Fixed numerous minor bugs.

Main Hall
The Inquest are fighting for survival against endless hordes.

  • Replaced all existing spawns with new ones and added many more.
  • Removed all existing portals and replaced them with new ones that spawn via scripted events rather than player proximity.
  • Portals no longer pull in players.
  • The “Clear out the skritt defending the central control panel” event has been replaced by a new event.
  • New dialogue scenes have been added.
  • New AI has been added to the Inquest to help them fight more intelligently.
  • Jump pads have been added to allow rapid transit between the center ring and the outer rooms.
  • The liquid in the lower area no longer applies burning.
  • Moved a Mistlock Singularity from the dormitory to a convenient location.

Subject 6 Lab
The Subject 6 encounter retains the same core mechanics, but failing to kill a couple of blue oozes is no longer essentially a reset. Additional scaling has also been added.

  • Improved the intro scene.
  • Reworked the Subject 6 Clinging Acid attack to be a bouncing AoE.
  • Blue ooze will now heal the boss for 6% instead of 25%.
  • Blue-ooze health has been reduced by 33%.
  • Markers have been added to all oozes to make them more visible.
  • Oozes will now instantly heal the boss when they get close, instead of pausing.
  • Stronger gold oozes now spawn at 75%, 50%, and 25% at tiers 3 and 4.
  • All oozes now die when the boss is defeated.

Dormitory

  • Aatxe have been replaced by more interesting enemies.
  • Some dialogue has changed.
  • Various small bugs have been fixed.
  • Added an objective timer.
  • Increased the amount of time players have to save Chibb.

Repulsor Lab
The repulsor lab was particularly frustrating for new groups, as it lacked any clear direction and was incredibly punishing. It is now a stealth-based encounter, and the mechanics are clear.

  • Reworked repulsor turret projectiles.
    • Reduced the hit box and switched to an effect to match the size.
    • Replaced blowout with a 0.5-second stun.
    • Switched to scaling, health-percentage-based damage.
    • Projectiles will now only hit players.
  • Reworked patrol golems.
    • Fixed numerous pathing issues.
    • Switched the aggro mechanic over to a small visibility circle indicated by an effect. Golems will fixate for 15 seconds on any player who enters.
    • Golems have been upgraded to champion rank.
    • Golems will walk at tiers 1 and 2.
    • Golems now die when the event succeeds.
    • Deleted the stationary golem at the first console.
  • Improved consoles and barriers.
    • Consoles may no longer be interacted with through walls.
    • Consoles are now numbered on the minimap.
    • Shields are now disabled at the end of the event.
  • Safety Shield now has a longer cooldown but cannot overheat.
  • Safety Shield’s Repulsor Bolt skill is now instant, and it will instantly break a golem’s defiance bar.
  • Safety Shields now no longer use the staff idle animation.
  • Getting downed in the repulsor lab will teleport you to the safety-shield room.
  • Succeeding at the event will cleanse immobilize on everyone in the room.
  • Consoles can no longer be interacted with after the event succeeds.

Cooling Chamber
The cooling chamber was a bit too easy to solo, and it had little emphasis on the cooling rods. Now it is more rewarding of teamwork, while one may still solo it on some professions.

  • Cooling rods now have a Heat Shield skill that will block heat damage in a radius.
  • Heat damage in the room has increased.
  • Cooling rods further reduce heat damage in the room when placed in the Cooling Rod Receptacle. They also create a permanent shield at the receptacle.
  • Switched to scaling, health-percentage-based damage.
  • A golem will retrieve any cooling rods dropped in the room.
  • Cooling Rod Receptacles have gained a map marker.
  • A moving flame wall that can be dodged has been added to the room.

Thaumanova Anomaly
The Anomaly boss has numerous attacks that have either no tell or are very difficult to see and react to in the effect soup. The fight can take longer than it should due to high boss health and the fact that players constantly have to spread out. The fight has been reworked to be more interesting and fair. It is challenging but not overly difficult.

  • Fixed an issue that allowed the Anomaly to be res rushed.
  • The Anomaly’s health has been slightly reduced*.*
  • The Anomaly has gained a strong defiance bar that can be broken for a long-duration stun.
  • Players now have a special action shield, the Hex Shield, which can protect a platform from disappearing for 3 seconds on a 32-second cooldown. It stacks duration if multiple players use it on the same platform.
  • The Anomaly’s base projectile attack, Binding Bolt, has been replaced by a projectile fan attack that is easier to see and react to. Projectile hit boxes have been improved.
  • The Anomaly’s hit box has been increased, and it has been centered better.
  • The Anomaly’s shield knockback has been greatly reduced.
  • At higher tiers, the platform will permanently shrink at health percentages.
  • The Anomaly will no longer reflect projectiles.
  • Star Smash has had its effect improved.
  • Flux Bomb has been renamed to Flux Pulse. Its radius has been reduced from 500 to 300. The Telegraph effect has been added. Damage has been slightly increased.
  • Cosmic Instability no longer targets pets and minions, and it will now deal heavy damage to allied players standing within 120 units.
  • Players will no longer sometimes fall all the way to the bottom floor instead of being teleported back up.
  • The platforms will no longer be targetable by certain player skills.

Aetherblade

  • Reworked rotating energy wall traps before the cannon room.
    • Now applies scaling damage based on health percentages instead of standard attacks.
    • Added internal-damage cooldown of 1 second.
    • Fixed a combat-log text issue.
    • Can no longer hurt pets and minions.
    • Applies Electric Shield to the golems for 1 second instead of 3 seconds.
  • Reduced the applied agony duration for final energy walls from 6 seconds to 3 seconds.
  • Increased the internal cooldown of energy wall damage and agony application from 1 second to 1.5 seconds.
  • Golem might stacks can now be corrupted and stripped.
  • Knockback is now applied at the correct time when Frizz is defeated.

Chaos Isles

  • The Brazen Gladiator no longer clears all conditions when gaining Protective Shielding. Instead, Protective Shielding also behaves like resistance.

Molten Furnace

  • Molten protectors can now be inflicted with fear and taunted while not shielded.
  • Fixed a bug in which a party wipe before the final event could teleport you to the final chamber and stall the instance.

Nightmare

  • Fixed an issue in which Ensolyss could use Rampage before his final phase on challenge mode.
  • The crush attack Ensolyss uses when he spawns is now unblockable, making Another Goo Puddle easier for guardians to obtain.
  • Fixed an issue in which Ensolyss’s defiance bar could be broken right before casting Nightmare Devastation, causing him to cast it when Arkk’s shield is gone.
  • Ensolyss’s attacks will no longer knock back or pull pets and minions.
  • Fixed an issue in which Siax’s Toxic Blast attack would show the first AoE telegraph for too long.
  • Fixed a bug in which the 30-Second Seizure achievement could be completed in longer than 30 seconds.

Snowblind

  • Moved the first Mistlock Singularity to a more convenient location.
  • The ice elemental boss will now reset if there are no living players nearby.
  • Reduced the chill duration for orbiting projectiles from 5 seconds to 3 seconds.
  • Improved the spawning animation for the ice elemental and made it visible from farther away.

Swampland

  • Fixed an issue in which being downed while holding a wisp during the final Bloomhunger phase would not allow the wisp to respawn.

Uncategorized

  • Added a checkpoint at the end of the final jumping puzzle.
  • Fixed a bug in which the battery meters would not properly reset after a party wipe.

Underground Facility

  • The Rampaging Ice Elemental will now only target players with Ice Spike.
  • Fixed a bug that could cause boss fixate to become permanently broken.

Volcanic

  • The first cutscene can now be skipped.

Mist Potions

  • Single-use mist potions have had their prices rebalanced by reducing relic cost and increasing gold cost.
  • Duration has increased from 30 minutes to 1 hour.
  • Single-use mist potions can now be refreshed.
  • Text has been added indicating that unwanted potions can be turned in to Dessa’s Alchemist in exchange for fractal relics.

Daily Recommended Fractal Rewards

  • The Fractal Initiate’s Research Chest has had its resonating slivers replaced by a Large Mist Defensive Potion.
  • The Fractal Adept’s Research Chest has had its resonating slivers replaced by a Large Mist Mobility Potion.
  • The Fractal Expert’s Research Chest has had its resonating slivers replaced by a Large Mist Offensive Potion.

Daily Achievement Rotation

  • The Fractal Daily achievements have been switched from a 14-day rotation to a 15-day rotation so that the same dailies do not occur every two weeks.

Ascended Trinket Salvage

  • Ascended trinkets will now yield Stabilizing Matrices instead of +1 infusions when salvaged.

Nightmare Rewards

  • The Watchknight Tonic has been added to the Nightmare Rewards tab on BLING-9009 for a discount. It has been improved to function like the Kodan Tonic.
  • The Antitoxin Injector Skin, Mini Toxic Nimross, and Mini Watchknight have been added to the Nightmare Rewards tab on BLING-9009 for a discount.
  • Pristine Toxic Spore Samples are now awarded for completing the Nightmare Fractal Challenge Mode with a rare chance for a jackpot.

Instability Balance Changes
Toxic Trails

  • Added low-duration poison to toxic trails. Poison will make damage from toxic trails more visible while slightly increasing the pressure from them.

Social Awkwardness

  • Reduced the damage region radius from 60 to 44 to better match the effect.
  • Reduced the applied agony duration of Social Awkwardness from 3 seconds to 2 seconds.
  • Instead of damaging your allies, you will damage yourself for a maximum of three hits per second if you are standing near three or more allies.
    • This will allow healers to stack up for heals without killing themselves, and it will punish a player for attacking near allies rather than punishing their allies.

Afflicted

  • Reduced the number of confusion stacks applied from 5 to 2.

Last Laugh

  • Increased the time before the attack hits from 1 second to 1.75 seconds.

Flux Bomb

  • Flux Bomb will not apply damage or conditions to the targeted player on the first tick.
  • Flux Bomb will not target the same player within 30 seconds.

Miscellaneous

  • Fixed a bug in which Fractal Avengers would not properly despawn.

Raids
Bastion of the Penitent
The bloodstone explosion unearthed a portal to a place where few have been and none have escaped. Deconstruct the mysteries and learn the true story of one of history’s most misunderstood figures. Assemble your squad and begin your journey at ground zero or at the Lion’s Arch Aerodrome.
Thanks!
Some members of the following guilds had access to the raid at some stage in development. We’d like to thank them for their time and feedback.

  • [Att] Attuned
  • [LNR] Latte Night Raiding

General

  • Glenna will now exchange magnetite shards for miniatures from any raid wing. This is now located in a new Exchanges tab on her vendor window.
  • Skill-fact tooltips have been enabled for all boss skills in Bastion of the Penitent.

Lion’s Arch Aerodrome
New vendor tabs have been added to the Basic Magnetite Exchange Operative in the Aerodrome.

  • Exchanges: Miniatures and special items can be exchanged here for magnetite shards.
  • Merchant: Sells basic goods (salvage, etc.).

Spirit Vale
Sabetha
The Sapper Bomb skill now ignores snap-to-target settings.
Stronghold of the Faithful
White Mantle portal devices can now be exchanged for magnetite shards at a rate of 250 shards per device. This exchange can be completed by speaking with Glenna or the Basic Magnetite Exchange Operative in the Aerodrome.
General

  • Fixed an issue that would sometimes prevent a player from being revived during encounters in Stronghold of the Faithful.

Xera
The Intervention skill now ignores snap-to-target settings.
Items
The legendary precursors Friendship and Endeavor have had their recipes updated to use the new Visionary Inscription. The recipe for the Visionary Inscription can be unlocked by using Recipe: Legendary Inscription, available from Grandmaster Craftsman Hobbs, free of charge.
Profession Skills
General:

  • Racial abilities: The following racial abilities will no longer allow eternal pets when used with Rebound: D-Series Golem (asura racial elite), 7-Series Golem (asura racial elite), Charr Warband (charr racial elite), Snow Wurm (norn racial utility skill), Summon Druid Spirit (sylvari racial elite).

Structured Player vs. Player
General

  • Players who reconnect to a match and achieve victory will no longer receive a desertion game result.
  • Fixed a bug that caused the minimap on Revenge of the Capricorn to have no fixed position and zoom level.
  • Matches where a player fails to accept will rebalance teams after finding a substitute.
  • Fixed a bug that caused the Noblesse Oblige mastery to affect PvP and WvW.
  • Fixed inconsistent naming convention for the Diviner Amulet and the Seeker Amulet.
  • Fix a bug where new accounts had both Conquest and Stronghold game-mode preferences checked instead of the All preference.

Battle of Kyhlo

  • The Clock Tower has had its roof removed to improve visibility and camera behavior.
  • The side-entrance jump puzzles to the Clock Tower have been normalized on each side and made much easier.
  • Buildings and boxes are no longer destroyable by players. A few structures will now be automatically destroyed as the match progresses.
  • The spawn locations of siege repair have been moved closer to the trebuchets.
  • An additional exit from each side’s bases have been added to reduce the possibility of spawn camping.

Revenge of the Capricorn

  • The locations of the archway and bell capture points have been moved to reduce run times and slightly condense the map.

Leagues

  • League rating deviation will not increase over time. This prevents players who take breaks from having ratings that are too volatile when they return.
  • Lowered the default/starting rating deviation. League placement matches will result in less volatile ratings.
  • There is now a minimum game requirement for the league leaderboard that is separate from placement games. This minimum threshold increases over the duration of the season.

PvP Map Achievements
Meta-achievements have* *been added to all Ranked and Unranked PvP maps. Completion of the meta-achievement will award players gold and a title.
Generic Achievements:

  • Wins
  • Kills

Conquest Achievements:

  • Kills while defending
  • Capture-point neutralization

Stronghold Achievements:

  • Summoning door breakers or archers
  • Killing door breakers or archers
  • Champion summons

Each map features one unique achievement themed around the secondary mechanic.
Capricorn achievements have returned, and the time gate for the Coliseum achievements has been removed.
World vs. World
General

  • On Friday’s reset (February 10), skirmish points will change to 5 for first place, 4 for second place, and 3 for third place.
  • WvW portals have been changed so that they now require an interact. This is to fix the bug in which players were sometimes teleported to different maps when using a waypoint.
  • The Plush Griffon Tonic has been reenabled in WvW.
  • The Reindeer Tonic has been reenabled in WvW, but the third skill has been removed and replaced with the fourth skill.
  • The Potion of Ascalonian Mages now functions like a transformation and not like an enhancement. It has been reenabled in WvW.
  • The Permanent Portable Provisioner can now be used while moving.
  • The Noblesse Oblige mastery has been disabled in competitive game modes.
  • The Gift From Scarlet has been disabled in WvW.

Desert Borderlands

  • Shrine bonuses have been rearranged and changed in the Desert borderlands. The last shrine bonus for each shrine is now a themed jump pad that will allow players to travel from one shrine to the next. These jump pads will make it easier for players to traverse the area.
    • Shrine of Earth:
      • Activates lodestones that grant protection and stability to allies. This is used to cripple enemies.
      • A sandstorm that reveals all enemies.
      • Asura launch pads that launch players to all the shrines and inside the keep itself.
    • Shrine of Fire:
      • Inferno Hound
        • Increased the movement speed of the hound.
        • Added swiftness to skill 3.
      • The Flame’s Embrace effect allows players to walk on lava. It functions the same as it used to but is now the second bonus instead of the third.
      • Fire tornadoes that launch players to all of the shrines.
    • Shrine of Air:
      • Air jump pads that allow players to jump to high ledges at various places in the keep. No changes were made to this bonus.
      • The Windfall effect allows players to not take fall damage while near the keep. This functions the same as it used to but is now the second bonus instead of the third.
      • Eagle clouds that transform players into eagles so they can glide to each shrine.
  • Desert borderlands now has ruins that work the same as they do on the Alpine maps and grant bloodlust.
  • The center of the map has been changed so that it is easier to traverse.
  • Removed rock walls inside the north/earth keep.
  • Fixed a bug that sometimes caused the incorrect team to earn the Windfall effect for a few seconds.

General

  • Many items crafted as part of the legendary journey can only be crafted once per account. Misplaced items can be reobtained from Grandmaster Craftsman Hobbs if they are required for other parts of the collection.
  • The Antitoxin Injector Skin has been added to the laurel vendor.
  • Encoded Orders can no longer be used in fractals or dungeons.
  • The Permanent Portable Provisioner, Tarrktun Personal Delivery Portal, Black Lion Miniature Claim Ticket, Fractal Reliquary, Ley-Energy Matter Converter, Black Lion Claim Ticket, and Golden Fortune Scrap can now be used while moving.
  • All tonics can no longer be consumed while in combat. You will still remain transformed if you consume a tonic before entering combat. This change was made so players can no longer transform to trigger weapon-swap effects while in combat.

BLACK LION TRADING COMPANY GEM STORE
New Items and Promotions

  • For a limited time, a new set of Devoted weapon skins is available from Black Lion Weapons Specialists for 1 Black Lion Claim Ticket. Black Lion Chest Keys are available in the Special category of the Gem Store for 125 gems each.
  • The White Mantle Appearance Pack has returned for a limited time and is located in the Style category of the Gem Store for 2,000 gems. This pack contains 1 White Mantle Outfit, 1 White Mantle Glider, 1 Immortal Weapon Choice, 1 Total Makeover Kit, and 5 Black Lion Chest Keys.
  • The Shining Blade Backpack Glider Combo has returned for a limited time and is located in the Style category of the Gem Store for 700 gems.
  • The Mask of the Queen and the Mask of the Jubilee have returned for a limited time and are located in the Style category of the Gem Store for 400 gems each.
  • The Ringmaster’s Hat has returned for a limited time and is located in the Style category of the Gem Store for 200 gems.
  • The Mini Bloodstone Rock has returned and is located in the Toys category of the Gem Store for 350 gems.

Improvements

  • Twelve exclusive hair colors can now be used to dye hair accessories using Total Makeover Kits and/or Self-Style Hair Kits, found in the Services category of the Gem Store.
  • For a limited time, avian miniatures are available for 1–3 Black Lion Miniature Claim Tickets and are available from the Black Lion Claim Ticket vendor.
    • Avian miniatures include the Mini White Moa, Mini Pink Moa, Mini Green Moa, Mini Yellow Moa, Mini Blue Moa, Mini Moa Chick, Mini Vulture Raptor, Miniature Raven, Miniature Snow Owl, Miniature Hawk, and Mini Chickenado.
  • The Black Lion Chest has been updated to the Lake Doric Chest and can be previewed for a full list of its contents.
    • Two Heavy Crafting Bags have been added as the new guaranteed seasonal item.
    • Only for the duration of this seasonal chest, the Noran’s Safe Room Pass is available as an uncommon drop.

(edited by Moderator)

Game Update Notes - January 17, 2017

in Game Release Notes

Posted by: Mark Katzbach

Mark Katzbach

Content Marketing Manager

Bug Fix:

  • Reenabled content in Ember Bay that is related to Rurik’s Engagement Ring.

Game Update Notes - January 17, 2017

in Game Release Notes

Posted by: Mark Katzbach

Mark Katzbach

Content Marketing Manager

Bug Fixes:

  • Fixed a bug that caused Stronghold matches to persist after a lord died.
  • Sylvari Elite—Summon Sylvan Hound: Fixed a bug that caused these creatures to persist when used in conjunction with Rebound.

Game Update Notes - January 17, 2017

in Game Release Notes

Posted by: Mark Katzbach

Mark Katzbach

Content Marketing Manager

Bug Fixes:

  • Fixed an issue that could cause rotated effects to display improperly in the Nightmare Fractal.
  • Fixed a client crash.

01/17/2017 – Late Notes
General

  • Commander-icon sorting has been adjusted so that it may appear ahead of everything besides combat events. This will help improve the visibility of commander icons.

World vs. World

  • The shared-participation slot in WvW has been updated to function across maps.

Game Update Notes - January 17, 2017

in Game Release Notes

Posted by: Mark Katzbach

Mark Katzbach

Content Marketing Manager

Bug Fix:

  • Fixed a bug in which title text for the Lunar New Year firework effect would not display properly.
    PvP
  • Removed achievement points associated with end-of-season placement on the leaderboard.

Game Update Notes - January 17, 2017

in Game Release Notes

Posted by: Mark Katzbach

Mark Katzbach

Content Marketing Manager

01/17/2017 – January 17th Release Notes
Lunar New Year

  • Come celebrate the year of the rooster in Divinity’s Reach!
    • Lunar New Year festivities have returned with the strong and trustworthy rooster.
    • Collect and open lucky envelopes to earn essences of luck, delicious foods, fireworks, valuable items, and a chance to find the new Lucky Great Rooster Lantern backpacks.
    • Speak to Phaedra in the Crown Pavilion to purchase very valuable Divine Lucky Envelopes.
    • Trade extra essences of luck to Fion in your guild hall to purchase Red Lantern decorations.
      • Red Lanterns can be used by scribes to craft one additional festive decoration.
  • Bash and kick your way to victory in the Dragon Ball arena!
    • Speak to Finolla in the Crown Pavilion to enter the arena and prove your mettle.
    • Win rounds to earn Tokens of the Dragon Ball Champion, which can be used to purchase extra Divine Lucky Envelopes.

BLACK LION TRADING COMPANY GEM STORE
New Items and Promotions

  • A new Celestial Rooster Harvesting Tool is available in the Upgrades category of the Gem Store for 1,000 gems.
  • A new Solar and Lunar Dye Kit containing six exclusive colors is now available in the Special category of the Gem Store for 125 gems.
  • For a limited time, the Imperial Outfit is 20% off, found in the Style category of the Gem Store.
  • The Red Envelope Mail Carrier is 20% off in the Upgrades category of the Gem Store for one week.

Improvements

  • For a limited time, the Miniature Ram, Mini Tiger, Mini Puppy, Mini Golden Pig, and Mini Red Panda are available for 1 Black Lion Miniature Claim Ticket each from the Black Lion Miniature Claim Ticket vendor.
  • Many Merry Minis is no longer available at the Black Lion Miniature Claim Ticket vendor.
  • The Black Lion Chest has been updated to the Lunar New Year Chest and can be previewed for a full list of its contents.
    • The Divine Lucky Envelope has been added as the new guaranteed seasonal item.
    • Only for the duration of this seasonal chest, the Mini Celestial Rooster is available as an uncommon drop.

(edited by Mark Katzbach.9084)

Game Update Notes - January 10, 2017

in Game Release Notes

Posted by: Mark Katzbach

Mark Katzbach

Content Marketing Manager

Bug Fix:

  • • Nightmare Fractal: Fixed a bug that could cause the Harbinger of Woe to spawn a loot chest when challenge mode is started.

Game Update Notes - January 10, 2017

in Game Release Notes

Posted by: Mark Katzbach

Mark Katzbach

Content Marketing Manager

01/10/2017 – January 10th Release Notes
Wintersday
The festivities have ended. Join us again next year!
BLACK LION TRADING COMPANY GEM STORE
New Items and Promotions

  • Three additional shared inventory slots may now be purchased from the Upgrades category of the Gem Store for 700 gems each, or purchase all three for 1,890 gems. Each account can purchase up to 16 shared inventory slots at this time. This limit is not affected by the shared inventory slot provided with the Level-80 Boost.
  • The Bank Job Package containing 5 Black Lion Chest Keys, a Total Makeover Kit, a transmutation charge, a Bank Tab Expansion, and a Revive Orb is available for a limited time in the Services category of the Gem Store for 1,200 gems. Limit one per account.
  • The Arctic Explorer Outfit is available in the Style category of the Gem Store for 700 gems.
  • The Black Lion Chest “Delete” confirmation has been removed.

ELO hell climb was a complete joke LUL

in PvP

Posted by: Mark Katzbach

Mark Katzbach

Content Marketing Manager

Due to the high rate of moderator attention that this topic has required due to rude, off-topic and/or derailing posts, this thread is being closed.

Game Update Notes - December 13, 2016

in Game Release Notes

Posted by: Mark Katzbach

Mark Katzbach

Content Marketing Manager

Bug Fixes:

  • Corrected the inventory for the Bloodstone Black Lion Weapons Specialist.
  • Fixed an issue in which the Ardent Glorious armor did not have infusion slots.
  • Guardian—Virtue of Justice: Fixed a bug that caused Permeating Wrath to use 2-second burning in PvP instead of the intended 4 seconds.